The Dark Method cover
The Dark Method screenshot
Genre: Adventure

The Dark Method

New Chapters Coming Soon...

Hello my Dark Method family,

Wanted to give you a teaser screenshot and some insight on what's been cooking in The Dark Method kitchen. New chapters to further the story mode is in development and will be a completely FREE addition to the main game. So, stay tuned and get ready to hop back into The Dark Method to explore new environments, battle monsters, and solve puzzles in the 11th dimension.

Update!

Hello 11th Dimension Dwellers,

Due to the complexity and size of the random mansion, I added a map that will help with exploring the haunted halls of The Dark Mansion.

The randomly generated maze that was introduced during the Halloween season is now a permanent part of the game. This maze, now called The Dark Maze, has been updated to feature all of the monsters that you encounter in the campaign. The further you progress in the maze the more types of monsters you will encounter.

In order to play The Dark Maze or The Dark Mansion, choose The Dark Files from the main menu.

All weapons, the AI of all monsters, and the level boss "The Gatekeeper" AI have been updated for improved performance.

Miscellaneous bug fixes and improvements have also been made throughout the game.

Halloween Special: Randomly Generated Maze!

Happy Halloween!

Put your survival skills to test at the new randomly generated maze; a Halloween present from me to you. Thank you for supporting The Dark Method through its early access days. Have fun in the new maze.

Also included in this update are some minor misc. bug fixes.

More updates on the way so stay tuned!

The Update You've Been Waiting For!

Finally, the save game update is here!

This was a very time-consuming feature to add since it involved modifying all of the puzzles, inventory items, monster spawns, levels, menus etc. and then testing each and every one of them for multiple different scenarios, so I would like to thank all of you for your patience during this process.

Now with the save game feature added, after completing puzzles or picking up important items or reaching certain milestones in each level, the game will automatically save so that you don’t have to muscle through the entire level or have to restart from the start of the level if you die.

A brand-new introductory level has been added as a tutorial. I do encourage everyone to play this level, even players who are already familiar with the game (the tutorial takes place at a very cool, haunted mansion and you will be glad you visited it).

Here are some notes related to the update:

• Chapter selection has been added to the main menu. When you choose new game, it will take you to the controller selection screen, and once you select your controller you will be taken to the chapter select screen.

• Your watch will start beeping and will read “Saved” to let you know that your progress has been saved.

• The number of monsters the player encounters throughout the game have roughly doubled. In short, you will have to kill way more monsters to survive.
• For those who prefer smooth turn instead of snap turn, now you can adjust the speed of your smooth turn.

• The Dark Method has officially been tested with Index Controllers. The game is playable with Index Controllers.

• Hand and weapon alignments are updated for index controllers. The correct alignment will take affect once the controller type is selected in the main menu and the game loads.

• The Dark Method has officially been tested with Quest 2 Air Link. Please keep in mind that since the Bonebreaker weapon requires more accurate timing than a conventional weapon (for example like a revolver or a shotgun) it will be more difficult to get used to due to the inherent Quest controller lag (Does not affect Vive Wand, Valve Index, or Oculus Rift Touch controllers).

• The game has been tested to make sure that it is compatible with the original save game file for those that have already made progress in the game, but in the rare event that something goes wrong, you can always continue from the original checkpoint that you left off by using the chapter select from the main menu.

• There is a crash report that will show up after the player exits the game. This does NOT affect the player experience in any way.

• Minor visual updates for the Bell Tower level.

• Hospital spirit board puzzle has been updated to have a better player interaction.

• Bell Tower jigsaw puzzle has been updated so that the parts stick more accurately.

• Hand mesh has been added to weapons.

• The revolver and shotgun now have recoil.

• Other miscellaneous bug fixes, minor visual and performance improvements have been made throughout.

New mod for “The Dark Files” randomly generated mansion will be included in the next coming update, along with other improvements.

More surprises are on the way so stay tuned!




New Update Coming!!!



New update coming!!!

Update highlights;

- New level; detailed tutorial for new players / new area to explore for experienced players.
- New "Dark Files" game mode; randomly generated mansion but with guns and combat
- New save system with more frequent checkpoints; no more restarting the level if you die
- Chapter selection added to main menu; replay any chapter as you like as much as you like
- Miscellaneous bug fixes

Coming soon...

Randomly Generated Mansion is HERE!!!

Randomly generated mansion is finally here!!! Are you ready head back into the 11th dimension??? This time its gonna be scary, I mean really scary. Do you have what it takes to exorcise the randomly created mansion and return back to our dimension before the demon gets your soul? Not for the faint of heart so be careful and play responsibly.

HAPPY HALLOWEEN!!!

[previewyoutube="pRglowATk6g;full"]



Ready for a new exorcism?

Ready to step back into The 11th Dimension as Dr. Dark??? Coming soon... Stay tuned ;)



New Update HERE!!!

Below is an overview of what is included in this update. Not all suggestions made into this update but stay tuned for more updates in the near future. Have fun!!!

• Minor performance upgrade
• Lighting and reflections updated
• Minor Environment improvements on first (clock tower building) and second mansion in the village
• Option to turn on Anti-Aliasing
• Option to choose locomotion type; HMD or Controller
• Option to choose between snap-turn or smooth turn
• Inventory is now automatically stored as soon as the player picks up an item to avoid leaving important items behind
• Inventory spawns in front of the player for the player to grab
• Tutorials for each weapon added
• Health information is now displayed on Dr. Dark’s watch
• Ammunition is now displayed with graphics on the left side of the weapon
• Text added to communicate locked doors, checkpoints, load points etc.
• Fire now damages player
• Improved monster attack animation and blood (option to turn off blood coming soon)
• Hospital keypad improved to make typing easier
• Misc. bug fixes based on community feedback