The Ditty of Carmeana cover
The Ditty of Carmeana screenshot
Linux PC Steam
Genre: Adventure, Indie

The Ditty of Carmeana

Bugfix release

Just a few odd fixes and changes I've been accumulating. A new, completely useless app.

Small bugfix release

Build 1890 is a bugfix release with a few small changes, hopefully big improvements.

  • The biggest change was to modify the "control display" settings to make it a little more clear what it does, and to add a new screen in the settings menu that lists gamepads that the game detects, to aid troubleshooting gamepad issues
  • A small fix that I am hoping solves an issue of uncommon sporadic crashes that seem to happen for no reason during or before some conversations and cut scenes. Located the issue when someone finally sent me a crash report capturing one of them.
  • A fix to remove an anomaly in the menu that appears sometimes when talking to Tabitha.
  • A few small typo corrections

Bugfix update, plus a little empty content, and a couple new achievements

Build 1883 of the Ditty of Carmeana is released.

The new content is a scene I threw in mostly just to look at, there's a couple people to talk to there but no items to be got or any gameplay. The scene is unlocked after you "beat" the game, and you get an achievement for reaching it.

The other achievement is for the Andria sidequest, if you find her eight pieces of furniture (which is how many there are in the game). If you have saved game where you already found all eight, you can get the achievement just by talking to her.

Here's a list of fixes:

  • Fixed a crash that occurred when pausing the game when music occurs in conversation (most obviously, while Lance plays Sonata #14 in the Chateau)
  • Fixed an issue where the game could crash sporadically if you talk to Tabitha (or, sometimes, other characters) when the strikebreakers are firing at you
  • Fixed an issue where some of the conversation with Dawn Elly never got reached
  • Closed a loophole that put some of Tabitha's advice and the Map Question Markers out of sync with the current situation. This situation could occur any time after defeating the Chateau, however it never made the game unwinnable
  • Various other small fixes, spelling fixes, and additions


As always, thanks to those who reported issues.

NOT IN THIS COMMIT

Those who have read my developer blog might be expecting another change in regard to the Speed Boots. That change is not in this commit; however, it is coming. Additionally, I'm planning to add a sidequest that takes place in the University of Chingaim Library. (Preview: it'll be mystery solving sidequest. Oooooh.) Those changes will be in the first content update. No ETA for that release since I'm back to my normal life and I work on this when I have time and feel like it.

Bugfix: Achievements for Testing, and others

Some important bug fixes.

  • Several people have been reporting issues with earning achievements when you pass a test. I believe ... hope ... pray that this has been fixed. So if you still need to get those testing achievements in, now is a good time.
  • Updated to the latest database of gamepads. If your gamepad wasn't working before maybe a good time to try again. Just remember to plug in your gamepad before launching the game. It is not smart enough to figure out that you've plugged one in after is starts.
  • Closed another loophole that puts game into an unwinnable state, this one regarding sheep herding.
  • Player now has the ability to crash the game from the main menu. This can be useful if you want a crash report to send to me but the game is annoyingly not crashing. It's also fun. Speaking of which...
  • The crash log viewer is now actually part of the Steam build. Oops.
  • Fixed an minor annoyance when selecting armor or items with a gamepad or keyboard.

Bugfix release: Oops all regressions

Made a release to fix three crashes, all regressions I inadvertently introduced in the last update.

Two of the regressions are edge cases that any developer might have made.

  • If you try to bypass cut scenes very fast you could trigger a bypass before the cut scene has a chance to get properly set up. This has been fixed, and you can now bypass as fast as your trigger fingers can click.
  • Doing certain things in certain situations where a converstation loads dynamically crashes the game, this has been fixed. Easiest way to reproduce would be to eat a fortune cookie while standing near Achilles.


The last one, however, was unbelievably stupid and careless.

  • If you tried to start a new game, it would crash.

Even the error was stupid: it was a line of code I originally put in as my first approach to remembering cutscenes across games. I changed my mind on the approach I would take, but never took that line out, even though I was aware of that line was still in there, and reminded myself several times that I better take it out. I just never did. Even then, it would have been harmless except that I made another probably needless edit, and those two edits combined to cause the crash.

The thing is, I could have sworn that I started and played a new game while testing the update. I guess not. Oh well.

So if you were having problems starting a new game, you should be good to go now.

Once again, a big thanks to all those who report issues.

User Experience Improvements

A variety of improvements to the user interface and usability of the game, plus fixed a couple crashes in the passing. Summary:

  • Can now bypass cut scenes you've already seen. (You could actually do this before somewhat, but it didn't remember what scenes you saw across different games. Now it does.) Unfortunately it's not retroactive, it doesn't start remembering scenes until you replay the scenes starting from this build.
  • Scovilr App can now be used with gamepad.
  • Improved Crash Report User Interface.
  • Fixed issue where Jocelyn (of "peckernose" fame) doesn't sell the (free) Maps App.
  • Removed an edge case that made it was possible to sneak into the Chateau before getting your commission to Rescue the Princess™, which makes the game unwinnable.
  • Closed an unintentional loophole that allowed one to cross the desert without hydrating. (You never really know if loopholes are intentional in this game, but this one was definitely unintentional.)

And here are the crashes that have been fixed.

  • If you continue or restoring a saved game in a Spinner Mote, the game would crash when you tried to exit, that's been fixed.
  • If you happen to click in a very specific place while deciding what to say, game will crash. This has been fixed.


Preview of some content upgrades I have in mind, which may or may not be released, and at no particular fixed schedule. Many of you have seen a couple places in the game I claim DLC is coming*. Despite calling it DLC I'm not planning it a separate add on, I will add these as part of a regular update. I have a sidequest planned for the University of Chingaim library, and a little minigame in the Scovilr factory to make you earn those Speed Boots. Speaking of which, I'm also planning to make the Speed Boots less annoying in a later update. Finally, I want to add one or two more game Apps.

Beyond that, we'll see.

Update to work around issue on certain systems

Some few files had been missing from the build that were causing an insta-crash on certain systems, these have been added.

Remedied two minor crashes

Fixed two relatively minor issues that were crashing the game:

  • Ringing the gong in the Chateau
  • Unlocking then opening a certain door in the final Lair before you're supposed to be there

Small update to explain something confusing

Made a small update so that the game explains something that's been confusing people.

Fix for crossbow issue and others

Fixed three issues that were crashing the game:
- Firing the crossbow after setting the FPS with the slider in video settings
- Pressing "." then "=" in the calculator app
- Shooting the rock in some cases in the Brazilian localization