The Doors of Trithius cover
The Doors of Trithius screenshot
Genre: Strategy, Indie

The Doors of Trithius

v0.5.9 (Hotfixes)

v0.5.9b


  • Fixed game launch issue on Arch Linux due to "undefined symbol" error.

v0.5.9c (MacOS only)


  • Fixed an issue migrating save files, causing new saves to be overwritten when the game is launched.

v0.5.9 - Steam Cloud

This update enables Steam Cloud saves on all platforms: Windows, macOS, Linux, and Steam Deck. Please report any issues you encounter.

  • Only save files are synced, not game settings. This allows you to maintain different configurations on Steam Deck and other platforms.
  • macOS: Previously, save files were stored inside the app bundle. They are now located in the same folder where the game is installed. Existing saves will be moved to the new directory the next time the game is run.

v0.5.8 (Hotfixes)

v0.5.8b

  • Fixed "Primal Fury" giving 500% crit chance instead of 5%.
  • Fixed typos in ability descriptions.
  • Fixed Basic Attacks shortcut key targeting summoned creatures and traps.

v0.5.8c

  • Updated Dreadheart ability icons. All Dreadheart abilities now have a new icon.
  • Fixed game crash due to player vision going out of bounds.
  • Fixed "Prepare for War" passive not unlockable due to invalid requirements.
  • Fixed game crash related to exploring Mountain Biome with the Friendly Hedgehog spawned.

v0.5.8 - Skill Trees

This update revamps 9 existing skills, restructuring abilities and passives into a skill tree format, adding new icon art, and rebalancing abilities.

Also included is a new character background, "Commoner," along with the ability to customize your appearance.

Save files from version 0.5.7 are compatible, though it is highly recommend to started to a new game.

The Commoner


The Commoner is a new character background designed to offer a heightened challenge. Starting with no skills or positive traits, this character receives negative buffs with each new skill unlocked.


Roll Appearance


During character creation, you can now preview and roll to change your appearance (rolling affects both loot and appearance).


Skill Trees


Most non-combat skills have been restructured into skill trees, with new icon art, additional abilities and passives, and balance changes.

Click here to view the below image in full resolution.

  • Converted to Skill Trees: Dreadheart, Warrapt, Enchanting, Chivalry, Quartermastery, Survival, Medicine, Botany, Cooking.
  • Rebalanced, added, and removed abilities across these skills.
  • Added hundreds of new icons for passives and abilities.
  • Medicine and Quartermastery recipes are now unlocked by learning techniques, similar to cooking and alchemy, making all recipes consistent.

While the above listed skills are closer to completion, more abilities and balance changes are still forthcoming. Future updates will similarly treat Reading, Travel, Athletics, and all Weapon skills.

Due to the extensive nature of these changes, some specifics are highlighted below, but we encourage players to explore the game to discover the full extent of these updates.

Quartermastery Satchels


The Quartermastery skill now includes satchels, a new equipment type that reduces the weight of specific items. For example, the Materials satchel reduces the weight of raw materials:


Once crafted, satchels can be equipped on your character.


Note that inventory slots for satchels can only be unlocked through the Quartermastery skill tree and are otherwise invisible.

Friendly Hedgehog


"Animal Companion" is a unique summon ability in the Survival tree. When toggled, a friendly Hedgehog will accompany you on your journeys, periodically bringing gifts from the forest.


The Hedgehog is resilient and will roll into a defensive ball when low on health.


Heal Summoned Creatures


Creatures you summon now have their health displayed and can be healed with medicine.

Using medicine on a summon requires you to be within 1 tile.


Keyboard Shortcuts


  • New shortcut key: [Z] for "Basic Attack." Use this to perform a basic attack on nearby targets without using the mouse. If there is more than one valid target, target selection mode is activated.
  • New shortcut key: [X] for "Basic Attack (Nearest)." Use this to perform a basic attack on the closest nearby target. If more than one target is tied for nearest, target selection mode is activated.

Client Icon


The game now features a new client icon:


Sound


Sound has been an ongoing issue for some users (I blame our sound libraries).

1) Sound File Format
To improve robustness across Windows, Mac, and Linux, all sound files have been upgraded to .WAV format. This increases the game size but should enhance performance and reliability.

2) Music Player
You can now select music player. If music is not playing properly or causing stability issues, try switching to the other music player.


What's Next?


If you've read to the end, thanks for following along! Skill Trees will continue to be developed in future updates.

Also on the horizon are the new Polearm weapons and associated skill trees: Spears, Halberds, Tridents.

A poll on Discord determined which stance to use (the middle option won):


If you'd like to participate in community polls, feel free to join our Discord!

v0.5.7 (Hotfixes)

v0.5.7b

  • Fixed save files from v0.5.6 failing to load, if the quest "The Collector" had been started.

v0.5.7 - Duranki Temple, A New Trailer, A Discount & Endless Replayability Fest

Hello everyone. I’m excited to get this update into your hands today and I’d love some feedback. Consider joining our Discord server to share your thoughts and chat with the rest of the community.

Gameplay Trailer


Additionally, I’m very happy to showcase the very first trailer for The Doors of Trithius. The game is now at a stage where I’m ready to show it off this way and I hope you think so too. Consider liking the video on Youtube, leaving a comment and, dare I say, sharing the trailer with your friends and favorite communities.


15% Discount & Endless Replayability Fest


The Doors of Trithius is part of this week’s Endless Replayability Fest on Steam. To celebrate all these things happening, I’ve discounted the game by 15%. Now’s a great time to snag a copy.

https://store.steampowered.com/app/1519490/The_Doors_of_Trithius/

Today’s Update - v0.5.7


Duranki Temple


Deep within the Duranki Temple lies the Oracle, an ancient machine of immense power and mystery.


The temple represents the fourth dungeon specifically designed for the Machinists’ storyline and features challenging traps and an especially deadly new enemy type (caution advised near pit edges).


Completing the quest will grant access to the first ability from the Zun school of magic.


You can find the quest at start at a random settlement in Greenhaven (near the starter area). Look for "The Oracle" quest on the local job board.

Death Screen


On death, you will now be greeted by the King of the Underworld, who has claimed your card!

This wonderfully terrifying illustration was created by Maxwell Arch, the talented artist behind all the character cards in-game.

Dev Blog #25 - Smarter Monsters: The Art of the Surround

Hello everyone,

If you didn't know, I have a Youtube channel on which I occasionally post dev blogs and my thoughts about game development and my work on The Doors of Trithius.

For the upcoming update, I've been working on a new kind of monster behavior to add an interesting twist to a new dungeon.

Enjoy and let me know what you think.

v0.5.6 (Hotfixes)

v0.5.6b

  • Fixed quest markers not appearing up on the overworld map.
  • Fixed Gremlin Trapmaster appearing one tile north of where he is actually standing.

v0.5.6 - Towns: Part 1

This is a smaller update with some initial changes to towns and handful of other items.

Save files from v0.5.5 are compatible.

Aggression Indicator


All creatures now show a red exclamation when they become aggressive towards the player.

If a creature loses sight of the player and sees them again after, the icon will show again.

Civilian clothes


Added 30+ new clothing items for civilians and governors.


  • Civilians in each of the three human factions dress with their own distinctive look.
  • The new clothing types can also be found at Clothing shops.

Job Board


Job Board visuals update based on the number of quests available.


New Items


Added 15 new items covering jewelry and miscellaneous loot items which can be found in loot containers, as monster drops, and in shops throughout the world.


Other Changes


  • Massively reduced the view distance of gremlins; Brute 7 -> 3, Experimenter 8 -> 5, Flinger 7 -> 4, Grunt 6 -> 3, Sergent 8 -> 4, Vile Gremlin 7 -> 5.
  • Added new creature: "Gremlin Butcher", along with their new dropped item "Bloody Cleaver".
  • Wild Turkey's are no longer aggressive by default. Instead, they have a small chance to become aggressive when a target is nearby, and will stop attacking if not being hit back.
  • Gold's item icon now changes based on how much gold you have.
  • Wild Turkey - increased chance to drop feather and raw meat.

Bug Fixes


  • Fixed harvested plants not refreshing, even when enough time had passed for them to reset.
  • Fixed bones & blood not being removed from the ground over time.
  • Fixed jump ability allowing you to jump beyond the max distance.
  • Fixed rare crash which happens when the game window height resets.

v0.5.5 (Hotfixes)

v0.5.5b


  • Fixed cooking stations not working when loaded from a save file from the previous version.
  • Fixed crash when upgrading or using an upgraded "jump" ability.
  • Fixed "Test Sword" item inadvertently spawning in shop inventories (if it's already spawned it will stay until the shop refreshes).