Well hello, dope fiends! It has been some time, hasn't it? Today we are finally releasing the remastered version of The Dope Game, complete with bugs. There is a lot to cover so let's get into it.
First, you'll notice a huge graphics overhaul but all the code underneath was pretty much re-written too. You will see some locked off options which will be enabled in later content packs (which we will talk about soon). And bugs.
I found some bugs...
Sorry about that. Yes, there are so many different angles to the game that all the bugs were impossible to find. However, there is a patch being put together now that will address some of them soon.
If you find one, please report it on our Discord or the Steam community section under "Bugs/Glitches". You can even exploit them for fun and profit for the time being.
Wait, the price changed?
Yeah, during the last year or two we discussed with the community the best way to approach the remaster version: should it be a new game entirely, some DLC, or free patches and a price bump. You guys chose the price bump with free patches; probably because you already owned the game. Turns out it was the easiest way to do all this without complication or setting up a bunch of stuff through Steam.
Content Pack Roadmap
We talked a little bit about the content packs coming out after launch and now we'll expand on these a bit more.
After a patch or two, we will have a Skins Update which will add more skins to the customize section of the game. It will also fix the color selector, which honestly kind of sucks right now. The CoaguCoins will be available in-game at the bank and use in-game money to buy. Gotta spend them stacks on something.
Next is the DLC Update which will update all aspects of the DLC content. Mostly a graphical update, it will also change the Android APK to a newer version and the console edition. There will be a few extra surprises too like Point Shop items.
Next is the Combat Update which will re-work parts of the combat system, which is showing its age. You can fight multiple opponents and there will be some new effects like particles and such.
Next is the Docks Update which will finally add a new sub-location, The Brewery. Here you can deal with ol' Jenkins as he sets up his make-shift brewery (featured in the Brewmaster update for Into Oblivion). He will sell the player a variety of upgrades to use in the game.
Lastly, the Multiplayer Update. This, naturally, adds multiplayer to the game and lets you deal with or against friends and foes. There is so much added here we will discuss it more later on.
I love the classic version though!
We do too so that's why you can change the game's branch to "classic" and just play that version. Go to the game's properties in Steam and swap your branches out.
The change-log
For the curious, here are all the documented changes. Some may be missing.
Added: new loyalty reward for Into Oblivion
Added: master volume control (modifies both sound and music)
Added: players can now pay their loan in product
Added: four new achievements
Added: players can now sell organs at hospital
Added: players can now cure drugged status at hospital
Added: encryption for save files
Added: customize option in main menu, allows change of character and icons
Added: splash check for button spamming
Added: dialog context for choices
Added: animation to dialog
Added: rich presence text for Steam friends list
Added: new loading animation
Changed: many, many graphical assets
Changed: updated to Godot 3.4.4
Changed: max resolution now 2560x1440
Changed: huge re-writes to code under the hood
Changed: adjusted drug increase flux price from x3 to x4
Changed: the item dropping system
Changed: the CoaguCo API interactions
Changed: appropriately renamed NSFW mode to SFW mode
Changed: police heat system now separate for each area of the city
Changed: the more loans you pay back, the more Sweaty Mike lets you borrow
Changed: outrageously loud default sound / music
Changed: leaderboards now show top 10 each
Changed: text on Shark Hunt achievement
Changed: text on I Need An Adult achievement
Changed: text on 401(k) achievement
Changed: expanded high scores from 10 to 20
Changed: stat loading now has new error for Steam failure
Changed: old lady's tip on drug flux comes into effect the next stop after current
Changed: when a crew member flees from combat, they do not leave the player's employ permanently anymore
Changed: defeating Marsch no longer triggers infinite war against the clones
Changed: player can now select who to heal in combat
Changed: web link in menu now opens Steam store page
Fixed: missing Borl Station / Dark Alley walk pair
Fixed: incorrect math on weapon calculation when finding a new weapon in the streets
Fixed: glitch in number formatting function
Fixed: issue where player may not get achievement for having all endings
Fixed: music pausing during processing
Fixed: a variety of tiny bugs
Removed: Steam statistics to ease issues when syncing data
Removed: drop option in dealing interface since you can drop from inventory
Removed: individual retirement update
More to come!
This, as you can read above, is just the beginning and we have a lot more to share and update throughout the year. Stay tuned!
The Dope Game - 6-Year Anniversary And Remaster
It is weird to think this game is finally six years old as of today. Also, allegedly, that the remaster was going to be released on time. Well, one of these things came true on this, my friends. But fear not, the remaster will be out next Tuesday - June 7th, 2022! That's right, just one more week and you can start slangin' in the new and improved streets of Starkham.
We will be letting beta users access a build this weekend before the launch to find any additional bugs that might have bee missed. Surely they are in there somewhere. And, naturally, we will be updating the store page this weekend as well. Mostly to reflect all the graphical changes and new features. Achievements? Sure, there will a few new achievements too; just to ruin your perfect game.
While not all of the features we had hoped would make it for the remaster launch will be in there, we are providing a roadmap for the rest of 2022 to show were these things are and when they'll be added in.
Almost all of these roadmap points are actually built-in to the version being released next Tuesday but they aren't quite ready to be used. Some are in a separate build which will become available to people on the beta branch. We will go more into the details of what each update contains when the remaster launches.
CoaguCo XMas Events Are Live
Happy holidays, folks! Technically the events all went live on the 15th of December, but you probably already knew that. Sadly we don't have any extra goodies this year as there is pretty heavy development of updates for all the games currently underway. The best we have is a little news and a reminder that the in-game events are going on until January 3rd.
Into Oblivion Players of Into Oblivion will be getting the big v2.0 patch (probably) before the year is out! Multiplayer testing is underway and once those bugs are done, the game will be ready to update. There are some extra features that were going to be added in beyond the ton of stuff already in the update, but that'll be saved for the Q1 DLC update.
Currently, in the holiday event, you can drink against the Krampus in the frozen wastes. There should also be six extra drinks you can make and unlock as well as two additional achievements and some extra unlockable skins.
The Dope Game The remaster is still on-going and a fresh test for that should be live early next year. Everything still seems to be on track for the remaster to release May 2022.
Currently, in the holiday event, Starkham is feeling festive as are all the NPC's. Drug names have been swapped into gifts and you can scoop up an achievements by playing Santa. There's even one for smashing snowmen, if that's your thing.
One Way To Die The game's for-real final update with new game mode is also still underway. It will probably be out Q2 of 2022. We promise no new achievements. Probably.
Currently, in the holiday event, there are 10 extra deaths you can stumble across and finding them will net you the holiday achievement.
That's it for the holiday and update news! Next year, after all these big updates come out, we are planning something a little more exciting and new for the holiday events. Stay warm and safe out there!
CoaguCo Halloween Events Now Live
Hey there! Just a friendly reminder that the Halloween events for The Dope Game, Into Oblivion, and One Way To Die are now active until November 2nd.
All games have special holiday-themed achievements available to unlock. The Dope Game features costumed NPC's and holiday changes to the environments, as well as drugs being renamed as candies. Into Oblivion unlocks a new bot, with their arena, and adds in six special holiday drinks that can be used whenever after being unlocked. One Way To Die just includes a few extra holiday deaths but no graphical changes.
That's it for this holiday season! Stay safe and warm out there.
CoaguCo Fall Update - Haulin' Oats, The Dope Game, And More
Hey there, happy fall! And with the change of the seasons we are back from a lengthy vacation to update you on where and when various games will see the light of day. For fun, this will be in chronological order.
Into Oblivion
So the Brewmaster expansion won't be around until, probably, Q3 2022; however, the game will be getting a large update very soon for the upcoming Steam Tabletop Fest. Yeah, this month... in about two weeks. That soon.
What's in it? The game's version of Godot will be updated to 3.3.4; maybe 3.4 if that comes out before the update. Tons of code has been updated under the hood in preparation for Brewmaster, including the networking which has all be ported over to Steam instead of Godot's internal networking. This will make all the multiplayer stuff much more smooth.
In addition to these, there are a few graphical upgrades and animation changes. Menu layouts have been altered too. The old "embiggen" mode was pulled temporarily to be replaced with better accessibility modes in the Brewmaster update. The native resolution is now 1440p, up from 1080p. And, naturally, a bunch more tiny tweaks that will be outlined in the change log when it launches.
Haulin' Oats
Our next big release will be out in Q1 2022. Haulin' Oats is currently undergoing networking re-writes and various graphical upgrades for the last beta version. Trust me, all those graphical assets take a long time to draw and implement.
Along with these updates for the beta will be the Haulin' Oats rule book which will be available for download so you can read about each square during, prior, or post game-play. The rule book is also part of the possible physical version of the game that you can play at home with friends... if you have them. More on the possibility of this physical version will be talked about after the official Steam launch.
The Dope Game: Remaster
Probably the most asked about, The Dope Game missed its original remaster release window of May 2021. Too many asset changes, code changes, and covid dragged the process out. However, considering we are closer to the end now, the release day can pretty reliably be set at May 30th, 2022.
There have been a bunch of weird, new features added to the game since the last update and the next beta update should be pretty juicy. It may or may not show up as an Xmas present for you all.
One Way To Die: Final Cut
The oldest of our games and one that started as a joke a long time ago, is getting one final update which will add a graphical version. This was teased earlier in the year and, well, let's tease it again.
While there is no hard date, the One Way To Die: Final Cut version should be out in Summer 2022. It hasn't been decided yet if the fully text version will be removed or not. We'll cross that bridge when we get there.
Raise Your Own Clone
Last and very much least, a game I personally hated working on, is Raise Your Own Clone. Between design and release, much was lost and development felt like a drag. To fix all that, the game is getting a re-imagining and new life in Q4 2022.
None of the actual story content will change; however, the presentation will change greatly. If you remember your way through each story, it'll make playing the new version that much easier. And, finally, we will have a version of the game that we can feel good about.
That's it for now. More updates will follow as each of these game's updates come out or get closer. Stay tuned!
Haulin' Oats, The Dope Game Remaster, One Way To Die - Summer Status Update
Hey long-haul trucks, dope fiends, and death seekers! There has been some silence as things are being worked on so here is a post to address all three games and their update statuses for the summer; including vague release windows. As it is the year of delays in games, films, and what-not, these three are no different. We will start at the top of the list and work our way down.
Haulin' Oats
If you've visited the Haulin' Oats Steam store page lately you'd notice the release date has been changed to "Ready When Ready" from the tentative June 2021 date. That being said, in the last update I believe it was mentioned the game as going to be released sometime in the summer and that June was a just a holding date.
Since real-life takes importance over development-life and there is a lot more polish I'd like to put on the game before releasing it, summer might still be a valid target but the game may not see the light of day until fall. The next beta update will be the multiplayer test update and there will be posts about it right before it happens.
Nonetheless, various things have been upgraded since the last test update: art, code, shader effects, etc. Things are shaping up and calmly walking towards a final build but not just yet.
The Dope Game Remaster
Second on our list is The Dope Game Remaster, which was due out on May 30th, 2021; the five-year anniversary. However, it won't be making that date but that is because of all the love this remaster is getting.
Seriously. All of the art has been redone, multiplayer has been added (which goes into test soon), every system and interface has been upgrade and expanded, a new area to deal in, new NPC, armor, organ harvesting, stuff to spend your money on, etc. Most of the new stuff is borrowed from The Dope Game 2 as a test so I know what to work on and what to avoid before that starts full development.
While we will miss the May 30th release, the remaster will be out sometime after that and before summer ends. To avoid another delay post, there will not be a hard date set. However, there will be posts when the multiplayer test is ready and the final release should be shortly after that... with the appropriate post shortly beforehand.
One Way To Die
Lastly and least-ly, One Way To Die is getting it's final (yes, final) update. The original final update contained some code changes, minor polish, an opt-out for multiplayer, and an engine upgrade. However, since this game is over 12 years old now, I figured I'd give the old girl a better send-off.
The game that started out a joke and has had a lot of revisions and updates over those years will finally make one last pivot into a graphical version. Yes, all you folks who hate reading can finally play it as a graphical adventure. It is something that has been mulled over for a while now and is finally happening.
This will also significantly overhaul how the multiplayer / sabotage mode works. Choose and Random modes will finally be retired with Story mode being revamped as the solo text-only mode. There is release date set for this but probably fall, if I had to guess.
There is a bunch of other stuff happening in the shadows with Into Oblivion and Raise Your Own Clone as well as some unnamed projects but we won't get into that until 2022. And while it is quiet right now, there will be a lot of updates and releases coming soon. Talk to you then!
X-Mas Events In (Most) CoaguCo Games Now Live
Hey there! It's that time of year, again, so here's your annual reminder that the seasonal X-Mas events have become active in The Dope Game, Into Oblivion, and One Way To Die.
The events will run from today (December 15th) until January 3rd; granted you can always change your computer's clock to extend it. Each game has it's own variety of holiday additions. For those of you new to any of the games, or just don't remember, here is what you can expect.
The Dope Game All the outside environments get a fresh coating of snow and the NPC's don their holiday apparel. A short mini-game of smash the snowmen is active; this will also net you a special achievement when completed. All the drugs get festive nicknames and can be gifted to NPC's, depending on their personal tastes. Gifting everyone also unlocks an achievement.
Into Oblivion It is time for the Krampus. He is a bot you can drink against and, like other bots, beating him will give you access to some new skins and a new arena. There are also some special holiday drinks you can mix up. Mix them all and unlock an X-Mas achievement.
One Way To Die Last and actually least, there are 10 holiday-specific death events that should be available. Collecting all X-Mas deaths will pop the related achievement.
That's it for now and have a happy holiday or the rough equivalent!
The Dope Game Remaster - Release Date - May 30th, 2021
Hey there, dope fiends! The horrendous US election period has somewhat passed and we're all still balls-deep in covid so what better time to drop the final release date and information about The Dope Game Remaster?
The remaster will be released on May 30th, 2021, which is the five-year anniversary for the game. This will give ample time to squash any weird bugs, put on more polish, get the Russian localization fixed up, and make sure everything else is updated and ready to go on day one instead of staggering releases.
For existing owners, it will upgrade the current version of the game. Existing owners will also be able to test out beta builds of the remaster leading up to the release. There is currently a "beta" branch that has the WIP version.
For new players, as per some conversations with the community, the game's price will be increased on May 30th, 2021 to $4.99. So if you are interested in getting it on the cheap, now is the time. Or any big sale after the Remaster's release since the on-going discount structure will stay in place.
Here is the final list of new features for the Remaster version:
Classic Edition as a separate exe which can be started from main menu
Multiplayer up to 8 people running around the streets of Starkham
Customizable characters
Complete graphical overhaul
New engine and re-written code-base
New area - The Starkham Docks
New NPC - Jenkins; he sells various items to boost your game-play
New sub-area - The Bootleg Shack
Hospital allows healing your crew and you can sell organs
Old Lady's drug fluctuations have been corrected, improved
Brand-new police HEAT system
Armor can be purchased, found, worn
Upgraded API system to allow more drop/find with community
Accessibility features
All interfaces (HUD, inventory, Stashware, etc.) have been re-worked
Various community suggestions have been added in
I'm sure there are a few other things I have forgotten to mention too.
The Stash DLC
The Stash will get a bunch of new updates; basically everything in there:
Big addition to the artbook; containing new art and some comparisons
Updated Android Edition to Remaster version as well as Classic version
Face-lift for the thank-you note
New wallpapers and updates to existing wallpapers, plus multiple sizes
Old school terminal game is getting updates too
The only thing not getting an update in The Stash is the soundtrack. Speaking of...
The Dope Game OST
A brand-new official soundtrack will also hit the scene for $1.99. It will contain a liner note PDF as well as some new tracks that will be present in the remaster. All proceeds from the OST will go directly to Macabre Gandhi himself.
Beyond That
Other than all this, sometime in the Summer of 2021, I hope to get Steam Workshop enabled. Primarily for letting the community create their own localization versions, but to also allow customizing other aspects of the game such as backgrounds and character skins.
That is all for now. I will have more news as we march into 2021 and will roll out a few more test builds before the final release. Stay tuned!
The Dope Game - Halloween Event
Hey there, dope fiends! It is that time of the year again to drop your drugs and pick up candy in the annual Dope Game Halloween Event. This year, like every year, all the NPC's don their costumes and the streets of Starkham get a little spooky.
From now until November 3rd at midnight, The Dope Game Halloween event is active. Get out there and slang some candy. Don't forget to give the NPC's a little to earn a snazzy holiday achievement.
Dev Diary - 9/4/20 - The Dope Game: Remaster
Hey there, dope fiends! OK, so this week's dev diary is a little different... you know, as I mentioned in the last one. This week is all about The Dope Game: Remaster. So without further ado...
The Dope Game: Remaster - WIP Build
Right now, this very minute, you can swap over to the "beta" branch and try the very janky WIP version of the remaster. This contains a snapshot of the game as it stands today; with all the bugs, missing images, and problems you'd expect with such a build.
Broke AF
That being said, it is very broken as I have been changing shit up to the wire and broke many things in the process. You WILL experience crashes and, yes, I am aware they are there and why they happen. I have a whole list of notes of things I haven't done yet or haven't fix yet or just freshly broke and need to fix. But don't despair! This branch will be updated frequently as I make changes and fixes. You can expect updates at least once a week until the game is ready for full release.
Why release this now?
This sort of "early access" build is available to do a few things. First, I felt it was time to let some folks get a look at it up close and personal. Granted you can't really play from start to finish, but it gives you an idea of what it'll be like soon.
I am going to keep plugging away at it, obviously, and will release another snapshop next week. Each subsequent dev diary after the next one (which is all about Haulin' Oats only) will have information about the current snapshot and where things are. And, as I mentioned before, I'll keep cranking out snapshots each week until we get where we're going.
What can I expect?
Other than some brutal crashes when you least expect it? Or getting stuck somewhere? Well, here is a list of things you can see in the remaster WIP build:
All-new interface designs
Customize your character (new cloths, accessories, and icons soon)
Multiplayer, coming to a build near you
A fourth dialog option?!
Sell your organs, or other people's with the right tools
Accessibility options to make it work for everyone
Play the classic game from the remaster (launches a new process)