Hey, dope fiends! The Dope Game's Halloween event is in full swing (has been for a few days actually). You can now earn the Halloween achievements without changing your computer clock as well as buy and sell candy instead of drugs. Also the denizens of Starkham are out in their finest costumes. As well as a few holiday themed changes.
The game is also on sale, as well as the DLC and the DLC bundle with the main game.
Hey, dope fiends! We're updating the game with some minor but requested changes for your gaming pleasure. Also, if you have played the game longer than two hours, you can get a coupon for a free version of the brand new version of the game on Android!
Here is the change log to show you what's up with the what's up:
Added: max button to loan interface
Added: max button to hospital interface
Changed: HUD images
Changed: HUD text now better outlined
Fixed: missing "last paid" on Stashware when buying something
Fixed: double-click glitch on bus map
The Dope Game - Android Edition Now Released
Hey, dope fiends! Well, as requested, The Dope Game is now out on Android! You can now slum around Starkham on your mobile device and get jammed in the neck with a syringe on the bus while actually on a bus. Check it out on Google Play at https://play.google.com/store/apps/details?id=com.coaguco.thedopegame
If you already own The Dope Game on Steam, which is probably how you're seeing this now, you can actually get a free copy! Just head over to http://dope.coaguco.com/redeem.php and fill out the form after logging into Steam. That will add you to the redemption list. Once cleared, you will receive a Google Play code sometime within 24 hours of requesting it.
If anyone hits any snags, let us know!
We will be updating the Android port of One Way To Die as well, in case you're wondering.
The Dope Game - Android Edition Coming Tomorrow
Hey, dope fiends! Tomorrow we will be launching The Dope Game - Android Edition on Google Play! It is pretty much the same old game but with a changed up layout for small screens. Same features, same dialog, same characters.
We will be doing a "street" loyalty program for fans too. If you own the game on Steam and have played more than 2 hours, you can get a promo code to download the game for free!
Since Google only allows 500 codes per quarter, you will have to go to the game's website and sign up for one. We will have details in tomorrow's launch post.
More then!
The Dope Game - Android Edition Coming Soon
Hey, dope fiends! While finishing up multiplayer for Into Oblivion we got a chunk of work done on the Android version of The Dope Game!
It should enter beta in about a week then see full release on Google Play in two weeks or so. Instead of a mobile port to PC, this is clearly the other way around and required a lot of reorganizing parts. But it looks pretty good.
We'll have more details one it hits beta! Stay tuned!
The Dope Game - Version 3.3.17 Update
Hey, dope fiends! We are updating The Dope Game and it's demo with some small fixes. What could they be? Well, here's the change log to let you know:
Added: SSL functionality for CoaguCo API
Fixed: incorrect executable icon
The Dope Game - Version 3.3.16 Update
Hey, dope fiends! Yep, another update the very next day. This one, however, is a maintenance update which upgrades the engine and fixes a few small things. Like two. In case you are curious, here is the change log to explain, kinda:
Changed: upgraded to Godot Engine v2.1.4
Changed: screen to maximize on launch, unless set to fullscreen in config
Fixed: issue with connecting to CoaguCo API over SSL
The Dope Game - Version 3.3.15 Update
Hey, dope fiends! We pushed a super small update today to fix a glitch where the achievement screen showed up first instead of the global statistics screen when you enter the Statistics section from the main menu.
That's it. Nothing else fancy.
The Dope Game Sequel - Starting Pre-Development
Hey, dope fiends! We reached out to ask folks about a sequel and got some good feedback so we are now starting the very early pre-development stages. Basically that is fleshing out ideas and mechanics in writing and lots of discussion. This is not making assets, engine stuff, or any programming. Yet.
We are currently getting through Into Oblivion's beta for hopeful release this summer then moving into Haulin' Oats full time. And after that... Kitten Simulator. The Dope Game sequel would be slated to go into full-time production after that. We are talking 2018 probably.
We will keep posting updates there when we have them and make a website next year once production hits full-swing!
The Dope Game - Version 3.3.14 Update
Hey, dope fiends! We have, probably, one last feature update for the game... last purchase price. Now in Stashware there is an up/down/equal sign that shows if you purchased the drug at a different or same price. When you hover over that, it will give you the number. There is no overall price history so you'll have to keep track of that yourself still.
For those curious, here is basically the same thing but broken up into a change log:
Added: last price paid arrows (up, down) to indicate price difference
Added: hover-over on arrows to show actual price bought at
Got more suggestions? If you have any ideas on additional, general features for the game, please go to this thread and suggest them for the possible sequel. Of course if they are tweaks, bugs, or very specfic improvements to this one, by all means, tell us about them!