NOTICE: This update will make saved game files in the Prologue invalid. Other chapters won't be affected.
Improved: Player will get noticed about where to find the game Manual on main menu displayed.
Improved: The game start tutorial mission description in the Prologue is improved.
Improved: The second door in the garden in Prologue is more noticeable now.
Improved: The soft covered path in the garden in Prologue is more noticeable now.
Hot Fix 1.2.1
Fixed: No UI displayed after return to main menu. Fixed: The game may crash when get close to any interactive items and full reload current level and get to the same position.
Patch 1.2.0
Highlights
The game has been migrated to CRYENGINE 5.7 LTS.
And main benefits this game gets:
New: Character physical cloth is more realistic now as they can be affected by level wind and breeze too.
Fixed: Flickering letter issue when displaying simplified Chinese language.
Fixed: Crashes caused by forced delete of referenced shader pointer.
Fixed: UI rendering crashes with multi-threading.
Fixed: Some memory leaking problem.
Improved: Some algorithm improvements with grouped vegetation.
NOTE: According to statistics in the past week, more than half of all crash cases in this game are caused by the shader pointer and UI rendering issues. The game program is much more stable now.
Game Fixes
Fixed: If any quick loading is executed, player status including inventory items and equipment will all be cleared after scheduled to a new level.
Fixed: Possible physics thread crashes in edge cases.
Patch 1.1.0
General
Fixed: Inventory items may disappear after moving to a new map. (This situation doesn't include Prologue schedule to chapter 1.)
Level Specific: Chapter 1
Fixed: The first mission could be completed by hit wrong snakes. This may mislead players.
Level Specific: Chapter 2
Changed: The Dark Death will no longer chase player randomly if the cutscene before portal is triggered.
Changed: Reduced chase rates of the Dark Death.
Fixed: The long chair may look weird after loading a game.
Level Specific: Epilogue
Fixed: Backward wall of the maze is not deactivated by default.
Fixed: The feast table cutscene plays every time after loading saved games. And the Fly Worm is reactivated.
Fixed: The Lady BOSS P1 reactivated after loading saved games. And the stair is blocked.
Fixed: Some doors in the temple is not locked as expected.
Fixed: Statue guards didn't hurt player as expected when get close to them.
Hotfix 1.0.1
Improved CPU usage with multi-threading and data sharing. Fixed cross level serializer memory bugs. Fixed some render bugs.
*Other fixes and improvements are still in progress.
Full Release
Thank you all for supporting The Drained Goddess during its Early Access stage. I have received a lot of constructive feedback from players and audiences since the first day it's accessible to public. It can never reach so far without you. I am excited to announce that this game is finally complete now.
Highlights
The last Chapter and story endings are contained in game build now.
Special:
Players participated in Early Access will unlock a reward. An unique melee weapon. (This depends on your purchase date on Steam.)
AI & NPC
Fixed: Some NPC showed unexpectedly.
Fixed: Some Blood Shadows not exist anymore after loading a saved game. This was caused physics engine bug.
Fixed: NPC's vision can be blocked by its own physics proxy.
Improved: Will remove unnecessary equipment now on characters death.
Animations
Improved: Removed some unnecessary close-up cameras and replace them with player's view detection.
Improved: A lot of animations have been improved.
Improved: Melee weapons will be invisible during swimming now.
Fixed: Character animation temp action edge logic bugs fixed.
Fixed: Part of player character head may show in camera unexpectedly.
Fixed: Some cutscenes can not be aborted correctly.
Fixed: Some cutscenes will play again when player trying to abort it.
Fixed: Several issues with the cutscene at the end of Chapter 2.
Audio
New: Full voices for both English and Mandarin.
New: Added more background music for different ambiences, scenes and fights.
Improved: Some audio effects are redesigned.
Fixed: Some characters breath audio not playing correctly.
Fixed: Background music on game start didn't play immediately.
Fixed: Some wrong dialogs are now corrected.
Fixed: Some area ambience audios not deserialized correctly when load a saved game.
Combat System
New: Heal props added to the game for player to handle emergent situations. Hot keys are added for your convenience. Previous auto regeneration still works but has been weaken.
New: Added props to restore magic resource. Previous auto regeneration still works but weaken.
New: Some new magic has been added to the game.
New: New unique melee weapons have been added to the game with unique animations.
Changed: Characters will pause health recovery for a little while when get hurt.
Improved: Magic and melee equipment damages, costs and animations are balanced.
Game
New: All achievement are implemented now.
Improved: Many details refined for Chapter 2.
Improved: Dialog lines, journals and more texts are polished.
Changed: You can skip the prologue if any game saves exist.
Fixed: Cross level status serialization may not work correctly and it was hard to notice.
Fixed: The program may crash on exit in some cases. (Although this won't affect anything.)
Fixed: Some objects not hidden as expected during layer streaming.
Physics
Fixed: Scaled immovable objects (the pitchfork in Chapter 2 for example) will disappear or not interactive after loading a saved game. This was caused by physics engine bug.
Fixed: Character's physical cloth may be not able to recover after force skinned sometimes.
Fixed: Cross Level Serializer asynchronize issues. It would result in player status not restored correctly sometimes after scheduled to a new level.
Player
Changed: Sprint costs less stamina now.
Fixed: Dodge action stamina cost logic error.
Fixed: Exit swim state unexpectedly when collide with other objects on water surface.
Render
Fixed: Some objects may be invisible for a period after quick loading a saved game file.
Fixed: Snow ground effect may be invisible on game start or loading a saved game.
System:
Fixed: Crashes caused by some asynchronize issues.
Improved: Inventory UI looks much better now. And item description can display more information without scrolling.
Improved: Actor name will display during conversation.
Improved: HUD and Loading screen improved.
Fixed: Game map markers won't show before the first time open game map.
Fixed: Subtitle recursive localization bugs.
Fixed: interactive items display their interactive markers UI in a very short period even they should not be reachable.
Patch 0.9.0
Information About FULL RELEASE
I am very excited to announce that the game is basically completed now. The final chapter and all story endings are already done. Although they still need to be tested and improved before pushing to players. In short, the next major update (Version 1.0.0) will be the full release of this game!
Update Notes for Version 0.9.0
NPC
New: A new enemy for a side story has been added to the game in Chapter 2.
Improved: An enemy's model has been replaced completely.
Improved: NPC movements are more accurate now.
Fixed: NPC move direction flickering.
Fixed: The boss in the graveyard can not be weaken properly.
Fixed: A NPC may open doors unexpectedly.
Fixed: NPC move speed modifiers not working as expected.
Fixed: A special magic charm didn't hurt certain enemy children as expected.
Fixed: NPC footsteps not working as expected.
Fixed: Dead lock may occur in behavior tree system.
Animations
New: Cooperative animations have been introduced to the game.
Improved: NPC look at target Inverse Kinematics are more accurate now.
Fixed: Character physical cloth may disappear or fallback to force skinned unexpectedly.
Audio
Improved: Voice acting of some NPCs have been improved.
Fixed: Audio listener not set correctly after quick loading. (It may appear like 3d audios can not be heard or heard at wrong position.)
Fixed: NPC random combat lines may play repeatedly without variation.
Fixed: Player breath audio not stopped properly when next new level started with a cutscene.
Fixed: Audio trigger rates may be messed up.
Combat System
Improved: Melee weapons collision detection is more accurate now.
Player
Changed: Player can not jump from now on, as it's no longer needed.
Changed: Allow player to dodge toward more directions.
UI
Improved: Item craft result will display with a dialog now.
Improved: Mission status updates will be more noticeable and stay longer now.
Improved: Items in inventory and journal UI can be sorted by pronunciation for Chinese localization (both Simplified and Traditional).
Improved: Item inspector improved with better position and description adjustments.
Improved: Map UI will inform you if there is no map for current area.
Fixed: Some text control symbols may appear unexpectedly.
Fixed: Fixed map marker not removed from map when hidden.
General
New: More story details added to the game. Now you will know where you are heading to when you finished main requests in Chapter 2.
New: New cutscenes.
New: Environment art overhaul.
Improved: Skippable cutscenes skip method is improved. It will abort the cutscene directly rather than speed up.
Improved: Global Illumination: Indirect bounced light diffuse is increased, so that many totally dark areas can be seen with little light and HDR eye adjustments now. This is noticeable in the Prologue and Chapter 2.
Improved: Models updates.
Improved: Textures updates.
Improved: Cutscenes updates.
Improved: Improved items look blurry while examined if they have glass material assigned.
Improved: Improved items distance to camera and depth of filed effects while examined.
Improved: Parent missions will be activated automatically when a submission is activated.
Improved: Droppable items rigid and static physics status can be changed at runtime now.
Improved: Mesh default materials can be cached now.
Improved: Fog density can be changed and interpolated at runtime now.
Fixed: Some doors open direction may be wrong.
Fixed: Festival event layers not hidden correctly as expected.
Fixed: Some scaled props may disappear after the first time loading a game. (Although they would come back if players do quick loading again.)
Fixed: Particles may be invisible after quick loading of game saves.
Fixed: Logic random gate not working as expected.
Fixed: Player could potentially get through the guard bar and get stuck in the tunnel unexpectedly.
Fixed: Player Sensor Volume may result in some triggers behave weird.
Fixed: Camera twisted in a cutscene in Chapter 2.
Fixed: Entity floating rotation bugs.
Fixed: Current level environment presets can be serialized correctly now
Happy Halloween
Halloween Event
The cute Pumpkin Scorpion has come to the game world. It wants to trade pumpkins with candies, cookies and icecream. Find pumpkins in game and visit him. NOTICE: The Pumpkin Scorpion and all pickable pumpkins are in Chapter 2. You can view the Scorpion's location on your map. When you find a pumpkin, just go to the Scorpion and open your inventory. Then drop a pumpkin on the carpet. The Scorpion will be pleased to trade with you.
IMPROVEMENTS
Added a button to delete all outdated saved game files.
Default material for meshes will also be cached properly now. These caches are used to reduce loading delay of constant meshes, inventory items and equipments for isntance.
FIXES
Fixed: Audio Area Ambience may be triggered unexpectedly.
Fixed: NPCs get into swim state may cause game crash.
Fixed: Player character may still keep moving during camera close-up.
Fixed: NPC random combat lines can't stop immediately on death.
Fixed: [UI]Button and render list background incorrect transparency.
Fixed: Non-human NPCs audio animation events not working.
Fixed: Prologue name showed in saved game menu is too long for English.
Fixed: Droppable items may be re-enabled bugs.
Patch 0.6.0
NEW
New main NPCs and cutscenes in Prologue and Chapter 2.
Added encounter mechanism in Chapter 2.
The Dried Lady in the grave will drop a unique magic weapon now.
[UI]All visible and accessable interactive items will have noticeable markers on screen when you get close to them. So you won't miss props too easily.
IMPROVEMENTS
[Animation]NPCs will aim more precisely (by aiming at certain body parts) when they use magic to attack.
[Animation]NPC animation improvements.
[Audio]Audio environment reverb effects are improved.
[UI]Some enemy will not show health bar now, as player will not fight with them.
[UI]Disabled the 'USE' button for items not usable in Inventory to reduce confusing information.
A new method to expel Blood Miasma.
The Shadow Inside's syringe weapon has noticeable particle effect now to indicate which kind of solution it's prepared with.
More save game props(edible) are added.
More ranged attack resources/weapons added to chapter 2 to descrease the difficulty.
Most achievement icons are refactored.
The snake's movement looks better now.
Added the amulet to player's inventory so you can view its description. And the description will change during game.
Player's health is locked during cutscene now to avoid potential logic errors.
FIXES
[Audio]Fixed: Some audio effect may get through walls unexpectedly and can be heard very far away.
[AI]Fixed: Some NPCs being unhidden unexpectedly.
[AI]Fixed: Some NPCs' look IK animation not working correctly.
[AI]Fixed: The Wooden Demon's scene attacking magic not canceled if the boss die during casting it.
[UI]Fixed: Enemy's health bar can not be hidden through settings menu.
[UI]Fixed: Game logo not localized correctly.
[UI]Fixed: Game hints not updated during loading screen with Chinese Simplified.
[UI]Fixed: Some subtitle display conflicts.
[UI]Fixed: Button background transparency.
[UI]Fixed: Crosshair is not hidden during cutscene
Fixed: Saved game loading may not be completed in some edge cases.
Fixed: The program always consider the game as a fresh start and auto select language.
Fixed: A rare 3D engine & render crash caused by hide status mask.
Fixed: Some text errors.
Fixed: Wrong materials of some magic charms during flying.
Fixed: Some doors' initial status.
Compatibility
Previously game saves will be INVALID with this update.
Major Update : Patch 0.5.1
NEW CONTENT
New Enemies: Two new optional bosses added to Chapter 2.
New Stories: Side story in the clinic from Chapter 2 is implemented now.
Loots: Some enemies will drop loots now. It could be story props, weapons or equipments.
You can SKIP the Prologue and jump into Chapter 1 directly on start a new game now.
IMPROVEMENTS & FIXES
NPCs & Enemies
NPC behaviors have been improved, they will fight better and look more believable. For example, some enemies will do deceptive movements instead of pushing the player during attacking cooldown.
Many attack animation placeholders have been replaced.
Far attack aiming/preparing animations added for NPCs.
Some models, textures, animations and particles are improved for NPCs.
Some audio effects, breath/idle audio for instance, can be obstructed by walls now.
NPC's eyesight will not be obstructed by themselves now.
Fixed NPC's health may be not full in some cases.
Fixed some names not showing on health bars.
Player
Player animation updates and improvements.
Improved fall landing camera effects and player will not lie down unless it is really high.
Improved jump action delay and reverted dodge control to be Left Alt.
Fixed child player character skin rigging issues.
Fixed swimming status detection delay.
Fixed player unexpectedly floating up automatically during diving.
Audio
Fixed some audios can not be triggered after loading the same level several times.
New voice actings and improvements.
Audio effect updates including material surface collisions audio.
Volume balancing improvements.
Audio environment obstructions.
Cutscenes
The cutscene on new game start in the Prologue has been refactored.
A new story cutsene for Chapter 1.
A new on death cutscene for a boss in Chapter 2.
General cutscenes improvements.
UI
UI overhaul with new skin and logic improvements. Consistency has been guaranteed.
Now the language your system is using will be applied to the game the first time you start it. (Or after you deleted the user folder under install path.)
Game text lines are refined. Important information is Italic or colored now.
The Skip Cutscene hint info will display on screen now. (Skip cutscene feature always exists but players may not noticed. )
The scroll position of note/journal inspector will be reset on display.
Mission subsystem texts are more readable now
Equipment damage information is included in equipment description now.
Game map textures refactored with vector instead of hand drawing.
Game map has markers and localized labels now. They can be updated dynamicly during game.
The Game map uses the mouse cursor position as pivot when zoom in/out instead of its own center point now. The zooming feels much smoother now.
General Improvements
Exterior and interior environment updates for Chapter 2.
Some puzzles have been improvemed.
The story and background has been polished.
New journals/notes added to game world.
Some text errors has been corrected.
The game will not automatically return to main menu after pressing 'CANCEL' button on player character death now. So you can view any existing information (Missions, inventory, journals, etc.) and be prepared.
Some hints will not appear if you haven't finished required missions yet. This is to avoid misleading information.
Performance improvements for Chapter 2.
General Fixes
Fixed the issue that important loots didn't appear after the Wooden Demon being defeated, and the doors not unlocked either. This is a low level bug related to character health subsystem.
Fixed potential crash (edge cases) after quick loading after death.
Fixed some particles can not be loaded correctly
Fixed the mission Open Map can not be completed after quick loading a saved game.
Fixed the ensurance mission in Chapter 1 activated unexpectedly even after the puzzle solved already (in which case the ensurance mission is not needed at all).
Fixed the item inspector ignoring local transform of meshes.
Fixed some environment lighting not updated or loaded properly.
Fixed wind in Chapter 2 not set properly after loading saved games.
Fixed that physical cloth looks stretched after quick loading saved games.
Fixed light switch status not set properly after loading saved games.
Fixed saved game loading errors after the BOSS in the graveyard trapped.
Fixed issues caused by some auto save points.
Other internal and low level fixes.
Compatibility
Saved game files from previous version are NOT compatible with this update. You will need to start a new game. However the Prologue can be skipped now.