After hearing about the couple issues people were having with puzzle items, I went ahead and built an entirely new system for them from the ground-up. Before, you were only able to hold one puzzle item at a time and there was no dedicated inventory tray for them. I reworked the pause menu to accommodate them now, though. Here's the rundown: -Both combat and puzzle items are now equipable/unequipable -Puzzle items have their own dedicated inventory slots -Cleaned up presentation for puzzle item sprites to have borders -Code overhaul so both menu/inventory and puzzle programming were rewritten to work with this change -Cleaned up saving/loading to be cross compatible across different versions and episodes
I tested everything as much as I could but in case anyone runs into an error with this new update, please let me know ASAP in the comments with your error code and I will work on a fix!
Final Touch-Ups
Alrighty! I finally got my last major updates done for Episode 2. Biggest change besides random bug fixes is that all fully animated cutscenes are now done entirely by cel. I did a couple tweaks with art and code here and there in general really. Previously, the OST would also come up as a copyright claim if you tried to upload videos with the songs audible, but that has been fixed as well.
Updates from here on out will just be bug fixes and quality of life updates based on any feedback I receive from players. As far as I'm concerned, I am now happy with the end product. Hope you guys enjoy it!