Hi everyone! We've gotten a ton of great feedback on The Tower update, so we wanted to put out a small update adding new content and fixing a few bugs.
For patch notes for the original 1.5.0 update, see here.
UPDATES
The Tower now goes up to a maximum of 100 floors.
Added 9 new enemies to the top floors.
New item - Infernal Blade. Hero only. +4 attack.
New item - Infernal Bow. Archer only. +3 attack. Follow up: Deal 1 damage to the lowest health enemy.
New item - Infernal Shield. Fighter only. +10 health. Battle start: Gain +2 Armor.
Dev note: A lot of players requested that the Tower have more floors, so we've increased the limit to 100, and added a new set of powerful enemies. We've also added new "infernal" weapons. While extremely expensive (30+ gold) these items raise the power cap for your party, letting you take on extremely challenging fights.
BUG FIXES
Fixed: Noble Plate on your hero now gives gold when "dying" from Death's Invitation
Fixed: The score increase from Death's Gift now applies even if the character is dead.
Fixed: Addressed an issue with New Game+ and beyond not unlocking in some scenarios.
Fixed: RNG generation for The Tower is now working correctly (and not repeating rooms and items).
Fixed: Misc localization tweaks.
As always, thanks for playing!
v1.5.0 - The Tower Update
The Tower Update is here! This update is our largest yet, bringing an entirely new game mode, a new Manacast ability, overleveling, new localization, and more!
THE TOWER
The Tower is a brand-new game mode. Ascend a nearly endless tower, fighting a wide variety of new bosses and enemies.
40+ new enemies and bosses.
More variety in each run with procedurally generated battles.
Unlock new floors by completing a run.
Dev note: I've had a ton of fun making this mode. I wanted to add a mode with more of an "arcade feel", where you can test the limits of what's possible - both for your party and the enemy. The Tower adds a lot more variety in the enemies that you'll encounter, and the rooms that you'll find. But be warned - the top floors are exceptionally difficult!
MANACAST
This update adds a brand-new keyword: Manacast. Characters with this keyword can trigger an ability a limited number of times during a battle.
The following characters have been updated to use Manacast:
Taz'Gyn, of the Old Moon. Manacast 2: Summon an enemy Lesser Void Wisp. Inexhaustible.
Cleric of the Dark. When this character kills an enemy gain Shield. Manacast 1: Gain Shield.
Druid. Manacast 1: Summon a Dove / Raven / Wolf twice.
Elemancer. When an allied elemental is summoned gain +1 Attack. Manacast 1 / 2: Summon a Lightning Wisp.
Flame Adept. Also damages enemies in the same column. Manacast 1 / 2 / 3: Attack.
Steel Summoner. Manacast 1: Summon a Lesser / Normal / Greater Metal Wisp.
Venin Witch. Deals double damage to Poisoned characters. Manacast 1 / 2: Summon a Poisonous Slime.
Xerxis. Poisonous. Manacast 1 / 2: Summon a Poison Scale.
Dev note: Manacast was added to help mitigate some of the frustration with summon builds, giving you more control over when summons appear. However, Manacast also opens up additional interesting character designs!
Overleveling
Characters can now level up endlessly! At level 4 and above, they'll gain a specific bonus - either increasing their health, damage, mana, or the strength of their ability. You can see "overlevel bonuses" in the Book of Champions.
BALANCE UPDATES
This update brings a significant balance overhaul - buffing a number of characters and artifacts. The following characters have been buffed:
Armored Knight. Now has 6/9/12 health, and 1 attack.
Ayma, Lightning Caller. Increased stats to 9 health, 3 attack.
Cultist. Increased attack to 2
Brewmaster. Now has 1 attack, 4/6/8 health, and "Counter: Restore 2 health to a damaged non-heroic ally."
Butcher. Is now inexhaustible.
Cleric of the Rose. Now has 1 attack, 3/4/5 health, and "Hope: Deal 1/2/3 damage to the nearest enemy in this lane."
Cleric of the Path. Now has 2 attack, and "Follow Up: Restore 1/2/3 health to a damaged non-heroic ally."
Druid. Now has 3 attack at level 3. Additionally, now uses Manacast.
Haruspex. Now has "Doom: Deal 2/3/4 damage to a random enemy."
Nyx, of the Old Moon. Increased attack to 4.
Royal Guard. Now has 1/2/3 attack.
Steel Summoner. Can attack from anywhere. Lesser / Normal / Greater Metal Wisps have 1 attack, but give +1/2/3 Armor.
Venin Drinker. Increase health to 5/7/9.
Xerxis. Increased health to 5/7. Additionally, now uses Manacast.
Ven, the Eldest. Now has 12 health, and "When a poisoned character dies, gain +1 Attack and restore 2 health."
The following artifacts have been buffed:
Blood Hex - After the first and second round, summon an enemy Blood Shade.
Essence Distiller - After the first round, summon an enemy Void Wisp. (Was previously a lesser void wisp.)
Pure Venin. Enemies take +2 damage from poison.
Staff of the Flame. Battle Start: Deal 8 damage to a random enemy.
Staff of the Sky. Battle Start: Give all allies +1 Power.
Staff of the Void. Round End: Deal 1 damage to the lowest health enemy. (Previously was any random enemy.)
The Arbiter's Cloak. Allies gain +3 speed. (Previously was elves and elementals only.)
LOCALIZATION
This update includes French and Spanish (Latin America) localization! A special thanks to Francisco Rodríguez, Milagros Saulo, Gino Ariel Orsini, and Abril Santillán for their help with Spanish localization. (And thanks for your patience with this update!)
Want to help improve the localization for this update? Check out our Localizor page.
OTHER UPDATES
New artifact. Holy Blade. Your hero has "Hope: Gain +1 Power."
New artifact. Manastone. Manacast characters have +1 Mana.
New artifact. Manablade. When a character manacasts, your hero gains +1 Attack.
Custom run settings are now saved.
Custom runs let you choose your starting "bonus" character.
BUG FIXES
Death's Grace now works correctly with characters that have armor.
Winning a run on a lower difficulty no longer replaces medals in the Book of Champions that were awarded for completing a higher difficulty.
Fixed several German translation errors.
Do you have thoughts for what you'd like to see in-game? Let us know on our forums!
As always, thanks for playing!
The Dungeon Beneath - Russian translation
Hi everyone! A small update:
RUSSIAN TRANSLATION
The Dungeon Beneath is now playable in Russian! A special thanks to ArMike (Denis Gorshkov) for help with the translation - and to all the Localizor contributors!
Want to help translate The Dungeon Beneath into more languages? Check out our Localizor page. If you find any errors or issues in translation, please let us know at puzzleboxgamestudio [at] gmail [dot] com.
BUG FIXES AND OTHER CHANGES
Additionally, we've made a few small changes.
Updates:
Some playable "monster" heroes like the Replicating Slime can now have equipment.
The Primordial Flame now does 1 damage, and a 2 damage AOE as a follow up. (Thanks The Fool for noticing that the new design was causing an issue with armor builds!)
Bug fixes:
Abaddon, Illifar, and Nazzatoth no longer drop loot in certain circumstances.
Fixed an incorrect description for one of the daily challenges
Closing the portal on Legend now correctly gives both Steam Achievements.
Fixed an issue where rounds weren't being counted correctly in some cases. (Thanks Chrest for finding this!)
Fixed an issue where some item costs weren't being scaled for higher difficulties.
Fixed an issue where Death's Song was incorrectly increasing the party limit.
v1.4.0 - The Beast Update
The Beast Update has arrived! This update is one of our largest yet, including 8 new playable characters, 3 new heroes, a new secret boss, and much more!
BEASTS AND BLOODCASTING
This update brings a new keyword: bloodcast! These abilities can be triggered once per round by right-clicking a character. Each bloodcast ability costs a certain amount of health. Bloodcasting is exclusive to the new minotaur beasts.
Beasts also bring a new faction: the Claw. Heroes with this faction will encounter more beasts at campfires.
NEW CHARACTERS
This update contains eight new characters that can be found at campfires, and three new heroes.
Available at Levels 1 to 3:
Ember Blood
Iron Blood
Sun Horn
War Bear
Available at Levels 2 to 3:
Forest Spirit
Hellion
Spirit Caller
Available at Level 3:
Spirit Bear (unlockable)
New Heroes:
Dominique Boutroux, the Traveling Merchant (unlockable)
Elsbeth, Artificer (unlockable)
Mariana, Vengeance Seeker
NEW ENEMIES AND BOSSES
A new secret boss can be encountered by first transforming a [REDACTED] then [REDACTED]. Be warned, this boss is significantly more challenging than other encounters! However, once defeated, you'll unlock [REDACTED]. The boss also has two new steam achievements for [REDACTED].
Additionally, a number of encounters have been updated with new enemies:
New enemy boss - Mimic
New enemy - Cobra
New enemy - Explosive Barrel
New enemy - Skeletal Guard
New enemy - Spider
New enemy - Cave Spirit
New Enemy - Perfect Simulae
New Enemy - Thief
NEW EQUIPMENT AND ARTIFACTS
Artifact- Jack's Remembrance. Allied Beasts gain +1 Health and +2 Speed.
Equipment - Ancestral Gem. When any character bloodcasts, gain +1 Power. Beast only.
Equipment - Death's Grace. When this character would die, destroy this instead.
Potion - Temporal Potion. Your hero transforms into an older or younger version of themselves. Hero only.
BALANCE UPDATES
The Clypaen Simulae enemy hero now has the ability "Round End: Give another ally Shield."
Taur, the Exiled now has more health but no longer gains an attack bonus from Lizardfolk.
The Spirit Shackles' summon is no longer invisible. However, the summon has more attack.
The Soul of the Keeper now reduces your hero's health to 1. Previously it had the downside "Battle start: Your hero takes 1 damage."
QUALITY OF LIFE FEATURES
Heroes can now be viewed in the Book of Champions.
The Book of Champions now includes a glossary of all keywords.
It's now easier to tell which allies died in a combat.
The Ember Spirit encounter now has a tutorial better explaining how to defeat the encounter.
The Primordial Flame environment ability and round end ability have been swapped. This should make the lane-wide AOE less of a surprise!
LOCALIZATION
Localization for the new update is currently in beta. Want to help improve the localization for this update? Check out our Localizor page.
Do you have thoughts for what you'd like to see in-game? Let us know on our forums!
As always, thanks for playing!
The Dungeon Beneath - Japanese translation
Hi everyone! The Dungeon Beneath is now playable in Japanese!
A special thanks to Aketoki for help with the Japanese translation!
Want to help translate The Dungeon Beneath into more languages? Check out our Localizor page.
If you find any errors or issues in translation, please let us know at puzzleboxgamestudio [at] gmail [dot] com.
The Dungeon Beneath - Spanish, German, and Chinese
Hi everyone! Thanks to the help of an amazing community, The Dungeon Beneath is now playable in:
German
Spanish (Spain)
Chinese (Simplified)
Want to help translate The Dungeon Beneath into more languages? Check out our Localizor page.
A special thanks to Stephan Naujoks, Estyx Translations, and all the fans that have helped with translation!
A small note: these translations contain some unofficial fan translations, so if you find any errors or issues, please let us know at puzzleboxgamestudio [at] gmail [dot] com.
v1.3.3 - The Undead Update
The Dungeon Beneath is back from the dead! This update brings new characters, a new hero, new mechanics, new items, new artifacts, and more...
SOULCASTING AND NEW CHARACTERS
The dead have arisen! This update brings a new type of playable character - the undead. Undead characters have a new keyword: Soulcasting. Whenever characters die, the undead collect their souls. In between rounds, souls can be spent to trigger special abilities known as Soulcasts. Harvest the souls of your enemies - and even your allies - and use them to cast powerful magic!
This update brings a total of nine new characters and a new hero - one of our largest updates yet:
Elsbeth, From Beyond. Our newest hero! Elsbeth can spend souls in between rounds (or even at the start of battle) to deal damage to enemies.
DEADEYE. Begins unlocked and can be found at L1, L2, and L3.
FALLEN ADEPT. Begins unlocked and can be found at L1, L2, and L3.
FALLEN BANNERMAN. Can be found at L2, and L3.
JUGGERNAUT. Begins unlocked and can be found L3.
NECROMANCER. Begins unlocked and can be found at L1, L2, and L3. Skeletons are 1 attack, 3 health characters.
SOUL CONDUIT. Begins unlocked and can be found at L2, and L3.
SOULDRINKER. Begins unlocked and can be found at L1, L2, and L3.
SOULMANCER. Begins unlocked and can be found at L2, and L3.
TARUS GUARD. Begins unlocked and can be found at L1, L2, and L3.
ALLIANCES
Each hero now begins with two alliances - one based on the hero, and one randomly chosen. Your alliances will increase the odds of seeing certain characters at campfires, helping you put together strategies easier. You'll be able to see a hero's alliances before starting a game, giving you more control over how you want to play.
There are currently nine alliances:
Skull. Undead are more likely to appear at campfires.
Heart. Characters that gain and use health are more likely to appear at campfires.
Metal. Characters that gain and use Armor are more likely to appear at campfires.
Hammer. Dwarves are more likely to appear at campfires.
Branch. Characters that use and benefit from summons are more likely to appear at campfires.
Sun. Characters that gain and use Power are more likely to appear at campfires.
Poison. Characters that use Poison abilities are more likely to appear at campfires.
Scale. Lizardfolk are more likely to appear at campfires.
Death. Characters that use Doom abilities are more likely to appear at campfires.
Dev note: As more characters are added to the game, it becomes increasingly difficult to find the characters you need to make a specific strategy work. Alliances help address this concern - while still adding enough randomness to result in interesting builds. Whenever you visit a campfire, there's guaranteed to be at least one unit from your alliances.
NEW EQUIPMENT AND ARTIFACTS
New equipment - Skull Charm. After a character soulcasts, gain +1 Armor.
New equipment - Cracked Soul. Battle Start: Gain 1 Soul. Max souls +1.
New artifact - Soul Vessel. Max souls +6.
New artifact - Summoning Bell. Battle Start: Summon two Spectral Hammers.
QUALITY OF LIFE FEATURES
Characters that summon now show their summon's stats and abilities.
More UI and in-game features have auditory feedback when hovering over them, or interacting with them.
The Book of Champions is now accessible from the title screen.
You can now preview the abilities of upcoming dungeon bosses by hovering over their icon.
You can now delete your save file from the settings menu. Be careful - this is permanent!
...and many small tweaks!
LOCALIZATION
The Dungeon Beneath is now playable in German! But that's just the start. We plan to add more languages in upcoming versions.
Note that the German translation is only 95% complete. Interested in helping finish it? You can help translate The Dungeon Beneath (into German, or any number of languages) by visiting our Localizor.com page. A special thanks to Stephan for his help with this!
Dev note: we're testing out community-driven localization because we've found that community translations are often more accurate than professional translation. Additionally translation can be expensive and time-consuming. That said, this is still a work-in-progress. Expect more updates in future!
CHARACTER AND HERO UPDATES
The following characters are now undead: Sanguinist, Wrath Conduit, and Taz'gyn (Ascended Summoner).
Hunter now has "Follow Up: Deal 1 damage to the lowest health enemy once / two times / three times" at L1/2/3 but now only has 1 attack.
Aguatilis now has "When an ally dies gain +2/3/4 Power" at L1/2/3 but now only has 2 attack.
Night Marksman, Aguatilis, Ranger, and Elder Gryx (She Who Swims Alone) are now inexhaustible.
The hero Xandos III, Golden Emperor, has +1 Attack for every 5 gold (up from every 4 gold).
Nyx of the Old Moon now has 3 attack (up from 2).
ENEMY UPDATES
The Primordial Flame has been reworked.
The Hand of Abaddon has slightly lower health but its minions have slightly more health.
Nazzatoth - increased the damage of several shadows from 1 to 2.
Illifar - increased the health of several demons.
The Harbinger now has 5 health (down from 6).
OTHER UPDATES
Reworked how score is calculated. Defeating the final boss is now worth more points. Unspent gold now counts for fewer points, and each round played subtracts from the final score. Dev note: the average run should have roughly the same final score. These changes are meant to add more nuance to high-score attempts. Previously, the highest scores could only be obtained by gold farming. (That said, this is still a work-in-progress - let us know your thoughts!)
Increased the cost of the Potion Belt from 10 to 12.
Increased the cost of the Holy Scepter from 12 to 14.
Updated some daily challenges.
Changed the speedrun achievement to require reaching a final boss in 40 rounds (down from 60). Dev note: runs have gotten much faster since the game launched, making this achievement trivial. The updated achievement should be a bit more challenging - but still very manageable for specific comps.
BUG FIXES
Fixed a bug where the Midas Belt (and other items) wouldn't trigger when used by a hero.
Added the correct pricing for some items that were missing increased pricing at higher difficulties (Midas Belt, Death Cap, Immortal cap).
Do you have thoughts for what you'd like to see in-game? Let us know on our forums!
As always, thanks for playing!
v1.3.2 - The Dwarven Update
v1.3.2 is finally here! This update brings new characters, new items, and new dungeon rooms!
NEW CHARACTERS
The dwarves have arrived! This update brings four new dwarves and three other playable characters.
Cleric of the Hammer. Begins unlocked and can be found at L1, L2, and L3. Summoned hammers have 1 HP and deal 1/2/3 damage at L1/2/3. After attacking, hammers take 1 damage. Brewmaster. Begins unlocked and can be found at L1, L2, and L3. Runesmith. Begins unlocked and can be found at L1, L2, and L3. Battle Thane. Begins unlocked and can be found at L2, and L3. Xerxis. Begins unlocked and can be found at L2, and L3. Poison Scales have 2 HP and deal 1 damage. In addition, they are poisonous and inexhaustible. Ven, the Eldest. Unlockable. Can only be found at L3. Aeron, Forest Spirit. Can only be found at L3.
NEW HERO
Xandos, Golden Emperor is an unlockable variation of the basic hero.
NEW DUNGEON ROOMS
In addition to unlocking new characters at the end of each run, you can now unlock new dungeon rooms.
Bonfires. These upgraded campfires have five characters to choose from, instead of three. In addition, each bonfire offers a Potion of Experience for purchase.
Treasure Rooms. Each treasure room rewards you with extra gold.
Aamon's Treasure Room. Aamon offers a cursed ring that gives you gold every battle but comes with a special drawback.
Note that Andromalius and the Key Smith are now unlocked through the progression.
LEGENDARY DIFFICULTY
Legendary is the hardest difficulty yet! In addition to increasing the difficulty of most battles, new enemies will appear during each of the Old God fights. Note that you’ll need to defeat New Game+++++ to unlock Legendary even if you've previously completed New Game+++++ (sorry). Additionally, the Portal area has a new final boss with a special achievement.
CHARACTER BALANCE CHANGES
Buffed Arcane Archer from 3/4 HP to 4/6 HP at L1/2.
Buffed Sage of the Word from 3 HP to 4 HP at L2.
Buffed Ranger from 4/5 HP to 5/7 HP at L1/2.
Removed “Attacks the lowest health enemy” from Wrath Conduit. Added inexhaustible.
NEW EQUIPMENT
Throwing Axe. Dwarf only. Counter: Deal 1 damage to a random enemy.
Holy Axe. Dwarf only. When this character gains health, they also gain +1 Power.
Star Stone. Elemental only. +1 Attack.
Follower’s Cloak. Follower only. +2 HP.
Hatchling Egg. Lizardfolk only. After the first round, summon a lizardfolk Hatchling.
...also added some secrets.
EQUIPMENT & ARTIFACT BALANCE CHANGES
Venina's Hex now has “Battle Start: Poison two random enemies.” Previously only poisoned one.
Essence Collector now has “When a non-summoned ally dies, summon two Blood Wisps.” Previously only summoned one.
Everburning Flame now has “Round End: Give an ally +1 Power.”
Jack's Fiddle now has “When you visit a campfire or bonfire, gain 3 gold.” Was previously one 2 gold.
Royal Insignia now has “Battle Start: Your hero attacks.” in addition to “Your first refresh at each campfire and store is free.”
Quickdraw Quiver now has “Battle Start: Allied Archers attack twice”. Was previously only once.
The Arbiter's Blade now has “Battle Start: Give your hero +3 Power and Shield.” Previously was only a power buff.
Green Scale Wand now has “Round End: Give a random summoned ally +1 Armor.” Previously targeted beasts.
Midas Potion now creates a statue that sells for 10 gold (up from 6 gold).
Berserker’s Axe and Midas Belt are now slightly cheaper but Dwarf only.
ENEMY BALANCE CHANGES
Lycanthropes now have 5 Speed (down from 7).
Several encounters now have Ancient Urns. This is intended to make these fights slightly easier for Doom builds, or builds that rely on killing enemies.
Enchantress now has 10 HP (down from 14).
Veninic Simulae now changes lanes at the end of each round.
OTHER UPDATES
Nazzatoth’s boon now offers slightly better items.
The poison tooltip now specifies that characters only take damage after their normal attack - not any attack.
Invisible characters are now slightly transparent.
The Berserker has updated visuals to better match the "dwarven aesthetic."
BUG FIXES
Potion of Transformation no longer gives certain L2 characters.
Fixed a bug where the enemy hero wouldn’t take damage in certain circumstances from the Venin Cap item (thanks Stardust Hippi for spotting this!)
The Blood Hex artifact now correctly summons a Blood Shade in any lane.
Fixed a bug where items were being prevented from being equipped on your hero in specific situations.
The Merchant no longer “steals” items if you refresh the shop while items are on the ground.
Do you have thoughts for what you'd like to see in-game? Let us know on our forums!
As always, thanks for playing!
v1.3.1 - The Artifact Update
v1.3.1 is here! This update brings new artifacts, new encounters, and new characters!
NEW CHARACTERS
October is upon us! In preparation for Halloween, we've added four new playable characters. All characters begin unlocked and are available at L1, L2, and L3.
Butcher. When this character kills an enemy, restore 1 health to a non-heroic damaged ally once / twice / three times.
Cleric of the Dark. When this character kills an enemy, gain Shield.
Sanguinist. Round End: Summon an enemy Blood Shade in this lane. Blood Shades are 1 health enemies that deal 4 damage to the enemy hero on death.
Venin Drinker. When a poisoned character dies, restore 1/2/3 health.
NEW ARTIFACTS
This update adds 16 brand-new artifacts:
Bathin's Book. Battle Start: Gain 1 gold. Your Hero has 2 less Health.
Blood Hex. After the first round, summon an enemy Blood Shade.
Book of Haste. Allied Mages can't be exhausted.
Edric's Boots. Your hero attacks an additional time.
Elemental Essence. Allied Elementals have +2 Health.
Essence Blade. Your hero has "Doom: Gain +1 Power".
Fey Sorcery. When an ally is summoned, give them +2 Power.
Molten Mallet. Round End: Give a random allied Fighter +1 Armor.
Quickdraw Quiver. Battle Start: All allied Archers attack.
Staff of the Flame. Battle Start: Deal 5 damage to a random enemy.
Staff of the Sky. Battle Start: Deal 4 damage randomly split between all enemies.
Staff of the Void. Round End: Deal 1 damage to a random enemy.
Strange Brew. Battle Start: Give +1 Attack to an allied Lizardfolk, Gnome, and Elemental .
The Lost Blade. Your hero has +1 Attack and +2 Speed.
Token of the Alliance. Battle Start: Give Shield to an allied Human, Dwarf, and Elf.
Venin Distiller. When a poisoned character dies, restore 1 health to a non-heroic damaged ally.
NEW ENCOUNTERS
This update adds eight new enemy encounters, four of which are unique to New Game+ and higher.
All difficulties:
Awakened Thicket
The Crone
Skeletal Skorpid
Nightmare
New Game+ and higher:
Brood Mother
Fetterbite Smithy
The Enchantress
Flesh Giant
OTHER UPDATES
Character stats now track the highest difficulty that a character has defeated. Defeating New Game+++++ with a specific character now displays a special medal in the Book of Heroes. (Note that this wasn't tracked before v1.3.1, so you will need to re-defeat a difficulty to see the change... sorry.)
Champion's Plate now gives +3 Health (down from 4) but can be equipped by any Human (previously was Hero only).
Immortal Helm now has the ability "Doom: Gain +1 Armor." Previously was "Counter: Gain +1 Armor."
Dialogue font size increased.
You can now sell items at the Witch's shop.
You can now place items on the ground in the Lost Mage's room.
BUG FIXES
Fixed a bug where the Night Marksman could unexpectedly lose Power when they were using certain items (thanks Advanced Gaming Cow for spotting this!)
Spirit Shackles now specifies that the Avenging Spirit is invisible.
Faceless Legionary and The Oracle can no longer be obtained from Illifar's Boon.
Clarified the wording for Counter.
Do you have thoughts for what you'd like to see in-game? Let us know on our forums!
As always, thanks for playing!
v1.3.0 - The Portal Update
The Portal Update has arrived in The Dungeon Beneath! This update brings a number of new features, including a new area!
NEW AREA
The Portal Update unlocks an entire new area! You can find the area by defeating each of the three Old Gods, then [REDACTED].
BOONS
The Keeper's Gifts have been replaced with "Boons." After defeating one of the three Old Gods (on any difficulty) their unique Boon will appear in the Statue Room. Unlike Keeper Gifts, once you've unlocked a Boon, it will be available on all your subsequent runs. However, you can only select a single Boon at that the start of each run. Note that if you've previously defeated one of the Old Gods before the Portal Update, you'll need to defeat them again after the update to unlock the Boon. (Sorry.)
Boons:
The Blood of Abaddon. Gain 8 gold.
The Blood of Illifar. Gain a random Level 2 character.
The Blood of Nazzatoth. Gain a random item.
NEW ROOMS
Five new rooms have been added throughout the Dungeon.
The Keysmith. The Keysmith sells keys for The Black Market, The Giant, and The Servant of Greed.
The Black Market. The Black Market sells items for 3 gold cheaper (with a minimum of 1 gold per item).
The Giant. The Giant always has the same six items. Choose wisely - you can only take one!
The Servant of Greed. The Servant of Greed is a challenging fight that rewards 16 Gold.
The Lost Mage. The Lost Mage can be found by [REDACTED].
NEW FEATURES
Custom Game. After defeating each of the three Old Gods, you'll unlock the "Custom Game" option from the main menu. This option lets you select your starting hero and artifact (including a few "just for fun" heroes).
Healing Potions at Campfires. You can now purchase a healing potion at each Campfire for 1 gold.
Artifact Rerolls. You can now reroll artifacts for 2 gold. Unlike campfires and merchants, you won't see the same artifact twice.
Aurum Worms. Be careful. You will now encounter dangerous Aurum Worms when [REDACTED]. However, defeating an Aurum Worm will [REDACTED].
Four new achievements. Very Lost, Just Golden, Fate+++++, and Close the Portal.
CHARACTER UPDATES
Sharpshooter now has 1 Attack and reads "When an enemy gains Poison, deal 1/2/3 damage to them". (Previously, Sharpshooter read 'When an enemy gains Poison, deal 1 damage to them".)
Amguan now has 5 health (up from 4 health).
Maeledox now reads "When this character gains Power, they also gain Shield. Scheme: Curse the nearest enemy." (Previously Maeledox only had the Scheme ability.)
Venin Witch now summons a Poison Slime after the first round (and another Poison Slime after the second round at L3). This is in addition to her previous ability of dealing double damage to Poisoned characters.
Taz'gyn, Ascended Summoner now has Inexhaustible in addition to his previous ability.
EQUIPMENT AND ARTIFACTS
(NEW ITEM) Death Cap. Gnome Only. When a poisoned character dies, restore 1 health.
(NEW ITEM) Berserker's Axe. Fighter Only. Gain +1 Attack if below max health.
(UPDATED ITEM) Soul Stealer. When this character kills an enemy, restore 1 health. (Previously the Soul Stealer was hero-only; it's now open to all characters.)
(UPDATED ARTIFACT) Spirit Shackles. The first time an ally dies, summon an Avenging Spirit. The Avenging Spirit now has 2 attack, up from 1.
(UPDATED ARTIFACT) Troll Blood. When your hero kills an enemy, they restore 2 health. (Previously the effect triggered at the start of each battle.)
(UPDATED ARTIFACT) Ethereal Essence. When an ally loses shield, give them +1 Attack. (Previously gave +3 Power instead.)
ENEMY UPDATES
Abaddon's "Greed" attack now only summons three Golden Spheres (down from four).
Nazzatoth no longer has a base attack; the Old God only summons Shadows.
The Sightless One's "Win in 3 rounds" bonus objective has been updated to "Win in 4 rounds."
QUALITY OF LIFE
Character unlocks now require ~30% fewer points.
A high-contrast mouse cursor is now available in the Settings menu.
The Settings menu additionally has an option that will automatically prompt the "Reset Battle" menu if you die before resetting.
BUG FIXES
Elemancer now correctly specifies that their ability only triggers from allied elementals.
Invisible characters no longer prevent the Tinkerer's bombs from exploding in certain situations.
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