Celebrate 10 years of ESO AND the full release of Update 43 by not missing a beat during what is set to be a very busy month for The Elder Scrolls Online!
This coming September 2024, you can check out a host of fantastic in-game events, participate in a special community contest, and discover what’s coming in Update 44. Here’s everything you need to know about this upcoming month!
Xbox Game Pass Perks (8/14-10/13)
If you’re an Xbox player and have yet to claim the latest Game Pass Perk rewards (one Attribute Respecification Scroll and three Gold Coast Experience Scrolls), there’s still time. Visit this blog for more information about this latest wave of goodies.
Anniversary Spotlight: Dungeon Runners, Rise Up (9/1-9/30)
Our next Anniversary Spotlight focuses on Tamriel’s myriad challenging dungeons and the players who take them on. Claim two free DLC dungeons (as Daily Login Rewards), unlock the Dungeon Explorer costume and Thurvokun arms pack, and receive Undaunted Keys when completing dungeon-themed Endeavors. Learn more about this new spotlight in this blog.
Daily Login Rewards (9/1-9/30)
A new month means new Daily Login Rewards, and September is going to be another great one. Pick up a host of furnishings in addition to the two DLC dungeons and more. Check out our preview blog here for all the details.
U43 Console Launch (9/4)
Xbox and PlayStation players finally get their hands on Update 43, allowing them to explore all the new additions to the Infinite Archive and make use of the new Home Tours tool.
ESO Home Tours Contest (9/4-10/1)
In celebration of the new Home Tours tool, we’re inviting the community to share their homes with us for a chance to win some fantastic prizes. Keep an eye out for this new contest’s official announcement on September 4. We can’t wait to see what you create!
U44 Preview Livestream (9/10)
Discover what lies ahead for ESO throughout the rest of 2024 with a brand-new preview livestream! Tune in to Twitch.tv/Bethesda to learn about the update to PvP, our 10-Year Anniversary plans, and more!
Undaunted Celebration (9/12-9/24)
WE. ARE. UNDAUNTED! Get bonus rewards when delving into Tamriel’s dungeons during the Undaunted Celebration in-game event. Check the official website for more details closer to the event’s kickoff.
ESO 10-Year Anniversary Italian Celebration In-Person Event (9/14)
The Italian #ESOFam commemorates a decade of ESO with an unforgettable night of mystery and fun in Grazzano Visconti, Italy.
ESO 10-Year Anniversary North American Meetup (9/21)
Mix and mingle with members of the ESO community and development teams at a new North American gathering in San Diego. Check out the details here!
Fallen Leaves of West Weald (9/26-10/8)
Jump back into West Weald and work together to unlock special rewards for the community during the Fallen Leaves of West Weald in-game event. Visit the official website for more details soon. September 2024 Roadmap
September brings your first look at Update 44, fun community gatherings, and rewarding in-game events. Note that some of the above dates and items may change in the coming weeks, so don’t forget to keep an eye on elderscrollsonline.com for all the latest. Are you ready for another action-packed month for The Elder Scrolls Online? Let us know via X (formerly Twitter), Instagram, and Facebook.
Crown Store Showcase—September 2024
Behold the vast assortment of incredible collectibles coming to the in-game Crown Store this September 2024!
You can check out all the items coming to the in-game Crown Store throughout September 2024 below and see what’s currently available by visiting the Crown Store page. Anything catch your eye? Visit the Buy Crowns page to acquire the crowns you need. Certain items and offers are available for a limited time only, so be sure to click the link below for more info and don't miss out.
Get digging through dungeons and flowerbeds alike with these free rewards available just by logging in to The Elder Scrolls Online!
Whether you’re journeying into distant dungeons or having a cozy staycation at your in-game house, there’s plenty to enjoy about this month’s free rewards.
Curious about how Daily Login Rewards work? Check out this help article to discover all you need to know and take a peek at some of the highlights you can enjoy throughout September 2024 below!
You can unlock the DLC dungeons Fang Lair and Scalecaller Peak for free this September simply by logging in. Fang Lair unlocks upon your third login, while Scalecaller Peak unlocks with your fourth. Both dungeons are part of this month’s Anniversary Spotlight, so prepare to challenge necromancers and cultists while you untangle the ancient legacy of the Dragon Thurvokun.
Assorted Furnishings—Days 5-6 & 8-10 Make yourself at home with these cozy additions
While logging in during September, you can claim a steady stream of delightful decorations. These start with a set of three lovely “Alinor Windowbox, Blue Wisteria” furnishings on your fifth day of logging in and conclude on your tenth day with a “Blue Butterfly Flock” furnishing. During this period, you'll receive too many great furnishings to list here, so check the in-game calendar for full details!
Luminous Ink—Day 7 Customize your Grimoires with Luminous Ink
Receive a trio of Luminous Ink after your seventh day of logins. Prepare a new Grimoire or modify a few skills. Alternatively, sell or trade them to another player to help them along their own Scribing journey.
Weald Arbor Headdress—Day 14 Adorn yourself in autumn
Bedeck yourselves in leaves and flowers suitable to the autumnal colors of West Weald. You can claim this handsome harvest headpiece on your fourteenth day logging in this September.
Seals of Endeavor ×300—Day 21 Receive a hefty helping of Seals
You can pick up some Crown Crate goods with Seals of Endeavor—a purchase that can be made much more convenient with this handy bonus, available when you log in for 21 days this September. You can learn more about Seals of Endeavor in this blog.
As thrilling as these rewards and their ties to the new Spotlight are, they’re not the only things you can claim this upcoming month. You can venture in-game to see the full list in the Daily Rewards section of the in-game Crown Store. Are you eager to claim September 2024’s in-game Daily Login Rewards? Let us know what you think via X (formerly Twitter), Instagram, and Facebook.
The Elder Scrolls Online is Now Playable on Steam Deck!
ESO players on Steam can now explore Tamriel using the portable Steam Deck!
We are thrilled to announce that The Elder Scrolls Online now has “Playable” status on the Steam Deck. This means that Steam ESO players can now venture into Tamriel’s Second Era using the portable PC gaming device. Never miss a Daily Login Reward again!
If you play on Steam and have a Steam Deck, simply find the game in your Library to begin the download. Note that while the game is now officially “Playable,” it won’t have full “Verified” status until a future update, meaning you might encounter some unexpected UI issues.
Delve deep into special rewards, including free DLC dungeons, during September’s Anniversary Spotlight!
The latest 10-Year Anniversary Spotlight comes to you this September as it shines into the hidden corners of Tamriel’s dungeons. Get free dungeon DLC from Daily Login Rewards, unlock and claim a free costume and arms pack, and earn Undaunted Keys as you complete daily Endeavors!
DLC Dungeons Delivered Free
Log in for just a few days during September 2024 to unlock free DLC dungeons. Your third login during the month unlocks the Fang Lair dungeon, while your fourth unlocks the Scalecaller Peak dungeon. Unlock (and survive) Fang Lair
These exciting dungeons feature unique rewards including item sets, titles, motifs, and more. Challenge the Blackmarrow necromancers or the cult of Peryite to claim them—good luck!
Dress from Success
Of course, the rewards included in the dungeon content itself aren’t the only things you can claim. The Anniversary Spotlight also includes additional unlockable rewards. Complete both dungeons to earn the “Fang Lair Vanquisher” and “Scalecaller Peak Vanquisher” achievements and you can acquire the Dungeon Explorer Costume for free by claiming it from the Crown Store between September 3 and September 24. You can also claim the costume if you have the achievements from prior completions of the dungeons. Earn achievements to unlock free rewards
The Undaunted are of course eager to get in on any dungeon-delving action, so you can earn rewards by completing Undaunted Pledges as well. If you earn or already have the achievement “Returned Undaunted” for completing 10 Undaunted Pledges bestowed by Maj al-Ragath, you can claim the Thurvokun Arms Pack from the Crown Store completely free during the same period as the costume.
Endeavor Alongside the Undaunted
Of course, one of the things the Undaunted are most known for is their treasure, shared with the worthy who earn their Undaunted Keys. During the month of September, these rewards are easier to earn than ever, with certain thematic Endeavors available during the month awarding Undaunted Keys in addition to the normal seal amount for the day’s Endeavors.
Get ready to dive into dungeons and deal with terrible foes! Are you excited for the treasures of this new spotlight? Tell us all about your adventures via X (formerly Twitter), Instagram, and Facebook.
Join Us in San Diego for a North American 10-Year Anniversary Meetup
RSVP now for our next North American 10-Year Anniversary community meetup this September.
Our ongoing 10-Year Anniversary Celebration continues with a new in-person community gathering. This time, the North American #ESOFam has a chance to hang out with their fellow players and members of the ESO development team for an afternoon of fun in San Diego, California. Already in town for TwitchCon? Swing by! Check out the details here:
ESO 10-Year Anniversary North American Meetup
WHEN: Saturday, September 21, 2024
WHERE: Side Bar, San Diego
WHO: Members of the ESO Community team, Development team (including Game Director Rich Lambert, Encounter Lead Mike Finnigan, Combat and PvP Lead Brian Wheeler, and Scribing Lead Kira Schlitt,) and you!
You can RSVP for the event right now by hitting the hyperlink below. Note that space is limited, so sign up ASAP. We’ll share more information with those attending a little closer to the meetup.
We can’t wait to mix and mingle with the NA ESO community. As always, be sure to keep an eye on the 10-Year Anniversary page in addition to our social channels (X (formerly Twitter), Instagram, and Facebook), for all the latest regarding ESO’s year-long celebration—see you there!
Join Us in Celebration with the ESO 10-Year Anniversary at gamescom Livestream
Join us on Twitch this Thursday, August 22, as we celebrate ten years of ESO with a special livestream from gamescom!
Tune in to Twitch.tv/Bethesda this Thursday, August 22 at12PM EDT,as Senior Creator Engagement Manager Gina Bruno and Senior Community Manager Amy Schlueter join forces at gamescom with Studio Head Matt Firor and Game Director Rich Lambert. Together, they’ll recap all the amazing 10-Year Anniversary community events and promotions that have been held thus far before revealing a little (just a little!) about what lies ahead for this massive, year-long celebration.
Twitch Drops will be enabled throughout the livestream, so be sure to link your ESO and Twitch accounts here. Tune in to the show for 15 minutes to claim a complimentary Ouroboros Crate. Continue to watch for an additional 15 minutes, and you’ll also receive one Grand Gold Coast Experience Scroll, granting an hour-long 100% boost to XP gains!
Ready to discover what’s next for ESO’s 10-Year Anniversary? Tune in this Thursday, August 22 at 12PM EDT, to learn more!
ESO Live is your official Elder Scrolls Online stream, hosted on Twitch.tv/Bethesda by ESO’s Community Team.
Update 43 Base-Game Patch Now Live on PC/Mac
Return to the Infinite Archive, receive new visitors with Home Tours, and discover other additions and fixes—all part of the Update 43 base-game patch.
The Update 43 base-game patch is now live on PC/Mac. This update introduces new features, content, and improvements to The Elder Scrolls Online, completely free for all ESO players.
New Features
Those who enjoy delving deep into the Infinite Archive or showing off their latest home builds will appreciate the two big new features included in Update 43.
Infinite Archive Update
Return to the twisting halls of the Infinite Archive (ESO’s near-endless PvE arena) and you’ll discover two new unique areas, new monsters, a host of new Visions and Verses, and new rewards. These rewards include new collectibles and seven all-new class sets, not found anywhere else in Tamriel! Discover new challenges and rewards in the Archive
To learn more about the additions coming to the Infinite Archive, check out this preview blog.
Home Tours
Share and showcase your flair for interior design and decoration with Home Tours, a new feature added to ESO’s Housing System. With Home Tours, you can search for homes owned and decorated by another player and filter through labels, such as “Cozy” or “Festive.” Share your homes with the rest of the community
You can also browse the top player homes in the Recommended tab, recommend those homes to others, and favorite them to return to later. List your own home and see what people think of your creation!
Update 43 also introduces a host of quality-of-life improvements for all ESO players. This includes six new skill styles (for the Silver Bolts, Roar, Twin Slashes, Momentum, Elemental Storm, and Annulment skills) that can have their fragments dropped from base-game activities or acquired with Archival Fortunes from Infinite Archive.
In addition, item set curation expands to include monster sets acquired via Undaunted Keys (from the Undaunted vendors), weekly Trial coffers, Trial leaderboard coffers, and Imperial City monster mask coffers. Finally, this update also adds improvements to mount previews within the Crown Store, and both Guild Trader and Guild Bank interfaces now remember the last Guild you interacted with.
For a full list of all the changes, new features, and improvements arriving as part of the Update 43 base-game patch, check out the patch notes on the official ESO forums.
Free for All
As a base-game patch, Update 43 is free for all current ESO players—no additional purchases required! Are you excited to share and showcase your home to the rest of ESO’s housing community? Or perhaps you’re eager to conquer the Infinite Archive’s new stages and claim its new rewards? Let us know what aspects of Update 43 you’re most interested in via X (formerly Twitter), Instagram, and Facebook.
ESO Developer Deep Dive—Item Sets, Part 1
Learn about how ESO’s item sets are crafted with a new Q&A developer interview!
We are thrilled to have the chance to talk to Nadav Pechthold, one of ESO’s Combat Designers, to dive deep into the process behind the creation of the game’s many item sets.
Across ESO’s 10-year history, the team has added over 650 unique item sets to the game, allowing players to further customize and perfect their builds. In Part 1, we’ll discuss item set basics, how they are designed, and what teams are involved in their creation. Keep an eye out for Part 2 in the coming weeks, which will dive into item set balance and post-launch support.
Item Set Basics
Thank you for joining us, Nadav! Let’s focus on the basics first: What are item sets in ESO?
Nadav: In ESO, you can find weapons, jewelry, and armor, and equipping them increases your character's power. These items can impact how much damage you take, how many resources you regenerate, and how much damage you can do.
Some items are part of a larger set, and if you collect and wear more than one item of those sets, you get additional benefits. Every item set has a maximum limit where, after you've equipped that maximum, you won’t receive any additional benefit, but the final boon you get is going to be greater.
In many cases, item sets are comprised of five pieces, but we also have sets that require both fewer and more than that to complete.
In addition to increasing overall power, why else are item sets important to the player?
Nadav: Item sets increase player power, yes, but they also offer different types of power and give players a lot of ways to customize their experience.
Beyond your Class, Race, and weapon selections, item sets provide further opportunities for different playstyles, whether you want to play ranged or melee, use magicka or stamina, deal damage, heal, or tank.
Some item sets are simply there to make your life easier, like Hunding’s Rage, while some are going to double down on a playstyle and enhance it. Others might help fill a specific gap or assist with the things that you're not currently good at. Item sets can be crafted or found in ESO
As developers, how do you categorize the game’s various item sets?
Nadav: Item sets cover a huge gamut in our game, but I would say most of them are combat-focused. We do have a few sets that are utility-focused and offer benefits both in and out of combat, but those are in the minority.
One way we categorize the game’s many sets is with complexity in mind. For example, we have item sets that are very simple: You put them on, and you get a benefit. Others, however, are more nuanced and require you to do something, or they work depending on the situation you are in.
There are some item sets that offer additional utility or roleplay opportunities too, right?
Nadav: Yes! One of our most recent mythic items is called the Shadow Queen's Cowl, and this was something I was extremely excited about.
We worked very closely with the Systems team on this one because we wanted to make a mythic item that wasn't purely combat-focused. This item celebrates Nocturnal and the Thieves Guild, and it’s all about being sneaky, giving players the ability to see pick pocketable targets through walls while they're in stealth.
Aside from Combat, what other teams work on item sets?
Nadav: Item sets as a system are always live, but they need to have new content constantly generated, too. As a result, it's not just the Combat team who has a major stake in item sets, as they can impact many other development teams, including Systems, Art, Content, and Engineering.
For example, much of the work done to support new and existing item sets is completed by the Systems team. This includes how items are sourced, the chances of earning them, and where they can be found.
Designing and Prototyping
What’s the first step for the item set creation process?
Nadav: Because of ESO’s content updates, there are rarely any surprises when it comes to planning new item sets. We know that if there's a dungeon DLC coming out, we'll need sets for each dungeon. If there’s a Chapter or zone DLC, we know we'll need overland and crafted sets.
So, the first step is simply understanding what new updates are coming, and then the Combat team and other designers and engineers will come together for a series of meetings where we essentially brainstorm ideas.
Where does the team typically look for inspiration?
Nadav: Often, inspiration comes from the content itself, so if there's a dungeon, we'll play through it a bit and think about what monsters or mechanics or themes we can leverage.
We also think about the playstyles we'd like to include that we don't typically see in other games, and we have a list of ideas we have talked about in the past, too. We’ll then refine those ideas until we've narrowed them down to something manageable, and it's very important to get the viewpoints of people outside the Combat team.
How might a Systems Designer or an Engineer think about a new item set differently?
Nadav: A Systems Designer might ask how a set is going to interact with the economy, while an Engineer would know whether the tech exists to support a new set or whether it could hurt game performance.
Right! Because with large populations, like in Cyrodiil, you might not want the same item sets all firing at once, right?
Nadav: Exactly. Some item sets are more performant than others, and we must carefully monitor sets to make sure that when used in Cyrodiil, Battlegrounds, or any other zone where there are a lot of players, they’re not going to cause issues.
With so much variety, can some item sets be harder to design than others?
Nadav: Class sets are typically harder to design than other types of item sets, as they need to be both mechanically and thematically tied to specific classes and skill lines, narrowing our design scope and limiting what type of abilities we can create for each set. Class sets are offer powerful-but-specific boons
Who else needs to review the design of an item set?
Nadav: We have a group of Seniors and Leads that we collectively refer to as the stakeholders, and they’re given the list of sets for an update and asked for final approval.
Sometimes, they like an idea but want us to make some changes, and we go back and forth between them and the brainstorming group until we have a list of final products.
Sometimes, we get more approvals than needed, and we save those ideas for future updates.
Is that when you can finally start building a new item set?
Nadav: Yep! Once we have the approvals, we begin prototyping immediately. We have an in-house tool that we use to build everything in the game, and we try to make a prototype as fast as possible so the team can get their hands on it and discover any immediate pitfalls.
Do you use existing items and effects when building these prototypes?
Nadav: Yes. Usually, I will take existing things and modify them so they are closer to what I'm looking for. For example, if I wanted an effect that is six meters, I'll look for an existing one that size and test that out.
That's why we do early prototyping with placeholder art before we hand it off to our artists. It’s much easier for us on our end to make those adjustments with placeholder art than for them to redo any work that they've done.
Building the Set
What happens after the Combat team completes the prototype?
Nadav: Once we have resolved any problems, we begin integrating more teams into the set’s production.
The Systems team creates the "physical" items players interact with. That means the weapons, armor, and jewelry with their traits and enchantments, the drop tables so that the items will spawn when you defeat the right enemy, and the craft station setups. We also integrate the various artists, who then craft the set’s unique visual and sound effects.
What is the process for crafting the effects for an item set?
Nadav: Obviously, I can't speak for the artists on the more technical aspects, but usually we'll have an idea for visuals based on either the mechanic of the item set itself or the content it is related to.
When building the prototype, we try our best to replicate the feel we want with a temporary effect we already have. We then give those placeholder effects to the artists to use as the foundation and give them a description of what we hope the visuals will look like.
The team then builds upon all that, taking out our crayon drawings and putting masterpieces in their place.
Sometimes we have a specific visual in mind that we might reference. Other times, we might just ask them to make it look cool, and they go to work. Once they’re happy with what they’ve created, the Art and Combat teams get together for a review and it’s just like any other process. We iterate and make changes, and by the time the players see it, it looks super cool.
Why is it important for item sets to have distinct visuals or sounds?
Nadav: There are a lot of different answers for that, and they're all correct. Basically, an item set in any team-based content, whether it's PvE or PvP, needs to be identifiable. Some item sets don't work well if you and a teammate are both wearing them at the same time, but you also need to be able to identify what sets your enemy is using so you can react to them.
Also, a set’s visuals and sounds often showcase the content. For example, there’s a set called Red Mountain which launches a fireball at your enemy and another, called Plague Slinger, that creates a skeever corpse and launches a poison ball. They do similar things but have different damage types, and they both tell very different stories.
With Art and Systems teams involved in the process, what happens next?
Nadav: With Art and Systems getting started, we go back to the engineers who review every single item set we've made to check to make sure that everything is as performant as possible.
They meticulously grade our efforts, and sometimes they’ll say something like “Hey, can you move these parts around? Could you do a little tinkering and change these values? It'll just make that item run a little bit better.”
Sometimes they’ll tell us about a new piece of technology since the last time we talked that will make a set more efficient. Monster sets require only two items
When does the Writing or Content team get involved in the process?
Nadav: With the Art team working on final effects, the engineers giving us their blessing, and Systems having created the items, we begin talking with our Editorial and Lore team.
We always think about the content when we create new sets, but we don't have the expertise of our Lore team, so they will come up with cool names that are thematically appropriate for the sets and content.
I rely on our Loremaster’s knowledge, and I push back on something only if the name has a conflict. Examples include if it's too similar to a different item set name or something that already exists, or if the lore name implies something about the set that is inaccurate in terms of what it actually does.
How does the QA Team contribute to the creation of an item set?
Nadav: Our QA Team takes on a big chunk of the work, and they aren’t just looking for bugs with each item set, but they are also testing these item sets as if they were players.
We hold both PvE and PvP playtests where they are given the sets in their early prototype form, and they provide feedback on the power level and feel of the items.
Clearly, it takes a village to build an item set in ESO, but we’ve just begun to explore their development with Part 1. Keep an eye out for Part 2 in the coming weeks where we’ll dive deeper into how item sets are balanced internally and how the team reviews and updates them after they are live.
Have you learned a little more about how item sets are developed in ESO? What’s your current go-to set for your playstyle? Let us know via X (formerly Twitter), Instagram, and Facebook.
Update 43 Preview—Home Tours
Take a tour of ESO’s latest housing feature with the developers as your guides.
The free Update 43 base-game patch brings a variety of new features and quality of life changes to ESO, including Home Tours. This new feature allows you to share and visit player homes and experience the incredible creativity of the ESO housing community. This update officially arrives August 19 for PC/Mac and September 4 for Xbox and PlayStation consoles, but you can try out these changes on the Public Test Server right now.
Opening the Door to New Possibilities
“Home Tours is a way for anyone, regardless of where they are in their housing journey, to share that creativity and become inspired,” says Cullen Lee, one of ESO’s Senior Systems Designers. “We wanted to provide a tool that would help connect folks with a shared interest in housing, introduce folks to what’s possible in housing, and generally help build the housing community with a focus on positivity!”
“Home Tours is our next evolution toward building a stronger housing community,” explains James Sammartino, a Senior UI Engineer. “It gives you a way to share your creativity and passion with everyone easily and in one central place.” Make yourself at home and share with the community
So how does the new tool work? In short, it allows you to find, visit, share, and recommend ESO’s player-made homes.
“Anyone can go into a new section of the Activity Finder and list their homes for folks to tour, and tour homes themselves,” explains Cullen. “You can choose to anonymously recommend a limited number of homes each week, and those recommendations help determine a rotating selection of fantastic homes to visit in the Recommended section of Home Tours. You can also choose to favorite any home (even outside of Home Tours!) and revisit it later. When listing a home, you can include a custom nickname, as well as up to three tags to help communicate the overall vibe or focus of the home."
Building a Strong Foundation
“We always start by asking ourselves what we want to accomplish, and by thinking about the people we're building the system for,” says Cullen. “For Home Tours, our two big goals were to make it easier to find amazing homes, and to help grow the housing community in a positive way. By keeping these in mind, we were able to make sure that the system is easy to hop into and keep our focus on creativity and visual variety.”
When building this new feature and the way it categorizes houses with tags, the team looked closely at the housing system’s existing player experiences and creations.
“As we iterated on our tags, we looked at a whole bunch of houses that the community has shared previously,” says Cullen. “We practiced tagging them to find which areas we wanted to reinforce with additional tags and which tags could be cut to keep the overall list concise. Once we were happy with our list internally, we asked for community feedback on PTS, and incorporated that feedback. Once the community has had a chance to play further, we plan to continue to evaluate feedback and iterate as needed.” Be a courteous guest and a gracious host!
Of course, this is only the beginning of what’s possible with Home Tours.
“Home Tours is powered by you, the creator,” explains James. “If you have homes that you want everyone to check out, then we encourage you to list them. There is no limit. You could list one home, two homes or even every home that you own—it's up to you.”
Be Welcome in Tamriel with Home Tours
When the feature goes live, the team is excited to see how players embrace its potential, visit new homes, and share their own creations.
“I’d love for the folks who are masters of the system to get more widely recognized for their creations, and to continue to inspire each other to greater heights,” says Cullen. “I’d love for more people to see what’s possible in our housing system and eventually get the itch to build some homes of their own.” The housing community is the heart of Home Tours
“Our housing system is one of my absolute favorite features of The Elder Scrolls Online,” says James.“As a member of our vibrant housing community, I have had the good fortune to be able to see some truly incredible homes and custom builds created by our players. I cannot tell you how much I am looking forward to giving everyone that plays our game the opportunity to find, enjoy, and share those amazing designs.”
“Everyone who tries out housing should be proud of their creations,” says Cullen. “You don’t have to spend 1,000 hours on a home or have a master’s degree in architecture to make something meaningful or cool. We built this system, but it’s your passion and dedication that will bring it to life.”
Are you ready to see the housing experience in ESO expand and evolve with Home Tours? Share your plans (and your favorite builds) with us via X (formerly Twitter), Instagram, and Facebook.
Update 43 is a free base-game patch for all ESO players and arrives August 19 for PC/Mac and September 4 for Xbox and PlayStation consoles.