v 3.01
Fix Green Goo not being able to set magic hotkeys
Fix some controller buttons showing when not using a controller
Fix rain sound not stopping when switching to a new slot
Fix import/export window sometimes not closing correctly
MEGA UPDATE Version 3.0 is now released!
Version 3.0 MEGA UPDATE
Today I'm thrilled to announce that The Enchanted Cave 2 is getting a major update on all platforms on May 2nd! This update I have appropriately named the "MEGA UPDATE."
https://youtu.be/G0mkIoTqIdM
This update will set the game to version 3.0 and will add tons of new content.
Complete list of changes:
Challenges
The MEGA UPDATE features 3 new challenges, which each take the base game and adds their own twist on it as a shortened 50-floor adventure. Explore a dungeon crammed with a more varied and more numerous selection of monsters in the "Monster's Lair," or try out the cave as a maze with limited visibility in "The Labyrinth."
If you're looking for a radically different experience, you may love "Green Goo's Quest," in which a particularly courageous green goo from the first Enchanted Cave sets out to be a hero! You can only equip swords and helmets, with loot and enchantment stats adjusted for this.
There are 4 new heroes (5 including green goo), and every hero now has their own unique starting stats.
Full Controller Support
The largest addition as far as my own development time goes is the addition of full controller support for the desktop versions. It turns out there are quite a lot of clickable things in the game that had to each be considered to make everything easily accessible with a controller!
Import and Export save files to any other device
The Enchanted Cave 2 is now available on PC, Mac, Linux, Android, iOS, and even some html5 versions, but all platforms handle their actual save files differently. With the new Import/Export feature you can copy a text output of your slot's save data, transfer it to another device you have the game installed on (emailing it to yourself works great), and paste it directly into the game on that new device to effectively transfer a save. This feature can also be used to copy save files on the same device, or make backups of your save slots.
Live Beta on Steam available now!
Every bit of content in the update is completed and is the beta stage of development (except for the artwork of one more hero which I plan to live stream the creation of during a Q&A on the update). If you own the game and want to test out the new content today and help me iron out any bugs I may have missed, check out the beta thread here!
Price Change
In the interest of full transparency, when the update goes live on May 2nd I will also be increasing the price of the desktop version from $4.99 to $9.99 as well as the mobile versions from $2.99 to $5.99. If you already own the game before May 2nd, you will not have to pay any extra for the update - it is a free update and is not paid DLC.
The reason for the price change is simply because I have felt that the game has always been very under-priced (which was my mistake) even before the new content. I'm confident that the quality and amount of content the game provides is well worth a $9.99 price tag with of course the occasional discount during sales.
The new content adds plenty of new features that I've either considered from the start and turned out too time costly to add (like controller support) or ideas that cropped up during the months or years following the release. In addition, the update allows me to provide a significantly richer experience that further distances the premium version from the stripped down free flash demo.
Personal Note
It's around 3 years after the release of the game and I've always been pleased with how the game turned out and it's reception, but this update especially feels like a more complete conclusion to the development process. The Enchanted Cave 2 will now feature everything plus more that was originally envisioned, and at a fair price that will further support myself as I work on my next game. Thank you to everyone who is a fan of the game for your support, bug reports, suggestions, and sharing it with your friends, and an extra thank you to my original kickstarter backers who funded the development of the game because none of this would have happened without your generosity!
Dustin Auxier
v 2.27 Bug Fixes
Fixed spritesheet display errors experienced by some Linux users
Fixed occasional crash when clicking off of the edit hotkey window
Fixed crash when using wings during pickaxe/telekinesis mode
Fixed stairs shortcut showing at incorrect times after running from battle
Fixed battle attack and run away time inconsistencies between slow and fast battle speeds
Linux Release!
After a few months of updating the core game a fixing a few bugs, The Enchanted Cave 2 is now available for Linux! :D
v 2.26 Patch
Clicking off of some windows will now close them
Added 30fps option to eliminate lag with certain graphics cards
Skill node description for potion efficiency corrected
v 2.24 Update! Save Slots, AZERTY, plus bug fixes
Version 2.24 is now out! As requested a few times I've added multiple save slots, as well as AZERTY keyboard support.
Full list of changes in this patch:
4 save slots now available
AZERTY keyboard option added
Shop item deselection bug fixed
Enchanting equipped ring away from forge bug fixed
Escape key can now be used to cancel any dialogue
Equipping item quickly after clicking found item window bug fixed
Thank you very much to all that helped beta test the save slots! :)
Wanted: Testers for new game features
I have planned a few new features - multiple save slots first of all - and need a few people to test them out before they go live.
See here for more details: http://steamcommunity.com/app/368610/discussions/0/615086038686973918/
Wanted: Beta Testers for new features
If you already own the game in steam and would like to test out some new features please email me at dustinaux@gmail.com and I'll give you a password to access the beta build of the game.
Just wanting to confirm things work for a fair amount of people before pushing any large patch live.
First up is multiple save slots... which I don't think should be too much trouble but when dealing with people's saves it's extra important to make sure it's working for everyone. ːcaveguardː