The Eternal Battlefields cover
The Eternal Battlefields screenshot
Genre: Strategy, Turn-based strategy (TBS), Tactical

The Eternal Battlefields

New Patch!

It's time for a new patch for The Eternal Battlefields! While not exactly a huge one, it adds a couple of nice things.



Let's start with the big one - the Winded mechanic. When a unit (except the Hero) reaches 0 energy, its damage and health are reduced by 20%. The idea behind the mechanic is to make energy skills more desirable, especially those for energy recovery. This mechanic will be further expanded with more skills linked to it.




A new stat that can roll for items - Gold Increased. As the name implies, it increases gold rewards after a battle. You can see the overall Gold Increased when hovering on the Hero's magic stats (also showing magic find chance, quality and the maximum number of items you can get in a battle).



Another new stat - Lifesteal. Works more or less like the Healing Strike skill - returns percentage of damage dealt back as health for the attacking unit.



A new Hero skill - Greedy Strike. It works like the Lucky Strike skill - you deal damage to an enemy squad based on Hero's leadership. If you eliminate the enemy squad, you'll gain some Gold (the amount is based on the Battlefield level on High Score/Roguelike games and the Turn on Strategy games).



A new skill for frontline units - Tireless. Negates some of the new Winded effect. It's located in the energy skills node.



Nine new uniques added.

Apart from all that, I've made some UI improvements.



The icons in The Eternal Battlefields have been changed with better looking ones that fit the style of the menu. There are some new hover effects, icons added in the top menu showing the available resources, etc.

On top of all that there were many bug fixes.

Strategy Mode Added!

It's been quiet around The Eternal Battlefields lately, but for a good reason - I was hard at work creating the Strategy Mode of the game. It took a bit longer than expected... a lot longer than expected... but it's finally here.

How does it play? Exactly as you would expect.

Select a faction and start with a single castle on the global map.



Conquer regions.



Build on them to generate resources like soldiers (to replenish your army and bolster defenses), build points (so you can upgrade your buildings), military points (so you can unlock powerful upgrades) or gold (to buy better items for your army). Your ultimate goal is to conquer all four castles.



With Strategy Mode included I can now devote my time on the many smaller things that need improving in the game (one of them being the Strategy Mode itself, as it is very basic now, but at least I have ideas in abundance). And I would expect future patches to come a lot more often than this one!

The Eternal Battlefields is in Early Access!

The time to release The Eternal Battlefields has come! Is the game fully completed... no, that's why it's in Early Access! But now the important thing - how not completed the game is?

The 11 currently planned unit types are here with nearly all of their skills in place. The random item builder is as random as a loot fan would hope, although more item bonuses need to be added (and will be added!).

There are two game modes right now. High Score is a good way to get introduced to The Eternal Battlefields. You'll get a random unit configuration every new game with which you'll try to beat as many enemy armies as you can. There is not much to improve in High Score, apart from adding more bosses (only two included right now!). The goal here is to have fun in sessions that are not too long, as sooner or later you'll be defeated!

The Roguelike mode is harder - the difficulty is not rising as gradually as in the High Score mode. Without unlocking powerful Global Upgrades you won't be able to win. Roguelike is grindier and longer to beat (although the final encounter could seem a little cheap... more bosses will be added to Roguelike as well!).

What needs finishing... firstly, more unique items, way more, and also more item bonuses! The army builder could be improved - although every encounter is randomly generated, sometimes enemy configurations are too weak. The game turned out to have a lot of text that's not fully proofread! The Eternalpedia will be expanded, as it currently doesn't encompass all of the game's mechanics. Although I hope the game won't have technical problems, it's very possible there will be such - be quick to write me in the forums about them and I'll try to resolve them with haste!

Last but not least - a more strategic mode is in the works. It's currently not included in the game, but it'll follow the same battle formula - with a stronger macromanagement aspect, as the current two modes are focused mainly on battles.

And most importantly - I hope you'll have fun!