This Summer, things are getting HOT! Get the Events at Unity Farm for 75% OFF until July 11th!
VOTE FOR EVENTS AT UNITY FARM IN THE SPAWNIES!
We are thrilled to share that we have been nominated in the Spawnies for the JAMIROQUAI AWARD for Best VR Game of 2023 alongside some amazing AAA titles in Humanity, Grand Tourismo 7, and Synapse.
We are grateful to the community for the nomination, and ask that you help us get to the podium by voting for the EVENTS AT UNITY FARM here: https://thespawnies.com/vote/
STEAM WINTER SALE & PATCH 2.1 UPDATE
In advance of the Holiday Season, we're thrilled to participate in the STEAM WINTER SALE and offer a 50% discount to the Events at Unity Farm.
If you haven't already experienced our Magic & Melee update, the Winter Sale is a great opportunity to experience the game at a great value.
But that's not all. Since our first Magic & Melee update during Steam VR Fest, we've been hard at work improving the game and adding features. Notably, we worked on our Risen Dead enemies to add variants each with their own behaviours. The Risen have also received a small visual update, and their outposts have been through an optimization pass.
We've introduced our first round of Shrines. These include a Time Trial, Survival and Puzzle Shrine. We have more in store for Shrines, but let us know what you think about this first implementation.
A Phonograph has been added to the Main Farm and is key to completing the Audio Cylinder Quest. If you're interested in learning more about the Gray Man, this will give you more insight into the history of the farm!
Lastly, we've added Smooth Rotation to our Look Options in the Settings Menu. @ParadiseDecay and @LiveOpenMike, we heard you!
Here's a complete list of what we've been up to.
What's Changed
Feature/Implement Player Smooth Rotation & Settings
Feature/Update Risen (Tutorial, Outpost, Arena, Shrines) to include Variants & Movement types
Feature/Lantern and lit Torches can now burn Web obstacles in the Corn Maze
Feature/Improvement - Ice Gun Behaviour, Audio and VFX
Feature/Improvement - Analytics Update
Fix/Mirror grab point only responded on hand enter
Fix/Torch in hand not present when changing scene
Fix/GW slash VFX to match hand swipe direction and position
Fix/stun effect position on Risen
Fix/Risen tutorial not taking damage
Fix/light beam puzzle not working
Fix/torch killing enemies on one shot
Fix/Fire ignite sound volume and lighting Torch sound
Fix/big artifacts when shooting Fire Bullet too close to objects
Fix/Melee Weapon blocking shot
Fix/Fire Bullet not always firing
Fix/Outpost Communication/Awareness
Fix/Risen Dead sequence skip
Fix/Corn Maze entrance when interrupted by Shrine
Tweak/Increase Barn Door trigger space transition to Main Farm
Tweak/Added distance check to fix magnifying glass artifact
Tweak/Added Phonograph to Main Farm
Tweak/Disable Risen Dead Tutorial Armour & Crystals
Tweak/Shrine tutorial
Tweak/Upscale main texture atlas resolutions
Tweak/Death Scene Height Fog and Rock motion adjustments
Tweak/Update Torches physics and locations
Tweak/Time Trial Shrine Fog and Rock motion adjustments
Tweak/Risen Crawl animations implemented
Tweak/Reduced Risen limp speed
EVENTS AT UNITY FARM - MAGIC & MELEE - PATCH 2.0
We are delighted to share with you the exciting news of our most highly anticipated update of the year.
The Events at Unity FarmPatch 2.0 - Magic & Melee Update, is NOW AVAILABLE, just in time for STEAM VR Fest and the festive season!
Our team has worked tirelessly to bring you a plethora of new features and improvements, but none more significant than our unique take on melee combat.
Melee Combat
After months of intensive work, we are proud to unveil our first pass of melee combat. Our internal testing has yielded overwhelmingly positive feedback, and we are eager to see how you will explore and utilize this feature. Discover what objects you can use and how you can wield them to your advantage. We also value your input, so feel free to suggest any objects you would like to see in future updates. Other exciting features to look out for:
Spell Wheel & Magic Circle Enhancements
Following the release of the Spell Wheel during October's Steam Scream: Revenge Patch Update 1.3, we have made improvements to its functionality. By holding down the grip buttons on either hand, the spell wheel pops up, allowing for faster spell reload times. While we recognize that other magic games use wands or conjuring with gestures, our combat is more akin to Bullet Heaven; where players release spells rapidly to defeat oncoming hordes of enemies. Thus, we aim to make the spell shooting experience as efficient and effective as possible during combat. That said, we understand that players have different preferences, and for those who prefer using Liv's Journal to swap and reload spells, we have retained the book hover feature and spell selection page. We have also updated our Magic Circles with new animations and effects to enhance the spell shooting experience. Your feedback is vital in helping us to refine and perfect these mechanics.
Shrines
We are excited to announce that a time trial shine has been activated! We understand your curiosity regarding our plans for shrines, and we are pleased to offer a glimpse into what's to come. Keep an eye out for an active shrine located in close proximity to the Corn Maze after you have completed the Lady of Straw boss battle. Place your hand on the handprint to activate. We have multiple types of shrines in the pipeline, including various combat and puzzle shrines that will provide you with additional XP and aid you in upgrading your spells and skills.
Optimization & Stability Improvements
As we continue to transition our VFX from the Particle System to VFX Graph in Unity, we are consistently seeking ways to improve performance. This process is ongoing, and we appreciate all feedback from our community.
And more ...
Added some missing page flip animations to the book
Update some main menu visuals
Fixed an interaction where the spell wheel was blocking projectiles
Improved the performance of objects casting light
Fixed an issue where the player would sometimes be spawned in an incorrect location in the settings map and be unable to progress
Fixed a bug where grass was confusing enemies and causing them to get stuck in corners
Fixed an issue where the spell wheel was moving with the players head instead of hands
Fixed an error causing a soft lock in the In-Between Place
Fixed an issue where each crystal on the Brute had a separate health pool
Fixed a bug where combining two Fire spells resulted in an attack that would ignore walls
Tweaked the ice spell damage, range, and performance
Improved the vfx of the Root Creature
Added Smooth Rotation (you can swap to this setting in the pause menu)
Updated Snap Rotation to allow for players to set the degree of rotation (you can find this option in the pause menu)
Remove some repetitive sounds from enemies
Fixed a bug where the Charged Lightning spell could shoot more projectiles than the player had energy
Added credits to the game
Fixed vfx clipping with the book
Fixed a bug where enemies would start sliding if they tried to make too many attacks in a row
Added a side quest for collecting and listening to Audio Cylinders
Fixed a bug where the Lady of Straw clones would get stuck after spawning
Fixed a bug causing the music in The In-Between Place
Updated Quest UI to turn green on completion
Update the VFX of crystals in The In-Between Place
Added new attacks to the Brute
Updated the visuals of the Death Scene
Reduced the Fire-Fire combo range by 25%
Fix Aliss lightning falloff
Main Menu scene's Grass update
Remove Brute charge VFX once running
Tutorial Scene's Grass update
Add ray cast check to put the Brute on the ground at the end of the charge attack
Implement Melee Weapon Durability Feature
Set other melee weapon hit count max to high value
Use boolean to prevent other melee weapons to be destroyed after max hit
Cornmaze Scene's Grass update
MagicCircle model added to library
Fix missing subtitle settings
Fixed sound /subtitle option not interactable
Add Fire-Ice spell attraction combo feature
Fix Brute not dropping damage reduction on crystal break
Implement Cornmaze burn away flames VFX
MeleeTorch Asset added to library + WIP Main Scene's grass update
Update magic circle animations
Implemented breakable torch weapon
Main Scene's Grass update B
Main Scene's Grass update - Small position fixes
Player Settings scene Grass update - Fixes and lightbake
Tweak/spell vfx updates
Tweak/spell wheel effects
Fix/audio cylinders
Implement torch drop
Speed up activation
Tweak torch rigid body
Put torch weapon in front of the house
Melee torches size variants place around sharing tree
Fix/performance review
Implement Torch lighting by Torch/Hand/Shoot
MainScene's Lightbake - LightProbe correction
Fixed torch not always dealing damage
Implement torch break vfx
Removed torch outline
Fixed null references error on torch grab
Tweak/combat shrine
Torch weapon fixes
Reduce texture resolutions
Tweak/time trial visuals
Fixed torch uncleared on death scene and duplicated after reload
Fix/performance review
Update GW Plasma Orbs/Thorns projectiles
Fix/melee fire damage
Reduce texture resolutions
Fix/player death
Fix/performance review
Update magic circle animation
Update melee hit detection
Remove spawn vfx and sound from persistent enemies
Fixed having GW intro sequence after ice page sequence
Fixed poem lines too loud
Update Root creature crystal break VFX
Reduced Risen groaning start sound dB
Activate torch ring helper visual based on distance to remove artifacts
Update charged effect sounds on fireball
Update melee hit sounds
Tweak/after maze performance
Implement enemies fire ignite sounds
Reduced crawl frequency
Fix/spell behaviour
Tweak/shrines
Made Horde Mode Tweaks
Update/GW vfx
ShrineTimeTrialScene Light update
Update breakable torch locations in Main/Cornmaze scene + melee sounds update
GW teleport VFX (improved)
ShrineTimeTrialScene Pillars Idle Animation added
Update torch hit sound and torch break sound
Tweak/spider tweaks
Update torch speed to hit from 0.5 to 4
Reduce player stun duration by AOE from 4 to 2s
Fix/shrine dodge distance
Tweak/ice vfx
Improve GW teleport
We express our gratitude to our community for your continued support, and we hope you relish the experience of our Magic & Melee Update! Warm regards, The Events at Unity Farm Development Team
Nominate Events at Unity Farm in the Steam Awards 2023
Hello everyone,
Nominations for the Steam Awards 2023 are open until Tuesday November 28th. Please consider nominating Events at Unity Farm for VR Game Of The Year.
Thank you all for your continued support, and stay tuned.
PATCH 2.0 drops December 4th.
Development Team
EVENTS AT UNITY FARM - STEAM SCREAM
Welcome to our STEAM SCREAM: THE REVENGE update! In this update, we are thrilled to share a number of updates to our combat loop and interactions:
Spell Wheel Based on community feedback, we have addressed the desire for an alternative spell reload mechanic. Therefore, we have introduced a Spell Wheel that appears on each hand and streamlines the reloading of spells, eliminating the need to have the Book hover in front of you during combat. If you still prefer grabbing spells from the Book to reload, don't worry, we've kept that feature. Light Melee Additionally, we have implemented a light melee mechanic into the game. We believe in the potential of this addition and have taken steps in its initial implementation to ensure a balance that doesn't overshadow spell shooting. We encourage you to try this new feature. Discover the different types of weapons available, some with unique effects and explore different ways to attack and defend.
PATCH 1.2 NOTES:
Added a Spell Wheel as a new method to reload spells in combat
Added light Melee combat
Added a Pin Button to the book. Toggling this on will prevent the book from bring grabbable while it hovers in front of you
Improved spell performance
Improved combat performance
Improved Brute crystal hit feedback
Improved Brute AoE and jump AoE logic
Updated Audio Cylinder collectable asset
Improved Quality Settings menu
Added Subtitle/Caption settings
Fixed soundtrack & audio issues
Fixed some missing VFX
Fixed some bugs in Horde Mode
Fixed some render order issues
Fixed some bugs related to the Book
Fixed some bugs related to Menus
We appreciate the continued feedback and welcome you to Follow Us on Social Media:
Titan1Studios, has announced that their debut video game, a Story-Rich, Dark Fantasy, Action, Adventure and Magic Combat PCVR title, the EVENTS AT UNITY FARM, will enter Early Access on Steam on September 23rd, 2023. The game’s demo which first launched during Steam Next Fest in February has received over 18,500 activations on the platform and is currently in development for PlaystationVR2®.
In the EVENTS AT UNITY FARM, players must prevent the Multipocalypse by solving the mystery of what happened to a ghost girl named Alliss. By using an ancestral journal that empowers physical magic casting, solving unique puzzles, and gathering materials to improve their skills, players will experience a fresh-take on Open-World VR that combines survival and RPG elements with shooter-style spell combat and pits you against a variety of souls-like creatures and persistent enemies in an ever-expanding story universe.
The game mixes the best of Lovecraftian Horror and Fantasy with a dash of Steampunk, inspired by classic 1990’s point and click adventure and RPG games from publishers such as Sierra Online, Origin Systems and LuscasArts.
Ruth Bowie, the game’s unlikely hero, is a shy BIPOC teen from a matrilineal line of occult scientists that she only comes to learn of after arriving at Unity Farm. It’s her grandmother who sends her back in time to prevent the Multipocalypse and her great-grandmother’s journal she must learn to wield to defeat the hordes of creatures from myth, legend, technology and human experimentation gone wrong.
The decision to enter Early Access was a strategic one, driven by the studios’ commitment to delivering an exceptional gaming experience while involving the passionate community in shaping the game's future. After years of development and after receiving both player and content creator feedback through various phases of production; Closed Beta to Demo, moving to Early Access will provide the additional opportunity for the development team to engage in more broad community-based development.
Virtual Reality Adventurers who are familiar with the demo will be treated to hours of new content in Early Access including: an updated combat system with spell shooting combinations, an XP system with skill upgrades, potion crafting, lore, unlocked locations, new puzzles, and a new boss battle, all with improved and optimized visuals. Early Access will also include a first look at the game’s thrilling Arena (Horde) Mode which will introduce the fictional Western town of Rockslide and test the limits of player’s spell casting ability.
What’s in Early Access vs Final Release?
EARLY ACCESS
Story Content - 3-4 hours
Boss Battles - 2
Mini-Boss Types - 2
Spells and Combos - 3 spells and 6 spell combinations
Locations - 6
Arena Mode - 1 Act with 5 waves and 1 Boss Battle
FINAL RELEASE
Story Content - 10-12 hours
Final Boss Battle - 1
Boss Battles – 4
Mini-Boss Types - 8
Spells and Combos - 4 spells and 10 spell combinations
Locations - 7 + 5 Shrines
Arena Mode - 3 Acts with 5 waves each and 3 Boss Battles
Steam users who purchase the game during Early Access will have access to all future content updates, improvements, and expansions without any additional cost.
To commemorate the launch of Early Access, Titan1Studios will also release a series of poster images featuring creatures from the game. Pictured earlier, the Ghost Witch, a creature based on the Skadegamutc from Indigenous folklore, will be accompanied by The Risen, the game’s iconic Portal Creature, The Risen Brute, and The Lady of Straw.
Released weekly on socials and at select Location-based entertainment centers around North America, the posters will promote Early Access and Steam Scream: Revenge participation from October 26th – November 1st, 2023.
The game marks the beginning of a new era for Titan1Studios, as it takes its IP from Comics to Gaming. The Multipocalypse, which originated in the hit ZOMBEN comic series, is a result of cataclysm on multiple Earths that results in three unique apocalyptic events from three separate Earths all occurring at once.
Staying close to its graphic novel roots, the studio has created a unique visual style for the game’s Cinematics moments by utilizing a set of tools to illustrate and animate them in virtual reality. The result marries the traditional comic book look with animatic style animation and a haunting yet hopeful musical score.
Titan1Studios prides itself on inclusive storytelling and that is evident with this game. At present, only a handful of virtual reality video games feature BIPOC characters, let alone leads. The EVENTS AT UNITY FARM leans into the opportunity to subvert the horror genre and deliver a rich narrative that is diverse, cultural, and 2SLGBTQIA+.
About TITAN1STUDIOS
Founded in 2016, TITAN1STUDIOS is an award-winning Cross-Media Content & Technology Studio specializing in Original IP. The studio embraces diversity and representation across all facets of the creative process, which is reflected in our executives, artists and technology talent.
While our stories span the far reaches of time and space, our themes often hit much closer to home with a key emphasis on family, identity, mental health, and building a better tomorrow.
Our initial wave of comics and graphic novels included the KNIGHT GUARDIANS OF RELATIVITY and the all-ages hit ZOMBEN, properties that served as a bedrock of two separate and distinct universes: the Relativity Universe and the Multipocalypse Universe.
In TV, the company has an eclectic slate that includes an all-ages animated adaptation of ZOMBEN, a live action take on the successful YA novel series THE COSEEMA SAGA, and a young adult drama inspired by the EVENTS AT UNITY FARM video game. Titan1Studios also recently launched a new animation studio, Missing Socks Entertainment, based out of Calgary, with a slate of adult animation titles including MODERN ROGUE based on the hit YouTube channel, a medieval workplace comedy entitled DRAGONS & WARTS, and WTF! WRESTLING THE FEDERATION from creators Kanja Chen (Fraggle Rock) and Atul Rao (Deepa & Anoop, Ghee Happy).
In Video Games, the studio has a variety of projects in production. EVENTS AT UNITY FARM, a fresh take on open-world virtual reality, with magic shooting combat, puzzle solving, exploration, and a rich narrative, is in the late stages of production with a scheduled release in October 2023 on PCVR platforms. Also, production is underway on LOVE IS A ROUGELITE, a turn-based action game set within a procedurally generated love story, slated for release on Valentine’s Day in 2025.
Today, we're excited to invite you to join the official Titan1Studios Discord server, featuring the Events at Unity Farm, your gateway to an immersive community of like-minded adventurers and fans of dark fantasy and action/adventure VR gaming.
Here's what you can expect when you enter our Discord:
Connect with Devs and Fellow Adventurers: Engage in real-time discussions with our development team. Share your thoughts, ideas, and feedback to help shape the game's future. Whether you're a fan of eerie lore, VR gameplay mechanics, or the artistic design, there's a place for you.
Exclusive Sneak Peeks: Get a behind-the-scenes look at the development process. Witness the birth of new creatures, explore concept art, and dive into the game's atmospheric soundscapes. We'll be sharing exclusive content that you won't find anywhere else.
Unearth Secrets and Solve Puzzles: Be part of our in-game scavenger hunts and puzzles designed for our Discord community. Prizes and bragging rights await those who can decipher the cryptic clues.
Events and Contests: Participate in thrilling contests, tournaments, and special events within the server. Win coveted rewards, exclusive merchandise, or even the chance to beta-test new features.
Forge Friendships: Connect with fellow adventurers who share your passion for dark fantasy and virtual reality gaming. Form parties, alliances, and friendships that will enhance your journey through the farm.
Stay Updated: Receive timely updates, patch notes, and announcements directly from the development team. You'll be the first to know about major updates, expansions, and exciting news related to the Events at Unity Farm.
🌑 How to Join
Becoming a part of the Events at Unity Farm Discord server is as easy as our spell shooting. Simply follow these steps:
Create a Discord account if you don't have one already (it's free!).
Explore the server channels, introduce yourself, and join in on the discussions.
Keep an eye out for announcements and events to dive headfirst into Unity Farm.
Are you ready to embrace the darkness, unravel the mysteries, and embark on a journey like no other? Join us on Discord today, and together, we shall forge a community that thrives in the shadows. Remember, the moon is high, the night is long, and adventure awaits!
Thank you for your unwavering support, and may your journey through Unity Farm be ever thrilling!
EVENTS AT UNITY FARM - EARLY ACCESS
On the back of the success of DEMO3, we are thrilled to announce that Events at Unity Farm will enter Steam Early Access on September 23, 2023. Fans of the Spooky VR Genre can look forward to NEW content in Early Access, including:
<*> NEW Locations & Puzzles <*> NEW Spells & Enemies <*> NEW Game Mode
And more!
We are grateful to the community for participating in this journey with us. We launched CLOSED BETA I during Scream Fest in October 2022, our first DEMO during Next Fest in February 2023, and launched DEMO3 during the UPLOAD VR Summer Showcase in June. All in all, 18,500 of you engaged with our DEMO, over 75,000 watched our LIVE STREAMS, contributing to over 255,000 in-game actions since June. Your feedback and support has been invaluable, and we look forward to showing you more of what we've been working on.
Stay Tuned!
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