We're one day away from Catalyst Wake's release!! Just in case you didn't know this already, the game will be coming to Steam on February 10th next year, but is releasing on itch.io tomorrow. This is because the end of the year is a bad time to release games on Steam.
The past week has been a lot of work. It took me about three full days to compose the music, two full days to do all the sound effects... and I'm still working on putting in the voices. Hoping to finish that up tomorrow morning at the latest.
But yes, things are getting very tight as I reach the end here.
I will go into more detail about what I'm going to patch in after release — it's nothing monumental, but you know me, I like to have tons of behind the scenes and other extra content.
Well, I've got to get back to work now... you'll hear from me again tomorrow!
Until next time!
— LockedOn.
You can visit www.lockedongames.com to see a backlog of progress updates. Support me on Patreon to unlock exclusive images from the upcoming chapters of Catalyst Wake. I post something there every week.
All CGs Complete
I completed 115 CGs this week, bringing the total CGs in Masks to 558.
And with that, every CG in Catalyst Wake has been completed!!
Even though I won't have time to extend the Summit fight sequence, I do want to go back in and revise some CGs I made. And I haven't post-processed or implemented them yet. But I'm planning to finish all of that today.
So even though I'm TECHNICALLY still not done with the CGs, I'm like 99.9% done, so good enough, right?
I think I've made 115 CGs in a week before, however this time I set all the scenes up beforehand, and then cranked out 30 CGs per day for three days, on the 19th, 20th and 22nd. It's the most CGs I've made within a four day period, which is a bit of a stretch for a personal record but whatever.
I'm so relieved I won't have to do that again, my hand definitely started to hurt a bit.
Even though Masks has so many CGs, I'm very curious to find out if it actually ends up being longer than Mist. There's so many action scenes (which go by fast) that it may end up being the same in length. And how long does it take to play all the parts? I'm guessing about an hour, but we'll see!
Well, I have a lot of composing to do. If everything goes as planned, the next update will be the one where I finally release Catalyst Wake.
Until next time!
— LockedOn.
You can visit www.lockedongames.com to see a backlog of progress updates. Support me on Patreon to unlock exclusive images from the upcoming chapters of Catalyst Wake. I post something there every week.