The Exiled cover
The Exiled screenshot
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Genre: Real Time Strategy (RTS), Role-playing (RPG), Strategy

The Exiled

Hotfix 1.0.1



Dear Players,

After our first launch on Steam, we are very happy to see that you are having fun with The Exiled, we will keep working hard to improve the game and, of course, fix all those problems that you are reporting to us, also we would like to take this chance to thank you for your amazing feedback! please keep doing it ;)

These are the details of the Hotfix 1.0.1 that will be implemented on February 28th, 2017. Please check out our list of known issues before playing and reporting bugs.



Performance Improvements


  • Major performance improvement: There are no more lag spikes when large numbers of mobs spawn at the same time.
  • Major performance improvement: Massively reduced the base load of the game servers, leading to a smoother experience.
  • Balanced quality settings are no longer capped at 30 FPS.

Map Changes


  • Fixed some holes in the environment colliders that separate world map areas from each other.
  • Removed the invisible collider on the eastern map unlock (debris) in the swamp.
  • Meteorites and carcasses do not spawn outside of the game world anymore.
  • Meteorites and carcasses should not spawn in ruins anymore.

Usability Changes


  • Fixed a number of smaller localization issues.
  • Identical popup messages do not open multiple times in a row.
  • Added a cancel button to the server selection screen.
  • Changed the layout of the controls window.
  • Added a message that notifies you when you cannot log in due to being banned.


  • Fixed a bug that prevented some Linux users from confirming their email addresses.
  • Fixed a bug that prevented Steam users with special signs in their nicknames from logging into a game world.
  • Fixed a bug where characters migrating over from a dead game world did not get resurrected anymore.
  • You should get stuck in buildings like the Dojo less often.
  • Made sure that players have an easier time getting unstuck.
  • Fixed a bug that made some chat tabs unselectable (Whisper).
  • Fixed a bug where some servers were greyed out in server selection unnecessarily.
  • Fixed a bug where some players could not leave broken "ghost clans" and join new clans anymore.
  • Disabled some developer hotkeys that could confuse players by disabling the HUD.
  • Fixed a bug that scrolled all text windows with the mouse wheel instead of only the active one.
  • Fixed a bug where a loot window would open multiple times while you walk away from the containing entity.
  • Fixed a bug that prevented meteorites and carcasses to be looted by everybody in their last phase.


Thank you for supporting The Exiled, do not hesitate to share your feedback with us and visit our Facebook!

Sincerely,
The Exiled Team


Early Access Seasons

Dear Players,

Starting with Early Access on February 23rd we are going to switch to a 28-day development cycle and 28-day seasons.

That means that every 28 days we will start a new group of game servers (in different locations of the world) which will run for a bit more than 27 days. At the end of each season we will release the final leaderboards and world maps.

We’ll also include two days per cycle where we are likely (but not guaranteed) to release new game updates. Obviously we will launch hotfixes right-away if those are necessary. All updates that require a game server wipe will happen in between seasons.

Here is the first cycle for season #1:

February 23rd 2017 (Thursday) - 3 PM CET / 6 AM Pacific


Season #1 starts with update 1.0

March 9th 2017 (Thursday)


Mid-season update slot for update 1.0.1 (can be skipped)

March 22nd 2017 (Wednesday) - 8 PM local time


End of Season #1 game worlds with a massive Jailor attack

March 23rd 2017 (Thursday) - 3 PM CET / 6 AM Pacific


Season #2 starts with update 1.1


Thank you for supporting The Exiled, do not hesitate to share your feedback with us and visit our Facebook!


Sincerely,
The Exiled Team


Patch Notes 1.0 Early Access Launch



These are the Patch Notes for the version 1.0 February 23rd 2017 Steam Early Access release. Please check out our list of known issues before playing and reporting bugs.

These Patch Notes are available on the following languages:


Your language is not listed? Would you like to contribute? Click here!

To know the details of this update, please look at the list below:



  • Steam Support: There is no more username/email loading screen. You now start The Exiled from Steam and get automatically logged in. This also enables a ton of other Steam features such as a lightning-fast patcher and a great screenshot tool (F12).
  • Localization into six languages: You can now play The Exiled in English, French, Italian, German, Spanish, Brazilian Portuguese and Russian. This was made possible by the relentless efforts of our amazing volunteer team.
  • Re-designed in-game UI: All ingame windows have gotten a visual and usability treatment. The Character and Equipment screens have been merged. Dojo and Workshop have received major redesigns.
  • Ingame Music: We've started to add in-game music to the game. Music is context-sensitive and will react to where you are in the game and what happens around you.
  • Vanity Pets: Vanguard and Harbinger level supporters will be the first players to be accompanied by (purely visual) pets. They won't interfere with combat or have a negative performance impact. They're just cute.
  • Chat Report: Added a button that allows you to report violations of the code of conduct in the in-game chat.



Balancing Changes


  • Removed the veteran debuff for "normal" players (formerly rank B). Only
  • ,
  • * and
  • ** players will now be debuffed in the desert.
  • Increased world defense donation requirements per round and decreased early respect gains through donations.
  • Down-time for knocked out characters now scales with player rank. Newcomers have a shorter downtime, veterans a slightly increased one.
  • Newcomers using their stash now get the same on-attack invulnerability buff as when using a dojo or workshop.

Ability Changes


  • Heal Wounds (Staff): Increased self-heal, decreased heal other.

Usability Changes


  • You can now use unlimited stashes all around the world map, not just one. Those stashes are not connected, you still need to move your loot around on foot if you want to change your home base.
  • Improved tutorial sign placement and texts to make it a bit easier for newbies to get into the game.
  • Made sure that you can properly see footsteps in the swamp biome.
  • Tutorial servers now get automatically selected primarily by ping, making sure you get the best ping when starting out.
  • Added a "are you sure you want to recall and drop your items" popup to make this mechanic very clear.
  • Merged the characters stats ( C ) and equipment windows ( B ) into one window.

Map Changes


  • ]Massively improved collision detection. Your character now does not get stuck on environment colliders anymore.
  • Added more major roads to the game, especially connecting the swamp biome to the desert and the mountains.
  • Roads have been changed so that they now adhere to a strict 45-degree-system. That means they are easily walkable with ( W - A - S - D ) and you do not need to correct your path every few seconds.
  • Massively improved environment art variety both for "blockers" (forests etc.) and for resource camps.
  • Added walls to small settlements to give smaller clans some additional protection.
  • Re Added three types of different refineries and spread them among the to the medium and big settlements.
  • Added more exits to neutral towns to make sure that they're not too much of a death trap.
  • Fixed a number of invisible colliders in the swamp.
  • Fixed an invisible grass patch in the swamp.
  • Fixed a bug that made a number of small environment assets flicker.
  • Removed all grey cubes from the swamp biome. Good bye, cube buddies!

Visual and Audio


  • Improved all default attack animations and added animation cancelling to make sure animations always feel snappy and instant.
  • Fixed a lot of broken animations (Meditation, looting, etc.).
  • Added new VFX for root and snare plus a couple of other VFX improvements (physical and mental corruption).
  • Fixed the Lunge VFX that had the tendency of sticking around longer than it was actually welcome.
  • The swamp biome now has a much more fitting ground color that makes it less dark and depressing.
  • Resource camps environment assets now fit the biome they live in.
  • Added a new app icon.
  • Added a number of sound effects to the game menus and common actions.

Performance Changes


  • Merged small assets in our environments, increasing render performance.




Story Timeline - The Past Part 2

Hello everybody,

It’s a new week, so that means we have more story details to share, but not only that, on the 23rd, everyone will be able to download and play The Exiled! We’re looking forward to sharing our game with all of you and we can’t wait to get all of your feedback.

This week’s story reveal is part 2 of last week’s timeline of the history of The Exiled. Just like the previous weeks that we’ve done this, make sure you follow our official Facebook page as we will be randomly posting a question this week regarding the information in this post. Those who answer the question correctly will be entered into a random drawing to win a free Steam key for The Exiled.

Below are links to all the story timeline posts until now:

- Story Introduction: http://www.the-exiled.co/post/156941147702/story-introduction-and-pre-launch-giveaway-news

- The Past - Part 1: http://www.the-exiled.co/post/157199335479/story-timeline-the-past

We hope you’re as excited as we are for the upcoming launch (February 23) and remember, The Exiled will be free to everybody for 7 days!

See you next week!

Fairytale Distillery Team



The Past - Part 2




Link to Part 1: http://www.the-exiled.co/post/157199335479/story-timeline-the-past

The Flux



The Outcasts banded together to protect each other, forming small communities where they could. There was still some fertility in the land, in places; there was even the occasional pool or spring of untainted water.

There was something else, too. In some places, at some times, often after a long cold night, we found a fine glittering blue dust speckling the stones or earth. We had no notion of what it was; some attempted to collect enough to place in a fire to melt, thinking it was a form of metal like tangam, but it did not act like metal - it did not melt as expected.

With no other idea what to do with it, some used it for what it was - a glittering blue pleasing to the eye - and worked it into decorations alongside other pigments, perhaps on stones, or on garments. It became known as Flux, and it became a desired trade item.

The Sigils



Some amongst us occasionally bring back flat disks of metal from our scavenging. These are thin, flexible, about the size of a person’s palm. They seem manufactured, and are wholly new - nothing like this was ever seen before Starfall. We first thought that they might be tangam, but it seems not. They are decorated, although at first, they look like plain metal - if you tilt them towards the light, silver-blue shapes dance on the surface. Symbols in an unknown script. These disks we now call Sigils, and they were at first sought after as curios, or by some people as messages from the gods. Perhaps the latter is closer to the truth, but as you shall see, that is not all they are.

We learned, much later, that these things are to be found all over the world; some in the City have gathered them from trade with lands around, but have found no use for them.

The Exile Walks



Six years ago, things changed. Dian was at the height of her reign when a young Katakani commander led a patrol into the valley. It was routine; the patrols through the valley were seen as a way to blood new recruits. Sometimes against the Outcasts; sometimes against Revenants.

What she saw horrified her. She saw our way of life. We had precious little fresh water to drink, we had no medicine, and we scrabbled for food amongst the filth-heaps of Katakan. We were as likely to die of a minor illness as we were at the hands of a Revenant.

She took her arguments back to Katakan and the Merchants’ council. If this was simply another young commander, she would have been dismissed or upbraided. But this was Rukh Batari, daughter of Dian. Ah, I see you know the name.

She found herself head-to-head with her mother. Factions formed around them amongst the guilds; it became a very public split. One that Dian could not tolerate.

‘Evidence’ was uncovered that Rukh was guilty of treason. She was tried and convicted. As Dian’s daughter she was given a choice; to lose all rank and remain in the City as a prisoner, or to take exile.

She chose exile and was cast into the valley with nothing but the clothes she stood up in.

The Exile’s Banner



Rukh was trained and trained well. Seeing no other alternative for the Outcasts and seeking a place in the valley, she decided to approach a small band of them and try to lead them, with the intent of taking on some of the Katakan patrols; that would mean that they were then better armed with tangam weapons, and better armed meant there would be more chances against the patrols and perhaps - one day - they might find some means of freedom from Katakan’s yoke.

But we Outcasts had no desire to follow a Batari. She was scorned by us. What attempts she made, by herself, to hamper the Katakan patrols and take weapons and armour from them failed, resulting in the crippling loss of three fingers of her left hand.

She became dispirited, another among the Outcasts, nameless, and perhaps that is how things would have remained. However, then came the Hollow. It was a small settlement which she was staying in overnight. It was attacked by a Katakan patrol intent on slaughter. The patrol was led by a young commander seeking glory and to test his troops. Rukh called out the commander in front of his force, challenging him to single combat. He laughed, refusing to fight a crippled wretch. Rukh then revealed who she was. The commander saw his chance to make his name and win Dian’s favour, so he accepted Rukh’s challenge. And died.

The Outcasts of the settlement rallied, and the patrol was driven back, with only a small force escaping to Katakan. Buoyed by this success, some of us started to take her at her word. A small band grew around her, and they successfully surprised and overpowered several patrols.

The Katakani decided to deal with her and sent in a much larger patrol specifically to eradicate her force. She was taken by surprise and lost several followers. She would have lost all and been killed or captured, but at the last moment, she was saved by a strange group of warriors, their skins painted with blue sigils. These were undisciplined but incredibly quick and strong, driving back and destroying the Katakan force.

These newcomers led her north, to a hidden grove near the northern ruins, where several hundred Outcasts had made their home. And there they showed her their secret, a secret that has spread far since. I see from your faces that you know of this already. Flux, for some of us, can be worked into the skin as a dye - and if you follow the patterns on the sigil disks, those symbols change you. They can heal you. They can give you strength, or make you swift. We can reshape our bodies and our minds through the use of this wondrous material.

Armed with this new knowledge, and this new strength, Rukh began to put together an army. She called those in it her Talons.

The Treaty of the Hollow



Two years ago Rukh and her Talons met with representatives of our three major settlements and came to an agreement: raiding and warfare between them would gain nothing when the true enemy is the City outside. It did not end all aggression, but strict conduct rules were put in place in case of disagreement, so if there was fighting, it would abide by certain rules or those taking part would be destroyed by the union of all the others. Healthy competition was encouraged, and counted as training against a true enemy.

The treaty brought another goal to the attention of all - Rukh’s plan. Those living in the valley now hold a loose alliance while they prepare an effort to strike at the City. They also gather funds, and forward those to Rukh’s old allies within the City itself; those funds are spent on bribery, on political campaigning, and on resources - everything possible to stall Dian Batari and her allies in declaring all out war on the valley.

The Keepers Come



This is the way it has been for five years now. Two armies building: one the great war machine of Katakan; one a scattered group of rebels under the Exile’s banner, nimble, devious, and slowly growing. It is unclear how or when Dian Batari or Rukh, the Exile, will make their move.

But something else has changed. Mysterious figures have appeared in the valley in recent days. Grey wraith-like creatures, robed and cowled. Those who have glimpsed their faces report in horrified tones that they are faceless - the skin is smooth, no eyes, no mouth. They drift through the world, seeming not to touch it or to be touchable. They do not react when challenged or spoken to or even attacked - merely drift around the valley and observe.

Some think they are spirits. Some think they are some new form of Revenant. Others hark back to old Mekari legend, believing them to be the gatekeepers of the nether lands, here to carry away those souls lost in the coming struggle. They are called, in the absence of another name, the Keepers.

Whatever they are, they are here. Change is coming.

Story Timeline Reveal - The Past (Part 1) + Giveaway Announcement

Hello everybody,

Our release date is getting closer and we feel like it's a great time to start expanding on The Exiled's deep history and story. Moving forward, we will be revealing more about the world of The Exiled every Monday. Not only that, but we will also be holding a giveaway on our Facebook page.

Last week's story reveal - Introduction: http://www.the-exiled.co/post/156941147702/story-introduction-and-pre-launch-giveaway-news

Giveaway Details:



The way it works is each Monday we will share more story details here and later in the week (at random), we will ask a question on our Facebook page. For those who answer the question correctly, you will be entered into a random drawing and we will pick 1 winner each week. That winner will get a Steam key for The Exiled.

Below is this week's story reveal, the past. Since the past holds such a rich history, we are breaking it into 2 parts. Check back next Monday for part 2 and don't forget to like us on Facebook for the giveaway question.



The Past - Part 1



Why is the valley this way, you ask? Why choked, poisoned, dried to dust and walled off from the world around? Why are folk prisoned here? Why do the Katakani guards keep us in check? It is a long story, and one of which I only know the bare bones.

The Mekari

Once, fisherfolk, farmers and herders lived along the river that ran through this valley. It was the Mekar river, and they called themselves Mekari in its honour. None now know where they came from; they had always been here. They told tales of a time that they might have been more - old artefacts, strange formations of stone and ruined buildings showed that the valley had been greater once. But they were simply tales; none knew what the truth might be.

The river Mekar flowed from north to south through this valley to where it opened into the sea, its mouth a delta of sand and rock. The Mekar had cut deep into the surrounding land, the walls of the valley steep, craggy and inaccessible. The only route was to the sea.

Katakan - A Jewel in the East

The valley was a fertile, rich place, a place of fish and farming, of lush greenery and burgeoning wealth. It was due to the valley’s wealth that the fishing port of Katakan at the river’s delta became a trade destination for many up and down the coast, growing from a few stilted huts to a bustling city of bridges and riverways. Because of the upper valley’s inaccessibility, Katakan became the gatekeeper of the wealth of the valley, controlling the traffic of the river Mekar. It became rich, and rose in power and craft, becoming known as Katakan, Jewel of the East. None equalled it in sea power, the long craft of Katakan a familiar sight along the coast. The Sayatchi riders from the north west traded with the city, as did the Atiba caravans from the north-eastern desert, even the Ticaret sailors from over the sea. They became familiar figures. Some stayed. The city broadened in outlook, becoming something more than Mekari.

Katakan had been ruled by a group of elders, as was the case for all Mekari settlements. This group widened to allow advisors from amongst those foreigners who settled. In time, those advisors were treated as elders in their own right, and it became a full council.

The Mekari valley rose in power as Katakan rose. Wealth flowed from the city up the valley in the form of forged tools, woven cloth and other finished goods, medicines, even a few luxuries; raw resources flowed the other way. With wealth, more settlers came.

The valley’s resources started to be stretched - leeched by the flow of goods down the river to the city. Fish stocks were overfished, fertile ground became overfarmed, forests vanished faster than they grew. But this could be reversed, surely, over time, as more techniques were introduced?

Then the stars fell.

Starfall

Three nights of chaos as fire rained from the sky across all of the surrounding lands. The fertile valley was bombarded, destroying crops, killing livestock, sending up great gouts of steam from the Mekar. And Katakan burned. The air was grey with choking ash for weeks, and it ate away at lungs and skin.

It passed. The Mekari people survived. But the world was changed. The northern stretches of the Mekar were poisoned, and the foulness spewed filth downriver towards Katakan and the sea, killing and altering many plants and animals. The land, already weakened by over-farming, could not cope with the flood of poisoned water, and our once-fertile valley became desolation.

Wrecked and scorched, Katakan survived. The citizens set about rebuilding. But they decided that the sick waters of the Mekar could not be allowed to pollute the sea, and so the great dam was constructed at Katakan; and at the valley’s head, many of the smaller streams were diverted away from the valley to feed new irrigation. That decision signed the death warrant of the valley and those in it.

Tangam - A World Forged Anew

Over time, the world discovered what else the rain of fire had brought - a great quantity of ore-bearing rock. This star-metal was mined, reworked, found to offer great strength despite its lightness. Tangam, it was called, and became the chief material of the rebuilding and, later, the focus of all trade for those outside the valley. Tangam was flexible, easy to work and held a keen edge. Before that we had used copper, tin and bronze, and they could not compare - tangam opened up a wide range of new tools and weapons. Those who controlled the tangam controlled the future, and many peoples across the world found their way of life changed; some for the better, but some - the slower to adapt - were ground under heel.

The people who were isolated in this valley scraped a living, but were forgotten, lost, as Katakan rebuilt its links with the world and shuttered them away. They became known as the Sasar, the Lost. The name Mekari changed, and was nothing more than a name for the people of a particular heritage who lived in Katakan and on the surrounding coast.

The memory of Katakan’s old glories did much to strengthen it now in the minds of others. Through careful negotiation and trade, it rose once again, relying now on resources from the sea and from trade rather than from the valley.

The Mekar river, poisoned and polluted, dwindled and dried leaving only sick and silted pools. The valley, choked with poison, became desolation. Only at the far north was there greenery, amongst the waterfall-riven rocks. There, as the waters dried up, ruins were revealed - ghosts of an older time.

The Rise of Dian Batari

In the city hard choices were made. Katakan no longer lived off the wealth of the valley; it had to fight for its place, relying on skilful trade and a long reputation. But it seized the moment and it grew. Trading houses rose based on Katakan’s position as a meeting point of sea-trading nations. These houses were families of power and distinction, winning their places by treading on others. The rule of the city became the rule of the merchants. And the merchants’ council, by popular acclaim, was chaired by a first amongst equals, First Speaker.

‘First amongst equals’ and ‘popular acclaim’ quickly became ‘de facto dictator’ and ‘whoever has the most money’, as such systems often do.

Within the span of a hundred years after Starfall, House Batari were the effective rulers of Katakan, and Dian Batari rose to become the First Speaker. You know of her, I think. She is a shrewd woman and a skilled orator, with the money to have a strong military force on her side, and the support of several of the larger religious sects. She sent Katakan troops regularly patrolled the lands up and down the coast, seeking out tangam ore and making sure that they controlled it.

The Revenants and The Outcasts

Patrols even braved the valley of the Mekar, seeking fallen stars. But instead they found desolation, ruin, and strange mutated beasts. It seemed that the human survivors were no more; they had changed, mutating into horrific forms haunting their former settlements. Patrols who survived long enough to explore found fallen stars, but no tangam ore. Here, unlike anywhere in the surrounding lands, the fallen stars were worthless.

The Katakani called the creatures Revenants. The valley was sealed as too dangerous; with no tangam present, no wealth, there was no need to search for it.

Instead Dian Batari declared the place a dumping ground, both for the trash of the city and for those who had no place in her modern Katakan - criminals, political opponents, those resisting Batari takeover bids, and anyone else who resisted Dian’s drive for authority . Katakan laws have evolved from tribal custom and merchant statutes - it is not a simple matter to simply kill criminals convicted of lesser crime, or to slaughter the undesirables. Life is sacred, after all. Instead, Batari invoked the old law of tribal exile; the unwanted are herded into the valley and left to their own devices.

Others made their own way to the valley. Some followed stories of treasures, in the belief that Katakan was hiding something behind the wall. Some sought knowledge. Some simply sought adventure against the creatures there.

Whoever they are, those who have come to the valley are called Outcasts and, my friends, you are amongst them now.

We're launching on Steam on February 23rd!



Hello everybody,

Two years ago, more than 4500 of you helped us blast through Steam Greenlight. In those two years you've asked us when we'll launch on Steam. Our answer has always been: When the game is ready for it. I've got good news: It's nearly ready!

On February 23rd 2017 we will launch The Exiled on Steam via the Early Access program. From that day on you'll enjoy all the benefits of Steam, including a lightning-fast, rock-solid game updater and one-click password-free login.

This also means that from that date on we'll run The Exiled as a live game that is online 24/7 for everybody. You will not have to wait for Alpha invites and Alpha tests anymore - you can just get the game and play whenever you want.

Our payment model is dead simple: Everybody will get to play The Exiled for free for seven days. To continue playing from this point on you need to buy a Supporter Pack that will allow you to continue playing the game as long as you want to.

As before, there will be three different Supporter Packs at three different price points: €19,99 ($19.99), €36,99 ($39.99) and €73,99 ($79.99). All of these packs give you full access to the game. The bigger ones will give you some great additional visual customization options for your characters and other goodies. None of them grant any form of in-game power.

We are currently working on a Sneak Preview of the Steam client for our existing Dev Supporters. In the coming weeks before the launch we will send you Steam keys that already grant you access to the Steam version of the game so you can give us early feedback.

So yes, go ahead and check out our Steam page and make sure to add The Exiled to your wishlist so you get notified on launch day!

Fairytale Distillery Team

----

FAQ



Can I buy or pre-order The Exiled right now?

No. In order to prepare the Steam launch we have turned off our old shop system. But make sure to wishlist the game on Steam so you can start playing with us on day one.

Can I keep on using my Alpha account after the Steam launch?

No. In order to launch on Steam we will wipe all existing game accounts and their challenge/fame progress. You will create a new account using your Steam key. Alpha keys will no longer be valid.

What exactly will be the rewards for the different Supporter Packs?

They'll be a combination of what you have seen in our older Dev Supporter Packs plus a bunch of new gadgets for you to play with and to look at. We'll announce the details as we get closer to our launch date. And yes, there still is no pay-to-win in our game: None of them grant any form of in-game power.

As an existing Dev Supporter, do I get access to all new rewards?

Yes. Existing Dev Supporters will keep all their existing rewards (such as titles and skins) and they will additionally get granted new rewards of the equivalent new packs.

Will the character names I saved as a Dev Support transfer to Steam?

Yes. But you will need to enter them once when starting the game for the first time to migrate them to your new Steam account.

Will there be local (lower) price points for markets like Russia and Brazil?

Yes. We are working with Steam to make sure that every region gets a price point that fits their normal game prices in their local currency.

Will The Exiled also launch on other stores like GOG or Humble?

Not at this time. We are focussing on our Steam launch right now. Once that is over we'll think about different store fronts based on your feedback.

What languages will The Exiled launch on Steam on?

Our team is currently working on translations for six languages French, Italian, German, Spanish, Portuguese, Russian. Do you want to play The Exiled in another language? Then apply to be part of our translation team.

What other changes to the game will you make before launching on Steam?

That will be part of another blog post. Stay tuned. =D