The Eyes of Ara has been selected as one of the winners of this year’s PAX Aus Australian Indie Showcase.
“Highlighting the best of the Australian & New Zealand Indie scene, the AIS brings select titles chosen by industry vets to the show floor.”
I’m thrilled and honored that The Eyes of Ara has been selected as one of the few games out hundreds to represent the best of the Australian and New Zealand indie scene at this year’s PAX Aus. So if you are attending the show this November, be sure to come by the Indie Showcase section and say hi.
The Eyes of Ara patch 1.0.02 - Skippable Paintings
The three painting puzzles in Chapter 2 have proven to be a contentious issue. While some people have found them simple and logical to solve, others have found them to be a frustrating stopping point. The problem is that while the goal is obvious, the process itself can be quite difficult. I certainly don’t want people giving up on a game that they otherwise enjoy simply because these types of puzzles don’t click with them, so in answer to this concern patch 1.0.02 introduces a means to bypass these puzzles.
Each of the paintings now includes a four-digit code spinner. To bypass the puzzle simply locate the correct code and enter it into the spinner.
Full Patch Notes:
General
Added an a means of bypassing the three painting puzzles in chapter 2.
Bug Fixes
Prevented the centre spinning disk in the main hall from becoming a perpetual motion machine that would never stop.
Various other minor fixes
The Eyes of Ara patch 1.0.01
Along with a few minor fixes here and there, the first Eyes of Ara patch brings with it a much requested (and shamefully overlooked on my part) feature: windowed mode! Yes, you can now move the game window to a different monitor without the need to go through the launcher or by using obscure windows hotkeys.
Also, the Hotspot Helper is now turned on by default (toggle this Off in the Gameplay settings), as is VSync (to prevent your PC fan spinning out of control due to excessively good performance ;) ).
Full patch notes as follows:
General
Fixed a few spelling errors
Removed “See page 162” from the Generator Manual. This is the tutorial, we don’t need red herrings this early on.
Slightly increased the "win" tolerance of the rings in the sewer to make this puzzle a little easier.
Bug Fixes
Changed how the gate in the Planetarium updates its state to prevent players being unable to progress in the event of a crash or game closure during the cutscene.
Fixed an error in the History & Legend book text that had the directions for solving one of the puzzles reversed. Sorry about that :)
UI
Added Fullscreen option to the Display Settings (accessible through the Title Screen menu), allowing users to toggle Windowed mode.
Opening the Item Viewer will now disable the Keyboard Interface if it is also shown.