The Fall cover
The Fall screenshot
Linux PC Mac WiiU PS4 XONE Switch Steam Gog Epic
Genre: Point-and-click, Shooter, Platform, Puzzle, Adventure, Indie

The Fall

The Fall Part 2: Unbound has been released!



After a heck of a long wait, The Fall Part 2: Unbound is out! My team and I are thrilled to finally be releasing it, and I can't wait to see what you guys think.

The Fall Part 2's Steam page can be found here

The fall Part 2 retails for 16.99, and is over three times the length of the first game, with 4 playable, fully voiced characters and several environments.

The Fall Part 2 was released just two days ago, and already it's gotten some good press. We've gotten a few review scores in the 90s and 80s, which is absolutely fantastic. So, next time you're feeling fall-y, give the game a try, and if you feel it's warranted, don't forget to leave us a positive Steam review. Every one helps, really.

I will of course be hanging around the forums a lot more often these days, so don't be afraid to come by and say hello.

The Fall Part 2: Unbound has been released!



After a heck of a long wait, The Fall Part 2: Unbound is out! My team and I are thrilled to finally be releasing it, and I can't wait to see what you guys think.

The Fall Part 2's Steam page can be found here

The fall Part 2 retails for 16.99, and is over three times the length of the first game, with 4 playable, fully voiced characters and several environments.

The Fall Part 2 was released just two days ago, and already it's gotten some good press. We've gotten a few review scores in the 90s and 80s, which is absolutely fantastic. So, next time you're feeling fall-y, give the game a try, and if you feel it's warranted, don't forget to leave us a positive Steam review. Every one helps, really.

I will of course be hanging around the forums a lot more often these days, so don't be afraid to come by and say hello.

V 2.5 is now live

The Fall Part 2 is basically wrapped and we're in the final stages of console submission. Additionally, we're part of a promotion that'll be announced in a week or so. This means it's a good time to update the build with a few tweaks I've been meaning to add.

First of all, we've revamped the default control scheme. the "Toggle Aim" setting is now on by default, and the controls are closer to what we've got in part 2 (although not exactly, as it's a different game). The decision to do this took a while because when I initially created The Fall, I wanted the controls to be more active, so that players had a tactile sense of exploring their environments. However mostly, players just had a hard time with the controls. As a result, they have now been replaced with a much more simple scheme. This of course can be disabled from the settings menu.

Second, we've got two small graphical upgrades. Arid's character model will now rotate to the correct facing, as opposed to popping to it. Additionally, we've fixed a long standing bug where the text inside of data points can flicker when you move.

Thirdly, we've fixed a bug where achievements weren't triggering as complete until the game was closed.

Lastly, this patch includes an engine upgrade to Unity 5.6.4p1