The Faraway Land cover
The Faraway Land screenshot
PC Steam
Genre: Adventure, Indie

The Faraway Land

Inventory improvements


  • Sorting in a Chest
  • Replenishing the chest (add objects to the chest the same as those that are already in it)

  • Throwing away money (you can throw money out of inventory for another player)

  • Trashcan for unnecessary items (you can buy her recipe from the merchant on the first island)


  • Beautiful pictures while loading the game

Trading cards

Steam trading cards, icons, backgrounds, emoticons are now available

Steam Achievements

Steam achievements are now available in the game

Repainting buildings. Icons of the contents of chests

The recipe merchant on the first island now sells a recipe set for repainting buildings:




The repaint set allows you to change the color of any of your buildings:




Now the contents of the first cell of the chest is displayed above it, so without opening the chest it will be see what's inside:



BugFix

0.3.03_HF04
If the bed is destroyed, you can return the planted seeds, grown fruit
0.3.03_HF05
Ornamental grass disappears under the planted plants
0.3.03_HF06-07
Fixed problem with incorrect saving of ponies and some buildings during autosave
0.3.03_HF08
Decorative grass is now lower and less frequent
Digging and building can be done at the edges of hills, on banks
Added pictures to the initial quests to know what looks like what you need to find. For example nettles
Strength of all clothing increased by 2 times
Fixed lighting saturation

BugFix


  • Fixed bugs of nonexistent pirate quests
  • Fixed a bug with copying chests
  • Fixed accidental closing of open inventory after loading screen
  • Helmet hiding during hairstyle changes at the hairdresser

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F9 key - makes the loading screen semi-transparent, if the loading is infinite, helps to understand the problem
F10 key - teleports to Theofin, even during loading

Optimisation, languages

The game now features a new, lighter landscape system.
New grass: as the world building structure has changed, the appearance of the world has changed slightly, now instead of a painted plane and small grasses we have made a full-fledged large grass, it is purely decorative in nature. When buildings are placed on this grass, it is removed.


Optimisation:



  • multiplayer
  • hero systems
  • pony
  • NPC
  • minimap

Fixed bugs:



  • the jar is not lost after spoiling the liquid
  • reduced radius of sensitivity of monsters when the hero sleeps
  • corrected errors in the text
  • and other little bugs

Added new language

- Norwegian (Thanks - Dita Czarnecki), the translation is incomplete, some of it is automatic, but will be finished soon.

6 new auto-translated languages:

Polish, Chinese, Korean, Italian, Japanese, Deutsch
(if there's another language you'd like to see at least in auto-translate, email us and we'll add it.

Services in the city

New characters have been added to the second island:
1. Healer:
You will be able to cure all your diseases from her.
2. the Bath Attendant:
You can take a bath in the city sauna.
3. Hairdresser:
You can completely change your appearance at his place. (11 new hairstyles)
4. The horse merchant:
A new horse trader with new ponies. (7 new ponies, and new briquettes for them at the recipe merchant 2)




Previous Hotfixes:
HF01 Fixed typos in text. Changed recipes and prices for magic staffs
HF02 Fixed bug with dragon not appearing for a long time
HF03 Fixed disappearance of honey in hives
HF04 Fixed a bug where a character would get wet in a house on a bed when it rained
HF05 Changed farm animal materials. The probability of a female is now 60%. Fixed missing favorite/unfavorite food list from clients.
HF06 No more empty cells in the recipe list. When selecting a crafting category, the list automatically scrolls up. When hovering over an item or recipe, a tooltip with its name appears. Added a text field to search for the desired recipe.
HF07 The text field to search for the desired recipe now ignores letter case
HF08 Corrected a decorative object bug that could cause the game to generate an error
HF09 Fixed typos in text. Fixed client's icons disappearing on the map when loading the game. Now you can not dig under the fences. Correct display of favorite/unloved food of other players on the server.
HF10 Fixed a bug that would not allow clients to leave the server. More stable farm operation for clients
HF11 Fixed bug with snail icon appearing on weapons
HF12 Fixed typos in the text. Farm returns empty jars to the client correctly. Fix of items not disappearing on the ground, from clients
HF13 Modified ropes and fabrics crafting
HF14 Fixed typos in text. Road to Twinkle Beaver. Signposts on the first island
HF15 When you enter the server password, the icon of the open lock does not appear. A delay of 3 seconds if the wrong server password is entered.
HF16 Discord link in the main menu
HF17 Depending on the difficulty of the game, food spoils slower in the cellar
HF18 Fixed a savegame incompatibility bug of an older version of the game that caused the names of the chests to disappear
HF19 Fixed typos in the text. Depending on the difficulty of the game, food on the farm spoils slower
HF20 Fixed errors with loss of contents of some chests
HF21 Fixed typos in the text. Diana now gives a torch
HF22 Fixed error that made it impossible to return to the main menu after a new game
HF23-24 Fixed client loading error with missing skill points and inventory items. Sounds of thunder are now quieter.

We are on Discord!


Join


https://discord.gg/pUBVBdvcU4

Choice of difficulty


The game now has three difficulty levels: easy, normal and hard. (Thanks: PL-BR, Sleppy)
Previously, the game only had a hard level of difficulty.

How easy and normal modes differ from hard mode:



  • Damage from enemies is less
  • Hunger and thirst drop slower
  • Health from hunger and thirst drop slower
  • Damage from poison is less
  • Plague damage is less
  • Dysentery disappears faster
  • You need less sleep
  • Sickness affects less
  • Dirt accumulates slower
  • Temperature has less effect on health
  • Dehydration is weaker


Also corrected errors in the text and in the recipe for the iron staff (Thanks: Psichi)