The Fifth Day cover
The Fifth Day screenshot
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Genre: Shooter, Adventure, Indie

The Fifth Day

Update V0.0.6.30

Hello everyone!

This is the latest patch for The Fifth Day. Among other changes and fixes, we have introduced a new leveling system that brings the opportunity to earn marks for upgrading character skills into offline freeplay mode. These changes also bring about the addition of daily challenges and challenge experience rewards for task completion. Keep in mind that these changes will reset profile settings due to the nature of the update; saved games should not be affected, however.

With respect to the new pathfinder, we are working on having the necessary changes implemented as soon as possible. The current tests are looking very promising in both route optimization and path calculation speeds; however, there are still a few bugs that need to be worked out before the system is ready for release. We appreciate your patience and hope you enjoy the latest changes for the time being.

See a full list of changes for this patch below:

  • Added new experience based system for obtaining levels and marks to both online and offline game modes.
  • Added daily challenges with experience rewards.
  • Added experience rewards and notifiers for completing certain in-game tasks.
  • Added view distance adjustment quality setting to options menu.
  • Added queued experience notifications and level progress display to HUD.
  • Added dynamic frustum scaling to cull objects occluded in fog.
  • Changed cross-hair to dynamically scale to better convey weapon accuracy.
  • Fixed bug where constructed windows would not save, leading to building instability upon loading game.
  • Fixed minor bug in day/night cycle where sun would move west to east.

Cheers,

-Touz

Update V0.0.6.20

Hello Everyone!

Here is the latest patch for The Fifth Day. We have implemented a new time of day and weather system that should improve graphics quality and add some variation to the sky and fog coverage. The AI pathfinder is getting closer to completion as we have fixed several bugs that have been slowing the rate of development; hopefully once testing and ironing out the rest of the bugs in the new system is complete, we should have the updated pathfinder out soon.

See a full list of changes for this update below:

  • Added a new time of day and weather system with dynamic ambient lighting, fog, and cloud coverage.
  • Added 20 sky phases for day, night, foggy, partly cloudy, and clear weather periods.
  • Added custom shaders for horizon color blending, sky transitions and dynamic fog.
  • Added moon illumination and dynamic shadows during night time.
  • Added dynamic shadows to flash lights, hunter search lights, and charging stations.
  • Implemented deferred rendering for improved light performance with multiple light sources.
  • Fixed bug with time of day counting seconds incorrectly.
  • Fixed bug in multiplayer time of day syncing incorrectly.

Cheers,

-Touz

Update V0.0.6.12

Hello everyone!

The latest patch for The Fifth Day is up. We are still primarily focused on developing the new AI pathfinder to address the current issues with the NPC navigation and will have it implemented as planned in version 0.0.7. Otherwise, the latest update introduces a brand new tutorial level and environment to help better explain some of the new game-play mechanics, such as the CNC machine, as well as further clarify some of the more important points glazed over in the previous tutorial.

Furthermore, for anyone interested about plans related to map design, we do intend to pursue building a more interesting and diverse environment once work on the AI Pathfinder and A-life system is complete :)

See the full change log for this patch below:

  • Redesigned tutorial level to better explain game-play concepts in a new environment.
  • Added CNC Blueprints 015 and 016.
  • Added Forester Sport S12P and TAC-12 blueprints to CNC Blueprints 004.
  • Added Forester Model 47P blueprints to CNC Blueprints 006.
  • Added Marekov (Shadow) D-3 blueprints to CNC Blueprints 008.
  • Added spray paint can as a new rustic grade barrel and CNC crafting resource.
  • Added camera fade in to player spawning.
  • Added camera fade out to tutorial conclusion and player death.
  • Updated tutorial message popups.
  • Fixed a bug in tutorial spawning offsetting players.
  • Fixed a minor bug in tutorial messages using extra white space in areas of key-press instructions.
  • Tweaked opacity and fade equation on item highlight shader.

As always, feel free to send me any questions, feedback or suggestions about the game directly to thefifthdaydev@gmail.com.

Cheers,

-Touz

Update V0.0.6.10

Hello everyone!

Here is the latest patch for The Fifth Day. The AI pathfinder is still in the works but getting close to completion. In the meantime, we have implemented a few new game play mechanics into the game that we hope you will enjoy. See the full list of changes below:

  • Added Computer Numerical Control (CNC) machines into the world that can be used with found blueprints and resources to craft or transform items and new weapon parts.
  • Added new GUI for CNC interactions.
  • Added glass stock crafting material.
  • Added iron stock crafting material.
  • Added steel stock crafting material.
  • Added graphite crafting material.
  • Added copper crafting material.
  • Added cement crafting material.
  • Added silica sand crafting material.
  • Added distilled water resource.
  • Added 14 blueprints for CNC tools.
  • Decreased the weight of wood, concrete, and iron ore building materials.
  • Changed icon for aluminum building material.
  • Changed model for aluminum preview.
  • Fixed a bug in popup description not displaying description text properly.
  • Fixed a minor bug that caused circuit pickups to not play a sound on interaction.
  • Tweaked inventory items to sort by item grade.

Note: I am working on implementing an updated tutorial shortly to help better explain some of the new and older game play mechanics.

Cheers,

-Touz

Update V0.0.6.07

Hello Everyone!

Here is the latest patch for The Fifth Day. Among other things, I have implemented an additional quality setting for controlling post processing effects as well as introduced graphics quality configuration based on system hardware capabilities. This will help to boost performance on lower end systems as well as help new users automatically adjust the game's graphics presets according to their system hardware.

Additionally, we are getting very close to finishing the new AI pathfinder. With any luck, issues involving NPCs clipping through walls will be addressed within the next few weeks.

See a full list of changes below:

  • Added two additional rustic grade receivers and frames.
  • Added hardware capability detection for setting starting graphics presets.
  • Added quality adjustment slider for post processing effects.
  • Added inventory sounds for items taken from and stored in containers.
  • Added menu sounds to weapon creation menu.
  • Added menu sounds for dropping items and dismantling weapons.
  • Added menu sounds for remote NPC action calls.
  • Decreased procedural weapon spawn rarity.
  • Singular items selected in inventory menus will now execute appropriate actions (drop, take, store) automatically without a count menu popup.
  • Fixed a minor bug in distance based damage falloff which did not appropriately decrease damage over distance from target.

Cheers,

-Touz

Update V0.0.6.06

Hello everyone!

Here is the latest patch for The Fifth Day. While we continue to work on redesigning and developing the new AI pathfinder in the time ahead, I will continue to implement these periodic change sets with smaller features and fixes that have been suggested by the community. In this sense, I have started creating and gathering assets and designs for an additional world map; however, because we are currently dedicated primarily to finishing work on the AI system, this new level is not of top priority at this time.

I would also like to thank everyone that has posted feedback or suggestions for the game in the designated sub forums, or contacted me directly; your ideas are greatly appreciated, and will help to guide the game's development in the weeks ahead.

See a full list of changes for this patch below:

  • Added a new military grade suppressor attachment.
  • Added a new military grade high-power rifle frame and receiver.
  • Added a new military grade rifle barrel
  • Added a new consumer grade magazine.
  • Added a new consumer grade red dot scope attachment.
  • Added .50 caliber ammo type.
  • Reintroduced brick column construction to schematic drive vol. 02.
  • Reintroduced brick wall construction to schematic drive vol. 02.
  • Fixed a minor bug with sight misalignment on the "Iron Trident" iron sight attachment.
  • Fixed a minor bug in the weapon quick swap menu that would not display proper grade coloring on weapon icons.

Cheers,

-Touz

Update V0.0.6.05

Hello Everyone!

This is the latest patch for The Fifth Day. While we are still hard at work developing the new NPC pathfinder and behavioral system, the current results are looking very promising and should greatly improve the quality of interactions with AI once the system is implemented. For the time being, I have added several new items to the inventory as well as fixed a couple of minor bugs. We greatly appreciate everyone's feedback in guiding the development of the game, and look forward to adding many more interesting features down the road.

See a full list of changes for this update below:

  • Added a new firearm handle with rustic, consumer, and military grade variants.
  • Added a new frame and receiver with military and experimental grade variants.
  • Added two handed weapon grips on appropriate weapons.
  • Added sound effects to building destruction.
  • Added particle and debris effects to building destruction.
  • Added camera recoil to firearms.
  • Slightly decreased rarity on several items.
  • Increased accuracy on certain barrel components.
  • Increased frequency of procedural weapon spawns.
  • Fixed minor bug where weapon icon color would not reflect weapon rarity.
  • Fixed minor bug where weapon highlight shader would not reflect weapon rarity.

Cheers,

-Touz

Update V0.0.6.04

Hello Everyone!

Here is the latest patch for The Fifth Day. I have added a few new construction pieces as well as a new rustic grade barrel; however, the majority of these last few weeks has been focused on developing the new AI path finding algorithm. To speed up development, I have spoken with somebody who will be assisting with the AI improvements and helping to create more interesting behavioral patterns for NPCs once the path finding component is complete.

I would also like to thank everyone who has taken the time to submit bug reports or offer suggestions and feedback about the game. I always take the time to read your feedback when deciding which features to focus on in future updates.

As always, see the full list of changes for this patch below:

  • Added new rustic grade barrel.
  • Added wooden window piece.
  • Added wooden triangular wall piece.
  • Added wooden slanted roof piece.
  • Added wooden roof plank.
  • Added metal window piece.

Cheers,

-Touz

Update V0.0.6.03

Hello Everybody!

Here is the latest patch for The Fifth Day. While I continue to add smaller content updates and bug fixes in these periodic patches, background work is currently focused on redesigning AI navigation and implementing a new A-life system for npc behavior. I will try to patch the AI path-finding issues as soon as this feature is implemented and follow up with the rest of the AI improvements shortly after.

Without further ado, here is the change log for the new build:

  • Added a new rustic grade rifle barrel.
  • Added a new military grade rifle barrel.
  • Added a new consumer grade rifle receiver and frame.
  • Added a new military grade rifle receiver and frame.
  • Added a new rustic grade 5.45x39mm magazine.
  • Added smoke to muzzle flashes.
  • Added a progress saved notification when saving games.
  • Redesigned rail gun turret muzzle flash.
  • Fixed a bug which caused ammo syncing problems when reloading turrets in multiplayer.
  • Fixed a bug that would cause unattended containers and loot to disappear shortly after being dropped.
  • Fixed a minor exception in the game tutorial.
  • Slightly decreased shooter volume on swarm, hunters, and turrets.
  • Slightly increased rail gun turret accuracy.

Cheers,

-Touz

Update V0.0.6.02

Hello Everyone!

This is the latest patch for The Fifth Day. Over the next several weeks I am working to add more content and fixes in these periodic updates while the big changes such as improved and more interesting AI, new level design, etc. are being worked on in the background. While I have not yet had time to attend to the issue of AI walking through player constructed walls, this bug is of highest priority and I am working on addressing it in as timely manner as possible.

See a full list of changes below:

  • Added and redesigned a constructable charging station to schematic drive vol. 04.
  • Added a constructable wooden storage container to schematic drive vol. 01.
  • Added ability to store loot and inventory items in constructable containers.
  • Fixed a bug in the construction alignment algorithm that caused improper alignments to occur, making it difficult to place construction in the desired location.
  • Fixed bug in turret placement that would incorrectly place turrets on other constructions.
  • Fixed issue with wooden door alignment to appear offset relative to the door frame.

I greatly appreciate everybody's patience and support in the early access process; if any further questions, suggestions, or general feedback arises, please do not hesitate to send me a message to thefifthdaydev@gmail.com.

Cheers,

-Touz