The Final Frontier cover
The Final Frontier screenshot
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The Final Frontier

Major Update - 1.2 Stations

Stations
A large station with 8 modules spawns occasionally that moves across the map that can be destroyed for additional points.

Mines / Minefields
Mines can be found from either the Sentinel or in large groups during a minefield event. Mines activate when the player nears and slowly tracks toward the player. Once close enough, it will activate it's timer and blow up. Contact with the mine will also blow it up.

New Enemy
The sentinel drops mines from its back and circles the player

Background Objects
During special events such as asteroids, minefields, and stations, background objects will appear. This can be disabled in settings

Backgrounds
The background changes color after every 20 waves

Nebulas
Nebulas are another unique event that spawn across the map making it hard to see when flying through

Higher Level Enemies
At higher level threat levels, level 4 and 5 enemies can spawn with the unique ability to create holograms of themselves making it hard to distinguish the real enemy

Laser Rework
The laser no longer passes through enemies. It now uses ray casts and will quickly drain health based on how much of the laser is on the enemy.

Enemy Follower Changes
Multiple enemy types can follow each other rather than 3 of one type.

Other Major Additions

  • 99 Steam Achievements that can be viewed in-game
  • Point indicator on enemy death
  • Increase to in game resolution
  • Game area width doubled
  • Stats tab with large number of player stats
  • Top score page with 25 local top scores including character, score, wave, and upgrades
  • Threat level multiplies coin gain
  • Music
  • Alert noise on special waves


Major Changes

  • Upgrades occur when the player wants rather than immediately after reaching next level
  • Ships and upgrades much cheaper
  • Shield shaders
  • Shield upgrades now replenishes shield fully
  • Asteroids no longer break apart at such high speeds


Fixes / Changes

  • Ion no longer stops enemies in place, but keeps them from moving
  • Swarmer now leaves group after being shot by ion
  • Swarmers are now more spread out
  • Increased time between automatic increase to wave
  • Escape button returns to game from the pause menu
  • Score now shows at death screen
  • XP Character increases point gain by 10% instead of 5%
  • Lvl 80 boss no longer effected by ion
  • An indicator for the rammer upgrade on the front of player ship and a shimmer
  • Various other fixes and minor changes

Major Update - 1.1

New Characters

  • Fighter (starting character with blaster and 5 health)
  • Bomber (shoots missiles and starts with 8 health)
  • Summoner (cannot shoot at first, summons drones, and can have turrets)
  • Healer (heals health but less deadly)
  • Basher (fast and can run into enemies)

Upgrade Trees

  • Each character has a different upgrade tree

New Upgrades

  • Hull Upgrade (regenerates health)
  • Missiles
  • Dual Missiles
  • Triple Missiles
  • Plated Missiles (missiles cannot be destroyed)
  • Missile Tracking (faster missile turning)
  • Missile Reload (faster missile cooldown speed)
  • Single Shot
  • Quad Shot
  • Missile Defense (missile destroying counterpart to flak)
  • Bullet Speed (bullets base velocity is higher)
  • Shield Strength (number of hits for shield to be destroyed)
  • Shield Regen (speed that shield regens to full)
  • Laser (slows turn speed and has warm up while in use)
  • Ion Cannon (shoots ion shots that disable enemies for a time)
  • Ion Recharge (faster ion cooldown)
  • Cloaking Device (allows cloak to disable damage for a time)
  • Cloak Length (increase length of cloak ability)
  • Cloak Recharge (decrease time between cloaks)
  • Rammer (disables damage from hitting enemy when charged)
  • Drone Ship (spawns drones to fight for you)
  • Drone Construction (decreases time for drones to be constructed)
  • Done Equipment (increases drone stats)
  • Gun Turret (creates an automated turret to shoot at the nearest enemy)
  • Turret Cooldown (increases turret cooldown speed)
  • Turret Turn Speed (allows the turret to turn faster)
  • Missile Turret (creates an automated turret to shoot missiles)
  • Missile Turret Cooldown (increases missile turret cooldown speed)
  • Missile Turret Turn Speed (allows the turret to turn faster)
  • Healer Nanites (heals any fractional health bar to full)

Asteroids

  • Asteroids now spawn sporadically on the top and bottom of the map
  • Asteroids may also spawn in large groups and is noted above the wave number

New Enemies

  • Marauder (stays close to the player and shoots bullets)
  • Rusher (enters rush state and is much faster and cannot die from collision)
  • Ranger (stays far away from the player and leads fast, plated shots)
  • Shotgunner (pushes the player with large flurries of bullets)
  • Swarmer (a large group of drones that stay together)

Enemy Levels

  • Each enemy has a chance to be a higher level (1, 2, or 3)
  • Higher level enemies are faster, shoot more often, and are more likely to have shields
  • Level 1 is red, level 2 is white, level 3 is dark gray

Enemy AI

  • Enemy AI has been updated to path around asteroids (raycasting)
  • Enemies can turn faster to move around asteroids more easily
  • The Ranger has the unique ability to lead shots
  • The rusher also leads the player
  • Level 2 and 3 suicider lead the player

Threat Level

  • Once wave 50 is beaten with a character, a new threat level is unlocked
  • There are 15 threat levels per character where each level adds some difficulty
  • Each threat level adds to the previous making later threat very difficult

Character Colors

  • Each character can be five different colors (blue, green, orange, purple, yellow) which can be purchased
  • Each color other than the default gives a buff

Cooldown Bars

  • Each weapon has its own cooldown bar
  • Drone construction has its own bar
  • Health, hull upgrade, and shield display together making one cohesive bar

Level Bar

  • Current level, score, and required score for the next level is displayed in a progress bar
  • Currency
  • There is now currency that is gained based on enemies killed and is used to purchase other characters and character colors

Menus

  • All menus have been redesigned with selections
  • The pause menu in game now has a quick restart button
  • The main menu displays enemies that you have destroyed fighting drones
  • A game over menu displays all enemies killed and coins gained from each

Settings

  • Volume bar
  • Fullscreen selection
  • Control binding (hold tab to reset at any time)

Bestiary

  • A bestiary shows all enemies with stats and will fill once you destroy them
  • Color coded backgrounds based on total of that enemy type killed
  • Character Selection Menu
  • Once clicking start, the character selection menu will display with relevant information about each and threat level selector

Changes

  • Enemy AI has been updated to path around asteroids
  • Health is no longer integer based
  • Shields no longer get destroyed and regenerate slowly
  • Missiles now track 180 degrees to its front rather than 360 degrees
  • Wave numbers now display in the middle of the screen once enemies arrive
  • Waves will automatically begin after a certain time has passed to prevent running to regen
  • Enemy points per wave and start wave for each enemy adjusted
  • Plated missiles are more defining in color
  • Reactors on boss ships now flash and are brighter
  • Speed can now be upgraded five times instead of three

Fixes

  • Enemies sometimes disappearing when moving horizontally
  • The player and enemies no longer snap pixel to pixel

Later

  • Achievements
  • Boss Waves
  • Space Stations
  • Updated Sounds
  • Neutral Faction
  • Permanent Upgrades
  • Enemy Drones

Update 1.01 Released!

Single line patch note for you:
Fixed where the Health upgrade would show multiple times for a single level up.