The First Descendant cover
The First Descendant screenshot
PC PS4 XONE PS5 Series X Steam
Genre: Shooter, Role-playing (RPG), Adventure

The First Descendant

The First Descendant Hotfix 1.0.3


Greetings, Descendants!

This is the Hotfix 1.0.3 patch carried out with the server maintenance on Thursday, July 18th.

■ Patch date and time
- PDT 07.18.2024 (Thu) 00:00 - 04:00

■ Target Platforms
- Steam, Xbox Series X│S, Xbox One, PS4, PS5

■ Patch Details

Content Improvements
(1) UI/UX
- An option has been added to turn off other players' effects (projectile explosion).
- In order to improve the visibility, the explosion effect and the duration of ‘Vestigial Organ’ have been reduced.

# Director's Comment
As Gley's infinite launcher build became popular, we took temporary measures to address an issue where the explosion effect was disrupting gameplay severely. Currently, we only provide the option to disable other players' projectile explosion effects, but we are planning to enhance this feature for other effects as well.

- A system message has been added to make it easier to check the DBNO status of allies, and an extra measure has been added to the party member UI.
- Reduced the research completion visual effect duration for materials frequently used in research.
- ‘Away from keyboard (AFK)’ has been added to the player report menu.

# Director's Comment
We have been keeping a close eye on recent trends regarding AFK, and we agree that AFK hinders the game play for other players. However, we believe that a cautious approach is required in this matter. This is because AFK judgment mechanisms can sometimes be bypassed with simple shooting or moving actions, and the AFK kick system can be exploited for other purposes.

First, we are trying to learn the patterns of AFK players with AFK reports. Through this, we plan to collect the information necessary to separate AFK players in matchmaking and prepare an appropriate measure in the future.

We are considering ways to resolve the AFK issue so that everyone can enjoy the game together. We ask you to respect other players in the meantime, and if you have an idea on this matter, please let us know.

- The UI has been updated so that major rewards obtained from chain quests that have already been cleared are checked in the quest list.
- A function has been added to view acquisition information directly in the target section of Library.
- Fixed an issue of scrolling to the top when moving from the target item of Library to the corresponding item list.
- Added Firearm types and Rounds types to the Library Weapon List.
- Fixed an issue where a player who joined the Void Fusion Reactor could use the Reconstructing Device even if there were no Void Shard after completing the mission.
- When completing a Void Fragment mission obtaining two types of Void Shard, the amount obtained has increased by approximately 1.5 times.
- Void Fusion Reactor mission tooltip has been updated to display the number of Void Shards.
- Added Linked Amorphous Material to Void Fusion Reactor mission tooltip.
- Void Shard attribute will now be displayed on the map directly.

# Director's Comment
We discovered and fixed an issue where a party member’s ‘Abort Mission’ system was being exploited to repeatedly play the Void Fusion Reactor without consuming any Shards. While addressing this glitch, we also considered why players might resort to using it. We realized that the transition from Shard farming to actual Void Fusion Reactor missions was quite inconvenient and tedious. Therefore, we not only fixed the bug but also increased the amount of Void Shards obtained and improved the farming process to make it more convenient. Please wait a little longer, as we will significantly improve the Fragment farming routes in the upcoming Week 5 update scheduled for August 1st.

The Dev Team will continue to learn and grow from your playing experiences. We will always listen to your valuable feedback and strive to provide a better gaming environment.
- The number of Attached Items that can be registered has been updated to 1,000 each for weapons, reactors, and external components.

(2) Descendants
- ‘Thrill Bomb’ and ‘Lightning Emission’ with the Ultimate Bunny ‘High-Voltage’ module will now target nearby targets rather than random targets.
- ‘Allergy’ of ‘Reconstruction Serum’ of Yujin now applies to Colossus as well.
- Ultimate Bunny ‘Electric Charge’, ‘High-Voltage’ and Bunny ‘Electric Condense’ sound effects have been changed.
- ‘Use Bunny's Skills to inflict Electrocution on enemies’ has been removed from the 2nd and 3rd stage evolution conditions of the bunny Evolving Skin ‘Speedy Awakened One’.

(3) Infiltration Operation
- You can now view mission results through the ESC menu after completing an Infiltration Operation.
- The time limit for destroying the Ironheart has been removed in the Infiltration Operation ‘Fortress – Heart of the Fortress’.
- The location of the supply droid in the Infiltration Operation ‘Fortress - Quarantine Zone’ has been moved to the battle zone, making it easier to supply bullets.

(4) Mission
- The position of immunity spheres of Named Monsters will not change anymore as the monsters move or rotate.
- The sequential sphere type of the Named Immunity of ‘Alternate Hand of Nazeistra’ that appears in White-night Gulch ‘Eye of Truth’ has been updated.

(5) Field
- The drop quantity on Hard difficulty has been increased by approximately 1.5.

(6) Miscellaneous
- The stack limit for consumable items has been increased from 1 million to 100 million.
- Updated some icon images.

# Director's Comment
The First Descendant has been developed with deep affection and respect for various looter shooters, and we take feedback regarding other similar games very seriously. Through this hotfix, we are trying to reflect the unique identity of ‘The First Descendant’. We will continue to improve the game for the fans of the genre.

Optimization Improvements
- Fixed the memory leak that occurred intermittently in windowed mode.
- Fixed the memory leak when using Frame Generation.
- Fixed the issue of temporary frame drops when opening inventory with DLSS Frame Generation.
- Fixed an issue where frame limit was not restored even if additional options were changed to Off when DLSS Frame Generation or FSR Frame Generation is enabled.

Bug Fixes
(1) UI/UX
- [Russian][Spanish][Portuguese] Fixed an issue where the material quantity text was cut off in Weapon Transmission.
- Fixed an issue where the top menu remained when Scroll Map > Top Library through Acquisition Information, and then moving to the screen with ESC.
- Fixed an issue where a black screen was briefly displayed when starting Special Operation.
- Symbol effects have been added for ‘Code Analyzer’, ‘Code Breaker’, and ‘Core Material’ dropped.
- Fixed an issue where account names starting with ‘#’ were not visible.

(2) Descendants
- Fixed an issue where the Descendant couldn't be changed after completing the exclusive dungeon of the quest ‘To Bunny, Our Beloved Daughter’ in the Bunny quests.
- Fixed an issue where Bunny's Lightning Emission was used even if there was no moving distance when rolling over a box or wall.

# Director's Comment
We love how Bunny runs fast, unleashes electric energy to take down her enemies. Bunny is a Descendant who gains her power in proportion to the distance she travels. However, rolling around in a corner and using her skills was not what we expected from her, so we decided to fix this.

Additionally, we are detecting the use of various macros and unauthorized programs through our monitoring system, including the rolling in place macro. We are currently taking actions against macros and unauthorized programs, and will continue to strive to create a more enjoyable gaming environment for everyone.

- Fixed an issue where sound effect was not played intermittently when landing on the floor with Kyle's ‘Superconductivity Thrusters’.
- Fixed an issue where the charging motion was repeated with Kyle’s ‘Repulsion Dash’.

(3) Modules
- Fixed an issue where the ‘Arche Acceleration’ module did not increase the speed and distance of projectiles.
- Fixed an issue where Ajax’s ‘Body Enhancement’ module did not reflect the max shield in the current shield after moving to the map.
- Fixed an issue where the Firearm ATK of the ‘Shoot Focus’ module was applied as a sum operation and not as a multiplication operation.
- Fixed an issue where the module list scroll was reset to the top after Module Enhancement.

(4) Mission
- Fixed an issue where monsters would not spawn if the first monsters spawned upon entering the Vulgus Strategic Outpost were immediately killed.
- Fixed an issue where the next quest could not be started under certain circumstances.
- Fixed an issue where the sphere would tremble when it was far away during the Named Monster's sphere gimmick.
- Fixed an issue that prevented field change by removing the shield created during the ‘Upper Hatchery’ mission in the White-night Gulch Hatchery.
- Fixed an issue where monsters would spawn even without an actual battle in the White-night Gulch ‘Fortress Outskirts’.

# Director's Comment
The Fortress Outskirts have become a popular farming area, with many monsters pouring in from the beginning of launch. We love the ‘run and kill’ play and believe running, shooting, and bursting are the fundamental aspects of a looter shooter. However, using the terrain to exploit and gather monsters without any action was not what we intended. If everyone simply stood still and hunted, the game's enjoyment would quickly diminish. Therefore, we decided to make a change.

We maintained the spawn rate by keeping the 4 Vulgus Resource Storages active simultaneously, but monsters will not increase when players are idle. Run, shoot, and create some explosions! Many more monsters will continue to appear.

(5) Field
- Fixed an issue where ‘Code Analyzer’ was intermittently required when working with the Encrypted Vault in the Hard difficulty.
- Fixed an issue where falling while using a grappling hook in a certain section of the prologue caused you to spawn at the next location with the Mission Unfinished status.

(6) Void Intercept Battle
- Fixed an issue where the Removal did not happen intermittently and the grappling hook was maintained during a battle.

(7) Miscellaneous
- Fixed an issue where items were not collected when purchasing multiple items of the same product.

# Director's Additional Comment
Thanks to the love and interest that you have shown us, we feel the brimming energy of the community. Hotfix 1.0.3 includes many fixes, which we hope will improve your gaming experience.

Recently, we saw a video in the community where the Colossus was defeated more quickly through module switching. If we had a bit more time, we would have liked to include a fix for this in Hotfix 1.0.3, but unfortunately, it didn't make it into this update.

The Dev Team does not want module switching to become another strategy. This method makes combat tedious and does not fit well with the run-and-gun playstyle. The Dev Team wants skills, weapons, modules, and external components to be part of the strategy. We hope that in-depth build research will progress, but strategies requiring inconvenient control are not what the development team aims for.

Last but not least, we are planning to skip the patch next week for the upcoming 5th week update on August 1st. Please look forward to the new Descendant Luna and Ultimate Valby, new intercept battles, new ultimate weapons, modules, external components, and skins on August 1st.

Thank you.

7/18 (Thu) Server Maintenance Notice (00:00 - 05:00)



Greetings, Descendants.

We'll be having server maintenance on 7/18 (Thu).

■ Maintenance schedule
- 2024.07.18 (Thu) 00:00 - 05:00 PDT
※ The game will be unavailable during maintenance.
※ The maintenance details and time are subject to change.

■ Maintenance details
- Fix game errors.
※ We will update you with further details on 7/18(Thu) Hotfix 1.0.3 announcement.

Thank you.

7/5(Fri) – 7/11(Thu) Results of the Crackdown on Abusive Users

Greetings, Descendants.

Here are the results of the crackdown on abusive users carried out between 7/5(Fri) – 7/11(Thu).

We're inspecting abusive gaming behavior to ensure that all Descendants can enjoy the game in a pleasant environment.
If you notice any abnormal or abusive behavior while playing the game, please report it through the in-game reporting feature.

Please see below for the detailed outcome of the crackdown.

■ Crackdown status
- Crackdown period: 2024.07.05(Fri) – 2024.07.11(Thu) PDT

7/5(Fri) – 7/11(Thu) Results of the Crackdown on Abusive Users

The First Descendant Hotfix 1.0.2


Greetings, Descendants!

The First Descendant Hotfix 1.0.2 patch is now live.

■ Patch date and time
- PDT 07.11.2024 (Thu) 06:05

■ Target Platforms
- Steam, Xbox Series X│S, Xbox One, PS4, PS5

■ Patch Details

Content Improvements
- Added the 'Start Public Operation' function (matchmaking) to Infiltration Operations (Hard). 'Start Public Operation' is available even if you change the selected reward, but if you select an additional option, only 'Start Private Operation' will be available.
- Removed the sequential type Immunity Spheres from Named Monsters. They have been changed to either the default or extermination types.

# Director's Comment
The Dev Team acknowledges the community's concern about the monotonous patterns of Named Monsters and strives to enhance them.
In particular, we've noted that the pattern involving breaking spheres in a specific order isn't appropriate for public matching and have decided to remove it immediately.
As new patterns are developed, we will soon update the patterns of existing Named Monsters one by one.
As Named Monsters frequently appear in Hard difficulty and Special Operations, we will continue working towards diversifying their patterns.
- Increased the quantity of rare basic materials dropped from Encrypted Vaults three-fold. The Elite Vulgus that appear in Field Missions and Infiltration Operations will now drop them too.
# Director's Comment
The most efficient way to farm rare basic materials is still through Encrypted Vaults, but for those who prefer hunting monsters, we have updated Field Missions and Infiltration Operations to drop these materials too.
The Dev Team will closely monitor the overall farming status and do our best to create a joyful environment for all our Descendants.
- Reduced the time from two 90-second to two 60-second occupations for the Kingston 'Vulgus Data Transmitter' Hacking Mission.
- Improved the Battle Pass Battle Supply Shop button's visibility by redesigning it in the format of the Bonus Shop banner.
# Director's Comment
You can get season-limited skins for free from the Battle Supply Shop. Complete pre-season challenges to claim your special skins!
- Updated the Library window from closing when the map is opened and closed through the Acquisition Information pop-up.
- Improved the duration of party invitation messages to make them easier to confirm and accept.
- Improved the duration of the Descendant Instructor's lines.
# Director's Comment
Many Descendants have commented that the Descendant Instructor's dialogue contains many useful game tips.
Currently, it's not possible to revisit previous dialogues, but we are planning to fix this.
We will continue to make improvements so that Descendants can easily access the information they require.
- Moved the guide NPC you meet after first arriving in Albion closer.

Optimization Improvements
- [PC] Improved the stability of the shader preparation process by reducing the CPU load during shader generation.
Currently, we are actively monitoring this issue, and if you encounter issues with a 13th or 14th gen Intel, please refer to Intel's official guide.
- [PC] Lowered GPU memory usage when set at High or higher quality.
- [PC] Fixed an issue where character skins were displayed abnormally in low graphics settings intermittently during extended play.
- [PC] Fixed a bug that allowed frame limits to be set when using Nvidia and AMD's Frame Generation.
- [Common] Fixed an issue where shadows were intermittently displayed abnormally depending on the view.
- [Common] Made various other fixes for optimization purposes, and we will continuously monitor them.

Bug Fixes
(1) UI/UX
- Fixed an issue displaying unused items in the Library.

(2) Descendants
- Fixed an issue where Descendants could not get out of DBNO when their HP was below -100% from module settings.
- Fixed an issue where Kyle would occasionally go up into the air when using 'Superconductivity Thrusters' during 'Repulsion Dash'.
- Fixed an issue where Esiemo could not get back up while using 'Arche Explosion' and being inflicted with Knockback.

(3) Modules
- Fixed an issue where the increase in Firearm ATK per stack in the 'Sharp Precision Shot' module was summed instead of multiplied.

(4) Equipment
- Fixed an issue where a weapon's attribute damage did not apply damage over 100,000.
- Fixed an issue where higher values were displayed as the Ultimate (Gold) option despite the Reactor's Skill Cooldown and Skill Cost stats being preferable with lower values.
- Fixed an issue where lower values were displayed as the Ultimate (Gold) option despite the Weapon Change Speed stat being preferable with higher values.

(5) Field
- Fixed an issue where 'Amorphous Material Pattern: 118' and 'Shape Stabilizer Form 8' were not dropped at 'Frozen Valley: Vulgus Strategic Outpost' in Fortress (Hard).
- Fixed an issue where Elite Vulgus in the White-night Gulch 'Upper Hatchery' Battlefield Missions did not drop rewards.
- Fixed an issue where monster spawning was interrupted at some Vulgus Strategic Outposts.

(6) Instance Dungeon
- Fixed an issue where Vespers resource box materials were dropped from Echo Swamp, Agna Desert, White-night Gulch, Hagios, and Fortress Infiltration Operation resource boxes.

(7) Research
- Fixed an issue where the core materials of Ultimate Descendants were incorrectly displayed as Rare instead of Ultimate Tier.

(8) Miscellaneous
- [French] Fixed an issue where the 'Go to title screen' menu was displayed with the same phrase as 'Exit Game'.
- [French] Fixed an issue in the story where 'Ultimate Chimera' was used for 'Dreadful Abomination'.
- [French] Added missing words in the probability display for Executioner Tier 3 Set 4.

# Director's Additional Comment
It has come to our attention that the community is worried about possible nerfs to Tamer and Gley's infinite magazine builds.
This meta is very strong, but since it is within the scope of what the Dev Team has planned, there are no immediate plans to do so.
In addition, some weapons are more powerful than Tamer and there are a variety of character builds that rival Gley's infinite magazine, so please enjoy them fully. We've been looking forward to seeing Descendants use creative builds to take down powerful Colossi swiftly, so we're quite delighted to see this in action now.

We are well aware that as many Descendants begin farming in earnest, various discussions are taking place regarding drop rates. There is no variable drop rate system in The First Descendant. We are using the fixed rates displayed in the game. The Dev Team has reviewed the acquisition rates across all servers and confirmed that they are dropping according to the rates displayed. We are currently working on various measures to ensure the community can trust the dev team such as disclosing item drop amounts for each content. And we also prepare ways to improve the farming experience. The First Descendant will continue to communicate transparently and honestly.

Thank you.

The First Descendant│Meet Jayber│Character Gameplay Trailer


Meet Jayber! The utility dealer in The First Descendant!
If you thrive on strategic support and versatility, Jayber is your perfect choice!
PLAY FREE NOW: https://tfd.nexon.com/

The First Descendant│Meet Freyna│Character Gameplay Trailer


Meet Freyna! She harnesses her body's venomous secrets to ensnare her foes.
Play as Freyna in The First Descendant, if you enjoy DoT Dealer who expertly controls Venom.
PLAY FREE NOW : https://tfd.nexon.com/

Expanding Recipients for the Test Participation Reward

Greetings, Descendants.

First of all, we would like to thank you for your interest in The First Descendant and for participating in the test. However, we have identified a partial issue where rewards were not distributed.

Due to various issues after the launch, we were unable to provide a stable service, and we feel deeply regretful. As a sincere apology, we have decided to expand the rewards for everyone.

Please refer to the details below.

■ Expansion of Test Reward Recipients

(Before) Test participants under certain conditions → (After) All descendants
※ The following rewards will also be available to all new descendants who join in the future.

■ How to claim event rewards
You can check your rewards in Albion > Mailbox when you log in to the game with the platform ID that you used to participate in each test.

■ Reward recipients and rewards for each test
To celebrate the game's release, we've expanded the eligibility for rewards of some events to all test participants.
Some of the event rewards have been renamed in line with the official release,
and please see below for the recipients and event rewards.

Expanding Recipients for the Test Participation Reward

The First Descendant Hotfix 1.0.1

Greetings, Descendant.

The First Descendant Hotfix 1.0.1 patch has been applied.

■ Patch Schedule
- PDT 2024.07.05 (Fri) 08:30

■ Platforms
- Steam, XBOX SERIES X│S, XBOX ONE, PS4, PS5

■ Patch Details

Platform & System
- Fixed the issue where the logo sound volume was too high when launching the game.
- Server and client stabilization has been carried out.
- (PS5) Removed unintended factors that were degrading performance.
- (PS5, XSX) Fixed the issue where FSR Upscale was malfunctioning.

Content Improvements
- Knockback and knockdown recovery times have been sped up by 1.5 times.
- The maximum usage of the Eterllick shield skill per phase has been reduced from 2 times to 1 time.

Bug Fixes
(1) UI/UX
- Fixed the issue where the back button did not work after closing the capacity exceeded popup in the module enhancement UI.

(2) Descendant
- (XB1) Fixed the issue where the heads of other players wearing skins would intermittently not display.

(3) Module
- Fixed the issue where the ‘Skill Power Modifier’ number was not applied correctly after level 5 enhancement of the ‘Lethal Infection’ module.
- Fixed the issue where the ultimate module drop animation was used when the normal module ‘High-Power Rounds Capacity Increase’ was dropped.

(4) Field
- Fixed the issue where object destruction animations did not appear in the Strategic Outpost.
- Fixed the issue where the name and description of the NPC Dominique in the Hagios region were displayed incorrectly.

(5) Equipment
- Fixed the issue where the Guided Round of the Ultimate Weapon ‘Restored Relic’ did not apply the ‘Ancient Fire’ status effect.
- Fixed the tooltip error for the Fire Skill Power of the ‘Active Volcano’ External Components 2-set effect.
- Fixed the tooltip error for the Weak Point Damage of the ‘Frozen Heart’ External Components 4-set effect.

Thank you.

7/2(Tue) – 7/4(Thu) Results of the Crackdown on Abusive Users


Greetings, Descendants.

Here are the results of the crackdown on abusive users carried out between 7/2(Tue) – 7/4(Thu).

We're inspecting abusive gaming behavior to ensure that all Descendants can enjoy the game in a pleasant environment.
If you notice any abnormal or abusive behavior while playing the game, please report it through the in-game reporting feature.



7/2(Tue) – 7/4(Thu) Results of the Crackdown on Abusive Users

The First Descendant│Meet Kyle│Character Gameplay Trailer


Kyle always serves as a reliable shield for his teammates by his Flying Suit with Superconductivity Thrusters.
Play as Kyle in The First Descendant, if you enjoy tank dealer with a great power.
PLAY FREE NOW: https://tfd.nexon.com/