T5CR is on sale during the Steam VR Fest. The game has been heavily updated for the event!
Update 1.2.7
- Fixed VR teleporter orientation - Fixed VR grab behaviour - Improved VR teleport marker - Added Haptic effect with an option menu - Fixed left-handed issues
1.2.3
- Fixed some puzzle issues
1.2.2
- Fixed left handed support - Fixed some VR issues - Fixed 2 achievements not unlocking
1.2.1
hotfix
Update 1.2.0
- Fixed Steam launcher options - Improved graphics and code - Fixed lighting issues (dark areas) - Added 'Eye Adaptation' and 'Gain' options - Improved VR support (controls/input) - Added a new menu - Added savegames - Added Photo/Memo - Fixed Steam Achievements - Fixed some bugs
Patch 1.1.0
The 1.1.0 version is live! Thank you everyone for your feedback.
CINEMATIC
Fixed the ability to skip intro many times (you can only skip it one time now).
SAVEGAMES
Added an option "Restart Level" in the pause menu.
HUD
Added on-screen feedback for "freeroaming/node-to-node".
Added on-screen feedback for "walk/run".
Increased VR pointer size.
PLAYER POSITION AND COLLISIONS
Fixed various nodes issues.
Fixed various collisions issues.
Fixed spawn under the temple stairs when load the savegame.
Added a trigger to call the lift from the lower level in the floating garden (useful for some collision bugs).
Rebuilt collisions for the bridges in the floating garden.
Improved nodes and collisions for the bridges in the cave level.
Fixed the ability to enter Yethoa's bedroom even if the door is closed (by clicking on the wall).
CHARACTER MOVEMENT
Decreased character movement max acceleration.
Decreased character movement max walk speed.
Added sensitivity on motion controllers thumbsticks (acceleration/deceleration).
MENU / CONTROLS
Added info for the "confortable VR" option.
"Teleport marker" option is now ON by default.
Moved "Left Handed" option to "Controls" instead of "Game".
Changed "freeroaming/node-to-node" to "toggle" for VR and gamepad (mouse unchanged).
Changed gamepad control on left trigger to "toggle run" instead of "180° turn".
Added option "Enable Vive Controls" to map the Vive controller correctly (needs better integration).
Added extra delay for node-to-node traveling to avoid teleporting too fast through nodes.
Changed the movement forward direction to be relative to the camera (dynamic) instead of relative to the screen position (fixed).
Mapped "Toggle Run" on Oculus Touch (faceBtn1).
Increased default incremental turn (VR / Gamepad) from 18° to 30°.
Added an option to adjust incremental turn degree (15 / 30 / 45 / 90).
Added an option "Aim Mode" for VR (aim with gaze or controller).
LEVELS
Fixed a bug with the lamp's door in the corridor (generator island) not ON (if supposed to be ON) on load game.
SOUND
Increased footsteps sounds frequency when running.
Added footstep sound when incremental turns and 180 fast turn.
GRAPHICS
Removed refraction on the boat glass windows (ugly).
Fixed wrong lamp's buttons position in the corridor (generator island).
UNSOLVED
Some Steam achievements don't unlock.
Patch 1.1.0 is coming soon!
Hello,
I won't be able to work the next two days but I've already fixed a lot of bugs and did a lot of adjustments thanks to your feedback.
I'm planning to release the first patch within two weeks or less.
Feedback
Hello!
I want to thanks everyone for playing the game and for your feedbacks!
I'm very busy right now providing individual support to the Kickstarter backers and I'm already working hard on the next patch.
Beside bug fixing, I need to provide a better experience with the Vive controls (the game was targeting the Oculus Rift and the Vive support needs improvements) as well as working on the MAC version (which is delayed because of technical issues).