Howl is a game of planning and prophecy inspired by mediaeval folktales. The land has fallen to the mysterious āhowling plagueā, which turns all to hear it into beasts. You play a deaf hero travelling in search of a cure.
Combat in Howl is tactical and turn-based: plan your battles up to six steps in advance, outflanking your monstrous enemies. As you fight youāll weave a continuous piece of scripture, creating the prophecy of your own life. The world of Howl is rendered in a unique āliving inkā style that paints the story as you play, evoking the tapestries and manuscripts that inspired this world. š
Thatās all we can tell you for now, but rest assured we have plenty more cool details to reveal. Please be sure to follow and wishlist if you like the look of the game!
Best, Team Mipumi
Play the Demo of The Flower Collectors!
If you haven't gotten the chance to play The Flower Collectors yet, now's your chance. We have made a demo version in which you can play the first chapters of our game for free. Get a taste of 1970s Barcelona from Jorge's balcony, and witness the beginning of the murder mystery. š
Last month, our team went on a mountain hike to get a spark of inspiration for an upcoming project. We climbed the 2076m high Schneeberg, 2 hours drive away from Vienna. We would love to tell you all about our secret new project, but for now we can only give you this hint. Keep a close eye on our channels for more news:
All songs are composed and arranged by the Austrian composer Florian Spies. We hope that listening to the jazz tunes will bring you back to 1970s Barcelona.Ā
To celebrate theĀ 1 month anniversary of The Flower Collectors, we made a new wallpaper. You can download it on the website. It's available for both desktop and mobile resolutions.
Leave a review
Did you enjoy playing The Flower Collectors? We'd love to hear about it!Ā Please consider leaving a review.Ā
This is extremely important for us, because it helps us reach new players. We'd appreciate it!
From Vienna with Love, The Mipumi Team
LudoNarraCon - The Flower Collectors Making of
Welcome to LudoNarraCon!
Thanks for joining us on this Behind-the-scenes special LudoNarraCon stream to learn more about the making of The Flower Collectors!
Stay tuned for insights about the art & character design, the decisions that drove the aesthetics & art style as well as the historic background of the post-Franco era in Spain in the 70s.
Dive into the world of detectives and murder mysteries in a Let's Play of the first 3 chapters with producer Eline, and see how two very diverse characters are thrown together in a common destiny
Listen to Tobe, lead designer, as he shares insights about character design, story background and gameplay features
Learn from senior artist David as he shows you our development tools and see how the art evolved from first concepts to the final game
How does the story unfold? Who are the protagonists aka suspects in this detective mystery set in the political powder-keg of Barcelona in 1977?
Enjoy the first glimpse of The Flower Collectors.
We are excited to share this behind-the-scenes look with you and would love to hear what you think! Leave a comment below this post or follow us on Twitter!