The Forest Cathedral is a part of IGF Celebration Days event on Steam!
The Forest Cathedral is a part of IGF Celebration Days, a digital showcase celebrating award-winning indie games, the Independent Games Festival, and the players who love indie games.
I am absolutely ecstatic that The Forest Cathedral has been nominated for Debug Magazine's accessibility award. It was something I had in mind from the beginning of development, but I truly want to highlight Britt Dye's work and dedication at Whitethorn Games for making this happen.
You can tune into the show on Twitch on February 2nd!
IGF 2024 Finalist - Nuovo Award
Hey everyone, my name is Brian Wilson and I'm the creator of The Forest Cathedral. Being nominated for the Nuovo Award (which is my favorite category in the IGFs) is an absolute honor. The Forest Cathedral is a strange, difficult, and beautiful game about science and loss. So our work in making the game as accessible as possible for everyone to play, is what I'm most proud of. Of course, I couldn't have done this without my awesome team or publisher Whitethorn Games - so, thank you! Be sure to tune in to the award show live on Twitch on March 20th or if you are in San Francisco for GDC, please, come say hi!
Nuovo Award: The award recognizes games that take risks, use unusual approaches, and make jurors think differently about games.
To celebrate The Forest Cathedral's launch today, we'll be hosting a stream at 1PM EDT, showing off the introductory moments of the game. You can join Whitethorn Games Community Manager Yared to take the first few steps onto the remote Science Island and hear a little about the making of The Forest Cathedral with developer Brian Wilson! Come along for a developer-led look into the first few moments of this atmospheric environmental thriller!
In two short weeks, you'll be able to explore an isolated island and uncover the devastating secrets hiding there. My environmental thriller, The Forest Cathedral, launches on PC & Xbox on March 14th!
Wishlist The Forest Cathedral on Steam to prepare for your stay on the hauntingly beautiful Science Island, and make sure you're the first to know when it launches!
We teamed up with Game Developer to bring you an accessibility feature deep dive for The Forest Cathedral - Accessibility Deep-Dive
A video summary can be viewed here
List of accessibility features
The Forest Cathedral contains two types of gameplay: a 3D visual novel (referred to as 3D) and a 2D platformer (referred to as 2D). Settings can be adjusted for different areas of the game.
General Settings and Saving
Settings and Pause menu accessible at all times during gameplay
Gameplay Difficulty
2D Difficulty options are able to be turned on and off at will through the Settings menu. It does not require a new save or restart to implement them.
2D - Option to Turn Off Spikes which removes all deadly spikes
2D - Option to toggle on Float Mode which reduces the speed at which the 2D character will fall
2D - Checkpoints during platformer happen at regular intervals, allowing players to restart from a checkpoint if they die.
Input and Button Presses
PC - Has mouse and keyboard and full gamepad controller support
Rebinding is supported for most actions
Button map available at any time in the Settings menu for default keybinds
Player key rebinds will be reflected in button map
3D - Camera sensitivity adjustable
3D - Can invert camera controls vertically (y-axis)
2D - Character is moveable using thumbstick or D-pad
Haptics
No haptics
Tutorials
Gameplay Mechanics onboarding for both 3D and 2D gameplay takes place in a separate tutorial zone with checks, buttons prompts, and text
Audio Accessibility
Max volume adjustable
Text and Reading
UI text and menu text are written in a high-contrast bold typeface by default
Subtitles and journal text are written in high contrast and sans-serif typeface by default
Option to change all in-game text to OpenDyslexic, a sans-serif typeface
On-Screen Movement and Visual Effects
Option to replace flashing static screen on terminals with a black screen
No motion blur
Heads-up Display
Key bind prompts viewable on-screen when needed for progression
Player key rebinds will be reflected in button prompts
Thanks for reading and stay tuned for our early 2023 release!
Steam Next Fest Demo
It's live! Check out The Forest Cathedral's updated demo during Steam Next Fest for the next week.
Play The Demo!
Aligning with The Indie Houses you can play The Forest Cathedral's first-ever public demo from Aug 31st - Sept 7th. An Xbox controller is recommended for the demo.