Here is a patch for some of the issues that have come up in today’s VR beta release. We also saw people asking for smooth rotation and so added that option in, and changed how to drop logs/bodies.
Fixed VR gameplay option darkening not working correctly and setting reversed values
Fixed in game options screen breaking on lower quality settings due to a layer distance issue
Fixed issue with being unable to save game on lower quality settings
Fixed repair hammer not repairing structures
Switched drop from press downwards to trigger button when holding a body or log
VR - setting VR snap option to 0% now enabled free rotation using X sensitivity instead of snap
Note: Some users have been experiencing issues with their controls not working when running the SteamVR Beta. Rolling back to the public version of SteamVR should correct this issue. We are looking into a fix.
This release adds a first pass of VR Support to The Forest. This release supports both Vive and Oculus Rift.
Some of the highlights of the VR version include: Full bow aiming. Throwing flares by breaking the tops off them. Lighting molotovs with your lighter, full 3d inventory, and 3d book, and of course chopping down trees with touch controls, but our favourite part of this release are the caves. The caves feel claustrophobic and terrifying and the creatures at scale take on a new life.
We’re releasing this as beta as we see VR as something really exciting but also very new. We’re trying a ton of ideas with how selection works, with how cutscenes work, with our inventory and want everyone’s ideas and feedback so we can make this the best VR experience possible.
As it is beta, expect some bugs and technical issues. We’ll be updating this branch regularly.
Note: First release does not have multiplayer support but that’s coming soon.
Note: Some users have been experiencing issues with their controls not working when running the SteamVR Beta. Rolling back to the public version of SteamVR should correct this issue.
This patch fixes an issue with crashing that could occur when building tree based structures.
Based on discussions with some hosting companies, we’ve also made some improvements to the dedicated server.
V1.07 changelog
Fixed intermittent bug where birds looking for spots on high areas such as tree platforms or tree houses could get stuck in a loop and crash the game
Player survival stats (ie fullness) no longer update until loading in a game is completely over
ds - Added possibility to define a custom folder for saves, either add -savefolderpath as command line parameter or use the "saveFolderPath" entry of the config file
ds - Added fps limiting options, set “targetFpsActive” and “targetFpsIdle” in the config file to define desired values when server has players or not
If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.
Today’s patch fixes some more issues that have come up since release. We also added an option in the gameplay tab for hosts of multiplayer games. This option gives hosts the ability to allow or block developer cheats on their servers. This doesn’t yet work with Modapi and other methods of cheating but we are planning on implementing that as a next step.
This patch should also improve stability overall, and also updates the dedicated server fixing an issue where time calculation could get broken over time.
V1.06 changelog
Fixed mouse losing focus on some multi-monitor setups
Fixed held map looking partially transparent when outside if using unity ssao
Fixed area in Cave 9 where you could climb out of cave
Item tooltip now accounts for item properties such as decay state to force a refresh when hovering between different inventory views of a specific item (ie: hovering from a fresh rabbit to a spoilt rabbit will properly refresh the UI)
Fixed bug where you could fall out of cave entrance near end of game if crouching when entering
Fixed bug where players couldn’t pick up new outfits if they had already previously filled up all their clothing spots
Fixed saving when holding the sharing tray causing issues with deleting items
Fixed cancelling some ghost structures with a single log added dropping 2 pickups to the ground
Fixed missing number amount in rabbit skin item tooltip
(Multiplayer) Host can now choose whether clients are allowed or not to use the built in debug console
DS - Fixed interval timer counting time while no player is connected
DS - Fixed time calculation precision issue causing time to no longer getting properly accounted for at some point
DS - It is now possible to choose whether clients are allowed or not to use the built in debug console, either with the "allowcheats " entry in the config file or "-allowcheats" command line parameter
Fixed typo on one of the story pickups
Fixed issue with stealth armor value sometimes incorrect when loading a save
Fixed ponds and lakes appearing totally black if material quality was set to lowest
Fixed camcorder videos not playing correctly on 32bit machines
Edit: Added a small additional fix
V1.06b
Fixed bug with creative mode in single player not working correctly
If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.
Today The Forest moves from early access into a full release. It’s been a crazy ride, made possible only by the players who have supported us for the last four years. To the team here it feels like a game we all made together, us and the community. Your input suggestions and feedback has been invaluable to us.
This version of the game adds a bunch of new stuff, from a craftable warmsuit, significant re-work of the endgame and a new alternate ending. Along with this there is a ton of cave re-work and polish and many many improvements and fixes.
There is a lot we still want to do, and plan on heavily supporting the game moving forward. Some other big items we hope to implement soon are proper cheat controls in multiplayer and fixes to the issues that will likely come up in this release.
Today we are also announcing our first major update to the game. The VR version of The Forest will release for free to all players of the game, on May 22. It’s the full game, with your hud on a smart watch, a full 3d inventory, and tree cutting using motion controls. We think it’s the most fun vr game we’ve ever played and can’t wait to share it with everyone.
We know there are a couple reports of crashing and keyboard related issues that came up in the last 2 days and will aim to get fixes for those as soon as we can.
Edit: Added a possible fix for keyboard issue & Fixed missing 32 bit build
Edit - We just uploaded a small hotfix, fixing an issue with some players keyboards.
Edit: Here are a few small fixes for some issues that came up since yesterday's release:
Effigies now unlock when sanity drops below 90 instead of below 50
Fixed some issues with enemies not reacting to players
Fixed drawn compass rose oriented wrong on map
Slightly altered speed from max athleticism
Fixed some additional keybinding issues and re-added ability to bind walkie talkie and survival book
Edit: Added a small hotfix, improving some visual issues.
Fixed cases of icons in center of screen possibly overlapping in some conditions
Fixed draw distance setting resetting to high when previously set to very high
Increased sky contrast slightly, to look less washed out
Unity ambient occlusion type now works in backpack view
Fixed fire on boss monster using old fire effect
Fixed unity AO not darkening grass/terrain in light
Fixed background mountains looking blurry and low resolution at high FOV setting
Fallback tone mapping on cards below dx11 should now look exactly like old tonemapping from patches pre-73
For the full list of today’s v1.0 patch notes, please visit:
https://endnightgames.com/updates/v10
If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.
Here’s a fix for some issues that came up last night.
Put back in launcher to make switching resolutions easier and switching which monitor launches
Fixed tree houses turning invisible when repaired
Added back in a loading optimization that should speed up loading save games (should fix players getting stuck on R when loading - if issue persists let us know and send us the save games if possible)
Options are now slightly pushed back and repositioned to properly fit in ratios other than 16/9
Fixed issue with screen being overly bright on some machines as multiple tone mapping was applied
Should fix some log sled issues in old saves
Fixed range of skull light hanging
Added back the visuals for active cheats in title screen
Fixed missing waterskin and old pot water content status and %
If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.
Here’s another pre-release patch fixing some issues that have come up since this mornings patch release along with some key binding and other fixes and improvements
If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.
Here’s another pre-release update fixing some issues that came up in yesterday's patch.
Fixed some issues with repairing some structures
Fixed some translation issues
Fixed some medium presets that were incorrect and were setting the wrong quality values
Increased draw distance of skull light lamps
Fixed not being able to craft flashlight on bow
Also, we are looking into some performance issues that were reported by some players yesterday, it would be really helpful if you could let us know your specs, graphic card and which play settings you use in the comments below so we can help fix the issue.
If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.
This is our first pre-release patch, expect a few more in lead up to release as we try and fix up the last remaining issues.
This patch contains a ton of fixes, changes, optimizations, new items, new story elements, some new buildables, and a ton of surprises we don’t want to spoil via changelog. We’ll release the full list of changes on Monday along with release.
Oh and there’s now a locked door on the yacht.
If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.