The Forsaken Ruins cover
The Forsaken Ruins screenshot
Steam
Genre: Adventure, Indie

The Forsaken Ruins

TFR Content Update - June 2021

The fourth content update has finally arrived! V1.7.0 offers a complete overhaul and re-design of the sound within The Forsaken Ruins, along with updates to existing UI, bug fixes, and added optimization. Players can now expect to feel fully immersed as they attempt to uncover the dark secrets of Ever-Bleed Keep. Furthermore, I have attempted to keep things clean and simple (UI-wise) in the hope that players find the new screens more appealing and easier to navigate.

If you happen to chance upon any bugs within the game or, even have suggestions of your own, please don't hesitate to get in contact with me via the Steam or Tumblr page.

Thank you for your patience, once again! - Please note, I am currently working on other projects, so the time between updates may be longer than usual. Having said that, I still remain motivated on delivering the fifth, and final update to The Forsaken Ruins - Early Access Version. Cheers! ːsteammockingː

Patch Notes:

  • [New] Character Sounds (Footsteps & voice)
  • [New] Environment Sounds (Spikes, collisions, buttons, levers, keys, bones & more)
  • [New] Note/Journal Sounds (Page flipping & book open/close)
  • [New] UI Sounds (Transitions & selection)
  • [New] Event Sounds (Skull puzzle completion)
  • [New] UI animations
  • [New] UI screens
  • [New] Fonts
  • [New] Main Menu (Credits)
  • [New] Message Board Re-design
  • [New] Level Selection (Scene)
  • [New] Settings Re-design (Scene)
  • [New] In-Game Prompts
  • [Updated] Font size reduced (all screens)
  • [Updated] Shape size reduced (all screens)
  • [Updated] UI Animations
  • [Updated] Mouse cursor (50% reduction in size)
  • [Updated] General UI elements
  • [Fixed] Anti-aliasing not saving correctly
  • [Fixed] Gameplay bug where the player could 'fly' near the golden door
  • [Fixed] Gameplay bug when enabling the golden door (without keys) cuts off the sound completely
  • [Fixed] UI elements not disappearing when programmed to
  • [Fixed] Coroutines within UI scripts (Main Menu)
  • [Fixed] Transitioning from Level 5 will execute audio
  • [Fixed] Players can no longer hear objects being 'dropped' on startup
  • [Quality Control] Scripts refined
  • [Quality Control] Project cleaned and organized
  • [Quality Control] Lighting baked

Please check out the Tumblr Page for news on more upcoming updates: https://jackeddieself97.tumblr.com/

Thanks! 😎

One-Year Anniversary!

Once again, thank you for downloading and supporting the game! I can't believe it's almost been a year since I published my first ever game on Steam. I believe I have become a better developer since then and I hope you can continue to enjoy the updates I provide (even if they include the occasional bug!). I still remain motivated to continue development on The Forsaken Ruins with the hope I can look back on a well-rounded, story-driven, horror title.

To celebrate 'The Forsaken Ruins: Early Access Edition' one year anniversary, I will be placing a 33% discount on the game, running from May 27th to June 1st!

Cheers again for the reviews, comments, and downloads! I take every opinion/suggestion into account as I want players to feel satisfied when they make a purchase. Be sure to check out my YouTube and Tumblr accounts for more information on upcoming updates. 😎

P.S - The Sound/UI Update (V1.7.0) will be arriving very soon, sorry for the delay! ːsteamfacepalmː

TFR Content Update - February 2021

The third content update has finally arrived! V1.6.4 includes a new Note System (along with 25+ new notes to read from), a new Player Journal, new loading screens, a new death animation/screen, fixes and polish (full list below). This update is primarily about the writing - players can now expect to learn more about certain characters and monsters within the game, whilst uncovering the dark history of Ever-Bleed Keep!

If you happen to chance upon any bugs within the game or, even have suggestions of your own, please don't hesitate to get in contact with me via the Steam or Tumblr page.

Thank you for your patience - I underestimated how long writing would take me and I do hope you enjoy the new update. I am now focusing on re-designing the sound and menu screens. Thanks again! ːsteamhappyː

Patch Notes:


  • [New] Message
  • [New] Item highlights
  • [New] Crosshair colour
  • [New] Note System
  • [New] Player Journal
  • [New] 27 in-game notes
  • [New] 5 Stories (Note System)
  • [New] 4 Chapters (Player Journal)
  • [New] Tutorials added
  • [New] Death screen
  • [New] 10 death messages
  • [New] Death animation
  • [New] Loading screens
  • [New] Cover art
  • [New] Points of interest
  • [New] Fonts
  • [New] Blood decals
  • [New] Props
  • [Updated] Font size reduced (all screens)
  • [Updated] Shape size reduced (all screens)
  • [Updated] Animations
  • [Updated] In-game prompts
  • [Updated] Menu buttons
  • [Fixed] Animation issue with monster (level 5)
  • [Fixed] Navigation issue with monster (level 3)
  • [Fixed] UI issue where player could access death screen buttons whilst alive
  • [Fixed] Journal UI
  • [Quality Control] Scripts refined
  • [Quality Control] Project cleaned and organised
  • [Quality Control] Lighting baked
  • [Quality Control] Player Inventory now moved into Player Journal
  • [Quality Control] V1.5.3 notes have been re-written or scrapped
  • [Quality Control] Torches now highlight yellow and not green


Please check out the Tumblr Page for news on more upcoming updates: https://jackeddieself97.tumblr.com/

Cheers! ːsteammockingː