The friends of Ringo Ishikawa cover
The friends of Ringo Ishikawa screenshot
PC Mac XONE Switch Steam Gog
Genre: Fighting, Role-playing (RPG), Adventure, Indie

The friends of Ringo Ishikawa

Need help with Korean, French and Spanish GUI

Hello!

I need a little help with Spanish and French GUI:

https://docs.google.com/spreadsheets/d/15us8fYVTrfnqgxLdnCQ7A0zCE2gzw3rFI9DwbJ5M8g0/edit?gid=0#gid=0


DONE!

And more help with Korean GUI. I took names from dialogues, but item names are just Deepl translated, also I doubt that Deepl will translate skill names and descriptions correctly.

https://docs.google.com/spreadsheets/d/1qMT9hlLLl1S6Qxu6YWdCTfdyQAeOffGzwFHCg1hdzIY/edit?gid=0#gid=0

Please fill the tables!

The update is almost ready, I hope to release it by the end of the next week.

Thanks!

Brazilian localization

Hello!

Recently I found out that there's a fan's Brazilian localization of the game. After I updated the game to GMS 2.3, the method which the author used to apply the translation doesn't work, so I decided to buy this translation and make it official.

So the upcoming update will be available in Brazilian.

New update is coming!

Hello, fellas!

Maybe you know that I'm working on my hobby project about school delinquents now. We almost finished with all background concepts and now I'm working on dialogues, battle mechanics and game structure. It's a lot of work, so I'm not sure when the game will be ready.

As for animations, we took animations from my last game Fading Afternoon, Ueda M. redesigned it for school uniform and my dad added shadows. And since FA used animations from Ringo, now I basically have updated Ringo animations. And some new ones.

I was thinking of making a DLC or even remaster the whole game, but now I decided to just update it for free.



I'm not sure how much content I'll add but my current list is this:

1. Updated sprites for characters
2. New skills for Mechanic (his original skills all sucked)
3. Bicycles
4. New street with bicycle store and fish store
5. Fishing mini-game from FA
6. Local co-op
7. Lowering screen size from 250x140 to 240x135 so the game will look cleaner in full screen (I don't know why I made 250x140... all fonts looks horrible in full screen)
8. Jumping will be removed
9. Updated battle mechanics (I think that battle system could be better, compared to FA and my current project it's not that fun, so I want to update it)
10. Skippable cutscenes and dialogues (as I made it in FA)
11. Some new battle animations (I already made 1 brand new kick that wasn't even in FA, and I want to add some damaging animations from FA and maybe new throw skill for Judo class)
12. Maybe something more...

I think that I'll start updating the game in a couple of weeks, so the fist update will be ready by New Year. I won't add all this content in the one patch, so it'll be added gradually.

Stay tuned, and thank you very much for your support and continuous interest in the game!

P.S.

Original version will stay available on a different branch.

Added missing Chinese glyphs

Dear players!

If you see any problems with a localization in your language - please report. I physically can't test all localizations myself.

In this update I fixed some missing Chinese glyphs which I accidentally saw during development of Ringo EX version. So if you find more - I'll be eager to fix it.

Thanks!

BUGS when playing from the old save

Please be aware that old saves could not work properly on the updated version, but you can play the old version via the "old_version" branch any time.

So when reporting bugs please point if you played from a save or a new game.

Thanks.

The game was ported to GMS 2.3

Hello!

Some windows 11 users had problems with the game (a black screen at start, you can overcome this by entering window mode with F4 though).

I couldn't fix it cause GM 1.4 (game engine I used for developing the game) ceased to work. YoYoGames stopped supporting it. So I had to port the game to GMS 2.3 to fix that problem.

New engine could bring new bugs, so please report them, I'll try to find and fix them.

You can play the old version via the "old_version" branch any time.

The game is the same for now, but I plan to make a DLC with local co-op in the nearest future (I'll try to make online co-op as well, but it's a hard task). Not sure about adding more content, but it's possible as well.

Thank you very much for your continuous support of the game!

Updating to GM 2.3

Hello!

I saw that some Windows 11 players have problems with the game (a black screen at start, you can overcome this with entering window mode with F4 though). And since I can't update the game anymore due to ceased support of GM 1.4 (which I used for developing Ringo) - I decided it to update the game to GM 2.3

I don't plan any major improvements, maybe some little fixes here and there (easy controls reset for example). But the new version will bring new bugs, please beware of it.

I'll make an announcement when the update is ready. I hope to deliver it in few weeks.

Thanks!

“Fading Afternoon” is available NOW!

My new game is coming!

Hello!

I'm happy to announce that my next game "Fading Afternoon" are ready to be released at September 14, 7 pm (PDT)!

Thank you for your continuous support, and I hope that you'll like my new game as well!



Happy Chinese New Year!



Dear Chinese players! Thank you very much for your support! I wish all the best to you and your families! Happy New Year!