The Ghost Ship cover
The Ghost Ship screenshot
Genre: Role-playing (RPG), Adventure, Indie

The Ghost Ship

Update v1.0.666 Released



Dear Fans,

Update v1.0.666 (codenamed 'Amberhell') is now available. It includes the content update as well as additional bugfixes and tweaks.

Bugfixes



  • Fixed inability to move the cursor in the target list menu.
  • Fixed incorrect printing of remaining save points on death screen.
  • Fixed incorrect adjustment of the hit chance for explosive weapons.
  • Fixed rare z-fighting issues on certain configurations.
  • Fixed several incorrectly tagged objects @ Cargo Bay.


Tweaks



  • Users' systems should no longer go crazy @ Unity logo.
  • Priority of control keys has been adjusted to make controls smoother.
  • Removed 'ENEMY TURN' message and reduced the delay before 'YOUR TURN' message disappears to reduce downtime in combat.
  • Slight optimization of line rendering.
  • Slightly expanded tutorial text.
  • Slight tweaks to the player starting stats to make character growth more apparent.
  • Slight balance tweaks to enemy stats and weapons.
  • Encounter rate has been adjusted to deliver more steady results while remaining low.
  • Doubled door opening/closing animation speed to reduce downtime.
  • Removed aiming animation when desired target is not in the field of view.
  • Additional tweaks to enemy AI.


Additions



  • Added a new side quest to the Gangland chapter.
  • Added a new encounter to the Ghost Ship chapter.
  • Added an alternative ending with a small, combat-heavy dungeon.
  • Added a slight accuracy penalty to attacks made with ATTACK ram response.
  • Enemies now warn nearby units about your presence, increasing the encounter chance within a small radius.
  • Added notifications about saves before points of no return in the Ghost Ship chapter.
  • Added support for 5:4 aspect ratio.


Other



  • Added two new tracks to the Original Soundtrack DLC.
  • Engine upgraded to v5.6.7f1.
  • Replaced old splash screen with studio logo.
  • Additional minor bugfixes, changes to text & tweaks.


Warning: in order to access new content and avoid issues such as missing events, you will need to either restart the chapter you're currently in (except for the introduction or tutorial) or consider restarting your playthrough altogether.

Thank you for your support,
--RS

Content Update Incoming



Dear Fans,

As of today, the content update is complete and enters the testing stage. It is going to be released together with a 1.0.666 patch, which includes additional bugfixes and adjustments to the game.



This update adds extra events to the base game as well as an alternative final dungeon for hardcore players who want to put their skills and understanding of game mechanics to the test.



Approximate ETA: about a week or so. Patch notes will be posted as soon as it's released.

Thank you for your support and have a great weekend.
--RS

Important Announcement (tm)

Dear Fans,

After thorough analysis of player feedback, we've decided to make several big changes to Das Geisterschiff to make sure our game remains fun and accessible to the widest possible audience.

Reworked Combat


Instead of a boring, 'what-is-this-1945?' turn-based combat system, Das Geisterschiff will adopt two-step tango combat from true dungeon crawling classics that nobody played.

Color Options


The bloody orange color palette received mixed reception and a color change option has been requested for many weeks.

We are adding the following options to the game:
[table]
[tr]
[th]Colors[/th]
[th]Description[/th]
[/tr]
[tr]
[td]Red & Black[/td]
[td]Virtual Boy-style palette for old school gamers.[/td]
[/tr]
[tr]
[td]Black & Red[/td]
[td]Reversed Virtual Boy-style palette for old school gamers.[/td]
[/tr]
[tr]
[td]Pink & Cyan[/td]
[td]Retrowave-style palette for connoisseurs.[/td]
[/tr]
[tr]
[td]Shades of Pink[/td]
[td]Fabulous palette for fabulous players.[/td]
[/tr]
[/table]

Achievements


According to the feedback, a game without achievements is worthless in 2019.

We've spent months coming up with good and meaningful achievements one can wear like a badge of pride. Take a look:
[table]
[tr]
[th]Name[/th]
[th]Description[/th]
[/tr]
[tr]
[td]Impatient[/td]
[td]Skip the tutorial.[/td]
[/tr]
[tr]
[td]Reading is Hard[/td]
[td]Die during the tutorial.[/td]
[/tr]
[tr]
[td]No Pain No Gain[/td]
[td]Die 1000 times.[/td]
[/tr]
[tr]
[td]Left a Large Crater[/td]
[td]Fall into a pit 10 times.[/td]
[/tr]
[tr]
[td]More Balls Than Brains[/td]
[td]Waste all ammo during the mission.[/td]
[/tr]
[tr]
[td]I'm not cheating, honest![/td]
[td]Beat the Tunnels map in less that 10 minutes.[/td]
[/tr]
[tr]
[td]I said I'm not cheating![/td]
[td]Beat the game without dying.[/td]
[/tr]
[tr]
[td]True Professional[/td]
[td]Beat the game without killing critters.[/td]
[/tr]
[/table]

Microtransactions


We've decided to introduce minor microtransactions to let struggling players finish the game.

Here's the list of options currently under consideration:
[table]
[tr]
[th]Name[/th]
[th]Price[/th]
[/tr]
[tr]
[td]Light Armor Plate[/td]
[td]$0.24[/td]
[/tr]
[tr]
[td]Medium Armor Plate[/td]
[td]$0.49[/td]
[/tr]
[tr]
[td]Heavy Armor Plate[/td]
[td]$0.74[/td]
[/tr]
[tr]
[td]Weapon Magazine[/td]
[td]$0.49[/td]
[/tr]
[tr]
[td]10 Save Points[/td]
[td]$0.99[/td]
[/tr]
[tr]
[td]Access to Full Map[/td]
[td]$0.99[/td]
[/tr]
[tr]
[td]Quest Marker[/td]
[td]$0.99[/td]
[/tr]
[/table]

If you're worrying about predatory and anti-consumer practices, you can relax -- there will be NO changes to the difficulty.

We're very excited about these changes and can't wait to hear your thoughts.

Happy April Fools!

Remixed DLC is Live!

Das Geisterschiff Remixed DLC is out now and contains four remixed and rearranged tracks by Daniel Northwood, Chronomantique, Skinny and Romanus Surt.

We are currently cooking up a free content update for the base game with a new dungeon, new events, as well as balance and AI tweaks.

Enjoy!

Update v1.0.5a is Available


This update fixes a critical issue introduced by v1.0.5 as well as provides additional tweaks and bugfixes.

Changelog:

  • Fixed a critical issue introduced in v1.0.5 which wouldn't let players progress past the first chapter upon starting a new game.
  • Fixed incorrect assignment of sfx and music volume in the main menu.
  • Analyze function no longer shows approrimate target DC higher than max DC.
  • Gates are no longer identified as switches if the player is travelling through the dark zone.
  • Increased ambush chance from 20% to 30%.
  • Removed a redundant option in the FPS Limit submenu.

Update v1.0.5 is Available


This update addresses feedback about the difficulty in second half of the game and fixes a major issue in the major (yet optional) event in the Gangland chapter.

Changelog:

  • Fixed buggy event in the Gangland chapter which would load the trailer and demo/beta ending screen. If you ended up encountering this issue and quit the game, simply load the savegame and re-enter that tile. Thanks to lightbane for reporting this issue.
  • Slight tweaks to the enemy stats and AI in the Ghost Ship chapter.
  • Boosted the damage from suicidal attacks of certain enemy types.
  • Tweaked the boss fight with Krutz by making him start hunting the player once he gets closer to him @ Gangland.
  • Additional tweaks and fixes.


In addition, there was a mistake on our part and Mac version of the demo has not been updated to v1.0.4a. An update has been released to address this issue.

Original Soundtrack & Declassified DLC Available

Update v1.0.4a is Available

This update fixes a critical savegame-related bug reported shortly after release.

Changelog:

  • Fixed incorrect loading of player data if the game was saved on another map. If you're in the middle of the mission and ended up encountering this bug, please select 'Restart Current Chapter' from the death menu by pressing SUICIDE > CONFIRM.
  • Fixed incorrect access level on the Docking Bay gate @ Junction.
  • Reduced loading time upon start of the game.

This update is also available for the demo version.

Demo Available


Das Geisterschiff Demo is available with the introduction chapter from the full game as well as the tutorial so you can get a good grip on game mechanics. The save files are compatible with the full game, just make sure to save before the end of the introduction. Enjoy!