First content update is here!
Short list of new stuff:
- A new mission.
- 6 new items.
- 5 new maps.
- 3 new skills (Kim, Eric and Brandon received new, unique skills.).
- Few small balance changes and fixes.
More cool stuff is on the way!
Plans for the future
Hey, a little update about plans for the future development of "The Glow".
In January I'm going to release first major content patch.
You can expect:
- A new mission.
- New intros and outros too all missions.
- Two new achievements.
- New skills and Items.
Meanwhile I will continue bug fixing, so please report to me all bugs you find.
Patch 1.05
Few balance changes:
- Mike has increased ranged resistance instead of melee resistance.
- Slightly decreased guns accuracy during first two turns of combat.
- During first and second mission there is slightly less enemies with guns.
- You no longer can move during initial cutscene in first mission.
Patch 1.04
Change log:
- You can attack Prometheus only when you are on a rooftop.
- Prometheus no longer drops loot.
- Game should not cause any more troubles when you try to skip pre-battle dialog.
One more announcement:
I have started working on bigger patch with some extra content!
Patch 1.03
Few quick fixes:
- Sound effects were tune down.
- Eric starts with revolver on mission 4.
- You can no longer rest during a dream sequence.
- Using "sleeping pills" should not cause any trouble anymore.
Please, if you found a bug, let me know.
Patch 1.02
Another hotfix:
- Added new intro to mission 1.
- Doors are better highlighted now.
- Using "weak essence" now increases maximum HP by 1.
- Few tweaks to enemies statistics.
- Your group receives a little bit of ammunition after teaming up with Eric.
Patch 1.01
Few fixes:
- Battles will end properly after using a grenade.
- Your characters will no longer get stuck on items spawns.
- Your characters should no longer get stuck after changing a map.