As the release of both the Oculus Rift and the HTC Vive get closer, we are making some changes to the early access version of the Grand Canyon VR experience!
Our community feedback round was a great success. A big fat thanks to all of you who submitted your thoughts and ideas on how we can make the Grand Canyon VR experience as awesome as possible :) We have taken your feedback to heart and already began implementing many of the ideas and suggestions. Even though they are not ready for release just yet, we can today give you a sneak preview of what’s coming to your Grand Canyon VR Experience over the next few months!
You wanted more explorable terrain. You got it! -We are increasing the current canyon environment so there is a lot more to explore
-We are adding two entirely new zones : the wild rapids and the dark caves
You wanted more interactions. You got it! -Next we will introduce one additional tool and much more objects that can be interactive
You wanted more animals. You got it! -We are adding 3 more AI driven animals to the world. We don’t want to ruin the surprise, but we think you will really like them ;)
You felt the early access pricing was a little too high, so we lowered it! -We decided to make the experience more accessible to anyone by lowering the price point. (NOTE : People who already purchased the Grand Canyon VR Experience at the old price will get the first DLC (coming Q1 2017) for free. So look for an email with more details as we get closer to launch.)
You wanted more freedom. You got it! -We are revamping the complete paddling system, so that it’s much more realistic and allows the user to paddle anywhere in the environment - paddle backwards, turn around etc. It’s still a work-out, but now you have total control. (motion controllers required)
We will continue to listen to our community as we further develop the Grand Canyon VR Experience, so keep sending us your suggestions here.
Upcoming Features & New Pricing!
Hi everybody!
As the release of both the Oculus Rift and the HTC Vive get closer, we are making some changes to the early access version of the Grand Canyon VR experience!
Our community feedback round was a great success. A big fat thanks to all of you who submitted your thoughts and ideas on how we can make the Grand Canyon VR experience as awesome as possible :) We have taken your feedback to heart and already began implementing many of the ideas and suggestions. Even though they are not ready for release just yet, we can today give you a sneak preview of what’s coming to your Grand Canyon VR Experience over the next few months!
You wanted more explorable terrain. You got it! -We are increasing the current canyon environment so there is a lot more to explore
-We are adding two entirely new zones : the wild rapids and the dark caves
You wanted more interactions. You got it! -Next we will introduce one additional tool and much more objects that can be interactive
You wanted more animals. You got it! -We are adding 3 more AI driven animals to the world. We don’t want to ruin the surprise, but we think you will really like them ;)
You felt the early access pricing was a little too high, so we lowered it! -We decided to make the experience more accessible to anyone by lowering the price point. (NOTE : People who already purchased the Grand Canyon VR Experience at the old price will get the first DLC (coming Q1 2017) for free. So look for an email with more details as we get closer to launch.)
You wanted more freedom. You got it! -We are revamping the complete paddling system, so that it’s much more realistic and allows the user to paddle anywhere in the environment - paddle backwards, turn around etc. It’s still a work-out, but now you have total control. (motion controllers required)
We will continue to listen to our community as we further develop the Grand Canyon VR Experience, so keep sending us your suggestions here.
Hello fans, we need your feedback!
[B]Hi everyone!
We hope you are enjoying the beta version of our Grand Canyon VR Experience as much as we are enjoying developing it! I hope you all are ready for a spectacular 2016 because VR is ready for prime-time!
We are about to enter the final beta development stage before we launch the finished version in a couple months, so we think this is a good time to get your feedback on how we can make this experience as immersive as possible!
If you fill in this one page short questionnaire here we will gather everybody's input and use your collective feedback to take this experience to the next level.
Thanks!
ːsteamhappyː
Cheers,
Illusionweaver
HTC Vive now supported!
We just updated The Grand Canyon VR Experience to version 1.05 and are proud to announce full HTC Vive support!
HTC Vive owners will be able to explore the Grand Canyon using a unique stand-up paddleboarding mode using the motion controllers to paddle yourself forward! Try it standing up, sitting down or even lying down on the board!
Full patch notes [1.05]:
NEW: HTC Vive stand-up paddleboarding mode
NEW: Interaction : use a paddle to move forward, the faster you paddle the faster you move
NEW: Red Vive wand button switches between the available interaction tools
NEW: Interaction tool 1 : use the motion controller to throw breadcrumbs in the water -> hold down touchpad, swing your arm, release touchpad to release the breadcrumb
NEW: Interaction tool 2 : Flashlight, best used when dark! ;) (touchpad to switch
on/off)
NEW: Completely revamped quality settings system : please experiment & find the best setting for your PC setup
various performance enhancements. Make sure you use the latest SteamVR / Oculus Runtime 0.8 / Graphic card drivers (see below)
various small bug fixes
some minor environment tweaks
As always please let us know if you encounter any bugs on the Discussion Board , we welcome everyone's feedback to make this as immersive as possible!
We just updated The Grand Canyon VR Experience to version 1.04!
Some of the changes include:
NEW: Dynamic time of day system : choose [auto] at the trailhead to try it out!
We enhanced the quality of some rock materials
lots of sound improvements
the intro sequence is now at the start for better flow
preparation for Vive support (coming in patch 1.05!)
various small bug fixes
As always please let us know if you encounter any bugs on the Discussion Board , we welcome everyone's feedback to make this as immersive as possible!
Halloween event is now Live! (patch 1.03)
Happy Halloween!
We just updated The Grand Canyon VR Experience to version 1.03 and things got a little spooky in the Grand Canyon VR Experience!
Some of the changes include:
NEW: Halloween mode : take a kayak trip at night!
NEW: Toggle between daytime and nighttime mode at the trailhead
NEW: New nighttime creatures : fireflies and bats (more coming soon!)
NEW: New nighttime feature : headlamp (press gamepad B or CTRL to activate)
various small bug fixes
As always please let us know if you encounter any bugs on the Discussion Board , we welcome everyone's feedback to make this as immersive as possible!
New update 1.02 is now live!
We just updated The Grand Canyon VR Experience to version 1.02!
Some of the changes include:
NEW: additional kayak sounds
NEW: some random variations to the path taken (more to come)
NEW: you can now skip the intro with spacebar
tons of small bug fixes
kayak roll is now more realistic
the kayak path is smoother now
multiple environment improvements
bird sounds are now randomized over time and location
improved the generation of butterflies and fish
multiple improvements to butterfly and fish behavior
some minor performance improvements for some GPU’s
As always please let us know if you encounter any bugs on the Discussion Board , we welcome everybody's feedback to make this as immersive as possible!
New update 1.01 is now live!
We have just upgraded The Grand Canyon VR Experience to version 1.01.
Some of the changes include:
NEW : our first interaction mechanism is now live : press the gamepad "A" button ( or left mouse click) to throw a breadcrumb in the water!
NEW : we streamlined the transition from the trailhead to the canyon
various bugfixes and performance improvements
As always please help us increase the quality of this product and feel free to submit any issues you might encounter with this new patch to the Discussion Board.