Just letting you all know there's been a minor update to the game. It's mostly bug fixes and tweaks for stuff that has cropped up since the Steam release, or for issues folks have brought to our attention in the forums (thanks guys!). Dig in:
- Created an overhead blessed beacon above all graveyard gates. Works like regular beacons so will protect you when you're in it's light, and will extinguish upon lighting another beacon. (Not active on hard difficulty)
- On Mile Die Club, the walls by the first solider appeared full height but were not so you could still be spotted, changed them to full height to avoid confusion
- Added a random Easter Egg area outside one of the levels, because... yeah, no reason.
- Trimmed and quietened the blessed beacon lighting sound
- If the secret treasure is in an inaccessible area, rather than pointing to an incorrect location the path is now not displayed
- Renamed "The Lost Treasure" level to "Grave Robbers Cemetery" to make it clear it's another graveyard
- Made the lightning light on boss level a little less blue
- FIXED: Steam times not being posted on boss level
- FIXED: Changed colour of entries on leaderboards as grey was blending into the sky on foggy levels
- FIXED: Blocked ability to sneak round edge of the ridge on the boss level
- FIXED: Moved map fragment on Dead Drop from behind locked gate to stop secret treasure path getting confused
- FIXED: Enemies getting stuck at stairs on Dead Drop
- FIXED: Shadow on Cross tombstone was sometimes displaying incorrectly
- FIXED: Increased walk in speed on Deadlock intro to improve timing with walk animation