The Great Geometric Multiverse Tour cover
The Great Geometric Multiverse Tour screenshot
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Genre: Shooter, Adventure, Indie

The Great Geometric Multiverse Tour

0.19.000 brings BOSS RUSH, SURVIVAL MODE, and other important mechanics!

Hey there everyone!
This update brings 2 new game modes, toggled sprinting, new menu designs and animations, and a ton of bug fixes!

BOSS RUSH is a mode where you face off against endless waves of bosses. Select a boss to begin with (harder bosses will start you off with more weapons), and see how many you can beat in a row before dying!

SURVIVAL MODE is a mode where you pick a starting Multiverse (again, just like with BOSS RUSH, the harder the Multiverse you choose, the more weapons you start off with), and fight against endless waves of enemies on that Multiverse alone, with each wave increasing in difficulty!

Sprinting is now a toggled mechanic, with the default of it being toggled ON. This decision was made due to the fact that players were nearly always sprinting, only ever wanting to walk during select times during gameplay.

Those are the major things! As always, be sure to report any bugs or balancing issues, and we will get on fixing it right away!

See you in the Multiverse!

New Additions (4):


UI (1)
-Added icons to display if sprint is toggled on or off

Mechanics (1)
-Boss health is now dynamic. The more overpowered a player is, the more a boss will adjust its health to compensate

Other (2)
-Added BOSS RUSH game mode! Pick a starting boss, get a certain number of weapons based off the initial pick, and fight bosses endlessly. Score is based on number of bosses beat rather than points
-Added SURVIVAL MODE! Pick a multiverse, and try to survive for as long as you can against endless waves of enemies! Guns and pills replenish every 5 waves. Score is based on number of waves completed rather than points

Changes (31):


Pills (3)
-Changed how System Crash affects Schizo text appearing (No more super fast text flashing)
-Score affecting pills (System Crash, Geometric Dollar Bath etc.) now multiply stars as well
-Overcompensating and Shrinkage no longer affect player projectile size

Enemies (14)
-Increased chainsaw health from 5,500 to 15,000 on THE LUMBERJACK
-Increased THE LUMBERJACK health from 60,000 to 75,000
-Increased TOOB DOOB WITH A LASER speed from 3.5 to 4.0
-Increased REGEN JUICE base health from 3,000 to 5,000
-Increased HEAT SEEKING ROCKET health from 200 to 1,000
-BOMBER BETSY now floats a bit more off the ground. This should help them transverse rougher terrain
-Increased CHAINSAW JOE health from 2,500 to 5,000
-CHAINSAW JOE no longer can take damage from shooting their arms
-CHAINSAW JOE gets stuck on objects less often now
-Minions that spawn from MAGIC BOIs and FLYING MAGIC BOIs will now die automatically after 30 seconds
-Increased ANGRY MOVEY WALL health from 7,500 to 8,000
-Increased STRANGE STRING speed from 5 to 6.5
-Increased STRANGE STRING health from 100 to 200
-Increased STRANGER STRING health from 1,000 to 2,000

Multiverses (9)
-SLIPPY SLIDEY ICE LAND ice now much slippier
-Increased total enemy count for waves 6 and 7 on SLIPPY SLIDEY ICE LAND
-Added random player spawns to SPIKY SPIKE ARENA
-Added more boulder spawns on MOUNTAINSIDE
-Increased boulder spawn rate on MOUNTAINSIDE
-Removed SCOOTIN TOOTIN ROCKET SHOOTIN PAL from CASINO
-Added a second gun spawner on VOLCANO
-Lightning strike hitting THE MOST MAGIC BOI OF THEM ALL is now much larger
-Lightning summoning particles for THE MOST MAGIC BOI OF THEM ALL is much denser and more noticeable

Mechanics (2)
-Sprinting is now togglable. Players start off sprinting, but can toggle it on and off by pressing the sprint button (Left shift on keyboard, left joystick on controller)
-SHOP now includes stars in pill purchases (So if a player has 1 star and 100 points, they can buy something for, say, 50,000 points, and the star will convert back into points)

UI (3)
-Redesigned the play menu to make it much more stylish
-Updated credits
-Redesigned credits menu

Bug Fixes (17):


Enemies (3)
-Fixed issue where fire particles wouldn’t appear on DEPRESSED AS HECK CONE FELLA’s Liver
-Fixed issue where fire particles wouldn’t appear on FLAT FOE
-Fixed extremely low health issue on STRING

Multiverses(7)
-Fixed bug where player sometimes wouldn’t die on POLY RAISER
-Fixed bug where enemies would sometimes stop spawning on VOLCANO (I really did it this time guys, last time I only solved one of apparently two issues that was causing this)
-Fixed bug where player would get stuck at bottom of SPIKY SPIKE ARENA
-Fixed issue where shield and metal sounds wouldn’t play on THE MOST MAGIC BOI OF THEM ALL
-Fixed lighting glitch on HIGHWAY
-Projectiles now go through the ground on MOUNTAINSIDE way less often (almost never, though it will still happen on occasion)
-Fixed bug where player would respawn in a different location if they had extra lives and were hit by the wrecking ball on HIGHRISE

UI (3)
-Fixed misalignment of current level background on the main menu
-Fixed improper text wrap for pause menu multiverse name on MOUNTAINSIDE
-Fixed bug where score sometimes wouldn’t show final score multiplier upon death

Other (4)
-Fixed bug where after beating SAVE THE MULTIVERSE, players would sometimes get sent to the SHOP
-Fixed issue where guns would fire after clicking RESUME in the pause menu
-Fixed issue where pressing the pause button (as opposed to clicking resume) would fail to relock and hide cursor (You would not believe the amount of effort required for such a seemingly simple task. Computers suck sometimes)
-Fixed issue where cursor would fail to lock after clicking outside of the game window a single time during runtime

0.18.002 Quick Patch

Just a quick bug/balancing patch!

Changes (4):


Pills (1)
-Changed Dead Weight from setting enemies to 70% speed to now 80% speed
-Updated the text for Schizo

Enemies (1)
-Decreased TOOB DOOB WITH A LASER speed (again) from 4.5 to 3.5

Multiverses (2)
-Added random player spawns to THE FOG
-Removed FLYING SNIPPER SNIPER from FACTORY because they kept getting stuck

Bug Fixes (7):


Weapons(1)
-Fixed bug where guns with a gold plus wouldn’t get the golden skin

Multiverses(3)
-Fixed getting stuck at the bottom of THE FOG if the player has extra lives
-Fixed bug where enemies wouldn’t spawn on DANGER DISCO
-Fixed bug (most likely) where enemies would spawn inside of the houses on GEO TOWN

UI (2)
-Fixed typo in Bullet Hats flavor text
-Fixed combo multiplier text appearing underneath current score text

Other (1)
-Fixed Hard Tier gun spawners from looking like tall, elongated shapes

0.18.001 Quick Patch

Hey there guys! Beta keys go out to streamers and the press today, so we figured that we'd push out a quick update fixing some issues!

BOSS RUSH and SURVIVAL MODE should appear in the next update sometime in the next few days, so stay tuned!

See you out in the Multiverse!

New Additions (2):


UI (1)
-Added beta alert that appears upon first launching of the game

Mechanics (1)
-Added partial controller support (Menus are not compatible with controllers yet, but the main gameplay fully supports it)

Changes (4):


Enemies (1)
-Optimized enemy spawning

Multiverses (1)
-Camera shakes less when on SHAKY CLIFF

Mechanics (1)
-Guns now gain their gold skin after their first golden plus upon beating the game as opposed to their third

UI (1)
-Decreased combo text size and moved it down towards bottom center of the screen to improve visibility

Bug Fixes (4):


Pills (1)
-Fixed Radar sometimes going into negative numbers

Enemies (1)
-Fixed bug where fire wouldn’t show up on SPHERICAL ROLLY POLLY GUY

Other (2)
-Fixed bug where weapons on Hard Tier Multiverses wouldn’t spawn
-Fixed bug where XP needed to get to next level would increase at the wrong times

0.18.000 out NOW! SAVE THE MULTIVERSE is complete and beatable!

Hey there guys! Really excited to bring this update, as it contains the rest of the Medium Tier and Hard Tier bosses, the rest of the Hard Tier levels, and POLY RAISER, the very final boss! This means that the main gamemode, "SAVE THE MULTIVERSE" is now complete and beatable, with a sweet reward each time you do so.

All that's left now before the final polishing stages are a few more weapons and enemies, the rest of the cheats, as well as the 3 other gamemodes.

As always, be sure to let us know of all bugs or issues you may run into, as well as the difficulty scale of the new bosses.

See you in the Multiverse!

New Additions (14):


UI (4)
-A “+” is now put after all weapon names, one “+” representing each extra duplicate the player has picked up
-Added colors to gun names to signify their rarity
-Added multiverse name and tier to pause menu
-Added current level to main menu

Multiverses (6)
-Added HOVER MOTHER (Medium Boss)
-Added STRING (Hard Boss)
-Added THE SCOOTINEST, TOOTINEST, MOST ROCKET SHOOTINEST PAL IN ALL THE LAND (Hard Boss)
-Added DANGER DISCO (Hard)
-Added SLIPPY SLIDEY ICE LAND (Hard)
-Added POLY RAISER (Final Boss)

Mechanics (4)
-Picking up duplicate weapons will now apply +%50 damage and +%50 mag size to that weapon alone with each duplicate pick up (Max of 3 duplicates)
-Added gold plus system. Upon each completion of SAVE THE MULTIVERSE, a gold plus is randomly awarded to a single gun. Gold pluses function the same as regular pluses on duplicate weapons, however, they are permanent (meaning they carry over between runs). Guns with gold pluses can still receive regular duplicate pluses (for a total of 6 possible pluses on a single weapon). Guns with the max of 3 gold pluses will gain a solid gold skin.
-Added STARS to the score system. Now, whenever a score of 50 million is reached, 1 star is earned. Leveling systems and high scores now keep track of stars as well as any score that is a fraction of 50 million.
-Main SAVE THE MULTIVERSE gamemode is now beatable!

Changes (40):


Enemies (6)
-Decreased TOOB DOOB WITH LASER speed from 5.5 to 4.5
-Increased THE LUMBERJACK health from 45,000 to 60,000
-THE DOOB now spawns in TOOB DOOB WITH A LASERs in addition to TOOB DOOBs
-Optimized STRANGE STRING and STRANGER STRING deaths
-Optimized minion spawns
-Optimized minion deaths

Multiverses (18)
-Added flowers to HIGHWAY
-Changed music on BAR
-Changed colors of platforms and pillars on SPHERICAL ROLLY POLLY GUY
-Changed colors of platforms and ramp on DEPRESSED AS HECK CONE FELLA
-Changed colors of platforms on REGEN ROGER : XTREME EDITION
-Added void particles to THE LUMBERJACK
-Added animations to the organs on DEPRESSED AS HECK CONE FELLA
-Added props to DEV TEST WORLD
-Added theme music to BANK
-Added a third heart crystal to ONLY FIRE, MY GOD IT’S EVERYWHERE
-Slightly modified enemies on REALLY, REALLY HIGH UP
-Set up proper enemies on BANK
-Set up proper enemies on HIGHWAY
-Set up proper enemies on ONLY FIRE, MY GOD IT’S EVERYWHERE
-Set up proper enemies on SPIKY SPIKE ARENA
-Set up proper enemies on THE FOG
-Set up proper enemies on VOLCANO
-Set up proper enemies on LASER MAZE

Mechanics (3)
-Optimized performance when switching between weapons
-Kill boxes will no longer kill player if they have 1 or more extra lives. Instead, the player will lose a life and moved to one of the starting spawn points for that Multiverse
-Hard Tier gun spawners now spawn the appropriate guns

Weapons (6)
-Added a fire rate of 0.5 (1 shot every 2 seconds) to the SHOCKWAVE to prevent spamming if more than one shot is acquired (through upgrades)
-Increased DESTROYER OF MULTIVERSES shoot sound
-Laser class weapons (Laser, Lightning Rod, Chainsaw etc.) now receive damage modifiers
-Shock Shock range increased from 3.5 to 5
-Shock Shock mag size increased from 30 to 45
-Futuristic Rifle now works slightly better at closer range (with the sacrifice of good accuracy at longer ranges)

UI (5)
-Added shadow to self-explode bar
-Added light background for Play Menu on Main Menu
-Added completion percentage to level XP bar
-Decreased size of pill text
-Shifted pill text towards lower center of the screen to help increase visibility

Other (2)
-Optimized all projectiles (enemy and player)
-Projectiles (from players or enemies) are no longer stopped by laser class weapons


Bug Fixes (13):


Enemies (1)
-Fixed bug where enemies with regenerating health wouldn’t update their health bar properly

Weapons(1)
-Fixed bug where projectile based weapons would shoot projectiles at odd or extreme angles when a range modifying pill was picked up

Multiverses(4)
-Fixed bug where FRIENDLIES would freak out if you killed them all before portals spawned on GEO TOWN
-Fixed grenades sometimes going through the ground on SPIKY SPIKE ARENA
-Fixed bug where start delay wasn’t applying to THE DOOB’s minion spawning
-Fixed bug where enemies would sometimes stop spawning on VOLCANO

UI (5)
-Fixed bug where gun name fade in would flicker sometimes upon weapon switching
-Fixed typo in SPHERICAL ROLLY POLLY GUY’s name tag
-Fixed typo in SPIKY SPIKE ARENA welcome text
-Fixed issue where HOW TO PLAY button on main menu wouldn’t scale to some screen resolutions properly
-Fixed bug where loading text wouldn’t appear after beating THE FOG

Other (2)
-Fixed bug where final score multiplier wouldn’t account for boss levels
-Fixed major bug where game would crash when score got too high. The addition of stars will almost guarantee this never happens again

0.17.000 now released and ready to play!

Hey there guys. This update is a bit smaller than the other ones, but I'm going to be unable to develop for the next few days, so I figured I'd leave you all with some fresh content to test as well as some well deserved bug fixes and adjustments!

Good luck liberating those Multiverses, and watch out for THE LUMBERJACK.

New Additions (1):


Multiverses (1)
-Added THE LUMBERJACK (Hard)

Changes (6):


Multiverses (3)
-Added 3 second start delay to THE DOOB
-Added 3 second start delay to SPHERICAL ROLLY POLLY GUY
-MOUNTAINSIDE now more transversable for most enemies

Mechanics (1)
-Slightly adjusted final score multiplier. It is now based on what level you have reached.

Weapons (1)
-Slightly toned down volume of the Chainsaw

UI (1)
-Made intro story text a tad bit easier to read

Bug Fixes (12):


Enemies (2)
-Fixed issue where enemies that spawned in other enemies (THE DOOB, MAGIC BOI etc.) would sometimes not spawn any enemies (Inconclusive if this has been fixed for sure, but we are pretty sure we got it)
-Fixed bug where enemies with regenerating health would sometimes regenerate about their max health

Weapons(1)
-Fixed bug where rocket from Bazooka wasn’t shooting properly

Multiverses(1)
-Fixed bug where bosses would sometimes despawn upon death and prevent the next level from loading (It only took like 3 months to fix but it’s really looking like we killed this one)

UI (2)
-Fixed improper placement of final score text on Shop
-Fixed issue where CASINO was improperly labeled as DEV TEST WORLD upon being welcomed

Other (6)
-Fixed bug where player could still use skip level cheats if they were dead
-Fixed bug where player could use skip level cheats on the main menu
-Fixed bug where score would multiply much higher than it should if the player died in the shop (which would have been an amazing exploit)
-Fixed bug where the a Shop would be generated two or more times in a row
-Heart crystals no longer stain the environment red after being picked up (Please allow for a few light bake cycles to occur for this effect to be present across all levels)
-Fixed bug where fire wouldn’t spawn properly from enemies or weapons

0.16.000 now LIVE!

Hey there beta testers! We have been working hard on fixing all the newfound bugs that you guys have reported, and we are happy to say that we believe most of them should now be gone!

We have also added a new boss, REGEN ROGER : XTREME EDITION, and reworked the old THE MOST MAGIC BOI OF THEM ALL boss. A new weapon, the SHOCKMASTER5000 is now live in the game as well!

Let us know of any other issues you might have found, and good luck liberating those Multiverses.


New Additions (3):


Weapons (1)
-Added SHOCKMASTER5000

Enemies (1)
-Added FLAT FOE

Multiverses (1)
-Added REGEN ROGER : XTREME EDITION (Medium Boss)

Changes (15):


Enemies (3)
-Adjusted volume of TOOB DOOB minions on THE DOOB
-Lowered pitch of THE DOOB main sound
-Increased THE MOST MAGIC BOI OF THEM ALL health from 100,000 to 500,000

Multiverses (4)
-Added props to DEV TEST WORLD
-Added flowers to PEACEFUL GRASSY PLAINS
-Reworked THE MOST MAGIC BOI OF THEM ALL
-Added music to THE DOOB

Mechanics (6)
-Increased max score from 9,223,372,036,854,775,807 to 79,228,162,514,264,337,593,543,950,335
-Changed variables some stats are stored in to allow for more accurate, higher stats to be stored. *Which means stats and scores are reset. Sorry guys :(*
-Scores that reach the max limit will no longer turn negative
-Score now updates much faster for much larger values
-Optimized fire
-Fire can now activate mines

Weapons (1)
-Added minimum range of 3 for all weapons

UI (1)
-Made final score text pop a little more with added shadows and outline

Bug Fixes (20):


Pills (3)
-THE DOOB now properly shows up on Radar
-Fixed “baloney” typo in Schizo text
-Fixed issue where the Radar count wouldn’t reset after restarting a run and getting it again

Enemies (1)
-Fixed issue where enemy grenades would sometimes go through solid surfaces

Weapons(3)
-Fixed Electric Rifle shoot particles from not emitting blue light
-Fixed Futuristic Rifle shoot particles from not emitting red light
-Fixed Electric Rifle projectile from not emitting blue light

Multiverses(8)
-THE DOOB plays boss complete sound upon beating boss correctly now
-Extreme lag glitch on GENERIC BUILDING, TUTORIAL, and HIGHWAY fixed (most likely)
-Heart crystals no longer in the ground on LASER MAZE
-Restart and Exit buttons now appear properly upon death on REALLY, REALLY HIGH UP
-Players will no longer spawn away from platforms on REALLY, REALLY HIGH UP
-Enemies will now no longer stop spawning during the last phase of VOLCANO
-Music much less likely to cut out on CASINO
-Fixed issue where grenades would sometimes go through the floor on CASINO, BAR, FACTORY, GENERIC BUILDING, and PEACEFUL GRASSY PLAINS


UI (3)
-Score (all the way up to the max) has been scaled to fit entirely on the screen
-Pill text, score text, DEAD text, etc. now draw on top of Mother’s behind view
-Schizo text no longer covers score on widescreen displays

Other (2)
-Players can no longer kill themselves, skip levels, or auto generate a shop when the game is paused
-Fixed bug where players could continue to move around if they paused and unpaused shortly after dying