The Greatest Penguin Heist of All Time cover
The Greatest Penguin Heist of All Time screenshot
Genre: Adventure, Indie

The Greatest Penguin Heist of All Time

Blueprint Update Patch #3

Additions



  • Added automatic LAN support


Fixes and Changes



  • Fixed double penguin preview in shop
  • Fixed default skin costing money
  • Fixed several clothing store issues when entering and exiting
  • Added missing objects to Library and arsenal
  • Fixed exfil for several levels
  • Fixed some delays
  • ... and much more :)

Blueprint Update Patch #2

Additions



  • Added trajectory for thrown objects


Fixes and Changes



  • Fixed weird lighting artifacts in levels like Et tu, Bingus
  • Fixed missing characters
  • Fixed missing blueprints from arsenal
  • Fixed blueprints not dropping from NPCs

Blueprint Update Patch #1

Fixes and Changes



  • Fixed King Pingnar Mines not being playable
  • Fixed King Pingnar lighting
  • Fixed Dark Castle lighting
  • Fixed not being able to walk in the Dark Castle cave
  • Changed the Reset button to red and with the text "Reset Progress" to make it clear that it is a placeholder for resetting progress only
  • Fixed arsenal not updating after buying items in the store in the lobby
  • Plus several small fixes here and there

Official Penguin Plushie Is Here!

"Noot noot!" - A penguin, somewhere

While penguins are known to be one of the cuter animals ever to exist, they also have a remarkable ability for chaos and destruction - even world domination. Don't worry, though; this penguin plush is soft and cuddly. Place one on your desk, put one in your bed, or send one to your best friend. We guarantee it won't wreak havoc (as long as you don't leave it unattended!)

This penguin plush design is inspired by the penguins featured in the game The Greatest Penguin Heist of All Time.

With each purchase of the Penguin Plush you will receive a complimentary steam key upon successful funding and completion of the campaign.

Order your own plushie right here: Link

Blueprint Update Sale

NOOT NOOT!

After several months of hard work, the Blueprint Update is finally out! Get the game at a discount, for yourself of your friends and family :)

Also make sure to stay tuned about the new official Penguin Heist plushie!

Stay safe and keep nootin'!

Blueprint Update

NOOT NOOT!

The Blueprint Update is finally here. It took some time, but we think that all the improvements have been worth it. With over 100 new quests, remade maps, a lot of new and changed mechanics, there will be 1-2 hours of gameplay per map if you just go for completion.

While the name may indicate that it's all about the new Blueprints, it's actually a whole lot more. We've redesigned and remade a lot of things to be future-proof, so things will go much smoother for the future updates :)

Well, what's new then?

Major Additions




  • The New Blueprint System
  • 100 new quests/puzzles spread across 11 of the game's levels,
  • A new armor system for enemies featuring body and helmet armor
  • A new Respawn system that allows players to die as much as they want, at the cost of 5% earnings lost per death (up to 50% lost earnings)
  • A new Ammo Cache system that allows players to restock ammo during heists at ammo caches
  • Stationary turrets
  • Explodable walls
  • Massive overhauls of all levels, with most levels getting double the playable area (to accommodate the insane amount of new content)
  • Completely remade The Nile's heist section
  • Completely redone lighting for all levels
  • Groundwork laid for full-fledged lore (featuring faction dynamics, conspiracies, and fish)
  • Significantly better controller support
  • New store systems and new store type called the Library which sells blueprint hints (and soon Lore documents)
  • Massive optimizations for GPU and CPU
  • An overhaul of the Pongie Survival mode with new Pongie types
  • An overhaul of all the major "bosses" (example: Hsif in the Cathedral) with actual telegraphed boss moves (such as a very cool laser blast move)
  • Changed AI for civilians; they now respond to violence
  • Multiple new sound effects
  • Multiple new songs


Smaller Additions and Fixes




  • Lockpicking takes time
  • Radial UI bar for items that take time to use
  • Changed exfiltration for Playa del Sol, Et tu Bingus, Pumpkin Harvest, and Dark Castle to be more logical
  • Changed all in-game "interactions" to be triggered by button presses, as opposed to just "touching" things
  • Complete rebalance of item pricing, with most item prices having been lowered to reduce grind
  • Multiple bug fixes for all kinds of bugs


This list does not cover everything, but quite a bit of what we've done. A lot has been done "under the hood", so it's nothing you see directly, but you will probably feel it while playing the game.

The coming month we'll be focusing on fixing bugs and adding music that didn't really make it in this update. There will be some updates to UI and sound effects as well, but right now we want to focus on cleaning up the game for next year, when we'll be adding everything from the Post Office (with a lot of special items), several new maps, remade clothing, village builder, perks, and so on.

Also, Penguin Heist has gotten an official plushie, which we will announce here today. Until then, we hope you'll enjoy the update! :)

Stay safe, and noot like you've never nooted before!

Blueprints Pre-Release

Hey everyone, That Fish here with some news!

The Blueprint Update is now available on the testing branch on Steam, which you can enable by going into Properties and under the Betas tab you can pick it. There will be bugs, we just don't know what bugs and where, so we want to find that out before we release it completely. If you feel like hunting bugs we'd really appreciate it.

It is strongly recommended to reset your progress. You can do this by going into Options and there's a button called "Reset". This will reset your progress and close the game, because Penguin Heist has to be restarted for all the resets to take place. You can also just delete your save files, and it will reset itself.

We hope you'll enjoy the update, because we've put a lot of time and effort into it. The game should feel a lot more fleshed out, and there's a lot more to do. We will spend the coming days fixing all the bugs you find, and then we'll release it on default as well.

This means that the update is here for those of you who are more adventurous and went to help us find bugs. We want to hear your experiences with the new update and see how we can improve it even more along the way. December will be more calm for us, because once the update is out we'll focus on getting rid of bugs, and optimizing the game as much as we can. Next year we'll start making new maps, add new items and clothing, and introduce features we've been talking about before.

In a matter of days, we'll make the full announcement for the update, and we'll see you there!

Happy nooting to all of you!

Blueprint Update News (Yes It's Close)

Hey, fellow nooters! That Fish here with some fun news!

The Blueprint Update is finally really close. A few days ago we released a private beta with the two first levels. You can find it on the Discord if you want to try it out for bug-testing. Initial testing shows that there is around 1 to 2 hours of content per map, and most of the bugs that were before have been ironed out. Right now we're finishing up the levels and will start playing through the whole game a few times to make sure everything is alright.

This means that the update should be out by the end of the month. We will start by launching it on the testing branch to get quick feedback on bugs, and then we will have a big launch with some fun activities and some spicy announcements! :)

I won't go into what's in the update, because it's quite a lot, and we'd like to keep some as a surprise. As you can see from the screenshots, there's a ton of new content, but yet we've managed to make the game even faster and smoother. There's a lot to look forward to (well, we're really excited so we hope you are as well).

Below are some pictures of the levels for those of you who want to see what's going on.


Pongo City's new bank.


A new city in The Nile.


Pongton getting a makeover to feel more like the city that inspired it.


Pongolantis has gone vertical, with several highrises and cool underwater flora.

We're excited for the launch, so we hope all of you will join us then! We'll put together some giveaways and competitions, and we'll reveal some - yes, you're hearing it right - official Penguin Heist merch.

Until next time, stay safe and keep on nooting!

News About Blueprint Update

Hello, all nooters!

It's been a bit silent from our part for the past month, but for a pretty good reason. We've had a lot of progress, and made several reworks. The whole idea of the Blueprint Update is to take Penguin Heist out of the "Early Access era" and finally implement a lot of features we want to keep for the full release. This has means tearing apart things and redoing them from scratch. The good thing will be that the game will look and feel much better, but it has taken its time. We've still got a lot we want to add before the full release, but this is a big step on the way there.

Alright, what's new then? Well, to start off, we have more than 100 quests of different types in completely reworked environments. The art direction of the maps is more coherent and related to the story, at the same time as all maps have been expanded. We've also added things like body armor that can be depleted and respawns, and a lot more.

What Will Be New




  • A bunch of Blueprint quests that will reward you with new weapons and items upon completion
  • New progression system
  • Massively improved and expanded maps, up to 4 times larger with hidden locations and quests
  • Body armor that can be destroyed
  • Post Office where you can spend your Penguin Stamps and later build your village and house
  • Library, where you can buy information about Blueprints and later on do research and collect lore
  • Player respawn areas and checkpoints (no more restarting everything if you die)
  • Progress bar for reloading and other interactions
  • Improved AI, so generally less stupid
  • Better lighting for dynamic objects
  • More than 1 hour of soundtrack (and more to come later on)
  • Realtime modification of penguin size, so shrinking and enlarging
  • More populated maps, so way fewer areas with nothing of interest
  • Added the groundwork for the lore in the environments
  • Better controller support (possibly Steam Deck compatible soon)
  • Several new weapons, items, and clothes
  • Overhaul of bosses, so they now have their own special moves
  • Overhaul of survival with new Pongie types
  • Revised UI
  • Much better CPU and GPU perfromance (like 60% reduction of usage)
  • And much more!


You can tell it's quite a bit, and we want to get everything done before releasing the update. After that, the updates will come more often again, with the other features we've been talking about. New maps are also being prepared for after blueprints come out, including a big city map, wild west map, and a map mixing East Asian styles. A lot of the work has been in the background, though, setting up all of the new systems so that we can add future features much quicker.

Some Screenshots




Completely reworked jungle for Military Base


A dark secret is hiding beyond the jungles of the Military Base


King Pingnar Mines have gotten a makeover with colors consistent with the lore


A town in the forests outside King Pingnar Mines

What Happens Now?



Now we're just working as hard as we can on getting the update out, which we hope will be at the end of this month. When the update is done and ready for testing, we'll let you know that it's going to be released soon. We're also making a few new trailers for the game, as well as updating the Steam page screenshots and art to better show the game as it is now.

This will be the biggest update since we released the game in Early Access, so we want to take our time to make sure it won't be ridden with bugs. If you have any questions, comments, or just want to say hello, we're always here to respond! We hope you're enjoying the game this far, and we think that this update will take everything to a new level.

We'll see you later when the update is ready to drop!
Stay safe, and keep nooting away!

Blueprint Update - More News and Pictures!

Hey everyone! That Fish reporting in with some news about the Blueprint Update.

How It's Going



We've been working hard to rework all the current maps and add over 100 new quests in total - one for every weapon. Some are really easy, others will take a while to figure out, and may require gameplay across several levels.

Listening to you, the community, has been really important to us, so we've dived into a lot of the comments, reviews, and suggestions you've all left. One thing that has been standing out is that maps can seem big and empty, and lacking content. So, we decided to remodel most maps, add settlements, tribes, gangs, monuments, and more to liven up the maps. Then we've connected this with the new quests and lore.

However, these new things are not mandatory, the main objectives will still remain almost the same. Some will even be simplified to make the main objectives more straight forward. Why? Well, the game is what it is, most people are here for physics fun and playing around, so we thought that these quests are great environments to play around in but with an actual objective and reward.

That's basically what most of the time goes toward. Other than that we've made more performance fixes, and That Other Fish managed to lower the CPU usage by around 60%, so the game will run even fast now. Yay!

What New Features Are Coming



Body Armor



Long gone are the days of bullet-sponge enemies. We've added body armor that has act more naturally with different types of weapons, and once broken it will expose the penguin to any type of damage, including headshots. So, if an enemy has a full iron armor, it will not do much if you hit it with an iron sword, but if weakened by heavier weapons and explosives, you can destroy the armor or just kill the enemy outright.

This will make certain weapons much more useful, such as snipers, grenades, etc. and make it more dangerous to run into a bunch of nooters with a baseball bat. There's a lot to the system, so instead of explaining more, we'll just leave it up to you to try it out once the update drops.

Turrets



We've added several cool new locations, and this calls for better enemies to fight against. Instead of dropping 100 penguins with pistols, or even heavier guns, we're going to balance it with turrets and heavily armed penguins. The turrets are pretty simple, if they can see you and you're close enough, they'll shoot you. They will guard important points, but they can't move and they can be destroyed. You can either blow them up, or deactivate them through a switch located nearby.

Those big open spaces will not be as safe anymore, and flying into a heavily guarded fortress is not the best idea anymore. The turrets will come in several forms fitted to the theme of the map.

The Library



Just like the Post Office, the Library will be a new in-game store in the Blueprint Update. Instead of focusing on items, it will be focusing on tips, tricks, as well as lore. Here you can buy hints (a few fish coins, don't worry) for finding blueprints, you can store and view pieces of lore you've discovered. In the future we may integrate some research options that will work alongside the village builder and house builder. But that's for another time.

More Rewards



Right now you only get money when you complete a heist, or a stamp when you complete a challenge. Sucks a bit, right? We'll, we're thinking that Pizza Panic and Survival will get better compensation, and we'll add more collectible rewards around the maps, so it's not all dependent on finishing the main objective. Same will go for blueprints. The challenges will reward you will reward you with a blueprint, but also something more. It can be anything from extra coin, some lore, or an achievement.

New Game Modes



Pizza Panic was a bit of an experiment, but it turned out really well (we've seen people play it for hours, so... yeah), and the result is that we're going to put in some more fun levels like Pizza Panic. These levels will be more sandboxy, and just let you go crazy with physics in special environments. This also means we can go more crazy, as we don't have to make a big map full of enemies.

Some New Screenshots





Pongo City is getting an epic overhaul to look more like a city, as well as new areas to visit.



Pumpkin Harvest is getting a fitting town instead of the acid lakes.



A pirate village is now populating the wilds of Playa the Sol, along with a lot of new secrets.



A small, magical, village in The Blue Forest, below Dark Castle. Here you may encounter things out of the ordinary.

There's more to show, but also more to do. We're planning on making some new trailers soon, though, so keep an eye out for them. There we'll show more of our progress. We'll also post some info on the Post Office and Library when they're fully integrated into the game. It's a lot of work, but we're really happy to be able to make the game better. With the Blueprint Update, it should feel a lot more like a "whole game", and the old systems will be gone for good.

As always, feel free to contact us if you have any questions, suggestions, or just want to chat. We're almost always available on the Discord server, but also hang out in the forums here.

Until next time, stay safe and keep on nooting!