The Guardian Stone cover
The Guardian Stone screenshot
PC Steam
Genre: Role-playing (RPG), Strategy, Adventure, Indie

The Guardian Stone

Hot Fix

- Explosive eggs dropped from pets were damaging traps
- when players would summon there mount, the player rotation was wrong
- enemies would spawn right beside the crystal on inner quarters normal mode
- Players could damage each other outside of the arena

Bug Fixes and Minor Changes

Bug fixes/Changes
- Legendary items were generating with stronger stats then mystic items
- the lightning towers were not always effecting the skeleton archer enemy
- the sword and shield are sheathed out of combat
- items moving from the storage box into the inventory were ignoring the inventory limit
- some enemies would spawn invincible after spawning
- decreased the gold needed to obtain the gold wolf mount
- the magic tower ranged has been increased and the damage was also slightly increased
- the slime gem icon was changing after being unsocketed
- windows would stay open when pressing shift to exit the player menu
- The bartender now has the option to reset player skill points
- Gold and EXP picked up are now shared among all players in the server
- improved the inventory UI functionality
- added the trap cost when selecting traps at the start of the level
- guardian stone's collisions were smoothed out
- mounts are now effected by the speed increases that come from equipped trinkets
- made changes to some of the mystic weapon and shield models

Nightmare Update

This Update introduces the Nightmare difficulty, with major changes to all of the difficulty's and the enemies Ai to bring a better balance to the game. New enemies, Mini Boss's, Player Mounts, New pets, Armor, Weapons, and the Mystic item Rarity.

New Enemy Type's and New Mini Boss




Two of the Nine mounts added in this update



Mystic Item Rartiy


Some of the New pets added


Omni bolt's Nightmare Version


You can now interact with the bartender inside the tavern.


Added the option to hotkey items so that you can change weapons, armor and pets without having to open the menu every time.


Minor Changes/Bug Fixes
- Increased Weapon skill mana use.
- Significantly increased Weapon Skill Damage.
- Major optimizations to increase performance when lots of enemies are on screen at once.
- Fixed a bug where Enemies would stop moving and stand still until attacked or in range of the player.
- made some changes to the Castle Guards and there Collision.
- Removed Pet Collision with the player.
- Enemies are now invulnerable until they walk outside of the portal,
- Fixed a bug where materials were not able to be picked up when hovered hover.
- Made Changes to Loot Armor and Weapon Stats
- Increased Strength health and Speed of all enemies on Hard and Insane Mode.
- Increased Silver material Drop Rate
- Fixed a bug where the bow's 2nd and 3rd ability would not damage OmniBolt and other enemies.
- Arrow's now instantly hit your target when fired.
- Made changes to Weapon Skill Effects and other effects in game to improve performace.
- fixed a bug where you could jump out of Omni Bolt's Lair.
- fixed an issue with enemy spawns that would cause the wave to be stuck in the combat phase.
- Added 4 hotkey slots
- The lich now has the Ability to heal surrounding Enemies

Update 1.1.2

fixed the reward chest on OmniBolt's Lair not showing up in multiplayer.


The new pet added from the last update will now only drop from defeating OmniBolt.



Added the ability to sell items inside the storage chest.


Loot that you do not pick up during a level is automatically added to your storage inside the tavern.


Added an auto sell function inside of the option menu which will sell any items of the rarity's you have selected when you run over said item, so you no longer have to do it one by one.


When you select your four defenses at the start of a level they will be saved so that on the next level you will not have to reselect them.



BUG Fixes/Minor Changes
- Skill icons will now be greyed out when you do not have enough mana for that skill
- fixed a bug where you could not pickup loot if enemies were around
- the 3rd skill for 2 handed weapons now does more damage

Update 1.1.1

Added new Legendary Armor




added new legendary pets




You can now upgrade trinkets at the blacksmith


Items you can interact with now have a blue ring around them.


loot is now picked up one at a time rather then all at once in a given radius, this helps single out items to keep and sell.


Fixed some issues with the defense healthbars not working or showing up with the incorrect numbers.


Bug Fixes/ minor changes
- the healthdrops from enemies can now be picked up at a larger range.
- left shift now opens and closes the player menu so you dont have to press the close button inside the menu.
- loot was not generating correctly inside of multiplayer.
- defenses had the wrong stats in multiplayer, they will now scale off of each players stats.
- Omnibolt's health was not working with multiplayer.
- fixed some ai navigation errors on the throne room and the dungeons.

Update 1.1.0

Added a new boss fight that can be entered after beating the Inner Quarters, if you have already beaten that level it can also be entered through the level select menu inside of the tavern.


Updated the images inside of the level select to match the current version of each level.


Fixed an pet bug were they would lose attributes after leveling up


Added a new item that will replenish a small portion of health when picked up, all enemies have a chance to drop this item.


Added the Lightning Gem to the loot pool


Bug Fixes
- Pets losing attributes after leveling up
- Fixed a bug on the Throne room where enemies would get stuck on a railing after coming out of the portal
- fixed an animation bug on the player where the direction he was moving was not matching the animation.
- the material names for the notification when a new one was added to the inventory was not correct for the material added
- pets of players who leave a match now disappear with that player
- Sword swings were not making sounds on multiplayer
- some levels would not always load properly
- when returning to the tavern the player would sometimes fall through the floor