It is with great pleasure that I come to everyone to announce that a second game of The Gurion Mountains is being produced!
At first, I can say that the game's story will take place before the events of the first game, following many of the events that were only mentioned in the original story.
I'm using a different engine now, which will allow me to create new mechanics and escape the limitation that RPG Maker had. I love the RPG Maker engine, but many things and mechanics were left out in the development of the first game, precisely because of this limitation.
I am very happy to be able to announce this to you. Stay tuned here in the community, where we will be posting all the updates and news.
Prepare yourselves!!
NOW WE ARE FREE!
Hello, my dears.
We're passing by to announce that The Gurion Mountains is now FREE! The whole project was made with a lot of love and care for me, and I hope you all enjoy it.
I thank from the bottom of my heart those who bought the game when it was still paid, but we believe that opening the game to free to play can be an excellent opportunity to attract more new players!
Stay tuned, we'll have news soon, and already giving you a little spoiler: there's more from Gurion Mountains out there!
A big hug to all, and stay tuned!
Update 02 - Addition of New Features
Hello adventurers! Brendon talking.
We’re excited to announce this new update for The Gurion Mountains. My brother and I, Marlon, are always analyzing the game and always looking to improve it. Thinking about it, we made four changes to the game, which you can check each one below:
• Update in the game's text font;
We changed the text font of the game, and removed the old one, which was the default for the engine. We put this new font, which we believe to combine much more with the proposal and style of the game.
• Update in the design of menus and the dialogs box;
We also changed the design and shapes of the text and dialog boxes, in addition to the menu boxes.
• Update in the menu, making it simpler and more objective;
We also made the menu simpler, just with "Options", and the button to return to the menu. Before there were items that were not even usable in the game itself. Now it is much cleaner and more direct.
• Inclusion of icons in interactive objects, for better exploration and player interaction.
Finally, perhaps the most important update. All interactive and most important items now have an icon that will appear above them when the player approaches. This will make the gameplay much more fluid and fun, as it will be much easier for the player to find items, solve puzzles and find some easter eggs.
Those were the updates, my dear adventurers! What did you think? Let us know in the comments!
Stay tuned for more news, as we will always be bringing news and updates, to further improve your experience in the game!
Hugs. - Brendon Chagas F.
Bug Fixes - October
Hello adventurers! We are just going to announce that we have fixed some bugs in the game, which in many moments made gameplay impossible.
Like for example: At the beginning of the game, players can move around shortly after entering the hotel. If the character doesn't follow the original pathing, they won't be able to go upstairs which softlocks the game.
All bugs of this type have been fixed, and now you can play the game without any major problems!
If you are having any major problems related to this, please contact us!