- added fortification for Egyptian map - fixed a crash related to finding - reduced cooldown of fire magic
Level Variant & Minor Fixes
- added variant of the demo level - fixed combat gym encounter system issue
Further Improvements
- Various changes & fixes to combat movement & timing - Fixes to magic & chaos mode - Fixed the options menu getting hidden - Encounter system changes - Fixed combat gym issues - Replaced various VFX
Sneak peak
We have - added a new logo - changed the font - updated the main menu - added some new gyms to test out mechanics
Light housekeeping
Not much to see here, just updated the project to UE5.3
Fixes 05-09-22
Additions
First strike on unaware enemy goes unblocked
Smarter group encounters
Fixes
Attack one enemy in a group, all others start attacking you
Encounters now spawn as they should, slowdown fix
Blocking behaviour improvements
Music manager messes up less
Player run animations are now consistent
Enemies now get thrown in the garbage when they're useless
Fixed AI EQS looking for garbage, disgusting!
All the IsValid checks, so many IsValid checks.. am I IsValid? We will never know.
Fixes & Additions 19-08-2022
Additions
A loading screen that shows the current control configuration
Roaming AI: not just standing idle anymore but roam a bit
Enemies can run now
Fixes
Enemies should see you reliably again
Enemies wont light up behind objects until you've seen them first and spoil the surprise
Combos using the right animations
To and from Combat transition animations are fixed
Skip cutscene button was not working properly due to losing focus
Heavy attack, heavy tweaking
Potential spawn lag fix
Fixes & Additions 22-07-2022
Added
Sounds & Music
Dash VFX
Short Transition Cutscenes
Objective markers
First combat rework
Chaos Mode rework
Level loading screens
Fixed
Sword clean loop bug
Sword "transition juggling"
Game not pausing on pause menu
Enemies spawning in view of player camera
Known Issues
Sometimes on loading the next wave of enemies, the game takes a little bit to calculate where..