The Hellbrand cover
The Hellbrand screenshot
Genre: Indie

The Hellbrand

Night Fortification

- added fortification for Egyptian map
- fixed a crash related to finding
- reduced cooldown of fire magic

Level Variant & Minor Fixes

- added variant of the demo level
- fixed combat gym encounter system issue

Further Improvements

- Various changes & fixes to combat movement & timing
- Fixes to magic & chaos mode
- Fixed the options menu getting hidden
- Encounter system changes
- Fixed combat gym issues
- Replaced various VFX

Sneak peak

We have
- added a new logo
- changed the font
- updated the main menu
- added some new gyms to test out mechanics

Light housekeeping

Not much to see here, just updated the project to UE5.3

Fixes 05-09-22

Additions


  • First strike on unaware enemy goes unblocked
  • Smarter group encounters


Fixes


  • Attack one enemy in a group, all others start attacking you
  • Encounters now spawn as they should, slowdown fix
  • Blocking behaviour improvements
  • Music manager messes up less
  • Player run animations are now consistent
  • Enemies now get thrown in the garbage when they're useless
  • Fixed AI EQS looking for garbage, disgusting!
  • All the IsValid checks, so many IsValid checks.. am I IsValid? We will never know.

Fixes & Additions 19-08-2022

Additions


  • A loading screen that shows the current control configuration
  • Roaming AI: not just standing idle anymore but roam a bit
  • Enemies can run now


Fixes


  • Enemies should see you reliably again
  • Enemies wont light up behind objects until you've seen them first and spoil the surprise
  • Combos using the right animations
  • To and from Combat transition animations are fixed
  • Skip cutscene button was not working properly due to losing focus
  • Heavy attack, heavy tweaking
  • Potential spawn lag fix

Fixes & Additions 22-07-2022

Added



  • Sounds & Music
  • Dash VFX
  • Short Transition Cutscenes
  • Objective markers
  • First combat rework
  • Chaos Mode rework
  • Level loading screens


Fixed



  • Sword clean loop bug
  • Sword "transition juggling"
  • Game not pausing on pause menu
  • Enemies spawning in view of player camera


Known Issues



  • Sometimes on loading the next wave of enemies, the game takes a little bit to calculate where..

Update notes for 14th June


  • Upgraded dodge
  • Added an actual sprint animation
  • Made some combat tweaks

Update notes for 11th April

Minor bug fixes.