Introduced new Gorgon enemies. These will spawn as minibosses or bosses once players have obtained sufficient level. While not quite able to turn your party into stone, they can paralyze you temporarily, if you gaze at them at the wrong time. They also shoot long range, venomous arrows. The boss variation also has additional special abilities. They are especially resistant to poison, but vulnerable to heat and cold.
NPCs can now increase the ratio of certain special abilities in relation to others.
There is now a small chance that a miniboss can spawn from any regular NPC spawner in most scenarios. There is a lower percentage chance in entry level scenarios.
Sound effect networking improvements.
Fixed a bug where some control effects would fail to apply if they occurred during a hit reaction.
Early Access: Week 6 Progress Report
We are now six weeks into Steam Early Access. This week featured several patches, and the changes of those patches has been combined into the summary below.
Combat
If you reduce damage by blocking (shift key) it now has a chance to leave the attacker Off Balance. Off Balance is an opening which makes knockdowns, knockbacks, and some special abilities more effective.
Items and Loot
Added new class targeted equipment sets. These will give additional bonuses if you equip all of the items in the set.
Improved variety of generated item stats.
NPCs
Some NPCs can now block. There will be an animation cue when an NPC is blocking. Attacking them while blocking will not only be less effective, but could result in them riposting damage back at you. If you see an NPC blocking, it may be a good time to choose another target.
Made adjustments to the NPC aggro radius, generally increasing it slightly.
Tweaked up the effectiveness of NPC blocking. Particularly on the bottom end of the curve (low level NPCs) will be much more effective at blocking than was previously the case. Higher end NPCs will have a smaller change.
Scenarios
You can now alternatively unlock the Rescue scenario, by completing the Destroy Their Supplies quest.
We've made some experimental changes to the spawning code, to attempt to resolve a spawning underneath terrain issue that has popped up from time to time. This includes delays to give navigation time to build, and offset checks.
Fixed an issue with the spawning FX in ambushes spawning too high above ground in some cases.
Skills and Abilities
Added a new Healer (Cleric) ability: Circle of Healing. This spell creates a circular area on the ground, in a location of your choosing. It will grant a health regeneration buff to you or any allies standing inside of it, up until the point that it expires. This spell is obtained at level 10. Additional ranks increase the amount of life regenerated per tick.
Introduced a new Inquisitor (Cleric) ability: Circle of Slowing. This spell creates a circular area on the ground, at a location of your choosing. This effect will instead debuff enemies though, reducing their attack speed when they are inside of it. It is available at level 10. Additional ranks of it will slow incoming attacks by a larger amount.
Introduced a new Swashbuckling (Warrior) ability: Befuddling Flurry. This ability is granted at level 15, and requires you to have trained Dashing Strike. It essentially works like Dashing Strike, in that it is a blink/dash style attack that will teleport you quickly to the target and attack them. Unlike Dashing Strike though, this delivers an AoE which has a chance to Stun and Confuse all targets nearby. Temporarily disabling them, leaving them Vulnerable (an opening for other attacks). Additional skill ranks will increase damage, while additional Dashing Strike skill ranks provide a bonus to the AoE radius. Similar to Dashing Strike this has a percentage based power cost, in this case 6% of your maximum power.
Fixed a typo in the Stone Skin description.
Fixed a localization issue with the Off Balance status effect.
Miscellaneous
Made some improvements and filled some gaps in some localizations.
Potentially fixed the issue where pets would teleport halfway underground after opening a portal.
Fixed a bug that was preventing settings from setting in some cases.
Fixed an issue with some achievements and different localizations. It was localizing a string before some achievement checks, which was preventing the achievement from being completed in some languages, like Chinese.
Fixed a bug that was preventing players from obtaining the Journeyman achievement.
v1.4.0 Build Notes
If you reduce damage by blocking (shift key) it now has a chance to leave the attacker Off Balance. Off Balance is an opening which makes knockdowns, knockbacks, and some special abilities more effective.
Added new class targeted equipment sets. These will give additional bonuses if you equip all of the items in the set.
Fixed a typo in the Stone Skin description.
Fixed a localization issue with the Off Balance status effect.
v1.3.9 Build Notes
Added a new Healer (Cleric) ability: Circle of Healing. This spell creates a circular area on the ground, in a location of your choosing. It will grant a health regeneration buff to you or any allies standing inside of it, up until the point that it expires. This spell is obtained at level 10. Additional ranks increase the amount of life regenerated per tick.
Introduced a new Inquisitor (Cleric) ability: Circle of Slowing. This spell creates a circular area on the ground, at a location of your choosing. This effect will instead debuff enemies though, reducing their attack speed when they are inside of it. It is available at level 10. Additional ranks of it will slow incoming attacks by a larger amount.
Tweaked up the effectiveness of NPC blocking. Particularly on the bottom end of the curve (low level NPCs) will be much more effective at blocking than was previously the case. Higher end NPCs will have a smaller change.
Made some improvements and filled some gaps in some localizations.
v1.3.8 Build Notes
Some NPCs can now block. There will be an animation cue when an NPC is blocking. Attacking them while blocking will not only be less effective, but could result in them riposting damage back at you. If you see an NPC blocking, it may be a good time to choose another target.
Improved variety of generated item stats.
v1.3.7 Build Notes
Introduced a new Swashbuckling (Warrior) ability: Befuddling Flurry. This ability is granted at level 15, and requires you to have trained Dashing Strike. It essentially works like Dashing Strike, in that it is a blink/dash style attack that will teleport you quickly to the target and attack them. Unlike Dashing Strike though, this delivers an AoE which has a chance to Stun and Confuse all targets nearby. Temporarily disabling them, leaving them Vulnerable (an opening for other attacks). Additional skill ranks will increase damage, while additional Dashing Strike skill ranks provide a bonus to the AoE radius. Similar to Dashing Strike this has a percentage based power cost, in this case 6% of your maximum power.
You can now alternatively unlock the Rescue scenario, by completing the Destroy Their Supplies quest.
We've made some experimental changes to the spawning code, to attempt to resolve a spawning underneath terrain issue that has popped up from time to time. This includes delays to give navigation time to build, and offset checks.
Made adjustments to the NPC aggro radius, generally increasing it slightly.
Fixed an issue with the spawning FX in ambushes spawning too high above ground in some cases.
Potentially fixed the issue where pets would teleport halfway underground after opening a portal.
v1.3.6 Build Notes
This is a small bug fix patch. Attempting to address a couple of recent bug reports. If anyone contineus to see this issues, or finds any new issues, please let us know in the bug reports forums.
Fixed a bug that was preventing settings from setting in some cases.
Potentially fixed an issue with some achievements and different localizations. If anyone sees this happen, please send us a report in the bug reports forum.
v1.3.5 Build Notes
This is just a small patch to fix an achievement bug. If anyone notices that they have not received an achievement they should have, and it is still happening, please file a bug report in the bug reports forum with any details you can provide. As there was a report of additional potential achievement issues, but we were unable to duplicate them. This will help us narrow down potential causes.
Fixed a bug that was preventing players from obtaining the Journeyman achievement.
Early Access: Week 5 Progress Report
Steam Summer Sale has begun, and during that time The Hopebringer will be available for 50% off. As we move into that, we wanted to take a look back at our most recent progress in week 5 of Early Access.
Dungeons and Scenarios
Added a compass with quest marker support. This will mark some quest waypoints on your compass to make them easier to locate. Not all waypoints will support markers, some things are best hidden. It can be enabled or disabled on a case by case basis. It also supports variable range. Meaning that some markers will appear when you are within a certain distance, and be invisible when you are beyond that distance.
Introduced new ambushes. These are uncommon, but will result in some particles and sound, followed immediately by an ambush of NPCs appropriate to the current scenario settings.
Updated many scenarios to display quest markers at various parts of the mission.
Items and Loot
Treasure chests will now drop a higher ratio of items, where previously they were primarily dropping gold. The gold has not been reduced, but items have been made more common.
Gold dropped when you die will no longer expire like other gold. It will remain there until it is looted or you exit the scenario.
Fixed a bug with some pieces of equipment acting as occluders, with odd results in some cases.
NPCs
Barbarian Witch-Doctors bosses have new spells at their disposal.
Added a thin plane underneath the terrain in each scenario. This is not visible, and shouldn't affect gameplay at all, but is an effort to resolve an issue where in some rare cases, NPCs would spawn partially underneath terrain.
NPC healers will now heal allies a bit earlier than was previously the case.
Fixed an issue with the Cleanse spell and NPCs. Sometimes they would get stuck trying to move into range when they intended to cleanse a specific target.
Fixed an issue with Fiend aggro.
Pets and Companions
All companions, as well as healer or werewolf pets, will now gain a short regeneration buff when the owning character goes into resting mode (15 seconds after exiting combat).
Giving a health potion to a companion or pet will now heal them.
Cleric companions can now Smite. This was later improved upon, in a later patch.
Fixed a bug that caused cleric companions AI to malfunction and stop attacking for stretches.
Remedied a pet pathing issue.
Fixed an issue with the Cleanse spell and companions, which could sometimes allow the companion to stop attacking or moving until the encounter ended.
Skills
Introduced a new Wizard (Mage) spell: Lightning. This spell can be trained at level 7, and will launch streams of lightning in front of the character. It begins at 3 streams of lightning, and each additional skill rank adds an additional stream.
Implemented a new Berserker (Warrior) skill: Energy Burst. It requires that you have trained the Energetic skill, and are at least level 10 to train. This ablity increases your movement and attack speed for a short period of time. Additional skill ranks increase those stats. Every five ranks of Energetic will add a second to the duration.
Introduced a new Conjurer (Mage) spell: Heal Pet. This is an area of effect healing spell that will only heal summoned pets owned by the caster. It will not heal scenario based companions, only pets. You gain this spell at level 3. Additional ranks will increase the amount of damage healed and the radius healed inside of.
Defensive Stance (Guardian/Warrior) has had its buff and debuff ratios tweaked to give them a higher initial bonus, and a larger bonus per skill rank. The ratio also improves in efficiency with each rank. At full skill it will give a +140% defense bonus, at the cost of a -34% damage penalty.
Berserk(Berserker/Warrior) has had its buff and debuff ratios tweaked to give them a higher initial bonus, and a larger bonus per skill rank. The ratio also improves in efficiency with each rank. At full skill it will give a +140% damage bonus, at the cost of a -34% defense penalty.
Improved the Frost Winds aura (Wizard/Mage) so that it now does more initially, and per level. It now maxes out at a -53% penalty to movement speed and attack speed to nearby targets.
Frost Blast (Wizard/Mage) has had it's movement speed and attack speed debuff doubled per level, with an additional -3% as a starting bonus.
Healing Wave now properly adjusts its radius based on skill level, as was originally intended.
Tweaked player stats, to reduce the overall amount of power that players have at higher levels.
Mages can now kill worms with PBAoE spells.
User Interface
Added a compass with quest marker support.
Corrected some font related issues which opened the door to some additional localizations.
Miscellaneous
The game now supports Simplified Chinese and Japanese localizations. As with other localizations, translations should be considered in a beta phase, and you may run into some un-localized strings.
If you died and dropped any gold, a corpse marker will now be placed on your corpse. This will appear on the compass as a green colored marker to make it easy to find. When you reach your corpse, the marker will automatically remove itself.
Fixed a rubber banding issue with female unarmed rolling.
v1.3.4 Build Notes
If you died and dropped any gold, a corpse marker will now be placed on your corpse. This will appear on the compass as a green colored marker to make it easy to find. When you reach your corpse, the marker will automatically remove itself.
Gold dropped when you die will no longer expire like other gold. It will remain there until it is looted or you exit the scenario.
Implemented a new Berserker (Warrior) skill: Energy Burst. It requires that you have trained the Energetic skill, and are at least level 10 to train. This ablity increases your movement and attack speed for a short period of time. Additional skill ranks increase those stats. Every five ranks of Energetic will add a second to the duration.