It should now be easier to connect with projectile attacks.
The Flame Aura description now more accurately reflects what it does.
Improved Siphon Life effectiveness. Both in its damage and lifetap percentage.
Improved Vampiric Aura's lifetap effectiveness.
You now drop half the gold you are carrying on death, rather than all of it. You can help mitigate the loss of gold by depositing in the stash, which is available in most camps.
Floor spike traps now have a random time between when you move into their radius and they activate, to make them more difficult to avoid.
Made some adjustments to the stats window to give more room for advanced stats, and to wrap it into a scroll box, if necessary.
v1.0.6 Build Released - Introducing a New Scenario
v1.0.6 has just gone live. It represents the first new scenario, and some changes to the initial early game.
Improved the placement of the flaming particles on flaming long swords.
Fixed a bug that was preventing Barbarian Witch Doctors from being able to use their area of effect heal.
Introduced a new Retrieve the Artifact scenario. This scenario introduces locked gates which require you to find and interact with a statue to unlock them. This scenario has four such gates, which must all be unlocked in order to reach the artifact that is required. This dungeon is quite large, and is meant to be a more of a traditional dungeon crawler experience.
Created three new spawners type which will randomize the NPCs spawned in it using a theme that is unique to those that it spawns. Rather than using the dungeons theme. This allows us to have some dungeons like the one for the new Retrieve the Artifact scenario, which can spawn many types of NPCs on a single map. Currently this is randomly picking from the four NPC sets and theming each spawner with one of those. But in the near future we'll be introducing new NPC types. This means you could have some sections of a dungeon that feature orcs, others than feature demons, and others which feature spiders or lycanthropes.
Many objects have new map icons.
Reduced the damage of falling gate traps.
Added a new Steam Achievement, which will be rewarded if you complete the Retrieve the Artifact scenario.
Added new mage fire lighting props and FX for dungeons.
Improved a lighting issue.
Players will now receive the Destroy The Supplies, Trim Their Numbers, and Retreive the Artifact quests after doing the tutorial. So you will have some choice in what you want to choose to do from the early going, instead of being forced into a linear path. Existing characters will unlock those three missions as soon as they enter the hideout in single player mode.
v1.0.5 Build Notes
The Consumable Item GUI now supports more slots.
Introduced new types of potions. This includes in some cases multiple tiers of potions which are more potent and last longer. These are available both as random NPC or chest drops, as well as being crafted through transmuting.
Added Flasks, which can be purchased off vendors. These are used for transmuting.
Added new NPC dropped ingredients, which can be used to create potions via transmuting.
Introduced new transmuting recipes using the ingredients added today. These recipes in some cases have multiple potential results, where you will occasionally get a more potent rare result.
Sacks of Transmuting have a new and improved inventory icon.
Introduced a new Container type that you can use to store additional space in your inventory.
v1.0.4 Build Notes
* NPCs now have the ability to evade or dodge occasionally. Not all NPCs will do this. And the frequency with which they do varies. But you will see it from time to time in combat.
v1.0.3 Build Notes
* Fixed a bug which allowed players to receive rewards more than once in the same instance.
v1.0.1 Patch
We have a small day 1 of early access patch.
Fixed a bug that could affect projectiles if the target was right on top of you.
Improved aura rotations.
The Hopebringer Enters Early Access
We are proud to announce that our Unreal Engine 5 powered, co-op top down role playing game The Hopebringer has launched on Steam Early Access. The Hopebringer allows 1-4 players to participate in an endless supply of generated adventures in a fantasy setting.
The Hopebringer is a top down RPG, featuring procedurally generated scenarios in a fantasy setting. Partake in single player, or online co-op adventures. Unlock new scenarios, which you can then repeat at any time in multiplayer.
Key features
Top down combat in a fantasy survival RPG setting.
Procedurally generated scenarios which are repeatable.
Unlock new scenarios as you progress.
Single player or multiplayer co-op.
Three unique skill lines for each class.
Customize your skills by improving them with up to 25 ranks per skill.
Battle vs. powerful bosses.
Upgrade your equipment using a socketing system.
Transmute items to create more powerful variations.
Powered by Unreal Engine 5.
The Hopebringer Launch Date - May 26th
We are happy to announce that The Hopebringer, will launch on Steam on May 26th.
The Hopebringer is a top down RPG, featuring procedurally generated scenarios in a fantasy setting. Partake in single player, or online co-op adventures. Unlock new scenarios, which you can then repeat at any time in multiplayer.
Key Features
Top down combat in an fantasy survival RPG setting.
Procedurally generated scenarios which are repeatable.
Unlock new scenarios as you progress.
Single player or co-op multiplayer.
Three unique skill lines for each class.
Customize your skills by improving them with up to 25 ranks per skill.
Battle vs. powerful bosses.
Upgrade your equipment using a socket system.
Transmute items to create more powerful variations.
Powered by Unreal Engine 5.
Enter the Dragon
In this screenshot we take our first look at a dragon in The Hopebringer.
You can find a 4k version of this in our screenshot wheel on the store.
We hope to bring a video in the next couple of months. In the meantime we'll keep releasing screenshots and trickles of information periodically.
The Hopebringer Screenshots
We're still a ways away from release, but our focus recently has been heavily on the Quest and Dialog systems, as well as bringing our NPC characters to life.
These two shots us our first look at hair rendering and one of the feature NPCs: Eira Erlin.