Battle against AI or your friends using Terminator units in our most recent update. Here's a breakdown of what to expect from our new units!
Terminator stats:
Armor- Heavy armor and heavy damage!
Bulky- Only one terminator allowed per squad
Lightning Claws- Pair with a ranged weapon or duel wield for double melee attack!
Chainfist- Melee weapon that adds resistance to attack and degradation on counter attacks
Power Fist- Melee weapon that grants a chance for target unit to lose a tactical point
Combi-Bolter- Ranged weapon that allows a chance for a target unit to lose a tactical point
Patch Notes
New Features
AI Skirmish Mode now available! Battle against AI!
Terminators playable in Multiplayer and AI Skirmish for Ultramarines and Word Bearers
Redesigned multiplayer maps for better balance and strategy
Some interim UI updates
Background music!
Fog of war has been eliminated
General Updates
ARMY BUILDER - The number of available deployment points have been reduced in the army builder to coincide with the multiplayer/skirmish map adjustments. Existing armies above 90 pts will be deleted.
Graphical updates and model fixes on terrain and sets
New SFX on button clicks, hover, and unavailable
Level redesigns, new lightbakes, updated textures, and new models for some set pieces
Hexes are hexes! Hex indicator UI is now a hex instead of a circle!
Better Rubble
Temporarily removing objective matches in multiplayer
Plasma ability adjustments to prevent it from being overpowered
Lots of new LODs for set pieces and weapons
Some new unit animations added
Bugs Fixed
Even more behind-the-scenes performance enhancements
Extremely loud fire SFX quieted or removed from some levels
Fixed issues with the serializing of the starting unit positions
Weapons should now be correctly held by units even during cutscenes (not hovering, backwards, upside down, or 20ft to the right)
General AI bug fixes and enhancements to make them smarter
Units now aim before firing and stop firing when they're supposed to
Now that fog of war has been removed, units no longer randomly pop in and out of existence
Can no longer accidentally select units behind the pause menu
Fixed an issue where some PCs couldn't launch levels in VR
Fixed an issue where sometimes continue button didn't work in VR
Fixed an issue where sometimes Word Bearer Sergeants would get stuck during an Assault
Fixed an issue where resolution options would double up if you open the menu twice
Sergeants should now always go to the correct position in a hex
Objective text now always appears on the tactical map for PC
Walls you shouldn't be able to walk through can no longer be walked through
Known Issues
Terminators sometimes slide around after moving to a new hex
Word Bearer Terminator weapon UI displays Ultramarine Lightning Claws, Chainswords, and Powerfists instead of red Word Bearer weapons
That's all for now, folks! And don't forget to hop into our Discord server to chat us up. It's been fun!
Thanks to everyone for your feedback, support, and patience! We couldn't do this without you all!
Interview Livestream with Warp Beacon English and Russian translations of community questions, plus some goofing off, as Shawn101 plays through the campaign with some of the team.
This Week:
GDC is this week! We won’t be on the Expo floor this year, but some of us will be around. Stop and say hi if you see us!
3.23: Fight! Fight! Fight! Join us on Twitch for our bi-weekly livestream!
Announcements:
Discord: We have a Discord server! Set your role with the help of our friendly Servo Skull bot and chat with us about our game.
We’re still very hard at work on Betrayal at Calth and are working on implementing a lot of the feedback we’ve received for the game from our community. This means some big changes from us, and we thank you all for your encouragement and support. Stay tuned for more announcements later this week!
Early Access - Patch Notes #1
Patch #1
We just rolled out an optimization and performance patch! Here’s what to expect:
Fixed
Optimized texture resolution and compression
More robust graphics settings exposed with updated graphics setting UI
Graphics settings persist across game sessions
Oculus control UI added to tutorial
Switching from VR to PC or PC to VR will swap to the last player setting for VR or PC
Reduced volume of the sheep scream on the company logo splash screen
Fixed a bug where sometimes the shoot value would double
Asynchronous loading added to loading scene to prevent lock-up on load and reduce load times
Updated lightmap bakes
In Progress
We received some very useful user feedback, so here’s a few suggestions that we’re planning on implementing.
Multi-player - Play versus AI
In VR, ability to rotate using controllers instead of always needing to physically turn
WMR button mapping bug
Toggle subtitles on and off
Improving text legibility in VR
Background music and updated sound FX
Fixing the issue where the game automatically launches in VR if a headset is detected and making that menu easier to navigate
Inverted mouse control option
Melee animations for units using melee weapons
A huge thanks to everyone for your feedback, suggestions, bug reports, kind words, and support! We're still in Early Access and your input is invaluable. You're all great!
Welcome to The Horus Heresy: Betrayal at Calth Early Access!
The State of the State, or...Where We are Now!
The initial build includes the first act of the single player campaign and 4 multiplayer levels. It is playable on Vive, Oculus Touch, and PC.
Single Player
Act 1 consists of six levels. These missions act as a primer on gameplay and an introduction to the storyline of Betrayal at Calth. As we update the game and add acts, the story in the first act will change a little. We opted to provide something more self-contained, until the next acts are ready.
As with any turn-based game, the tutorial is very important. Please start your experience here before jumping into multiplayer!
Multiplayer
This initial release includes 1v1 multiplayer.
There are currently four maps. Each of these maps has an objective-based scenario as well as a deathmatch mode, with varying army sizes. By default most multiplayer matches take 20-25 minutes but larger matches may take up to an hour.
Unit types include Legionaries, Veteran Legionaries, and Sergeants, all with appropriate weapons of the time period: Bolters, Plasma Guns, Meltaguns, Chainswords and many others. More are planned for the future.
The four starting maps are:
M-1 Triumph at Ullanor Plaza Race to tag four outlying goals before storming the central objective for control of the map.
M-2 Mechanicum Antechamber Balance offense and defense in order to be the first player to tag all four of your objectives.
M-3 Munitorum Complex Escort an Ultramarine Standard Bearer across Word Bearer controlled territory.
M-4 Sanctum Chamber Claim your objectives while denying your opponent's ability to do the same across a line of battle.
The Lexicanum
The Lexicanum is a fun place to view the different unit types, especially in VR. Check out the life-sized Ultramarines and Word Bearers! Eventually we will populate the Lexicanum with all of the game's units, stats, a little lore, and other interesting tidbits.
As we move through Early Access we will use the Lexicanum to tease upcoming units as well.
The Next Update
We hope to have our first content update out late March or early April. This update will include:
Game Balancing - A great thing about Early Access is that we can get feedback on game balance and features from you, the community. Send us your thoughts!
New Multiplayer Maps - Several Act 1 maps will be added as multiplayer maps.
New Abilities - Several new Legionary abilities.
Terminators! - Terminators will become available in multiplayer. Both Ultramarine and Word Bearer players will get Terminator units to use in multiplayer. They will have several weapon loadout options and a few new Terminator specific abilities.
Future Updates
New Single Player Campaign Acts - Our goal is to have every other content update include the next act of the campaign until it is complete.
Visual Improvements - Assault currently only uses the ranged combat animations. This is actively being worked on! The animations are done and awaiting implementation. We're eager for you to see them.
Legionary Model Customization - Legionaries have their armor randomized for the time being. We will implement the ability for the player to customize their armies in both single player and multiplayer.
Additional Abilities - A lot of abilities are planned, some converted from the board game and some entirely new.
Additional Multiplayer Maps and New Units - Terminators, Dreadnoughts and maybe some surprises. We also have some armor variants for both legions available to those who join us during Early Access. Stay tuned for images and the release of those!
We hope to have an update every month until final release.
Requirements
The requirements listed on the main steam page are for the PC version. The VR version has slightly different requirements to meet the demands of VR:
MINIMUM
OS: Windows 8
Processor: Intel i5-4590 or greater / AMD FX 8350 or greater
Memory: 9 GB RAM
Graphics: NVIDIA GeForce GTX 970 / AMD R9 390
DirectX: Version 11
Storage: 40 GB available space
RECOMMENDED
Graphics: NVIDIA GeForce GTX 980 / AMD R9 390X
DirectX: Version 11
Storage: 40 GB available space
Gameplay Basics
Armor
Legionaries always have a chance to die from attacks, partially mitigated by their armor. If they survive an attack, their armor pays the price and is degraded. The lower a Legionary's armor, the more likely they are to die from an attack.
Attack Sequence
Legionaries in a single unit face attacks in a set order, from lowest to highest importance. If an incoming attack kills the least important Legionary, it will have a chance to kill the next one in the unit, and so on. Each slain Legionary applies its remaining armor as a penalty to the incoming attack, protecting those of higher value.
Assault and Retreat
Units initiating a close-combat Assault may move up to one hex to attack an opposing unit. Both sides attack in an Assault action. The assaulting unit attacks their enemy first, who then counterattacks with their remaining force. If the initiating unit kills more Legionaries than the defender in this exchange, the defender is forced to retreat. The attacker may then choose to advance.
Army Builder
Players can select their forces and equip them to suit their playstyle. Standard Legionaries are low cost with their stock Bolters, while higher cost Veterans and Sergeants can be outfitted with an array of special weapons, heavy weapons, and abilities.
Armies are limited by Deployment and Support points. Deployment points correspond to the unit strength of an army, while Support points correspond to the equipment of the army.
What we want from players
As with any game involving this many moving pieces, our in-house playtesting couldn't possibly account for everything. That's where you come in! We feel that things are in a good place, but maybe you feel differently. Explore the options available and see what you come up with. We will be watching and welcome feedback to make sure we have the best play experience possible. Let us know what you like and what could be improved!
Early Access coming February 27th 2018!
🎺ANNOUNCEMENT🎺
Our Early Access launch is a go! Mark your calendars for the 27th of THIS MONTH! It's true. It's real! It's happening! The Horus Heresy: Betrayal at Calth will be available to play SO VERY SOON. It is within your grasp! So charge up your Vive and Oculus Rift controllers, polish your gaming mice, and give your PC a delicate kiss because soon you will be battling it out on Calth with your friends!
See you all in a few days~
Early Access Launch delayed until early 2018
Hey all,
Thanks for the patience. Big apology for not updating the page to reflect the new launch date for the game before the Holidays. We gave out a number of keys for some reviewers to check out an early version of the game before launch. We had great positive feedback. We had some notes that we wanted to address before launch and that is the main reason for the delay. The second we have a firm launch date, we will announce it!
Hopefully the delay is worth it. We appreciate everyone that's excited about the game.