Based on feedback from users, a number of polishes to the UI have been uploaded today, as well as a minor bug fix. Please see the patch notes below:
Bugs:
* The dice roll sounds would continue to play even if the rest of the sound effects were muted.
UI Changes:
* Items that you have not bought in the shops will appear in bold text to help them stand out.
* Items that you have bought in shops will now gain a small tick character to prevent confusion.
* Your current and max stamina are now displayed on the screen to help you read it at a glance. The stamina boxes remain unaffected by this update.
* The Character Sheet has been renamed Character Statistics to better fit the button that calls it up.
That's all for now, but we do have some UI art improvements in the pipeline!
Pale Harbour goes live!
Good morning! The Hunters Journals; Pale Harbour is now available for purchase. We hope you enjoy this first dark-fantasy horror adventure. There are plenty more to come!
This has been a long and rocky road, but we have finally arrived. I would like to thank all of the people who's support and effort has helped Grindwheel Games make it this far, and to all of you who purchase a copy of the game.
Have a fantastic week, and good luck on your hunt!
Final In-Game Art Release!
The final page for Pale Harbour is here for your enjoyment. Ironically, it is also the last page many of your adventures will end with; the dead-end image.
We hope you all have a great weekend, and look forward to hearing from you on Monday when the game goes live!
Not every hunt ends in success. Combat and poor decision making, as well as dangerous traps, can all lead to your sudden demise. Your only hope is to pray the gods are on your side and try to be as careful as possible.
In-Game Art Release 5
Good morning everyone! This is the penultimate art teaser for Pale Harbour. On Friday you will see the last of the general pages, and then on Monday you will be able to enjoy everything for yourself!
Despite most noble houses favouring spears or halberds, hunters are restricted to using a single-handed weapon with only one cutting or striking edge. As hunts often include swashbuckling shenanigans like fighting atop coaches, swinging on chandeliers and the like, hunters do find having a hand free to keep from falling is often invaluable. Spectators also appreciate them not waving around a bardiche at neck height.
In-Game Art Release 4
Good morning! To welcome you to the week, we have the latest page from Pale Harbour below.
Just to remind you all, we have one week before the game goes live. This is very exciting here at the Grindwheel Games studio, and something we have all be working very hard towards. We can't wait for you all to experience the title for yourselves, and a big thanks to all of you who have put the game in your wishlist.
Enjoy your week!
A hunter often carries some sort of firearm to deal with foes that attack at range. After a lot of experimentation and legal issues, they are limited to something that can be carried in one hand, and contains no more than ten shots. Trusty revolvers and duelling pistols are the standard option, but some eccentrics still prefer the stopping power of a hand mortar.
In-Game Art Release 3
Happy Friday, hunters!
Everyone at Grindwheel Games wishes you a great weekend, and hope you enjoy the latest piece of page art from the game. With only a little over a week before we go live, this is a very exciting time for us all. Please enjoy the picture below!
Thanks to advances in galvanic technology, it is now possible to produce a battery small enough to fit into the base of a lantern. Hunters can find these crank-powered Dynamo Lanterns invaluable, as they do not give off a flame or much heat. Some beasts, especially corrupt nature spirits, cannot see by the light they give off. This makes them perfect for setting up ambushes.
In-Game Art Release 2!
As release day gets closer, please enjoy another piece of page art from Pale Harbour!
Hunters are often forced to explore dark and dangerous places. While carrying a lantern is often the best way to illuminate the area, they do tend to require the use of a hand. Flares, especially the powerful Naphtha Flares seen here, can be lit and discarded to provide bright light without encumbrance.
In-Game Art Release
Good morning! As Pale Harbour moves towards release, we will be posting some in-game artwork to help set the tone of your upcoming adventure. The images you will see are spoiler-free and occur through the majority of the book. Please enjoy the first of these below!
The Filter Mask is a useful piece of kit that hunters will sometimes use depending on the nature of the creature they are hunting. They can block out some toxic gasses, and the thick leather can sometimes deflect light blows to the face.