The Idle Undead cover
The Idle Undead screenshot
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Genre: Point-and-click, Simulator, Indie

The Idle Undead

Monthly Update - August 2022

Hey there!
It's the 2nd monthly update and a lot has changed this month!

Firstly, The "Shop" has been reworked to allow you to filter and customize what upgrades you want to be displayed!


As you can see the Upgrades now also have icons with them, And a filters button!



Pressing the Filters button opens the above menu providing many options, for example:

  • Hiding / Showing Different Categories
  • Only Showing Upgrades you can currently afford!
  • Being able to favorite upgrades, and filter to only show those

You can also combine all of these options, to only show the exact upgrades you want and only the ones you can afford!




There's now also the option to have multiple save slots, As I plan to have different features such as difficulty selection and custom modes, it makes sense to allow more than 1 save!
Currently this goes up to 100 saves!

For the next month of September I plan to do a lot, hopefully making a lot of progress, like:


  • An Entirely Separate Mini-Game where you manage a base and survivors, providing a boost in the main game if you keep everyone alive! (This won't get done in September, but i'm starting on the base mechanics for it)
  • More Upgrades in the base game! - Currently there are very few upgrades as adding more was very easy to do, so I've been prioritizing adding other features, but now i'm going to come back and add more to test out the game at higher levels!


Monthly Update - July 2022

Hello!
This is the first of many monthly development updates where I will showcase all the changes I've made and have planned for the remainder of the month!

Remade Enemy System



This month I decided to take a look at the Enemy System and decided to revamp how this system works!
Previously, Enemies would spawn in 3 slots, and once one of those enemies died a new one would instantly take it's place.

Now, Enemies spawn in waves, there are still 3 slots enemies spawn but if one enemy dies another one won't take it's place until all the enemies have been killed. This would be considered clearing a wave.
When the Player reaches wave 1000, a boss enemy will spawn that take over all 3 slots, once defeated the wave will go to Wave 1. Bosses though will be worked on next month.




New Enemies & Upgrades



Currently I have a small amount of upgrades and enemies in game, this is because the act of adding new ones is a relatively simple task considering it's mostly implemented and tested already, and I wanted to prioritize other features that needed more work, but this month I am finally adding some more to test the difficulty when in later game!


Settings in-game





Using feedback from my early testers, I've decided to prioritize a settings menu within the game, It will feature the ability to change audio settings etc (more than in the screenshot)
Previously settings could only be changed from the main menu

Tutorials



Tutorials have been added as pop-ups that appear when you need them, previously tutorials were hidden under a menu the player had to choose to go too. These are now pop-ups! (with an option to disable in settings)




Daily Login Revamp



Previously the daily login reward would check if it's a different day, and give you the reward if the date you last played and the current date didn't match. This would work great apart from it makes it very easy to cheat this system to get the daily reward very quickly. I've revamped the daily logins and added additional measures to prevent this!




That's all for this monthly update, there also many small changes not mentioned here, Like the addition of music on the main menu, and next month the whole game!

Follow the Twitter and Join the Discord for more updates!

https://twitter.com/olivermac_games & https://discord.gg/xs2FFpBVEk