The Intern: O Estágio cover
The Intern: O Estágio screenshot
Genre: Racing, Role-playing (RPG), Simulator, Adventure, Indie

The Intern: O Estágio

Update June 2018

Hello! Long time without updates, here a new one. I
I was with my broken PC. So, now I had one...not so good, but anyways. sorry for the delay! I'm back on dev now!

The news are:
Better speed on attack animations.
Minor bug fixes.
One new minigame.

Future update will bring a entire new level and the combo system. =D

We'll release a game named Survive in Debris. The game is also part of The Intern's Multiverse. So, This month we've this two great news!

https://store.steampowered.com/app/866180/Survive_in_Debris/

See ya Guys!!
Thanks for supporting!

News from our new combat system.

See for yourself!
- New Animations.
- New Combat System
- New Mechanic (Turn of the lights with POWER) XD

Hope you like!


Untitled

What Next?! Thank you very much for believing!

Well, i'm very happy cause you're giving a chance to our game!
A lot of things changed since we start to make the game, for good of course.
So Thank you for your support. It's very important to us all this feedback.

Let's go for what matter:
Control System and Combat system.
Some people noticed the system are not good right now. So I'll change it to be better, more responsive and simple.

Here a peak of what is coming next:


Stay supporting us and we'll make this game great!

One more time: THANK YOU! YOU'RE AWESOME PEOPLE!

Update 1.0.1

Hello, i'm worked today on correct some bugs.
- Intro Music bug is working now.
- Temporary new main screen.
- Level and Max Mana Re-balanced. (That way you can taste great powers while we adjust everything) (remember your attack is slow cause you 've low mana. If you charge "Q" you 'll be fast)
- Boss Attack now change your life to 0 and mana to close of your death. So be caution.
- Fire Skill corrected. But all skills still need improvements.
- We've music on entrace now. Better than silence.
- We've a little tutorial with keys now.

So thanks for brought this and to support the Dev. Hope to get new updates and bugs fix soon! See ya!!

Play NOW! Early Access is out! CARDS WILL BE AVAILABLE SOON!



I'm so proud to announce that our game is actually in Early Access.
We've a lot of things to work on yet. But you can taste a little of what is comming right now if you want and you want that I know ;D


what is comming next? See for yourself:

New Bosses,
New Levels,
Balance,
Better guides and tutorials,
Better mechanics and collision,
Better graphics,
NPCS,
More Deep Story,
more mini-games and improvements that existing one,
and a lot of other things that we go talk later. =)

Currently the game is in development so it is very likely that you will find bugs and after the first boss everything that exists is yet to be well implemented. In addition it is very likely also that you experience problems with saves, please be patient with each new build our game is better and these problems solved. I thank all those who have acquired and those who have helped me on this journey so far. Have a good game! I count on your help to The Intern grow!


NEW TRAILER AND EARLY ACCESS - FRIDAY!

Hello people! I'm here to announce that Friday we'll try to go live! Yeahhh, you'll can enjoy a little of the development and know how The Intern 'll Work.

For the first time we'll only release the Episode 0. That count with one level and one boss fight. But don't worry. I'work 24/7 on the game so fasts updates is true.

We've a lot of things to do yet, but the basics is ready to you!

To watch the trailler go to our store page: http://store.steampowered.com/app/771500/The_Intern/

And don't forget to invite your friends and tell about The Intern. Remember: Friday.

'Ve a nice week. See you Friday!

More updates from today.




Well, a lot of changes today. First and more important new main attack animations!




New Maks wear animations...a new animation for cutscene. Lot of minor bugs fix.ːsteamhappyː


A little about our Summons and other things...



A Little about our Summons!



There's something about the Summons and summon fusion list. You'll can combine diferent sets of the four summon stones to "create" new ones.

Each main summon (for now) 've 4 level (forms) that will be possible to up by getting some special rare collectibles items.

Summons 'll help you to invoke skills and in max level 'll able the transformation option (not implemented yet).

Depending on your skill selected for the secondary attack and The type of summon you 've equiped this will give a special effect on the use of the skill passively.

We've some new artwork of main character too =)


A little animation for future cutscenes...



and a lot of improvements of some technical stuff that at this point doesnt matter XD

More news 'll come soon!



Hello!!!!

First of all I would like to thank all those interested.
I am very happy to have you here and definitely my goal is to do my best for your fun.



I would like to inform you that by the end of this coming week I believe that I will already be reorganizing the page and bringing some demonstration of where the game is now. we have new animations, mechanics, updating systems. Development is going very well!
Well, I work full time on it so it's kind of hard for me to come and say hello here for you, our twitter is a more consistent source of what I'm doing, you can follow us there and talk directly to me, I'll be happy to respond! Red13games

Why do not I make constant announcements?
Well, I work alone and I work fast, so it's very difficult to separate a material and announce it to you because I'm perfecting everything practically all the time (literally), but whenever I reach milestones I think it's important that you see I'll try to share.

At the most I am all ears for any doubt the / and if they have suggestions or things they would like to see, I would like to know! Send it here or ony a social media I'm going to see. just remeber to tag @red13games ;D