Take some time to look up at the night sky, at the infinite harmony. It's infinitely filled with the melody of emptiness and the music of planets: the hum of Jupiter, the song of Saturn. All these cosmic sounds travel as radio waves, transformed by scientists into sounds that tell the story of the still so mysterious universe...
The Invincible with -20% discount until December 20
Dear Astronauts,
During our celebration on Saint Nicholas Day we have prepared a special gift for every astronaut brave enough to embark on the emotional, cosmic adventure of The Invincible. If you hope to uncover the true mystery of Regis III and discover mind-boggling phenomena that will reshape your image of the universe, put your astrohelmet on before December 20th to get a -20% discount.
Click on the image below to see the discount on our Steam Page:
And if you wish to play even more, you can get a special Frostpunk x The Invincible bundle here:
We want to thank every astronaut who has submitted a bug report or shared their feedback with us, and all of the astroscientists that have already taken part in The Invincible’s cosmic adventure! Together with your help, we have improved the playing experience on Regis III. Here is the list of changes coming with hotfix 1.0.3.
Minimum requirements
PS Just a reminder: after the hotfix 1.0.2. we have lowered the PC requirements. Our performance tests proved that The Invincible will run on graphics cards with 2GB or 3GB RAM. In Full HD on High and Epic settings, the game should work at around 25-30 FPS. If you have AMD R7 260x (2GB) or Nvidia GTX 760 (2GB), you can enjoy the cosmic adventure to the fullest now.
Improvements:
We have heard loud and clear the voice of our supporters who would enjoy playing The Invincible on ultrawide resolutions, so we added the ultra widescreen support to the game. Enjoy!
- Fixed various hardlocks and softlocks reported by players (old saves should also work properly in these cases): (a) the possibility of getting stuck before reaching 4th Gorsky's point in the objective ‘Find Dr. Gorsky’, (b) the incorrect checkpoint save on the 4th point, which spawned the player in the wrong place after loading, (c) the possibility of getting stuck next to the antimat in the convoy area. - Fixed the position of a saucer after the crash. - Fixed a relay transmitter usage (showing/hiding) and added its missing shadow. - Different minor quest/level design bug fixing (e.g. dialogue timings, hints and interaction improvements). - Improved body and camera movement while holding or using equipment. - Improved controller input (it should feel more natural now). - Improvements and further optimization for screen resolution and other graphic settings. - UI/UX improvement for language settings (full language names instead of codes). - UI/UX improvements for gamma settings. - Some animation and environmental polishing. - Minor SFX/VFX bug fixing and polishing. - Several localization fixes.
The Invincible Screenshot Challenge - Winner Announcement
Astronauts,
The eerie land of Regis III seemed to expand with each mind-opening vista you captured... Thank you for the highly active participation in our screenshot contest and mesmerizing our eyes with The Invincible wonders.
We have searched far and wide in the universe for the winning shots, and decided to award two photos taken bybelegarsson115 and Spectral_Lens. At the moment we are preparing astrocargos with The Invincible metal posters to be shipped straight to their location.
We hope that you had fun while taking part in this artistic challenge and even if you didn't win now - worry not, there are more challenges coming our starry way...
Steam Awards 2023 - nominate The Invincible for Outstanding Story-Rich Game
Astronauts, do you copy?
We would like to yet again thank you for your continuous support for The Invincible and our small development crew. If you have already finished your scientific mission on Regis III and the cosmic adventure caught your atom-powered mind (or heart) with the storyline's power of immersion, we would be very happy for The Invincible to receive your nomination for the Outstanding Story-Rich Game during Steam Awards 2023.
And if you haven't had the chance to take part in The Invincible mind-boggling adventure, to re-think everything you know about science, human species and yourself - now may be the best time to do so!
Thank you in advance for all the votes you give us - both on Steam and in your minds.
THE INVINCIBLE IS NOW (AGAIN) WORKING ON STEAM DECK
We have resolved the problem with The Invincible not running on Steam console during the last weekend, so you can once again immerse yourself in The Invincible cosmic adventure on Steam Deck without any more interruptions.
The problem occured due to the last Steam Deck update, but thanks to all of you who submitted your game saves, we were able to quickly identify the problem and resolve it.
Thank you for all your support and patience. We hope you will be able to enjoy your mission on Regis III to the fullest now.
- Starward Industries & 11bit studios crew
[HOTFIX 1.0.2] Spacecraft Repairs: PC requirements, DLSS & hardlocks
Big thank you to every astronaut who has submitted bugs/feedback, and thank you all for taking part in The Invincible’s cosmic adventure! Since the release we have been working hard to solve as many of the reported issues as possible. Here’s another part of spacecraft improvements.
Improvements
Save system
- Thank you for all your feedback about the game's save system. We have made a small improvement for now, but we plan to make more fundamental changes to this system in the near future as a part of a larger patch. Since this hotfix, a separate backup of your save is made before every new checkpoint. This will allow you to manually overwrite your chosen slot save in case you meet any hardlock or want to go back to the exact moment of your playthrough.
All your saves can be found in this folder: C:\Users\\AppData\Local\TheInvincible\Saved\SaveGames
Minimal requirements
- More astronauts are now able to take part in the mission on Regis III as we have optimized the game for older graphics cards with 2GB or 3GB RAM. In Full HD on High and Epic settings, the game should work at around 25-30 FPS. Due to this improvement, we are changing the minimal requirements for graphics to AMD R7 260x (2GB) or Nvidia GTX 760 (2GB).
DLSS
- Added presets for DLSS quality settings.
Other improvements
- Fixed various hardlocks and softlocks reported by players (old saves should also work properly in these cases): - further fixes for a missing interaction of the passage between rocks in the City area, - further fixes for Yasna getting stuck next to the window in one of the game's endings (the song's fault!), - the possibility of getting blocked by an invisible wall on the 4th point looking for Gorsky and on the Convoy force field area, - some cases with missing rover interactions, - a possibility to avoid climbing interaction and blocking the game ending on the cliff, - a double hint for a stuck vehicle in the Convoy area, - a possibility to get stuck next to the landed probe in the Base area, - general problems with hiding the equipment or map. - Fixed several areas where players were able to get stuck between the landscape/props collisions (e.g. Base, City). - Improved teleprobe behavior (crazy speeding and duplicating itself). - Different minor quest/level design fixes. - Default frame rate settings are now set based on the graphic quality preset. - Fixed map layout reload from checkpoint. - Fixed lighting parameters for Rohytra mesh during the battle scene. - Some animation, environmental, and lighting fixes and polishing. - Audio volume fixes for character voice-overs (e.g. inaudible Novik lines) and SFX for footsteps.
Issue reporting
From now on, when encountering any issues, you can also send us additional telemetric data from the game level, which will significantly speed up the debugging process. Just press CTRL+C during the game, open a Notepad, press CTRL+V and save the file, and include this as an attachment in the support form. Please, also attach your save files and a DxDiag report:
1. How to save a DxDiag report?
1. Click on Start. 2. Type "DxDiag" and launch DxDiag. 3. Click on "Save all information". 4. Save "Dxdiag.txt" file.
2. How to find your saves from the game?
If you downloaded the game to the C disk, you should find them in: C:\Users\user_name\AppData\Local\TheInvincible\Saved\SaveGames
#TheInvincibleScreenShot Challenge
Unearthly contest awaits you
Are you wandering through Regis III, trying to find a crew and uncover the planet's mystery? Make a screenshot using the photo mode!
Share the screenshot on your social media until November 20 (CET) and use #TheInvincibleScreenShot hashtag. The best entry will be rewarded with The Invincible metal poster from Displate. You can find the statute of the present contest here.
PS We remember about the talented artists that took part in the previous contest for AMD PC. We will announce the winner next week! 🚀
[HOTFIX 1.0.1] Spacecraft Repairs: hardlocks, audio & other bugs
Big thank you to every astronaut who has submitted bugs/feedback, and thank you all for taking part in The Invincible’s cosmic adventure! Since the release we have been working hard to solve as much of the reported issues as possible.
Improvements:
- Fixed various hardlocks and softlocks reported by players: - the possibility of getting stuck in the rover on the way to the Convoy area, - no interaction of the passage between rocks in the City area (with general quests flow and checkpoints problems in this area), - Yasna getting stuck next to the window in one of the game's endings, - possibility of getting stuck under the Antimat leg. - Fixed forcing the dialogue to end and handling its different states; fixes for old saves (e.g. hardlock in the command unit in the base area with access to the 2nd floor). - Fixed several areas where players were able to leave the playable area or fall under the map going by foot or driving a rover (e.g. digging sites around the excavation pit, base area, landing area, path to battle area). - Fixed several areas where players were able to get stuck between the landscape/props collisions (e.g. dead body in the old base area). - Different minor quest/level design fixes reported by the players and QA. - Checkpoints loading improvements. - Fixed the bug with Yasna’s four hands and blocked the detector at the beginning area. - Fixed the rare bug with controller/keyboard focus in the main menu. - Fixed problems with cancel/exit default input and binding. - Fixed a camera collision with the player when using photo mode. - Fixed overlapping dialogue lines in the base area. - Fixed the incorrect loading of sound effects in the City area. - Fixed rover speed parameters. - Performance and optimization fixes (e.g. graphic settings, FPS drops, texture loading). - Lighting and shadow fixes. - Some animation and camera parameters fixes and polishing. - Fixed footstep sounds after Yasna’s blackout during the storm. - Added missing sounds for some animations. - Steam Deck: setting the largest font size as default.
*The Invincible has now appeared on GeForce Now page of supported games.
Thank you for reading our spacecraft notice. We hope you'll enjoy the mind-boggling journey of discovering scientific phenomena and rethinking everything you know about the universe even more now!
Join us for a Reddit AMA
Hello Astronauts,
We wanted to give you a quick heads up. Tomorrow we’ll be hosting a live AMA on r/Games. Join us and ask away all those questions that are swirling inside your mind. Please refer to the graphic for times when the AMA starts.
And as a side note, we are absolutely blown away by all your support, love, feedback, and reviews. Thank you so much! We couldn’t have asked for a better crew of players than you. And of course, share your thoughts with us, too! We love reading your comments and reviews. Keep them coming.