There's always room for some UI polish and hotfixes! Thanks for the reports!
Fixed issue with starting on wrong day when staying for too long in the interview
Fixed potential issue with INN stories resetting
Increased max FOV to 110
Fixed the following UI issues : shaking interview, wrong item category for certificates, wrongly highlighted objects in inventory
Added "Loading..." text to loading screen
Update 1.0.6
It's a new hotfix patch! Thanks for all the feedback and the reports :)
Added a post-ending dialogue from Miller to explicitely say that the game is in endless mode now
Fixed some other issues with big numbers
Fixed issue with hacked names staying forever in some places after loading a save during the hack (saves having the bug are not fixed with this patch and players having it should reload a save from before the hack)
Fixed lifestyle view refresh delay
Fixed an exploit with real estate sales
Update 1.0.5
Hey there! Thanks to all players for that intense launch weekend and the helpful bug reports! We have a few fixes mostly for our new (or soon to be) billionaires, live on Windows and Linux beta.
Fixed issue with INN stories (day 37 issue)
Fixed issues that occured around the billion
Fixed dividends not being unlocked if related call didn't play
Ending phone call sound now properly mixed together with NPC voices
Save are now properly sorted by save date even when downloaded from cloud
Fixed black screen if the day timeouts just before trial
The Invisible Hand is Out Now!
Get those diamond hands ready to go to the moon - without the fear of risking your own money 😅
The Invisible Hand is out today for $12.99 USD on Steam - with a 20% launch discount until May 14! 🚀
Congrats on your new job, and welcome to FERIOS. It's time to make some money.
Buy the stocks going up, sell before they go down. Short the ones that are going to fall (or the ones you’re going to make fall). The more money you make, the bigger your commission. And you want that commission, don't you? Well don’t worry, the rewards are limitless, if you’re hungry enough.
We’re one big happy team here at Ferios and nothing brings the team together like competition.
So in the spirit of togetherness you better meet your daily profit targets and beat your coworkers’ results if you want to keep your job. We won’t hesitate to fire anyone who can’t or won’t do what it takes to succeed...
The Deep Pockets Edition Bundle
Show off your wealth and throw your money around by purchasing the Deep Pockets Edition of The Invisible Hand.
This includes the game and the soundtrack in one sweet and easy bundle for your convenience.
LudoNarraCon is taking place April 23 - 26, and The Invisible Hand is exhibiting!
Join in the Invisible Hand Discord Q&A in the Fellow Traveller Discord at 8am PT Monday April 26 / 5pm CET Monday April 26
About the event: The Invisible Hand developer, Benjamin Martin, will be hanging out in the Fellow Traveller Discord, answering fan questions about The Invisible Hand in the #attendee-ama Discord chat!
LudoNarraCon is taking place April 23 - 26, and The Invisible Hand is exhibiting!
You can tune into the gameplay stream right here on the Steam page, at 4am PT Sunday April 25 / 1pm CET Sunday April 25
About the stream: The Invisible Hand developer, Benjamin Martin, plays through The Invisible Hand, taking you through his experience developing the game, ad what it was like to make a game about the stock market.
LudoNarraCon is taking place April 23 - 26, and The Invisible Hand is exhibiting!
You can tune into the Narrative Discussion stream right here on the Steam page, at 12pm PT Friday April 23 / 9pm CET Friday April 23
About the stream: The Invisible Hand developer, Benjamin Martin, alongside The Invisible Hand narrative designers Will and Felix, sit down to discuss the narrative of the game, and how they came to write it
Get those diamond hands ready to go to the moon - without the fear of risking your own money
The Invisible Hand is coming out May 7, for PC on Steam, and will be for $12.99 USD for the base game.
[previewyoutube="dD1CzmlqxVA;full"]
You’re A Winner! Who Cares About Losers?
Welcome to FERIOS! Get ready for your first day in a new job, crunching numbers and making money 😎
Just remember: profit is all that matters, the rules don’t apply if you’re a winner. Only losers feel guilty for the pain, loss and poverty that are the unavoidable by-product of the critical and important work we do here.
Your job is to make money for FERIOS. Buy the stocks going up, sell before they go down. Short the ones that are going to fall (or the ones you’re going to make fall).Â
If you’re really smart, you’ll find ways to influence the market to your advantage. Think you can lobby an influential group to affect the market? Do it. Drive down the currency of a foreign country to improve the margins of the companies that import their products? Why not? The only consequences that matter are the ones that impact our bottom line.
The Deep Pockets Edition Bundle
If you have cash to throw around, you can show off your wealth by purchasing the Deep Pockets Edition of The Invisible Hand.
This includes the game and the soundtrack in one sweet and easy bundle for your convenience.Â
The Deep Pockets Edition is coming May 7.Â
March Board Update
Hi there traders!
The past month has been hectic and we’ve been cooking up a ton of things that we can’t yet talk about but you can expect extremely cool announcements in April. As much as I want to purchase an island on credit to go live off-the-grid for a few years, we live in a society and THERE IS STILL WORK TO DO.
Balancing
This one is quite hard to do - there’s as many ways to play as there are players and they all want to feel challenged yet satisfied with their performance. How dare they. Our patented trademarked exclusive in-house Trading Software can be quite complex for beginners, and striking the balance between delivering enough features to provide a satisfying gameplay experience at each moment of the competition while not overwhelming probationary analysts is delicate.
We’ve added a Glossary to the interface so you can get a refresher on complex terms and features, worked on the overall difficulty and rhythm of competitions, and if that’s still not enough you can switch to Story Mode for a blissful and carefree experience if you lose.
Is this the Dark Souls of trading games?
Environment
We’ve been using the same flat skybox for years but we decided we needed something a little more 3D. Who wouldn’t want huge piles of concrete and glass as a view? It’s also a great way to contextualize what can happen if you fiddle with the economy a little too hard.