The Isle cover
The Isle screenshot
Genre: Fighting, Shooter, Role-playing (RPG), Simulator, Strategy, Adventure, Indie

The Isle

Patch 0.1.52.5

This patch is a follow-up to our recent update which re-introduced the Giga class to Survival, you can read more about that here. Expect more tweaks as we examine the feedback that has been coming in, along with various bug fixes.


    General

  • Increased Allosaurus max bite damage from 300 to 400
  • Increased Carnotaurus max bite damage from 150 to 250
  • Increased Dilophosaurus max bite damage from 15 to 200
  • Made jumps cost significantly more stamina for Pachycephalosaurus
  • Fixed adult Pachy growth stage starting with zero damage output
  • Increased Pachy stamina drain from sprinting

    Bug Fixes


  • Fixed resting being bugged for Pachycephalosaurus
  • Fixed juvenile Giganotosaurus drink montage not looping
  • Fixed subadult Giga eating animation failing to play
  • Fixed subadult Giga male IK/animations breaking
  • Fixed some misaligned footsteps for Suchomimus
  • Fixed fade in/out time on rain mist being way too slow
  • Changed chat command warning for /grow /heal /slay
  • Subadult forms of Giga, Rex & Trike can now build nests (Subadult Rex still needs a custom nest build animation)

Patch 0.1.52.4




    General

  • Added new animation set for juvenile pachy
  • Added pachy jumping animations and ability
  • Added a new locomotion animation set for suchomimus
  • Added new camarasaurus stomp attack for... reasons.
  • Slightly increased the bleed resistance of subadult rex.
  • Turned off dust overlay and sounds from skin palette selector menu
  • Reduce volume on several ambient cues and adjusted concurrency rules for a couple of UI sounds (No more deafening crickets)
  • Adjusted ceratosaurus to be slightly faster
  • Added a check on water idle foot ripple effects to not play when water is marked as shallow.#
  • Fixed the albertosaurus model and animations.
  • Reduced volume of a few more ambient sounds (Rain is now quieter and doesn't muffle larger roars).
  • Updated rain particles to be more dense, rain speed now increases as weather conditions get more severe
  • Increased opacity of heavy rain mist effect
  • Adjusted Trike's turn in place rate so he can't murder everyone by himself.
  • Removed lots of server configuration options that no longer worked.

    Map


  • Re-added collision to rocks in the forest so players cannot hide in them
  • Fixed the legendary sodapoppin hole
  • Added distant glow lights to the antenna tower
  • Place a walkway above the giant pipes so players that jump down don't get stuck between them, but have more freedom to move around while they die.
  • Adjusted night brightness on thenyaw and V3.
  • Updated shooting stars effect to be a little brighter and more varied.
  • Added several ways down into the central river ravine.

    Bug Fixes


  • Adjusted Orodromeus and Psittacosaurus attenuation so they no longer sound right next to you when they are far away.
  • Fixed juvenile and hatchling triceratops using large interaction sounds.
  • Added a custom blueprint notify to fix Galli danger stomp impact playing while moving
  • Fixed limp animations not blending correctly for ceratosaurus
  • Fixed anamlous animation errors on the sub rex with weight paints.
  • Fixed brachiosaurus jaw placement being hung open.
  • Fixed anamolies with carno/allo bleed.
  • Fixed juvenile maia not using full-body friendly call animation
  • Fixed juvenile rex stuttering during drink animation loop.
  • Fixed spamming enter on the class select screen causing model duplication during menu transition
  • Fixed incorrect growth states being specified for pachy/sucho life cycles
  • Fixed nested players spawning as juveniles instead of actual hatchlings on pachy nests
  • Fixed a few dinosaurs being able to move/attack while standing up
  • Fixed allo physics which resulted in him taking damage if bit near his tail.
  • Fixed dryo/galli/pachy fall distances so they don't snap ankles so easily.
  • Adjusted bite spheres on sucho/trike so they can't hit things further than they're meant to.
  • Fixed a few menu background elements being slightly out of place when switching between submenus.
  • Changed the IsInMenu check to use a more generalized rule, now checks to see if owner is not a BP_PlayerController instead of trying to look specifically for BP_MenuPlayerController (which was failing before). This fixes the settings menu not updating its ambience properly when viewed outside of gameplay.
  • Fixed alignment of main menu buttons, re-compressed a couple of video sequences

    New Crash Reporter


    We added a tool to the game that will help us track down and fix crashes players experience. If you get a crash please report it using the new tool so we can take a look.

    Seizure of Power


    We have made available more commands for server admins to better moderate and tinker with their in-game population, to see the new commands type /help in chat.

    Finish the fight


    For a long time now, fights have been dictated with "Break their bone and kill them from behind" or "Hit them with enough bleed that no matter what they do, they die." This is our first step in trying to rectify that. If a bleed tick would place you under 10% health, its damage is ignored.

    Return of the Giga


    With the return of the Giga, this marks the final roster for the next two months. We know Giga is a big point of contention because he's as large as the tyrannosaur but we don't want them to just be the same creature. With his reintroduction, a wrench may be thrown into the niches of both his prey and other competing predators. We will be adjusting stats over the next week or so to get every survival dinosaur into a stable position of being able to stay alive both in solo-play and in groups. Please be sure to leave feedback inside the official Discord.

Patch 0.1.52.3


    Notes

  • The Giga species is still being worked on, and should be playable again by the next patch.

    Bug Fixes


  • Fixed several server-side crashes
  • Fixed AI spawning in large clumps and ceasing to work
  • Fixed hatchling sucho being unable to use voice calls normally
  • Fixed Pachy, Sucho juveniles and hatchlings using some adult animations
  • Fixed Thenyaw Island landscape not using IK
  • Fixed some issues with Galli's IK setup
  • Fixed several animation issues with the Cerato species
  • Fixed several reported issues on Isle V3, Thenyaw Island
  • Fixed an issue related to other menus receiving inputs while using the skin customization screen
  • Fixed characters no longer taking fall damage

    General


  • Adjusted the balance stats of several species based on feedback
  • Adjusted the tyrannosaurus vocal sounds
  • Adjusted the max camera distance for some characters
  • Improved the art and sounds of the skin customization menu
  • Improved the art and sounds of the nest menu
  • Improved the bleed status indicator
  • Optimization pass for lots of materials and environment assets
  • Tweaked default color pallete for some species

Patch 0.1.52.2

This is a quick hotfix for the major patch that released a few hours earlier. This patch forces a database wipe due to an issue related to saving characters.


    Bug Fixes

  • Fixed the skin system
  • Fixed an issue related to character data not saving correctly
  • Fixed issues related to the rex IK setup
  • Fixed an issue that allowed the Pachy to move after sitting
  • Tweaked AI spawning algorithm

Patch 0.1.52.1

From this point forward we will be merging the development and public branches. Internal testing will remain closed to the development team and QA testers to catch what we can before it goes out to the general public. The idea of this is to prevent the segregation of the playerbase due to the massive influx of players and to make it easier for everyone to enjoy the latest content.


    Skin System

  • Added first iteration of new skin colour customization menu (Survival dinos only)
  • Available colour selection varies per dinosaur, male dinos have bolder options open for male detail markings.
  • Players can save up to 8 presets per species, and these are usable on any server.
  • Hatchlings will inherit some colors from their parents.
  • Look for more options and patterns being added in future updates!

    Inverse Kinematics


  • This is still highly experimental and work in progress, so expect some bugs and unintentional hilarity.
  • First implementation of general dinosaur terrain alignment, which adjusts the character's angle to match the terrain.
  • First implemention of dinosaur foot/body IK, which connects feet to the ground and adjusts the dinosaurs spinal column to the terrain and around various models in the world.

    Bug Fixes


  • Fixed a fatal server crash related to the AI manager.
  • Fixed a fatal client crash related to loading the main menu after being disconnected.
  • Fixed the tyrannosaurus bite damage accidentally being nerfed into the grave.
  • Updated AI spawning behaviour. It will spawn more frequently and favors spawning around hungry carnivores
  • Fixed missing scar damage effects on dinosaur skin when low on health.
  • Updated carcass gore visuals, bloodiness now accurately reflects amount of food left before turning into a gore mesh.
  • Reduced intensity of eye shine in night vision.
  • Reduced intensity of night vision footprint highlight.
  • Fixed being able to jump / use scent while building nests.
  • Nests can only be placed on dirt or grass.
  • Adjusted dinosaur camera attachment location.
  • Updated camera position for adult Allosaurus.
  • Added camera effect when damaged to better communicate to the player they have been hit.
  • Added the ability to eat small gore meshes for Allosaurus.
  • Overhauled Ceratosaurus entirely. He can't beat up Allosaurus anymore.
  • Added Suchomimus to survival.
  • Added Pachycephalosaurus to survival.
  • Fixed a number of network replication issues.
  • Improved reliability of the AI Manager system.
  • Tweaked network relevancy ranges for dinosaurs & plants to reduce congestion.

    Graphics


  • Shader optimzations to dinosaur skin and grasses.
  • Fixed incorrect skin being applied to Giganotosaurus after growing to adult stage.
  • Added new updated Psittaco idle animation.
  • Psittaco threaten animation no longer plays tail shake sounds when moving.
  • Fixed bite animation for Psittaco not blending properly.
  • Fixed a couple of blood drop particles appearing overly bright
  • Dead dinosaur eyes now appear more cloudy than solid white.
  • Testing a new, more efficient fireflies effect.
  • Fixed the dirt mask on V3 blinding everyone.

    Audio


  • Fixed out of focus positional scaling on a number of sound types.
  • Reduced volume levels on adult Giga vocals.
  • Increased volume of HyperGiga distant sounds.
  • Added longer distance crossfade between near & far hyper vocal sounds.
  • Reimported the Avaceratops sound set higher resolution and with normalized volume levels.
  • Fixed a couple of Ava sound assets being stereo, updated its distant sounds.
  • Made security camera shutter click a little more subtle.

    Isle V3


  • Adjusted "herbi rock" problem area.
  • Updated collisions on giant rocks and cliffs.
  • Adjusted plant amounts that were spawning in problematic areas .
  • Players should now correctly die when they jump into the giant sinkhole of death .
  • Fixed a few swimmable zones extending too far out from their water sources.
  • Fixed large river meshes having oversized collision (can no longer drink dirt)
  • Fixed awkward collisions on docks cargo barge.
  • Adjusted food spawning volumes to have far more plants in deep forests.
  • Added a jungle swamp biome throughout the central areas of v3 and the delta river.

    Thenyaw Island


  • More optimized lighting around volcanic lava areas.
  • Fixed lava volumes not doing damage properly, are now an instant kill.
  • Fixed a massive invisible rock mesh that was blocking the southern coast area.

    User Interface


  • Added skin customization menu.
  • Added some basic hints & tips that show when you first spawn in.
  • Added ability to skip and permanently ignore the current game tip.
  • Added button in Game Settings to reset ignored game tips.
  • Added Game Setting to disable all game tips.
  • Fixed leave group option not working correctly.
  • When a group member is kicked or leaves, the group will disband if only one player is left.
  • Fix for sometimes being able to interact with chat box when escape menu is open.
  • Changed "Name" to "Server Name" on the server browser search options menu.
  • Added support for double clicking servers in the Server List to automatically join.

    Known Issues


  • We have found a critical error in the Giganotosaurus blueprints. He has been temporarily removed from the selectable survival list for ~48-72 hours while he's fixed. This should also solve some of the obscene stat variety that has been seen throughout his lifecycle.
  • The new cerato animations are still very early, and are being improved upon more soon
  • Discovered post-patch: The skin system isn't opening for players, it's being fixed in 0.1.52.2 which is coming in about an hour

Patch 0.1.51.8

Hey Islanders,

A small update to address various issues related to V3 reported by the community.

Isle V3


<*> Fixed many reported issues related to Isle V3 since Monday
<*> Fixed a client crash that could occur on Isle V3

Remember! If you encounter any issues in-game please report them here: https://steamcommunity.com/app/376210/discussions/17/ - Alternatively you can also use the #bug-reports channel of our Discord server.

Version 0.1.51.7 (Hotfix) released.

Hey Islanders,

Just a small hotfix to address some issues encountered in the last update.

General



  • Removed debug Pachy from character list
  • Removed players from spawning in experimental aquatic/aerial spawns


You can check out the patchnotes of main update here: https://steamcommunity.com/games/TheIsle/announcements/detail/1717459369247102047

Patch 0.1.51.7



Greetings islanders,

This update contains all of the changes and feature additions that have been tested in our development branch beta over the last few months. The map known as "Isle-V3" is also being reintroduced with this update, in a new and improved form. It now features rivers, new points of interest and completely overhauled landscape. We hope you all enjoy the update and the holidays with your family!


    General

  • Added the new version of Isle V3
  • Increased the range at which most characters are network relevant (can be seen)
  • Updated the attack animation for Maia
  • Added attacking and animations to Taco, Oro
  • Adjusted the body food values of several survival characters
  • First phase of the all-new nesting system Note: Not all planned features are currently supported and not all dinosaurs have nest build animations yet
  • Added a usable object hint system
  • Increased jump height for Velociraptor slightly
  • Dinosaurs will now look pale when their health is low
  • Dinosaur eyes will turn milky when low health (or dead)
  • Dinosaur skin now tightens up when starving
  • Ragdolls now get more gorey depending on how much food is left
  • Scented lakes and food are now visible through other objects
  • Footprint scent highlight is now less intense the older a footprint is
  • Increased default footprint fade time from 60 seconds to 4 minutes
  • Dinosaurs can no longer begin or continue eating if they are full
  • New controls settings system with support for axis bindings and secondary keys
  • New minimalistic and reactive HUD, static mode can be toggled in gameplay options
  • Adjusted hatchling spawning to help prevent falling through certain geometry
  • Object use distance is now more dynamic, scaling with growth
  • Consistency pass between News menu and main menu
  • Nests can now have food stored in them by adults for hatchlings to eat
  • Reduced volume of Dilophosaurus danger call
  • Reimported several sound assets at higher resolution
  • Hunger and thirst indicators now always show while eating or drinking
  • Added a chat notification if you try to invite someone who is already in a group
  • Network optimizations to some environmental blueprints
  • Prevented crouching while moving at sprint speed
  • Added velociraptor AI
  • Added an option to disable in-game hints
  • Added a "magnetic compass" that appears when in scent-mode
  • Added scent with animations to the following sandbox dinosaurs - Anky, Acro, Allo, Austro, Ava, Bary, Carno, Cerato, Diablo, Dilo, Dryo, Galli, Giga, Herrera, Maia, Pachy, Shant, Spino, Sucho, Trike, Utah, Velo
  • Added a new version of the My Dinosaur screen, work in progress
  • Added a search filter to the scoreboard and nest invite menu to quickly find other players by name
  • Added a new chat command for administrators, /announce , to inform players of events
  • Added the ability to manually destroy your nest
  • Added a gameplay option to enable displaying performance information while you play

    Graphics


  • Updated post processing and added volumetric fog
  • Added foliage interactions using new more optimized technique
  • Refined specularity and colour grading on foliage
  • Increased default intensity of dinosaur skin normal maps
  • Improved subsurface light scatter masking in dinosaur skin
  • Prevented dinosaur eyes from glowing after death
  • Carcass flyswarms now get more intense over time
  • Updated water line effect
  • Added shoreline foam effects to ocean water
  • Fixed water entry splashes not showing up
  • Overhauled blood master shader, tweaked blood particle style
  • Updated mountain landscape textures & detail texture blends
  • Updated masking method used for footprints
  • Changed bolt lightning style
  • Fixed alignment of status messages on the loading screen movie
  • Added more variation to the main menu background
  • Added new idle animation variants for several dinosaurs
  • Added more advanced jumping animations for Velociraptor
  • Overhauled animations for Dilophosaurus, Maiasaura & Orodromeus
  • Fixed juvenile Para using adult headbutt animation
  • Fixed the Orodromeus model stretching out of proportion
  • Added near-camera fade when moving through foliage
  • Colour graded distant paper birch trees to look more natural
  • Added per-branch foliage interaction to giant reeds
  • Several foliage interaction & master shader optimizations
  • Adjustments to landscape distance blending
  • Reduced highlight intensity of scented lakes
  • Scented object highlight should now begin fading away when up close
  • Scented items no longer have tall smoke stacks emitting from them
  • Added the last two rivers to Thenyaw, no more mud trails
  • Reduced frequency of river wildlife effects
  • Tweaked overall sound mix to prioritize footsteps more
  • Added low pass filtering & occlusion to ocean surf sounds
  • Corrected missing eyes in Orodromeus
  • New birch generation
  • Shader optimizations
  • Reduced texture usage in nests
  • Added nesting animations for Dryosaurus, Diabloceratops, Dilophosaurus, Maiasaura
  • Updated scent & nest animations for Gallimimus
  • Reduced shadow flickering
  • Updated river water shader
  • Optimized river water mesh
  • Reduced water scent highlight distances and brightness
  • Added more interactive foliage
  • Increased default grass size
  • Optimized trees & other foliage assets
  • Upgraded color grading on tree leaves
  • Updated particle lighting method
  • Corrected some issues with nest materials
  • Adjusted texture streaming settings to mitigate blur
  • Optimizations to master dino shader in preparation for color system
  • Added full body vocal & interaction animations for Psittacosaurus
  • Fixed some plants still blocking the players camera
  • Improved the performance of the lava areas
  • Improved the performance of the bark master shader

    Optimization


  • Updated to the latest build of Unreal Engine 4
  • Fixed water idle particles playing when characters weren't idle
  • Optimized dynamic shadow settings
  • Performance improvements to AI tasking
  • Numerous foliage shader optimizations
  • Deleted unused third party content
  • Fixed various errors and crashes
  • Improved foliage interaction system and added support for reeds
  • Improved the look of some nest assets
  • Added a short-range scent highlight to eggs
  • Increased night-vision range by 25% for every dinosaur
  • Fixed algae water having incorrect particle effects
  • Adjusted the water scent highlight material

    Sounds


  • Added new ocean sounds to Thenyaw coast
  • Optimizations to ambient sound splines
  • Fixed certain dinosaurs using incorrect calls at long range
  • Fixed volume discrepancies with Avaceratops & Giganotosaurus calls
  • Fixed interaction effects playing at the wrong spot when in shallow water
  • Testing updated reverb settings on dinosaur effects
  • Consistency pass on large dino step attenuation

    Bug Fixes


  • Fixed the shant scent being too loud
  • Fixed an issue related to the dinosaur images on the character screen
  • Fixed Dilo, Carno having incorrect body food values
  • Fixed a tiling issue in the moss material
  • Fixed some larger dinosaurs being unable to gestate nest eggs due to their size
  • Fixed clicking on a player in the scoreboard not copying their Steam ID
  • Fixed settings saving and loading issues
  • Fixed being able to bind the same key to multiple actions
  • Fixed characters hunger, thirst not decaying due to a timing issue on the server
  • Fixed the over-eating prevention not working due to a timing issue on the server
  • Fixed hatchlings not saving or loading to the database correctly, causing them to be in a weird death state
  • Fixed hatchlings spawning in with the nests rotation
  • Fixed some dinosaurs being able to attack while resting
  • Fixed the player hud being visible while in spectator mode
  • Fixed invitations not timing out correctly on the server
  • Fixed an issue related to changing movement input bindings in the controls menu
  • Fixed pending invitations not being cleared if a player dies
  • Fixed the players group not being updated correctly when nesting in
  • Fixed the players invitation status not being cleared when being nested in
  • Fixed hatchlings not being assigned a random gender
  • Fixed night-time on thenyaw being too dark
  • Fixed blood not desaturating over time correctly
  • Fixed blood splatter decals causing performance issues
  • Fixed issues with ocean and river sound splines hogging audio memory
  • Fixed certain foliage assets missing textures
  • Fixed a skylight error on Thenyaw Island
  • Fixed nightvision flicker with lake water planes
  • Nightvision now looks correct instead of fogging everything up close
  • Nests now switch to a destroyed model when broken
  • Can now only place nests on the landscape
  • Can no longer place nests at ridiculously sharp angles
  • Trees should no longer block the camera
  • Removed collision from small fallen logs and branches
  • Corrected spruce tree not having collision
  • Shader optimizations
  • Reduced texture usage in nests
  • Tweaked river water shader, fixed river water not being highlighted by scent
  • Fixed responsiveness when changing from dynamic to static HUD (and vice versa) in game settings
  • While using the static HUD option, hunger and thirst icons show exact percentage
  • Added mechanisms to help catch client crashes
  • Corrected spruce tree not having collision
  • Fixed sandbox dinosaurs with juvenile variants being unable to nest
  • Fixed the hunger and thirst indicators not appearing on screen
  • Fixed being able to eat while full
  • Fixed Dilophosaurus being able to move during resting transition
  • Fixed the ambush timers not being cleared when the character is unpossessed
  • Fixed stamina bar not appearing when jumping
  • Fixed blocking group invites not working
  • Fixed game mode server filter not working
  • Fixed drink hint showing while swimming
  • Fixed outdated nightvision effect in replay mode
  • Fixed the nest build animation re-playing when re-entering its network relevancy radius
  • Fixed nest properties being reset on clients when they re-enter its network relevancy radius
  • Fixed a bug where laying down mid stomp lets you to do the stand animation when moving
  • Fixed nests blocking the camera
  • Fixed listen server hosts not being made administrators automatically
  • Fixed nest eggs visual state not being updated properly
  • Fixed river water visibility during nightvision
  • Fixed block group notification not working
  • Fixed game mode filter not working
  • Fixed drink hint showing while swimming
  • Fixed outdated nightvision effect in replay mode
  • Fixed players being able to inject colour coding into chat messages
  • Fixed being able to impersonate other players in the chat
  • Fixed game locking up if you use the escape menu while interacting
  • Fixed being able to open the character screen while interacting or roaring
  • Fixed being able to continue sprinting without holding the key while Character screen is open
  • Fixed not being grouped together when nested in as a hatchling
  • Fixed servers that are not on the same build being filtered out in the engine (does not apply to previous engine version servers)
  • Fixed being able to group with other species through an issue related to nest invites
  • Fixed being unable to use the character screen after re-possessing your old character
  • Fixed Taco's inflating when using scent

Dev Branch version 0.1.51.6 released

Hey Islanders!

Remember, this patch is currently live on the Public Development Branch. If you'd like to participate in the Public Development Branch you can do so by right clicking The Isle in your Steam library > select properties > betas > and from the dropdown menu select "Public Development Branch". Afterwards your game will update to the latest available version.

Notes


This is another quick hotfix before the larger christmas update

General



  • Added scent with animations to the following sandbox dinosaurs - Anky, Acro, Allo, Austro, Ava, Bary, Carno, Cerato, Diablo, Dilo, Dryo, Galli, Giga, Herrera, Maia, Pachy, Shant, Spino, Sucho, Trike, Utah, Velo
  • Added a new version of the My Dinosaur screen, work in progress
  • Added a search filter to the scoreboard and nest invite menu to quickly find other players by name
  • Added a new chat command for administrators, /announce , to inform players of events
  • Added the ability to manually destroy your nest
  • Added a gameplay option to enable displaying performance information while you play

Bug Fixes



  • Fixed being able to group with other species through an issue related to nest invites
  • Fixed the new dilo bite animation being too slow
  • Fixed being able to move trees with your character
  • Fixed being unable to use arrows in chat
  • Fixed eggs being visible during the gestation phase
  • Fixed being unable to use the character screen after re-possessing your old character
  • Fixed not being informed if your nest invitation was cancelled due to the egg being used already
  • Fixed being able to manage your nest from very far away
  • Fixed being able to manage your nest after it breaks
  • Fixed Taco's inflating when using scent
  • Fixed Dryo, sandbox Galli being unable to manage their nests normally
  • Test fix for a server-side crash related to timers

Thenyaw



  • Fixed some plants still blocking the players camera
  • Improved the performance of the lava areas
  • Improved the performance of the bark master shader

Dev Branch version 0.1.51.5 released

Greetings Islanders,

You can start playing this patch immediately by right clicking The Isle in your Steam library > left clicking properties > Betas > The Isle > and from the dropdown menu select public development branch. Upon doing so your game will update to the latest available version. Alternatively you can check out this gif!

Onto the patch itself:

Notes



  • This patch contains a database wipe due to balance tweaks and growth time changes
  • This is mainly a bugfix patch to address various issues found in the previous few builds. You can expect a larger update to live branch with all this and more in time for Christmas. The map formerly known as "Isle V3" is still being overhauled, but should be ready for the coming major update's release.


General



  • Nests can now have food stored in them by adults for hatchlings to eat
  • Reduced volume of Dilophosaurus danger call
  • Reimported several sound assets at higher resolution
  • Hunger and thirst indicators now always show while eating or drinking
  • Added a chat notification if you try to invite someone who is already in a group
  • Network optimizations to some environmental blueprints
  • Prevented crouching while moving at sprint speed
  • Test fix for a client crash related to a missing material dependency


Graphics



  • Added nesting animations for Dryosaurus, Diabloceratops, Dilophosaurus, Maiasaura
  • Updated scent & nest animations for Gallimimus
  • Reduced shadow flickering
  • Updated river water shader
  • Optimized river water mesh
  • Reduced water scent highlight distances and brightness
  • Added more interactive foliage
  • Increased default grass size
  • Optimized trees & other foliage assets
  • Upgraded color grading on tree leaves
  • Updated particle lighting method
  • Corrected some issues with nest materials
  • Adjusted texture streaming settings to mitigate blur
  • Optimizations to master dino shader in preparation for color system
  • Added full body vocal & interaction animations for Psittacosaurus


Thenyaw Island



  • Tweaked canyon cave area slightly
  • Reduced overall tree density, added more open spaces
  • Lava volume optimizations
  • Fixed radio tower water source using outdated water volume
  • Smoothed out a couple of stuck spots
  • Cleared trees that were intersecting landmarks / blocking line of sight to them
  • Adjusted north star position so it better reflects the compass N point
  • Flushed the grass cache to fix some floating plants
  • Fixed collisions on certain rock types

Bug Fixes



  • Fixed sandbox dinosaurs with juvenile variants being unable to nest
  • Fixed the hunger and thirst indicators not appearing on screen
  • Fixed the static hud option not working correctly in some cases
  • Fixed being able to eat while full
  • Fixed Dilophosaurus being able to move during resting transition
  • Fixed the ambush timers not being cleared when the character is unpossessed
  • Fixed stamina bar not appearing when jumping
  • Fixed blocking group invites not working
  • Fixed game mode server filter not working
  • Fixed drink hint showing while swimming
  • Fixed outdated nightvision effect in replay mode
  • Fixed the nest build animation re-playing when re-entering its network relevancy radius
  • Fixed nest properties being reset on clients when they re-enter its network relevancy radius
  • Fixed a bug where laying down mid stomp lets you to do the stand animation when moving
  • Fixed nests blocking the camera
  • Fixed listen server hosts not being made administrators automatically
  • Fixed nest eggs visual state not being updated properly
  • Fixed river water visibility during nightvision
  • Fixed block group notification not working
  • Fixed game mode filter not working
  • Fixed drink hint showing while swimming
  • Fixed outdated nightvision effect in replay mode
  • Fixed players being able to inject colour coding into chat messages
  • Fixed being able to impersonate other players in the chat
  • Fixed game locking up if you use the escape menu while interacting
  • Fixed being able to open the character screen while interacting or roaring
  • Fixed being able to continue sprinting without holding the key while Character screen is open
  • Fixed not being grouped together when nested in as a hatchling every time
  • Fixed nests taking more damage than normal under certain circumstances
  • Fixed nest egg widgets having the incorrect image tint
  • Fixed nest egg widgets not displaying the embryo image for every state that is not dormant
  • Fixed servers that are not on the same build being filtered out in the engine (does not apply to previous engine version servers)


For those of you unaware, please be sure to check out our public development branch information & guidelines! It'll provide you with everything you need to know about the public development branch and how it differs from the default live branch.

Public Development Branch Information & Guidelines:


https://steamcommunity.com/app/376210/discussions/14/1729828401669165203/