This patch is a follow-up to our recent update which re-introduced the Giga class to Survival, you can read more about that here. Expect more tweaks as we examine the feedback that has been coming in, along with various bug fixes.
General
Increased Allosaurus max bite damage from 300 to 400
Increased Carnotaurus max bite damage from 150 to 250
Increased Dilophosaurus max bite damage from 15 to 200
Made jumps cost significantly more stamina for Pachycephalosaurus
Fixed adult Pachy growth stage starting with zero damage output
Increased Pachy stamina drain from sprinting
Bug Fixes
Fixed resting being bugged for Pachycephalosaurus
Fixed juvenile Giganotosaurus drink montage not looping
Fixed subadult Giga eating animation failing to play
Fixed subadult Giga male IK/animations breaking
Fixed some misaligned footsteps for Suchomimus
Fixed fade in/out time on rain mist being way too slow
Changed chat command warning for /grow /heal /slay
Subadult forms of Giga, Rex & Trike can now build nests (Subadult Rex still needs a custom nest build animation)
Patch 0.1.52.4
General
Added new animation set for juvenile pachy
Added pachy jumping animations and ability
Added a new locomotion animation set for suchomimus
Added new camarasaurus stomp attack for... reasons.
Slightly increased the bleed resistance of subadult rex.
Turned off dust overlay and sounds from skin palette selector menu
Reduce volume on several ambient cues and adjusted concurrency rules for a couple of UI sounds (No more deafening crickets)
Adjusted ceratosaurus to be slightly faster
Added a check on water idle foot ripple effects to not play when water is marked as shallow.#
Fixed the albertosaurus model and animations.
Reduced volume of a few more ambient sounds (Rain is now quieter and doesn't muffle larger roars).
Updated rain particles to be more dense, rain speed now increases as weather conditions get more severe
Increased opacity of heavy rain mist effect
Adjusted Trike's turn in place rate so he can't murder everyone by himself.
Removed lots of server configuration options that no longer worked.
Map
Re-added collision to rocks in the forest so players cannot hide in them
Fixed the legendary sodapoppin hole
Added distant glow lights to the antenna tower
Place a walkway above the giant pipes so players that jump down don't get stuck between them, but have more freedom to move around while they die.
Adjusted night brightness on thenyaw and V3.
Updated shooting stars effect to be a little brighter and more varied.
Added several ways down into the central river ravine.
Bug Fixes
Adjusted Orodromeus and Psittacosaurus attenuation so they no longer sound right next to you when they are far away.
Fixed juvenile and hatchling triceratops using large interaction sounds.
Added a custom blueprint notify to fix Galli danger stomp impact playing while moving
Fixed limp animations not blending correctly for ceratosaurus
Fixed anamlous animation errors on the sub rex with weight paints.
Fixed brachiosaurus jaw placement being hung open.
Fixed anamolies with carno/allo bleed.
Fixed juvenile maia not using full-body friendly call animation
Fixed juvenile rex stuttering during drink animation loop.
Fixed spamming enter on the class select screen causing model duplication during menu transition
Fixed incorrect growth states being specified for pachy/sucho life cycles
Fixed nested players spawning as juveniles instead of actual hatchlings on pachy nests
Fixed a few dinosaurs being able to move/attack while standing up
Fixed allo physics which resulted in him taking damage if bit near his tail.
Fixed dryo/galli/pachy fall distances so they don't snap ankles so easily.
Adjusted bite spheres on sucho/trike so they can't hit things further than they're meant to.
Fixed a few menu background elements being slightly out of place when switching between submenus.
Changed the IsInMenu check to use a more generalized rule, now checks to see if owner is not a BP_PlayerController instead of trying to look specifically for BP_MenuPlayerController (which was failing before). This fixes the settings menu not updating its ambience properly when viewed outside of gameplay.
Fixed alignment of main menu buttons, re-compressed a couple of video sequences
New Crash Reporter
We added a tool to the game that will help us track down and fix crashes players experience. If you get a crash please report it using the new tool so we can take a look.
Seizure of Power
We have made available more commands for server admins to better moderate and tinker with their in-game population, to see the new commands type /help in chat.
Finish the fight
For a long time now, fights have been dictated with "Break their bone and kill them from behind" or "Hit them with enough bleed that no matter what they do, they die." This is our first step in trying to rectify that. If a bleed tick would place you under 10% health, its damage is ignored.
Return of the Giga
With the return of the Giga, this marks the final roster for the next two months. We know Giga is a big point of contention because he's as large as the tyrannosaur but we don't want them to just be the same creature. With his reintroduction, a wrench may be thrown into the niches of both his prey and other competing predators. We will be adjusting stats over the next week or so to get every survival dinosaur into a stable position of being able to stay alive both in solo-play and in groups. Please be sure to leave feedback inside the official Discord.
Patch 0.1.52.3
Notes
The Giga species is still being worked on, and should be playable again by the next patch.
Bug Fixes
Fixed several server-side crashes
Fixed AI spawning in large clumps and ceasing to work
Fixed hatchling sucho being unable to use voice calls normally
Fixed Pachy, Sucho juveniles and hatchlings using some adult animations
Fixed Thenyaw Island landscape not using IK
Fixed some issues with Galli's IK setup
Fixed several animation issues with the Cerato species
Fixed several reported issues on Isle V3, Thenyaw Island
Fixed an issue related to other menus receiving inputs while using the skin customization screen
Fixed characters no longer taking fall damage
General
Adjusted the balance stats of several species based on feedback
Adjusted the tyrannosaurus vocal sounds
Adjusted the max camera distance for some characters
Improved the art and sounds of the skin customization menu
Improved the art and sounds of the nest menu
Improved the bleed status indicator
Optimization pass for lots of materials and environment assets
Tweaked default color pallete for some species
Patch 0.1.52.2
This is a quick hotfix for the major patch that released a few hours earlier. This patch forces a database wipe due to an issue related to saving characters.
Bug Fixes
Fixed the skin system
Fixed an issue related to character data not saving correctly
Fixed issues related to the rex IK setup
Fixed an issue that allowed the Pachy to move after sitting
Tweaked AI spawning algorithm
Patch 0.1.52.1
From this point forward we will be merging the development and public branches. Internal testing will remain closed to the development team and QA testers to catch what we can before it goes out to the general public. The idea of this is to prevent the segregation of the playerbase due to the massive influx of players and to make it easier for everyone to enjoy the latest content.
Skin System
Added first iteration of new skin colour customization menu (Survival dinos only)
Available colour selection varies per dinosaur, male dinos have bolder options open for male detail markings.
Players can save up to 8 presets per species, and these are usable on any server.
Hatchlings will inherit some colors from their parents.
Look for more options and patterns being added in future updates!
Inverse Kinematics
This is still highly experimental and work in progress, so expect some bugs and unintentional hilarity.
First implementation of general dinosaur terrain alignment, which adjusts the character's angle to match the terrain.
First implemention of dinosaur foot/body IK, which connects feet to the ground and adjusts the dinosaurs spinal column to the terrain and around various models in the world.
Bug Fixes
Fixed a fatal server crash related to the AI manager.
Fixed a fatal client crash related to loading the main menu after being disconnected.
Fixed the tyrannosaurus bite damage accidentally being nerfed into the grave.
Updated AI spawning behaviour. It will spawn more frequently and favors spawning around hungry carnivores
Fixed missing scar damage effects on dinosaur skin when low on health.
Updated carcass gore visuals, bloodiness now accurately reflects amount of food left before turning into a gore mesh.
Reduced intensity of eye shine in night vision.
Reduced intensity of night vision footprint highlight.
Fixed being able to jump / use scent while building nests.
Nests can only be placed on dirt or grass.
Adjusted dinosaur camera attachment location.
Updated camera position for adult Allosaurus.
Added camera effect when damaged to better communicate to the player they have been hit.
Added the ability to eat small gore meshes for Allosaurus.
Overhauled Ceratosaurus entirely. He can't beat up Allosaurus anymore.
Added Suchomimus to survival.
Added Pachycephalosaurus to survival.
Fixed a number of network replication issues.
Improved reliability of the AI Manager system.
Tweaked network relevancy ranges for dinosaurs & plants to reduce congestion.
Graphics
Shader optimzations to dinosaur skin and grasses.
Fixed incorrect skin being applied to Giganotosaurus after growing to adult stage.
Added new updated Psittaco idle animation.
Psittaco threaten animation no longer plays tail shake sounds when moving.
Fixed bite animation for Psittaco not blending properly.
Fixed a couple of blood drop particles appearing overly bright
Dead dinosaur eyes now appear more cloudy than solid white.
Testing a new, more efficient fireflies effect.
Fixed the dirt mask on V3 blinding everyone.
Audio
Fixed out of focus positional scaling on a number of sound types.
Reduced volume levels on adult Giga vocals.
Increased volume of HyperGiga distant sounds.
Added longer distance crossfade between near & far hyper vocal sounds.
Reimported the Avaceratops sound set higher resolution and with normalized volume levels.
Fixed a couple of Ava sound assets being stereo, updated its distant sounds.
Made security camera shutter click a little more subtle.
Isle V3
Adjusted "herbi rock" problem area.
Updated collisions on giant rocks and cliffs.
Adjusted plant amounts that were spawning in problematic areas .
Players should now correctly die when they jump into the giant sinkhole of death .
Fixed a few swimmable zones extending too far out from their water sources.
Fixed large river meshes having oversized collision (can no longer drink dirt)
Fixed awkward collisions on docks cargo barge.
Adjusted food spawning volumes to have far more plants in deep forests.
Added a jungle swamp biome throughout the central areas of v3 and the delta river.
Thenyaw Island
More optimized lighting around volcanic lava areas.
Fixed lava volumes not doing damage properly, are now an instant kill.
Fixed a massive invisible rock mesh that was blocking the southern coast area.
User Interface
Added skin customization menu.
Added some basic hints & tips that show when you first spawn in.
Added ability to skip and permanently ignore the current game tip.
Added button in Game Settings to reset ignored game tips.
Added Game Setting to disable all game tips.
Fixed leave group option not working correctly.
When a group member is kicked or leaves, the group will disband if only one player is left.
Fix for sometimes being able to interact with chat box when escape menu is open.
Changed "Name" to "Server Name" on the server browser search options menu.
Added support for double clicking servers in the Server List to automatically join.
Known Issues
We have found a critical error in the Giganotosaurus blueprints. He has been temporarily removed from the selectable survival list for ~48-72 hours while he's fixed. This should also solve some of the obscene stat variety that has been seen throughout his lifecycle.
The new cerato animations are still very early, and are being improved upon more soon
Discovered post-patch: The skin system isn't opening for players, it's being fixed in 0.1.52.2 which is coming in about an hour
Patch 0.1.51.8
Hey Islanders,
A small update to address various issues related to V3 reported by the community.
Isle V3
<*> Fixed many reported issues related to Isle V3 since Monday
<*> Fixed a client crash that could occur on Isle V3
Remember! If you encounter any issues in-game please report them here: https://steamcommunity.com/app/376210/discussions/17/ - Alternatively you can also use the #bug-reports channel of our Discord server.
Version 0.1.51.7 (Hotfix) released.
Hey Islanders,
Just a small hotfix to address some issues encountered in the last update.
General
Removed debug Pachy from character list
Removed players from spawning in experimental aquatic/aerial spawns
You can check out the patchnotes of main update here: https://steamcommunity.com/games/TheIsle/announcements/detail/1717459369247102047
Patch 0.1.51.7
Greetings islanders,
This update contains all of the changes and feature additions that have been tested in our development branch beta over the last few months. The map known as "Isle-V3" is also being reintroduced with this update, in a new and improved form. It now features rivers, new points of interest and completely overhauled landscape. We hope you all enjoy the update and the holidays with your family!
General
Added the new version of Isle V3
Increased the range at which most characters are network relevant (can be seen)
Updated the attack animation for Maia
Added attacking and animations to Taco, Oro
Adjusted the body food values of several survival characters
First phase of the all-new nesting system Note: Not all planned features are currently supported and not all dinosaurs have nest build animations yet
Added a usable object hint system
Increased jump height for Velociraptor slightly
Dinosaurs will now look pale when their health is low
Dinosaur eyes will turn milky when low health (or dead)
Dinosaur skin now tightens up when starving
Ragdolls now get more gorey depending on how much food is left
Scented lakes and food are now visible through other objects
Footprint scent highlight is now less intense the older a footprint is
Increased default footprint fade time from 60 seconds to 4 minutes
Dinosaurs can no longer begin or continue eating if they are full
New controls settings system with support for axis bindings and secondary keys
New minimalistic and reactive HUD, static mode can be toggled in gameplay options
Adjusted hatchling spawning to help prevent falling through certain geometry
Object use distance is now more dynamic, scaling with growth
Consistency pass between News menu and main menu
Nests can now have food stored in them by adults for hatchlings to eat
Reduced volume of Dilophosaurus danger call
Reimported several sound assets at higher resolution
Hunger and thirst indicators now always show while eating or drinking
Added a chat notification if you try to invite someone who is already in a group
Network optimizations to some environmental blueprints
Prevented crouching while moving at sprint speed
Added velociraptor AI
Added an option to disable in-game hints
Added a "magnetic compass" that appears when in scent-mode
Added scent with animations to the following sandbox dinosaurs - Anky, Acro, Allo, Austro, Ava, Bary, Carno, Cerato, Diablo, Dilo, Dryo, Galli, Giga, Herrera, Maia, Pachy, Shant, Spino, Sucho, Trike, Utah, Velo
Added a new version of the My Dinosaur screen, work in progress
Added a search filter to the scoreboard and nest invite menu to quickly find other players by name
Added a new chat command for administrators, /announce , to inform players of events
Added the ability to manually destroy your nest
Added a gameplay option to enable displaying performance information while you play
Graphics
Updated post processing and added volumetric fog
Added foliage interactions using new more optimized technique
Refined specularity and colour grading on foliage
Increased default intensity of dinosaur skin normal maps
Improved subsurface light scatter masking in dinosaur skin
Fixed issues with ocean and river sound splines hogging audio memory
Fixed certain foliage assets missing textures
Fixed a skylight error on Thenyaw Island
Fixed nightvision flicker with lake water planes
Nightvision now looks correct instead of fogging everything up close
Nests now switch to a destroyed model when broken
Can now only place nests on the landscape
Can no longer place nests at ridiculously sharp angles
Trees should no longer block the camera
Removed collision from small fallen logs and branches
Corrected spruce tree not having collision
Shader optimizations
Reduced texture usage in nests
Tweaked river water shader, fixed river water not being highlighted by scent
Fixed responsiveness when changing from dynamic to static HUD (and vice versa) in game settings
While using the static HUD option, hunger and thirst icons show exact percentage
Added mechanisms to help catch client crashes
Corrected spruce tree not having collision
Fixed sandbox dinosaurs with juvenile variants being unable to nest
Fixed the hunger and thirst indicators not appearing on screen
Fixed being able to eat while full
Fixed Dilophosaurus being able to move during resting transition
Fixed the ambush timers not being cleared when the character is unpossessed
Fixed stamina bar not appearing when jumping
Fixed blocking group invites not working
Fixed game mode server filter not working
Fixed drink hint showing while swimming
Fixed outdated nightvision effect in replay mode
Fixed the nest build animation re-playing when re-entering its network relevancy radius
Fixed nest properties being reset on clients when they re-enter its network relevancy radius
Fixed a bug where laying down mid stomp lets you to do the stand animation when moving
Fixed nests blocking the camera
Fixed listen server hosts not being made administrators automatically
Fixed nest eggs visual state not being updated properly
Fixed river water visibility during nightvision
Fixed block group notification not working
Fixed game mode filter not working
Fixed drink hint showing while swimming
Fixed outdated nightvision effect in replay mode
Fixed players being able to inject colour coding into chat messages
Fixed being able to impersonate other players in the chat
Fixed game locking up if you use the escape menu while interacting
Fixed being able to open the character screen while interacting or roaring
Fixed being able to continue sprinting without holding the key while Character screen is open
Fixed not being grouped together when nested in as a hatchling
Fixed servers that are not on the same build being filtered out in the engine (does not apply to previous engine version servers)
Fixed being able to group with other species through an issue related to nest invites
Fixed being unable to use the character screen after re-possessing your old character
Fixed Taco's inflating when using scent
Dev Branch version 0.1.51.6 released
Hey Islanders!
Remember, this patch is currently live on the Public Development Branch. If you'd like to participate in the Public Development Branch you can do so by right clicking The Isle in your Steam library > select properties > betas > and from the dropdown menu select "Public Development Branch". Afterwards your game will update to the latest available version.
Notes
This is another quick hotfix before the larger christmas update
General
Added scent with animations to the following sandbox dinosaurs - Anky, Acro, Allo, Austro, Ava, Bary, Carno, Cerato, Diablo, Dilo, Dryo, Galli, Giga, Herrera, Maia, Pachy, Shant, Spino, Sucho, Trike, Utah, Velo
Added a new version of the My Dinosaur screen, work in progress
Added a search filter to the scoreboard and nest invite menu to quickly find other players by name
Added a new chat command for administrators, /announce , to inform players of events
Added the ability to manually destroy your nest
Added a gameplay option to enable displaying performance information while you play
Bug Fixes
Fixed being able to group with other species through an issue related to nest invites
Fixed the new dilo bite animation being too slow
Fixed being able to move trees with your character
Fixed being unable to use arrows in chat
Fixed eggs being visible during the gestation phase
Fixed being unable to use the character screen after re-possessing your old character
Fixed not being informed if your nest invitation was cancelled due to the egg being used already
Fixed being able to manage your nest from very far away
Fixed being able to manage your nest after it breaks
Fixed Taco's inflating when using scent
Fixed Dryo, sandbox Galli being unable to manage their nests normally
Test fix for a server-side crash related to timers
Thenyaw
Fixed some plants still blocking the players camera
Improved the performance of the lava areas
Improved the performance of the bark master shader
Dev Branch version 0.1.51.5 released
Greetings Islanders,
You can start playing this patch immediately by right clicking The Isle in your Steam library > left clicking properties > Betas > The Isle > and from the dropdown menu select public development branch. Upon doing so your game will update to the latest available version. Alternatively you can check out this gif!
Onto the patch itself:
Notes
This patch contains a database wipe due to balance tweaks and growth time changes
This is mainly a bugfix patch to address various issues found in the previous few builds. You can expect a larger update to live branch with all this and more in time for Christmas. The map formerly known as "Isle V3" is still being overhauled, but should be ready for the coming major update's release.
General
Nests can now have food stored in them by adults for hatchlings to eat
Reduced volume of Dilophosaurus danger call
Reimported several sound assets at higher resolution
Hunger and thirst indicators now always show while eating or drinking
Added a chat notification if you try to invite someone who is already in a group
Network optimizations to some environmental blueprints
Prevented crouching while moving at sprint speed
Test fix for a client crash related to a missing material dependency
Graphics
Added nesting animations for Dryosaurus, Diabloceratops, Dilophosaurus, Maiasaura
Updated scent & nest animations for Gallimimus
Reduced shadow flickering
Updated river water shader
Optimized river water mesh
Reduced water scent highlight distances and brightness
Added more interactive foliage
Increased default grass size
Optimized trees & other foliage assets
Upgraded color grading on tree leaves
Updated particle lighting method
Corrected some issues with nest materials
Adjusted texture streaming settings to mitigate blur
Optimizations to master dino shader in preparation for color system
Added full body vocal & interaction animations for Psittacosaurus
Thenyaw Island
Tweaked canyon cave area slightly
Reduced overall tree density, added more open spaces
Lava volume optimizations
Fixed radio tower water source using outdated water volume
Smoothed out a couple of stuck spots
Cleared trees that were intersecting landmarks / blocking line of sight to them
Adjusted north star position so it better reflects the compass N point
Flushed the grass cache to fix some floating plants
Fixed collisions on certain rock types
Bug Fixes
Fixed sandbox dinosaurs with juvenile variants being unable to nest
Fixed the hunger and thirst indicators not appearing on screen
Fixed the static hud option not working correctly in some cases
Fixed being able to eat while full
Fixed Dilophosaurus being able to move during resting transition
Fixed the ambush timers not being cleared when the character is unpossessed
Fixed stamina bar not appearing when jumping
Fixed blocking group invites not working
Fixed game mode server filter not working
Fixed drink hint showing while swimming
Fixed outdated nightvision effect in replay mode
Fixed the nest build animation re-playing when re-entering its network relevancy radius
Fixed nest properties being reset on clients when they re-enter its network relevancy radius
Fixed a bug where laying down mid stomp lets you to do the stand animation when moving
Fixed nests blocking the camera
Fixed listen server hosts not being made administrators automatically
Fixed nest eggs visual state not being updated properly
Fixed river water visibility during nightvision
Fixed block group notification not working
Fixed game mode filter not working
Fixed drink hint showing while swimming
Fixed outdated nightvision effect in replay mode
Fixed players being able to inject colour coding into chat messages
Fixed being able to impersonate other players in the chat
Fixed game locking up if you use the escape menu while interacting
Fixed being able to open the character screen while interacting or roaring
Fixed being able to continue sprinting without holding the key while Character screen is open
Fixed not being grouped together when nested in as a hatchling every time
Fixed nests taking more damage than normal under certain circumstances
Fixed nest egg widgets having the incorrect image tint
Fixed nest egg widgets not displaying the embryo image for every state that is not dormant
Fixed servers that are not on the same build being filtered out in the engine (does not apply to previous engine version servers)
For those of you unaware, please be sure to check out our public development branch information & guidelines! It'll provide you with everything you need to know about the public development branch and how it differs from the default live branch.
Public Development Branch Information & Guidelines: