Increased supplies earned from citizen activity in supply center from 50 to 100.
Reduced Enemy troop size in the battle for the Holy City.
Fixed an issue where text pertaining to passive ability unlocks were not being showcased.
Full Release
Hello Everyone!
It's finally here! We are extremely excited to share the game in it's entirety with all of you.
As our fledgling studio's first foray , we are immensely proud of the work that's gone in to making "The Last Bastion". We hope you have a grand old time playing it and look forward to much more from us.
Thanks again for all your support.
Regards The Voidpeak Development Team
Update 0.96
Update 0.96:
Patch Notes-
Added a stats screen summarizing a run.
Fixed a bug which prevented persistent rewards from unlocking.
Made some balance changes to combat and events.
Text boxes in visual novel scenes can now be hidden.
Other minor bug fixes.
Expect a full release next week!
The Last Bastion Pre-release build - 0.9112
Update 0.9112:
This will be our final content update in early access. We are planning a full launch, sometime next week. This update makes the game playable from start to finish.
Features-
Added 2 new maps with new events and plot-lines.
Added Hazards in battles
Added new passive abilities to companion commanders.
Added global abilities that can be used in battle.
Overhauled the entire Use Interface.
Added a new scouting mechanic.
Reworked the balance
Added 6 endings.
Added new persistent rewards
Update 0.4.61 - Hotfix
Hotfix 0.4.61:
Patch Notes-
Fixed a bug preventing progress through the tutorial if a commander is not assigned to the right slot.
Fixed a bug where players are unable to navigate through nodes in the first province after finishing the tutorial.
Expect a major update next week!
Update 0.4.37
Update 0.4.37:
This update adds a playable tutorial to the game and reworks the balance of the game.
CHANGELOG:
TUTORIAL
Added a playable Tutorial.
COMBAT
Battleslot capture timer is now visible in deployment phase.
Added a few more battles in the second province.
Rebalanced all battles.
OTHERS
Rebalanced the rewards given in Events.
UI Improvements.
Changed Building upgrade prices.
BUG FIXES
Fixed an issue where certain forced and follow up Events were breaking the game.
Fixed A.P regeneration in combat to correctly factor in morale.
Fixed incorrect display of choices in certain Events.
Hotfix 0.3.1.2
Bug-fixes for issues encountered in build 0.3.1.
Fixed an issue where Tavern upgrades were not working as intended.
Fixed the issue where Elephant HP is incorrectly displayed as 3.
Fixed an issue where persistent rewards for finishing the second map was not unlocking for some players.
Fixed an issue where retreat was not appropriately deducting supplies and renown.
Pikemen are now weak against Light Infantry.
Update 0.3.1
Update 0.3.1:
CHANGELOG
COMBAT
A non-deployed playable commander can replace a defeated playable commander in the time frame the enemy takes to capture the battle slot.
Pause button has been reworked to make it more visually indicative.
Added one new recruit able commander - Nyasa.
Added passive ability "Archer volley" for Commander Nyasa.
Added passive ability "Mounted Alacrity" for Commander Hazzar.
IMPROVEMENTS
Reworked weather effect - 'fog' for camp and map.
Fog density varies from day to day.
Changed province 2 map visual.
Changed map icons.
Changed player representative flag on map.
Added varied visual states for player representative flag based on morale value.
Added additional game-over screens for certain scenarios.
Updated player sprites appearing in the command tent.
Added a scroll bar to the event window.
Changed back-end processing of persistent rewards.
BUG FIXES
Fixed a bug where archer flank attack animations trigger even after their death.
Fixed incorrect battle data being showcased for enemies in a few battles.
Fixed an issue with civilian supply consumption displaying incorrect value in the supply center.
Fixed rewards in certain events not being displayed correctly.
Next week's update will focus on a playable tutorial.
EA Release!
We are thrilled to announce the launch of the early access version of "The Last Bastion". Please bear in mind that this is the very first iteration of a much larger game and as such will be missing many features which will be added in subsequent updates.
We hope you have fun playing the game. Please feel free to share your feedback on either our Discord Channel or the Steam forums to help us make "The Last Bastion" the best game it can be.
Early Access features-
2 Maps to explore and survive. Over 100 unique events. 4 unique commanders to recruit. NG+ rewards unlocked for successfully finishing each map.
The Last Bastion Livestream 2
After failing spectacularly to complete a full run in the first live-stream, our brave developers are going to make another attempt to conquer the demo!