The Last Citadel cover
The Last Citadel screenshot
Genre: -

The Last Citadel

DEMO - New Suit THE REDEMPTOR + bug fix, balance



Features




  • New Suit : THE REDEMPTOR

    This suit is designed with melee and close quarters players in mind. Dash straight through enemies with a unique devastating dash.


Balance




  • Ammo Drop are more frequent across all difficulties
  • Crystal Drop are more frequent for the Explorer difficulty
  • Prism Drop are more frequent across all difficulties
  • Ajusted the SFX of the anomaly canon to be more consistent with the rest of the sounds
  • All flying enemies have been increased in size and added some emissive parts to make them easier to see.



Bug fix




  • Players joining a game late would sometimes have decor elements still present (they would see huge rocks in the middle of levels)
  • If a player took a long time to load, other players would be free to move before the map would generate
  • Sometimes Anomally projectiles would not disappear
  • Steam VR would open for no reason
  • Medic Quest would not track
  • Guns and Go in Lobby had a collider that would cause the player to hear the landing SFX repeating very rapidly


NEW DEMO AND KICKSTARTER ON THE 29TH!

The DEMO


The demo will contain a preview of the first 2 levels of the game and allow player access to
more than 18 abilities to create their own loadouts.
Players can expect up to 10 hours of content to unlock everything.

Dowload the Demo now Directly on Steam

KICKSTARTER


Simultaneously, the studio announces the launch of a Kickstarter campaign to support the final stages of development to add extra content and an extra layer of polish.

Players who back "The Raider" tier or more on kickstarter can unlock immediate access to the current full version of the game.

Support the Campaign HERE

Patch V.0.1.2



Features



  • Added the current game version to the home screen
  • Added a secondary weapon called "Junk Rifle", a weak weapon that has unlimited ammo, to help explorers with their early game.


Bug Fixes


  • Changed the Settings values to show whole numbers instead of having decimals
  • Fixed a typo in the Channeler Modifier
  • Fixed certain passive names that were too long and would go out of the loadout screen
  • Fixed decorative gears that would stop spinning in the lobby
  • Fixed capitalization for the color selection in the loadout screen
  • Fixed capitalization for the difficulty settings in the Mission NPC
  • Fixed an issue that would make an explorer unable to reconnect to a multiplayer session
  • Fixed an issue where the ability Hawking Radiation wasn't doing any damage as a client
  • Fixed an issue where the Gaussian Cannon wasn't doing any damage as a client
  • Fixed an issue that would softlock the game when opening the chat with the mouse
  • Fixed an issue that kept certain UIs open and the mouse disappear
  • Fixed the chatbox from opening even when no new messages where sent after loading screens
  • Fixed certain wall textures that were having collision issues
  • Fixed some menus that couldn't be quit using the ESC key
  • Fixed the enemy navigation in the "Theatre" module in the first level
  • Fixed windows being able to jump through them and fall off the map
  • Fixed 2 modules where you could get accidentally stuck
  • Fixed the Immolator not being able to damage the statues in The Scorched Sentinel fight
  • Fixed certain passive's text going out of frame and into the image in the inventory screen
  • Fixed an issue where your character would be stuck after dying mid melee swing
  • Fixed the Tab key tabbing to an invisible chat box
  • Fixed an issue where you were able to place turrets/abilities on top of other players
  • Fixed an issue where clients could interact with the Mission and Online NPCs
  • Fixed an issue where Cursed Weapons in their event rooms would shake around and do a lot of noise as a client
  • Fixed an issue where under certain circumstances your ammo count could go negative
  • Fixed an issue where a client's crystals wouldn't display properly after switching floors
  • Fixed the Scorched Sentinel's stomp attack from pushing fallen explorers around
  • Fixed buyable passive prices going down instead of up when reaching later floors
  • Fixed an issue where you wouldn't get your Crystals back when rejoining a game after a disconnect
  • Fixed an issue where the music wouldn't start playing again after rejoining a game


If you find anything new, be sure to report your findings in our bug-reports channel on our Discord server!
Discord

Thanks!

- Honest Demon Team