And here this exciting moment comes. All scheduled tasks are completed. Testing is finished. The release is in the morning!
We’ve been looking forward to this day. We’ve been doing our best to give this unique and unforgettable experience to you. Long days and sleepless nights of hard work on the game. Arguments and brainstorming. Complicated decisions. Hundreds of ideas and game mechanics, and the choice of the best ones. One and a half thousand of completed tasks. Two and a half thousand of commits. Tens of thousands of code lines. Weeks of optimization and testing. Half a year of development in one breath seems like an instant. A cohesive teamwork and pieces of our souls are given to this project.
We want to thank everyone actively participating in the closed beta testing. Your feedback was really helpful. We tried to take into account and implement most of your advice and wishes. However, some of your great tips are still waiting in the wings and will be realized in the next updates.
A new stage begins tomorrow. A solid base of game mechanics is laid. But it is only a start. We are full of ideas and desire to make the game of our and your dreams. Our dear players, your suggestions and feedback are more than welcome. We value every opinion regarding the improvement and modification of the game. Looking forward to your active participation and support!
We are in the final stretch as it’s only few days before the release in Early Access and we are finishing all the preparations for such an important event for us. All the functionality planned for this stage is almost completed, and this week is devoted to active testing and elimination of minor bugs in the game. Since the last update, we've made a lot of changes and fixes. We are very thankful for your active participation in the game testing, as well as for your suggestions, which we’ve partially implemented in this update.
So, here is what we managed to do
The score mechanics for completing each level is added.
The global rating table is added. This is our first attempt, so we’re planning to improve and refine this part of the game.
By popular demand… voila: automatic adjustment of the main menu height and saving of the tables’ height is available now!
We keep working on the training system, bearing your feedback and suggestions in mind.
Graphics settings preset is improved. The menu with detailed graphics settings is available.
The internal game algorithms are optimized. We hope that the work accomplished would provide you with a smooth and pleasant game experience without annoying lags and freezes.
One of the most requested functions is ready to use: now you can set the volume levels of music and sounds.
Movement settings are ready to use.
Basic version of achievements. As well as planning to expand it in the next updates.
And for dessert: many of you offered to upgrade the towers. We heard you and got good news: the first version of modules for towers upgrading is ready. You can upgrade towers in three directions: armor, range, and attack power. In total, you have 3 upgrades for the tower. Want to make an indestructible fortress? Enjoy lasers more, burning heavy tanks in a couple of seconds? Or maybe you need an antiaircraft gun that gets enemies out of the horizon? The choice is yours! But we advise you to keep a reasonable balance, as if the modules are combined, impressive results can be achieved. And yes, forget about the time-consuming upgrade. New modules are installed just instantly!
What updates are still in progress?
We are modifying the configurations of enemy waves, taking into account the latest changes and the new mechanics, brought into the game.
Also, a new set of tables will be available by release date. You’ll be really surprised with the variety of possible configurations!
Testing, testing, and testing again! And we’re also looking forward to your help with this :)
We remind you that the most active beta testers will get the activation keys for the full version of the game as a gift.
Best screenshot contest
We also have another interesting news for you! We are announcing a contest for the best screenshot of the game, posted on the Steam-community page. Both the picture and the caption are evaluated! The authors of the best screenshots will be awarded on release day and will also receive activation keys for the full version of the game. Good luck!
Сonclusion
Well, that's all for now. We hope you really like this news. Share your thoughts in the comments below, we’ll be glad to have a chat. Subscribe, a lot of interesting news are coming soon!
New Release ARVI Game
Hi guys!
We published today our next game CrossSide: The Prison.
The genre of CrossSide: The Prison is "Escape the room" - so if you are the regular visitor of quests rooms or you like puzzles - you are lucky and will be satisfied with gameplay in addition to attractive novel and perfect graphics (it is traditionally fully match the video quality).
Awesome news for our beta testers today: we’re glad to present the new update (version 0.1.21.1836). It includes the following key changes:
A lot of optimization work has been done. So, now we are able to have more large-scale battles, which we’ll try to introduce in the next updates.
The combustion mechanics used by the flamethrower and laser is redesigned.
You can see the damage range of the built tower if you put the controller to it and press the Info button for a couple of seconds.
Your built towers are more secure now. To minimize the misclicking the Sell button, we implemented the mechanics of a long click. Hold the button for at least a second to use it.
Units have become trickier. Now there may be unexpected shortcuts on some maps, which significantly shorten the way out.
The bug that caused ignoring some units by certain towers has been fixed.
Minor changes have been made in the balance of the game.
The graphics and color correction profiles have been updated to convey the atmosphere of each level more accurately.
Effects of mortar and artillery explosions are improved.
The difficulty for new players is Normal by default.
The tutorial has been updated: now it’s more detailed and interactive (work on the development continues).
Hints in the building menu, which show the effectiveness of the tower for groups of units, now work properly.
Shock Bunker, Mortar Tower, and Artillery Tower shoot more accurately.
Boring moments in some waves of two levels are removed.
A small reward for the Pearl Harbor wave at the Lagoon of the Low Tide level is added.
Units have a brighter and more visible color indication.
Send your applications to this topic to participate in the closed beta testing and contribute to the game development. Subscribe to get the news, as the next update is just around the corner. Global rating, tower upgrades and many minor improvements, including some requests of our beta testers, which they expressed in this topic. It’s gonna be interesting! See you!
Hello again!
Time flies, and we have almost come close to the coveted date of May 29. In this regard, we have good and not-so-good news for you :)
We have completed the main tasks, planned for the initial release and now, we are strenuously testing the package, constantly correcting and improving it.
Although every day the game gets better and more stable, we made a difficult decision for us – to delay the release in Early Access, since we want your gaming experience to be as comfortable as possible from day one, and we do not want it to be clouded by flaws, crashes, and annoying mistakes.
We apologize for this inconvenience. Believe us, it was not easy to take this step, and the decision-making process was accompanied by many hours of discussion that lasted all night long. However, we hope that you will forgive us. And we, on our part, will do everything possible to live up to your trust.
And now we come to the pleasant news. Over the past two weeks, the game has received (the following updates):
A training system in the basic version that allows you to learn how to use the basic mechanics. In the future, we plan to expand and complement it;
Infantry bunkers that fire at several targets simultaneously;
Texturing of controllers for all supported platforms;
Challenging and interesting waves of enemies are available at all 10 levels;
Switchable levels of complexity range from the simplest ones, which allow you to relax and watch what is happening, to the insanely difficult challenges that cause you to go through them again and again in the struggle for cherished 5 stars;
Information signs for towers and units, which show their main characteristics, type, and level;
A modified and more convenient mechanism for controlling the speed of the game;
New mechanics that allow combining towers for maximum efficiency;
A modified game balance that makes each tower unique and useful in certain game situations (and we continue to work on the balance because there’s always room for improvement ;));
Tons and tons of small and big improvements and corrections;
The unit that you will all hate and love at the same time;)
Finally, we have some more good news! We begin to give out free copies of the game to the participants of the closed beta test. It is very important for us to receive feedback, wishes and, of course, bug reports.
We hope for your active participation and promise to respond to your messages as quickly as possible.
What should you do to become a part of the team today? Just leave messages in this topic and at the end of each day, we will randomly award prizes – one or more activation keys.
Their number will depend on the number of people who want to receive them, and our needs for expanding the number of testers.
Do you want to increase your chance of getting a key? Just add a description of your computer configuration and the name of the virtual reality headset in the message. If your configuration seems interesting and unusual, we’ll give you a key, and we’ll look forward to your messages;)
Are you a veteran of the Tower Defense genre, who has been through hell and back, and who is covered with achievements from head to toe? Congratulations, you also have a chance to get the key out of turn. Write in the message what sort of games you have played and how many hours you’ve spent playing them.
The lucky ones, who have already received their copy of the game, are invited to the forum of the participants of closed beta testing. You can offer your ideas for the development and improvement of the game here.
Subscribe to the news and see you soon!
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Devblog-2
Hello community!
The last two weeks of hard work on the game have just flown by.
We’ve made new, very detailed maps for the game. Each of them has its unique mechanics, visual style, and atmosphere. And what is more important, each will tell you its own story if you study it carefully.
The audio component of the game has been significantly improved. It will enhance the immersive experience – you will not only see but also hear the atmosphere of each map.
Units have received the ranks that affect their characteristics and the possibility of their improvement.
We’ve refined the game environment, redesigned the menu and the level change mechanism, added the ability to control game time flow, optimized weapons guidance, and improved target selection logic. On top of that, we have fixed minor bugs and defects to ensure a smooth and pleasant gameplay.
As you can see, we haven’t sat idly, and we’ve accomplished considerable work, but we still have a long way to go. We have an abundance of ideas we want to implement, and we are interested in the long-term development of the game in close interaction with the community to achieve the result, which primarily will be appreciated by you – our players.
Therefore, we’ve decided to make the game available on the Steam Early Access from May 29, and we hope for your support in the development of the game.
Welcome to our devblog. This is the first post on the devblog, therefore, we would like to share with you an idea of the game we want to create.
Undoubtedly, most of you are familiar with Tower Defense games, where you build towers and destroy waves of enemies.
There’s a question: What can be changed in this rather simple formula? When we started our development, it was the very first and most important question for us.
Actually, we do not want to create just one more Tower Defense game. Our goal is to make the game unique, full of interesting and unexpected mechanics the players will like.
We are ready for experiments, we are open to communication with you, and together we can create the game, which all of us have dreamed of!
Many fascinating things lie ahead of you. Join now and stay tuned!