- New UI (completely new design, style, high resolution elements) - Construction of "Outposts", improvement, resource extraction, resource transportation to the base - Added a new building "Gate" (functions to open / close the gate if there is at least one guard on them) - Added the ability to hide/show the log and map - Added "Outposts" at the place of previously captured locations (send squads with workers and vans / trucks to outposts to build an outpost and start extracting resources) - Added a new expedition for weapons (you can find rare collectible WWII rifles) - Added new building (Unloading station) - Added new research (Unloading Station Project) - Added new mechanics for workers (loading/unloading resources into cars) - Disabled camera restriction (now the location is fully accessible at the very beginning of the game) - Improved optimization for a large number of people - Improved overall game optimization (increase in FPS on weak PCs) - Changed the system of landing soldiers in transport (now through the right click on the transport) - Improved location "Forest", added resources, loot, objects, etc. - Improved system for displaying information about buildings in the game - Changed the system of taking loot (soldiers collect loot by order)
- Fixed balance of bulletproof vests and helmets (more protection) - Fixed balance of rifles without optics (reduced priority for AI) - Fixed a critical error in bulletproof vests and helmets (damage was calculated not from the protection of the target, but from the protection of the shooter) - Fixed a critical AI bug for resource station workers - Fixed FPS drop - Fixed bug when selecting buildings - Fixed magazine - Fixed collision with some buildings (building houses) - Fixed bugs on the location "Village", "City" - Fixed bugs with entering / exiting the locations of your motorized units (cars disappeared at some locations) - Fixed level 2 watchtower (visibility distance) - Fixed money gain when implementing base economy - Fixed cursor (problem on large screen resolutions) - Fixed removal of cars from the location with a close grenade explosion - Fixed a critical bug in the collision of some resources, due to which workers got stuck (Resource Collection Points) - Fixed a bug where the ESC menu stopped appearing
- Updated version for weak computers, to install it, select the "dx9_build" build in the game properties
P. S.: We will finish the localization soon, thanks for waiting, for your support! You are the best companion in the world! Love you! Take care of yourself. Thanks you!
Total Conflict: Resistance
https://store.steampowered.com/app/1860510/Total_Conflict_Resistance/ Parallel while working on "The Last Haven", we are developing a completely new game "Total Conflict: Resisitance". A unique mixture of genres, beautiful graphics, addictive gameplay. Come on in, add it to your wishlist. Thank you!
[UPDATE] HOTFIX 2.06.06
- Fixed a critical bug in stationary machine guns - Updated version for weak computers, to install it, select the "dx9_build" build in the game properties
P. S .: Thank you very much, dear players, I try to implement most of your wishes and ideas. I truly believe that yous and I can make an amazing game! Do not forget to leave reviews on the game page, this will be the best reward for me!
[UPDATE] VERSION 2.06.05
- Fixed a bug in the level 1 greenhouse collision (sometimes builders got stuck in it) - Fixed a bug with units on the global map (if someone entered your city, you will not be able to attack any other location) - Fixed transport selection bug - Fixed a bug with the simultaneous return / attack of several units on the base - Fixed a bug when declaring war on the army of Colonel Madson (the enemy icon hung on the screen) - Fixed trader bug (once again, infinitely appearing trade window)
P. S .: Thank you very much, dear players, I try to implement most of your wishes and ideas. I truly believe that yous and I can make an amazing game! Do not forget to leave reviews on the game page, this will be the best reward for me!
[UPDATE] VERSION 2.06.01
- Improved the assortment of weapons at the merchant - Fixed behavior of workers when attacked by enemies - Fixed vehicle refueling - Fixed vision range for workers - Fixed critical bug in AI (reaction time)
P. S .: Thank you very much, dear players, I try to implement most of your wishes and ideas. I truly believe that yous and I can make an amazing game! Do not forget to leave reviews on the game page, this will be the best reward for me!
[UPDATE] VERSION 2.05.27
- Optimized characters, significantly increased the number of FPS - Weakened all animals, reduced the frequency of attacks of packs of animals, added attacks of wild boars - Added a new situation (expedition - search for weapons, thanks for that Sgt.Ray) - Added 4 new secret rifles from the Second World War - Temporarily removed "Torture" from the game - Fixed merchants (once again) - Fixed envoy from general (status error) - Increased the maximum available number of people in the camp by +50 (the amount is adjusted before starting a new game)
P. S .: Thank you very much, dear players, I try to implement most of your wishes and ideas. I truly believe that yous and I can make an amazing game! Do not forget to leave reviews on the game page, this will be the best reward for me!
[UPDATE] VERSION 2.05.23
- Fixed vision for soldiers and workers (critical bug) - Improved the food system during the battle of the soldiers. Now they leave their positions in combat only during critical hunger. - Fixed merchant (re-opening the trade window, the merchant now leaves the location) - Fixed attack on neutral soldiers (they now fight off zombies and wild animals) - Fixed vehicle production (manual production mode) - Fixed some situations (critical bugs) - Correction of simultaneous enemy attacks on the player's base - Tier 1 greenhouse fixes (model) - Level 2 greenhouse fixes (model) - Fixed a bug in the position of the body in people (sometimes soldiers and workers moved while sitting / lying down) - Fixed a critical bug when place building through shift key - Fixed battles on the global map (attacking an enemy squad, returning to a city, enemy squad attacking on a city, retreat, victory/defeat, etc.)
P. S.: Friends! Write about the errors you find in this post, together we will fix everything, I am very grateful for your help! Outpost system will be implemented soon. It is already well thought out, I think you will like it. Thank you!
[UPDATE] VERSION 2.05.22
In the current update:
- Added motorized enemy units (enemy vehicles in the later stages of the game, weapons - a stationary machine gun) - Added minimaps for random encounters with the enemy on the global map - Added opponents to large locations (forest base, village, city) - Fixed a critical error when loading the starting location - Fixed bugs in AI navigation in random encounters with an enemy on the global map - Fixed selection of soldiers and vehicles - Fixed grenade launchers
Hello friends! The last few months, work on the project has been suspended. The reason for this is creative burnout, fatigue from working on The Last Haven, because I created it for three years in a row, I needed a "rest", please understand. But I did not sit idle, I was actively working on a new project - Total Conflict https://store.steampowered.com/app/1860510/Total_Conflict_Resistance/ The break was good for me and the project, I returned with renewed vigor and is ready to delight you with game updates!
P. S.: Also, for those who have a weak computer, I uploaded a special build! You can install it through the properties of the game in Steam, by selecting the "dx9_build" branch.
P. P. S.: There is a lot of work ahead. At this stage, I need your help in testing and in fresh ideas! Please help me.
Thank you!
Happy New Year!
Dear friends, this past year has, for reasons known to all, been difficult not only for us, but also for the world... However, this does not stop us from being optimistic about the future and making ambitious plans!
We are sincerely thankful to everyone who stayed with us this year, supported us in development, helped us with translation of the game, identified bugs and shortcomings, inspired us with tips and suggestions!
We wish you a Happy New Year! May the new year bring prosperity and peace to your families, wealth and comfort to your homes, peace and harmony to your souls, and prospects and success to your affairs!
And finally, at the request of some members of our humble community, we are publishing a roadmap for the near future:
Will be fixed: - Switching to "crawl lying down" mode soldiers randomly; - APC selection when mouse clicks anywhere at the top of the location; - Incorrect operation of the vehicle refueling system; - Some soldiers are not shown on the mini-map; - Freed inhabitants of neighboring locations are not unloaded from the transport on arrival at the base; - When exiting the game in the main menu and start a new game on another map chooses the old map; - Disappeara raiding party from global map; - Some farms don't start production after building; - Infinite purchase of goods when buying a second (identical) item from a vendor; - Unable to collect people in church (from danger) at 100% stability; - Cursor does work with displacement at high screen resolutions; - Incorrect routing by resource gatherers to the following resources: screen; - Map reverts to original size after saving is loaded; - The ability of zombies and wild animals to get through the fence; - Displaying a "win" message when raiders enter a City while loading the map, followed by loss of raiders; - Doubling the number of soldiers after returning to base; - Workers getting stuck at shops and warehouses; - Game freezes with a view of the global map when an enemy unit enters the base; - Random vehicle engine starting after returning from the global map; - General volume slider has no effect on music volume; - Cutscene, related to torture, hangs up; - Appearance of enemies inside camp (behind walls) after loading savegame or returning from global map.
Planned: - Add more flexibility to wall construction system; - Add a pig counter on the farm; - Make 5 difficulty levels: very easy/easy/normal/hard/very hard; - Add fuel mining methods (methane-based pig farms); - Add a fuel-consuming generator to increase production levels; - Add a gathering point for unoccupied workers; - Add additional settlements with which to maintain diplomacy; - Add binds for groups of soldiers; - Reduce duration of winter on easy difficulty; - Add the ability to move the camera by clicking on the mini-map; - Add the ability to mine iron ore and polymers; - Add more options to customize sound; - Add a "hold position" option for units; - Add a resource expenditure and income graph; - Change the colour of combat units on the mini map; - Add mines; - Add ability to sell resources from a merchant; - Add ability to temporarily hire mercenaries; - Make more accurate shooting with stationary machine guns; - Add ability to turn off the heating in the second level houses; - Add choice of behavior for workers in danger (flee to home/assembly point, attack back, continue resource gathering); - Add a system of interaction with corpses (funeral/cannibalism); - Balance shooting range of RPG and Sniper Rifle; - Make it possible to send more than four vehicles to a raid; - Add a "cancel construction" button if construction has not yet begun; - Make two modes of transport plant (construction and repair); - Increase range of the camera; - Add a second type of traders engaged in the sale of resources; - Make it possible to independently issue first equipment to units; - Add a weather station in the game to forecast the coming winter; - Add to the game characteristics description of weapons and buildings; - Add ability to plant trees; - Add gates that open/close; - Add an outpost system; - Add a supply system.
Happy New Year, friends!
Merry Christmas!
Christmas is full of shiny things That sparkle, gleam and glow. These holiday pleasures dazzle us, And yet, deep down, we know...
That Christmas has its special gifts, But our year-round joy depends On the cherished people in our lives, Our family and friends.
By Joanna Fuchs
Dear friends, thank you for your support, thank you for staying with us - it keeps us going. We are happy to celebrate this great holiday with you, may success be with you and everything you do, Merry Christmas!