The Last Hex cover
The Last Hex screenshot
Genre: Role-playing (RPG), Strategy, Indie

The Last Hex

Silent 1.0 release

Hello everyone!

First off I have to thank everyone that has been apart of this long journey. It has been an amazing experience for me and I really mean that the interactions that I have had with the community really helped me push through to release. I know not everyone will be happy with this or the perceived state of the game and many of you may be really excited about it all, especially since all the recent updates and patches have been silent (no forum posts or anything). But the TLDR is that I truly am happy of where it is and how stable it is. But let us chat a little more.

First off I know I have been MIA for a bit and I truly am sorry. First my daughter was born and then COVID hit which both change my life quite a bit, and priorities for me shifted. While I was popping in and out of the forums I did keep track of bugs, stability, and even put out a couple updates here and there when something major happened. Around the time I started to go MIA, we felt the game was in a really good place and we stand by that, I have had the 1.0 release ready for a couple months, but have been putting it off for one reason or another.

All the above aside, I know the game has its issues, and visually it could be better. But I am proud of it regardless and it pushed me to my limits in every sense. The bugs have been few and far between and many of them are edge cases that many people may never even see. Visually I took it as far as my capabilities could handle, and same with the programing. There is a lot that I have learned about programming, and I have also learned a lot about how not to do certain things that dug me into a hole I can't get out of.

Either way there are changes made in this drop, but I have been awful with keeping patch notes, and it has been far too long that I am not going to try and remember anything.

Based off all the play time that has been accumulated with the game, all the bug reports and logs I have been keeping track of and everything that has been brought up to me. I am confident in this release and am excited to finally have it where it is. We managed to get everything we wanted into the game, and are happy where it stands.

As far as future content. Honestly I have no clue. We have a lot of content written up, and ideas that we want to do. But realistically after 5 years, I can't promise anything, especially with how cumbersome the system I created is.

Again I have to thank everyone I have met over the years whether it be in the forums, on discord, at cons, and just anywhere. Without you guys this would have been dead in the water way before we got here. You really helped shaped the game to what it is today, and you all are just amazing!

Cheers everyone!
Luigi

Update 49: Bug fixes and general update

Version: 0.9

Hey everyone! Long time no talk. First off I appreciate all the patience and kind words from everyone since the last update. I really do appreciate it. I hope everything is well with everyone this year, I know it has been rough for a lot of people. If you ever feel like you need to chat to someone do reach out to me! luigi@thatindiestudio.com

I have been keeping up with comments and bugs to the best of my current ability and finally had some time to post an update. My notes are fairly off and the notes below are a little incomplete but a lot of fixes are in this update.

Keep sending in those reports, I am seeing them!

Updates

  • Spelling fixes
  • Added Consumed tag to Reverberating Strike
  • Updated Necromancer power
  • Moved the max hand limit display up a little bit to be able to be seen better
  • Removed stun tooltip from Brand of Lightning
  • Earth Mastery now gives fortify 2
  • Celeste ring is now capped at 10 stat points


Potential fixes

  • Potential fix to trigger Molten Missile more reliably
  • Potential fix for Set Trap freezing battle


Fixed

  • Fixed an issue where events that have been hidden are still being seen in game
  • Fixed an issue with Energy Siphon not working properly
  • Fixed an issue with Turn the Tide not updating draw card count properly
  • Fixed an issue where Banshee can still weaken player with Cap of Stability
  • Fixed an issue with Grasp From Beyond having an incorrect tooltip
  • Fixed an issue with being able to add multiple cards with Regrowth
  • Fixed an issue with Shockbane Potion not triggering reliably
  • Fixed an issue with Dire Gash not showing correct formula
  • Fixed an issue where Consumed by Light event would leave player with negative health
  • Fixed an issue with Gambler event when player has less than 3 cards
  • Fixed an issue with Play the Odds triggering strengthen and expose damage

Fan Pack 1 - Submissions are open

With the new pack system in place we thought it would be fun to get some community suggestions on cards, potions and items you would like to see in game. If you have any ideas feel free to fill out this form as many times as you want. We are looking to get 20 new things created by the community into this pack.

Update 48: Bug fixes, Fan Pack 1 input, and general update

Hey Everyone!

Life has been crazy the past 2 weeks but here we are with an update on The Last Hex.

General Update
The first thing I want to mention to get it out of the way, is I am looking to go to a 2 week update schedule unless something major or exciting comes up. We have seen a large drop in bug reports which is fantastic. The game is a lot more stable and less things require our immediate attention. So I am hoping the 2 weeks will allow me to create and add in some really cool stuff.

Fan Pack 1
The Last Hex would be nothing without the community that has helped to make it what is today. Among all the bug fixing and reports there has been a large number of you who have sent in ideas for content. We want to build a pack based around the things that you want to see in the game. We want to make at least 20 new things and your name will even be attached to it if you'd like.

If you have any thoughts on an item, card or potion you want to see in the game you can just fill out this form here and we will see your suggestion. We will give it 2 weeks for people to fill out the form, after that we will do some formatting and editing to get other player input and maybe a vote depending on how much we have. From there we will create the cards and release the pack!

Update 47: Bug fixes

Version: 0.8.37

This week has been mostly concentrated on fixing up bugs with the new content as well some other bugs that have come in over the week.

Potential fixes

  • Potential fix for World traveler achievement - go to settings - Sync achievements
  • Potential fix for God Item achievement - go to settings - Sync achievements

Fixed

  • Fixed an issue with Payday
  • Fixed an issue with Setup
  • Fixed an issue with Iron Skin potion being added to deck
  • Fixed an issue with the enemy having 0 cards to play
  • Added an additional check at the start of Parasite turn to check for burn
  • Fixed an issue with Dark Offering only needing 2 cards and not 3
  • Fixed an issue with not being able to see full list of cards when using Regrowth

Update 46: New content drop and a year into early access

Version 0.8.21

A whole year
It has been a whole year since The Last Hex hit early access! A whole year! I can't believe it, it hasn't felt like a whole year has passed. I owe a lot to the community that has built up around The Last Hex. You all have really helped to make TLH what it is today! So a big thank you to every single one of. I have met many of you at cons as well as online through email, discord, or social media. I have sat and hung out on more streams than I care to mention and have had so many great conversations with people. Many of you who I still talk to on a fairly regular basis.

So I really mean it when I say thank you to everyone. It has been a wild ride and I look forward to what the future holds.

Fun fact - there have been 46 "weekly" updates over the past 52 weeks. So I count that as a win!

What the future holds
The biggest thing I want to bring up here is that we are looking to release this year. We feel the game has come a long long way since release. We have fixed so many bugs and feel it is in a pretty good place outside of some weird edge cases. We have all the content we want in and with this update, we now have implemented a way to add new content going forward.

There is still some things we need to work on, but all in all everything is looking great.

This week's update
I have been talking about this for the past 2 weeks and it is finally here! New content! All about deck manipulation. This is also the introduction of what we are calling "Packs". You can use fate coins to obtain these packs in the fate shop. And then they get added into your game, and are ready to use. Packs cost 5 fate coins, which in the worst case scenario will take you 5 games to obtain, in the case that you don't have any.

I don't want to spoil too much here though. But with these content pack you will gain access to new items, a potion and new cards. Things range from energy reduction, to shuffling your consume deck into your draw pile and even ways to draw a lot more cards.

I have been playing with these things for the past week and I am having a lot of fun with the new combos that this content brings.

Check it out and let us know what other kind of "packs" you would like to see.

Update 45 - Small updates and bug fixes - Upcoming new content

Version 0.8.14

The biggest news this week is that I am officially announcing a new content drop coming soon.

New cards, a new potion and new equipment. 20 to be precise. All 20 items are about deck manipulation.
Meaning more draw, ways to reduce the energy cost of cards, obtaining all your consumed cards again, playing cards from your consume or discard piles and so much more!

Deck manipulation is something that both the community and us have been saying is missing from the game, so we aim to change that.

This is the first "pack" that we will be introducing both as a proof of concept for how we want future content to be added but also something we think is needed.

So stay tuned for that!

Update
Fixed some visual issues in Fate Shop
Health related items now only raise max hp
Updated some spelling errors

Fixed
Fixed an issue with event Fate Shop
Fixed an issue with the Conscripted achievement

Weekly Update 44 - Small updates and bug fixes

Version Number 0.8.13.5
Update
Removed an unused achievement
Updated wording of Exsanguination
Updated wording of sleep to state any attack wakes enemy
Removed Alchemist from potion explosion option for classes

Fixed
Moved Claws of Reprisal icon to player area
Fixed an issue with the Bard Trial not being able to be resumed
Curse absorption now works with Bandages
Fixed an issue with Crucial Sacrifice and playing a potion after
Fixed an issue with All Seeing Eye not being able to be unequipped

Weekly Update 43 - Fate Shop updates, bug fixes

Some small updates and fixes this week as I have been watching how the Fate Shop is working out and how it is changing the game for players.

Thank you to everyone who is sending in reports! Seems like the Fate Shop has been a great addition to the game!

Keep sending in those reports!

Updates
Added formula to Payday
Update to some spelling issues

Fixes
Fixed an issue with keybindings when bug report is open
Fixed an issue with Exsanguination not working
Fixed an issue with Blood Boil calculation
Fixed an issue with Last Stand not setting player health to 1
Fixed an issue with purchasing level 2 skill in fate shop
Fixed several issues with Fate Shop purchases.

Can't Reproduce
King getting a black screen after fight
Issue with turning off map scroll at start of game

Weekly Update 42 - Introducing the Fate Shop - Control your destiny!

Version Number: 0.8.3

I want to introduce the Fate Shop! A way to control the content that appears in your game. You will gain fate coins from defeating The Lost as well as camp bosses. You can then take those coins and use them to remove content from your game.



Don't like a specific event or monster? Remove it from your game. Don't want specific equipment or cards to show up? Remove it from your game. You can also even power up your characters by increasing starting health, starting gold, starting with potions and so much more.

We wanted to create a system that allows you to play the way you want, as well as create a system that has an impact on your entire game and not just your one run. Any changes made in the Fate Shop will apply to normal runs and even Odyssey! Trials will be unaltered, as we felt it ruins the fun of a trial.

For those who have been playing before this update. You should obtain a number of coins based off your previous games, so that you can jump right into the shop, without having to gain coins that you should rightfully have already.

I do want to mention that this is the first version of the Fate Shop, we have things that we want to change as well as add. The next step is to add sorting and filtering to each screen.

We want to hear your thoughts on this system as you get your hands on it. So do please give it a try and let us know what you think.

Enjoy!
Luigi