Update 1.4 - New Mission available! and Hold to Grab option
- New Mission 11 "The Escape" - This is the follow up to the final mission(M10) and your escape is under way.
**Spoiler Alert if you haven't completed M10**
You will find yourself at the opposite side of The Zone emerging from the sewer exit that you used to leave the MonoBioMedical lab. MSF agents know that you have acquired the virus and are actively tracking you. Now you are being hunted and must make your way to the extraction point to call for the helicopter pickup. **End of spoiler Alert**
- Hold to Grab option added - This is for controllers with a grip "button" that can be held comfortably for longer periods of time, such as Knuckles and Oculus Touch.
This setting applies to Gun's main and front grips, tablets, and the shield.
Other grabbable objects like magazines, objectives and attachments are already hold to grab by default because they are only held for a short time.
Update 1.3 - New MP5S available
- New SMG - MP5S added to main weapon unlockables. The MP5S has an integrated laser in the front that can be turned on/off like the attachable laser and it comes with a top rail that can take all rail mount attachments.
MP5S unlocks after completing Campaign Mission 7. If you've completed M7, then it will already be available.
- Fix to AKM and AKMS offset rail mount point. The attachment position was off center, now is in the correct position.
The Last Operator DEMO available - See Steam Store page for download link
1. Play Campaign tutorial 'Mission 0' to test yourself against a small MSF squad in a mini-mission to retrieve an agent's laptop. Unlockable Campaign missions are available in the Full Game.
2. Play VIP Hunt 'Operation 0" after completing the Campaign 'Mission 0'. Find and eliminate the MSF VIP who is in the area. You can recognize the VIP by a blue helmet, but beware of his guards. Unlockable VIP missions are available in the Full Game.
3. Try out the starting weapons and attachments at the indoor shooting range (in the main menu Training area) or at the outdoor range (at the beginning of the tutorial mission).
Starting weapons:
- MK18 and P350 pistol (you might find a spare SMG and pistol laying around).
Unlockable weapon selection is available in the Full Game.
Starting attachments:
- ACOG scope and Holo sight.
Unlockable attachment selection is available in the Full Game.
4. Try the control scheme that works best for you with Left or Right handed options.
Locomotion - Traditional, Teleport Only, Snap Turn, or Smooth Turn.
5. Try the multiple difficulty levels to test your skills against the best agents that Monolith's Security Forces have to offer. The game was designed with 'MiSFiTS' Level 4 difficulty in mind to provide an advanced challenge using a measured approach, but you can adjust the difficulty level to your abilities and play style.
Tips:
- If spotted by the enemy agents, don't stay in the open to return fire. Get to cover and flank their position if possible.
- Change out your weapon attachment based on engagement range. Use the scope for longer range when not seen by the enemy agents, then switch to Holo sight once in medium/close range for faster target acquisition. Your upper left vest pocket (over your heart) can hold one of the attachments.
Update 1.2 - Run for cover! Fix for player run speed slowdown
- Fix for run movement speed slowdown when using traditional/smooth locomotion on terrain. The issue of reduced running speed would happen when the player went down a slope/decline or dropped down from a steep bank. Deceleration was being applied after the decrease in elevation and would continue to be applied until the controller touch/stick position was adjusted to change speed or direction. Now deceleration is decreased while running/walking and run speed should remain more constant on terrain.
- Added additional MSF agents that patrol VIP area for all VIP missions. They will keep a greater distance than the VIP's 2 main guards.
- Added info buttons and updated descriptions for Movement types on Controls menu
- Updated descriptions of Enemy AI levels for clarity
- New Controller poster that changes to reflect the selected control type
- Increased turn speed for Smooth Turn control users. The maximum turn speed was virtually doubled since it is variable and the speed can be controlled by how far you touch/move stick from center.
The Last Operator Full Release is here!
Today, I am happy to report that ‘The Last Operator’ Full Release is here.
The Last Operator comes out of Early Access with the full campaign and VIP Hunt missions available.
-The Campaign now consists of 10 main missions, plus the Tutorial level mini mission.
-VIP Hunt now consists of 9 missions, as well as the Tutorial level mini mission.
-Unlockables are set for unlock after missions are completed and have a label to show what mission unlocks a particular item.
Thanks to the early access players and testers that contributed to bug fixes, feature additions, feature enhancements, and final stage mission designs.
Thanks for being part of this journey.
Now get on with your mission, PRO.
M9 'The City' and M10 'The Lab' Sneak Peek. Full Release coming September 5
Here's a sneak peak of the final 2 missions, now complete. Final testing and launch prep is going on now to for full release on September 5, 2018.
https://www.youtube.com/watch?v=3XkFSBmfLVo
Early Access Update #13 - Get your wetwork on! VIP Hunt side missions debut and other updates.
Early Access Update #13 - Get your wetwork on! VIP Hunt side missions debut.
Additions
- Gray Ops missions debut - VIP Hunt missions 0, 1, 2, and 3 are available.
MSF VIPs are at the scene of the evidence retrieval operation to inspect the site after the breach. Your objective is to return to the scene, search the area for the VIP and eliminate. Each mission is unlocked after completing the associated campaign mission to retrieve evidence at the site.
- Campaign Mission 10 'The Lab' complete! - This is a progress update and informational only at this point. Mission 10 is not yet available to play because it unlocks after mission 9, which is still in development.
- Info button added to VIP Hunt and Enemy Difficulty menus to provide an additional description of the menus.
- Enemy Difficulty - additional variables added to differentiate low and high skilled enemies. See new 'Info' button on menu for details.
https://www.youtube.com/watch?v=dNUAOGe9bRY
Changes
- Closed doors in all levels updated to stay closed until grabbed. Some may have drifted open occasionally causing issue with alarm for objective location to trigger additional enemy squad. Also allows some optomization for weapon stashes.
- Level intro sound added
- Optimizations in weapon and object grab scripts.
- All gun sounds at level start muted.
Ongoing work...
Campaign Mission 9 in development - Still working towards 'Full Release' with the last remaining unfinished campaign mission. Map build out and level development in progress.
VIP missions 4 through 9 are in development.
Early Access Update #12 - Don't get too attached. More attachments! And improved run, now on unclick instead of holding down.
Early Access Update #12
Addition
- New Scope - M145
- New Reflex sights - 3 new red dot sights: MicroT1(red dot), SRS02(green dot), and Aimpoint CS(red dot).
- Offset rail mount attachments - You can now attach an offset(angled) rail mount for mounting a reflex sight in front of your magnification scope with the rail attachment. Left and Right options available.
- Attachment case at mission start - Unlockable attachments - Menu allows you to choose 1 scope + 1 reflex sight. Offset rails and laser sight are unlocked for a limited time for everyone to try out. Will be unlockables later on. Bandages are available in case if you need one and can make it back to the start point.
- AKM now has a top picatinny rail added for attachments. It can take scope, sight, and offset rail.
Changes
- Run improved - Now activates on touchpad press and release. Run deactivates on Untouch. No longer requires holding down touchpad.
Touchpad touch to walk
Touchpad press and release to run
- Updated reticle for ACOG scope.
- Updated holo sight reticle for Navtech holo sight for better accuracy.
- Bandages changed to hold grip to grab, instead of click to grab. This lets you grab and release them onto your chest quicker, as well as remove and throw away.
- Updated AR suppressor shot sound.
- Shot sounds at level start muted.
Ongoing work...
M9 and M10 in development - Still working towards 'Full Release' with the final 2 missions. Map build out and level development.
Early Access Update #11 - Bandages to patch yourself up, MSF show damage when shot.
Additions
- Bandages can be found around mission maps to patch yourself up when injured. When injured and bleeding, apply a bandage to your chest. It will not restore you to full health, but will recover enough health for you to take an additional hit. This can be done twice per mission before the effectiveness cannot overcome the injuries. Once it is bloody, the bandage can be removed and discarded because it is only good for one use. See description in Tutorial level.
Changes
- MSF soldiers will show damage when shot - blood effect can be turned off with Main Menu option if it is not for you.
- Mission 5 and 7 barrel explosion and smoke effect fixed - Fix didn't apply correctly in previous update.
- Laser sight model updated
- M4 improvements to oil rig platform height changes which caused player to get stuck on step heights.
https://youtu.be/u1IId6PdhPk
Ongoing work...
New Scope, Red dot sights and mounts.
M9 and M10 in development - Still working towards 'Full Release' with the final 2 missions. Map build out and level development.